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Empire 2400 (Warhammer Fantasy 8th ed) [2,399pts]

Standard (Empire - Army Book (2013-4) -V8.8.2.) [2,399pts]

Uncategorised

- Army Size
Selections: Army (0-2999 points)

Lords [391pts]

Battle Wizard Lord [200pts]


Selections: Lore of Beasts, Wizard Level 4 [35pts]
Categories: Lords
Model: Battle Wizard Lord, Weapon: Hand Weapon

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Battle Wizard
4 3 3 3 4 3 3 1 8 Infantry
Lord

Weapon Range Strength Special Rules


Hand Weapon Combat As User None

General of the Empire [191pts]


Selections: Great Weapon [6pts], Light Armour
Categories: Lords
Rules: Hold the Line!
Armour: Light Armour, Model: General of the Empire, Weapon: Great Weapon, Hand Weapon
Magic Items [90pts]
Selections: AB - Armour of Meteoric Iron [50pts], BRB - Crown of Command [35pts], BRB - Luckstone [5pts]
Arcane and Enchanted Item: Crown of Command, Armour: Armour of Meteoric Iron, Talisman: Luckstone

Arcane and Enchanted


Magic Property
Item
Crown of Command Stubborn (BRB-76)

Armour Saving Throw modifier Special Rules


Armour of Meteoric 1+ ArmourSave no
6+ WardSave
Iron improvement
Light Armour 6+

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


General of the
4 5 5 4 4 3 5 3 9 Infantry
Empire

Talisman Protection
One use only. Re-roll a single failed armour
Luckstone
save.

Weapon Range Strength Special Rules


Great Weapon Combat '+2 Requires Two Hands (BRB-75), Always Strikes Last (BRB-66)
Hand Weapon Combat As User None

Heroes [363pts]
Captain of the Empire [138pts]
Selections: Full Plate Armour [6pts], Shield [2pts]
Categories: Heroes
Rules: Hold the Line!
Armour: Full Plate Armour, Shield, Model: Captain of the Empire, Weapon: Hand Weapon
Battle Standard Bearer [70pts]
Selections: BRB - Razor Standard [45pts]
Magic Standard: Razor Standard

Saving Throw
Armour Special Rules
modifier
Full Plate
4+
Armour
Parry Save (BRB-
Shield -1
88)

Magic Standard Magical Emination


Armour Piercing (BRB-
Razor Standard
67)

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Captain of the
4 5 5 4 4 2 5 3 8 Infantry
Empire

Weapon Range Strength Special Rules


Hand Weapon Combat As User None

Master Engineer [65pts]


Categories: Heroes
Rules: 'Stand Back, Sir!', Master of Ballistics
Model: Master Engineer, Weapon: Hand Weapon

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Master
4 3 4 3 3 2 3 1 7 Infantry
Engineer

Weapon Range Strength Special Rules


Hand Weapon Combat As User None

Warrior Priest [88pts]


Selections: Great Weapon [5pts], Heavy Armour [2pts]
Categories: Heroes
Rules: Battle Prayers, Divine Power, Righteous Fury
Armour: Heavy Armour, Model: Warrior Priest, Weapon: Great Weapon, Hand Weapon
Warhorse [16pts]
Selections: Barding [4pts]
Rules: Swiftstride
Armour: Barding, Model: Warhorse

Saving Throw
Armour Special Rules
modifier
Barding -1 -1M
Heavy
5+
Armour

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Warhorse 8 3 0 3 3 1 3 1 5 -1 Cavalry
Warrior
4 4 4 4 4 2 4 2 8 Infantry
Priest

Weapon Range Strength Special Rules


Great Weapon Combat '+2 Requires Two Hands (BRB-75), Always Strikes Last (BRB-66)
Hand Weapon Combat As User None
Warrior Priest [72pts]
Selections: Heavy Armour [2pts]
Categories: Heroes
Rules: Battle Prayers, Divine Power, Righteous Fury
Armour: Heavy Armour, Model: Warrior Priest, Weapon: Hand Weapon
Magic Items [5pts]
Selections: BRB - Enchanted Shield [5pts]
Armour: Enchanted Shield

Saving Throw
Armour Special Rules
modifier
Higher Saving Throw modifier then
Enchanted Shield -2
normal
Heavy Armour 5+

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Warrior
4 4 4 4 4 2 4 2 8 Infantry
Priest

Weapon Range Strength Special Rules


Hand Weapon Combat As User None

Core [721pts]

Halberdiers [466pts]
Selections: Champion [10pts], 37x Halberdiers [222pts], Musician [10pts], Standard Bearer [10pts]
Categories: Core
Rules: Regimental Unit
Armour: Light Armour, Model: Empire Soldier, Sergeant, Weapon: Halberd
Archers [70pts]
Selections: 10x Archers [70pts]
Rules: Detachment (FAQ'ed), Skirmishers (FAQ'ed)
Model: Empire Soldier, Weapon: Bow, Hand Weapon
Handgunners [144pts]
Selections: 16x Handgunners [144pts]
Rules: Detachment (FAQ'ed)
Model: Empire Soldier, Weapon: Hand Weapon, Handgun

Saving Throw
Armour Special Rules
modifier
Light
6+
Armour

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Empire Soldier 4 3 3 3 3 1 3 1 7 Infantry
Sergeant 4 3 3 3 3 1 3 2 7 Infantry

Weapon Range Strength Special Rules


Bow 24" 3 Volley Fire (BRB-78)
Halberd Combat '+1 Requires Two Hands (BRB-75)
Hand Weapon Combat As User None
Armour Piercing (BRB-67), Move or Fire (BRB-
Handgun 24" 4
73)
Knightly Orders Inner Circle [255pts]
Selections: Champion [10pts], 9x Knightly Orders Inner Circle [225pts], Lance and Shield, Musician [10pts], Standard Bearer [10pts]
Categories: Core
Rules: Swiftstride
Armour: Barding, Full Plate Armour, Shield, Model: Inner Circle Knight, Inner Circle Preceptor, Warhorse, Weapon: Hand Weapon, Lance (mounted
models only)

Saving Throw
Armour Special Rules
modifier
Barding -1 -1M
Full Plate
4+
Armour
Parry Save (BRB-
Shield -1
88)

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Inner Circle Knight 4 4 3 4 3 1 3 1 8 -
Inner Circle
4 4 3 4 3 1 3 2 8 -
Preceptor
Warhorse 8 3 0 3 3 1 3 1 5 -1 Cavalry

Weapon Range Strength Special Rules


Hand Weapon Combat As User None
+2 on the
Lance (mounted models only) Combat
charge

Special [434pts]

Demigryph Knights [204pts]


Selections: Champion [10pts], 3x Inner Circle Knight [174pts], Lance, Musician [10pts], Standard Bearer [10pts]
Categories: Special
Rules: Armour Piercing, Fear, Stomp, Swiftstride
Armour: Barding, Full Plate Armour, Shield, Model: Demigryph, Inner Circle Knight, Inner Circle Preceptor, Weapon: Hand Weapon, Lance (mounted
models only)

Saving Throw
Armour Special Rules
modifier
Barding -1 -1M
Full Plate
4+
Armour
Parry Save (BRB-
Shield -1
88)

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Demigryph 7 4 0 5 4 3 4 3 7 -1 Monstrous Cavalry
Inner Circle Knight 4 4 3 4 3 1 3 1 8 -
Inner Circle
4 4 3 4 3 1 3 2 8 -
Preceptor

Weapon Range Strength Special Rules


Hand Weapon Combat As User None
+2 on the
Lance (mounted models only) Combat
charge

Great Cannon [120pts]


Categories: Special
Model: Crewman, Great Cannon, Weapon: Cannon Ball, Grapeshot, Hand Weapon

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Crewman 4 3 3 3 3 1 3 1 7 -
Great Cannon - - - - 7 3 - - - Warmachine (Great Cannon)

Weapon Range Strength Special Rules


Black Powder War Machine Misfire Chart, Multiple Wounds (D6) (BRB-
Cannon Ball 60" 10
73)
Grapeshot 12" 5 Armour Piercing (BRB-67)
Hand Weapon Combat As User None
Pistoliers [110pts]
Selections: 5x Pistoliers [90pts]
Categories: Special
Rules: Fast Cavalry, Swiftstride
Armour: Light Armour, Model: Pistolier, Warhorse, Weapon: Brace of Pistols (Combat) (FAQ'ed), Brace of Pistols (Shooting) (FAQ'ed)
Champion [20pts]
Selections: Brace of Pistols including a Repeater Pistol [10pts]
Model: Outrider, Weapon: Brace of Pistols including a Repeater Pistol (Combat), Brace of Pistols including a Repeater Pistol (Shooting)

Saving Throw
Armour Special Rules
modifier
Light
6+
Armour

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Outrider 4 3 4 3 3 1 3 1 7 -
Pistolier 4 3 3 3 3 1 3 1 7 -
Warhorse 8 3 0 3 3 1 3 1 5 -1 Cavalry

Weapon Range Strength Special Rules


Brace of Pistols (Combat) (FAQ'ed) Combat As user Extra Attack (BRB-69), Requires Two Hands (BRB-75)
Armour Piercing (BRB-67), Multiple Shots (4) (BRB-73), Quick to Fire (BRB-73),
Brace of Pistols (Shooting) (FAQ'ed) 12" 4
Requires Two Hands (BRB-75)
Brace of Pistols including a Repeater
Combat As user Requires Two Hands (BRB-75)
Pistol (Combat)
Brace of Pistols including a Repeater
12" 4 Armour Piercing (BRB-67), Multiple Shots (4) (BRB-73), Quick to Fire (BRB-73)
Pistol (Shooting)

Rare [490pts]

Helblaster Volley Gun [120pts]


Categories: Rare
Model: Crewman, Helblaster Volley Gun, Weapon: Hand Weapon, Volley Gun

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Crewman 4 3 3 3 3 1 3 1 7 -
Helblaster Volley
- - - - 7 3 - - - Warmachine
Gun

Weapon Range Strength Special Rules


Hand
Combat As User None
Weapon
Volley Armour Piercing (BRB-67), roll 3 Artillery Dice for # shots, roll To Hit. 1 Misfire: half the results of other 2 dice. 2
24" 5
Gun Misfires: Roll D6 on the Black Powder War Machine Misfire Chart. 3 Misfires: 30 Shots, but Helblaster is removed.

Helblaster Volley Gun [120pts]


Categories: Rare
Model: Crewman, Helblaster Volley Gun, Weapon: Hand Weapon, Volley Gun

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Crewman 4 3 3 3 3 1 3 1 7 -
Helblaster Volley
- - - - 7 3 - - - Warmachine
Gun

Weapon Range Strength Special Rules


Hand
Combat As User None
Weapon
Volley Armour Piercing (BRB-67), roll 3 Artillery Dice for # shots, roll To Hit. 1 Misfire: half the results of other 2 dice. 2
24" 5
Gun Misfires: Roll D6 on the Black Powder War Machine Misfire Chart. 3 Misfires: 30 Shots, but Helblaster is removed.
Steam Tank [250pts]
Categories: Rare
Rules: Large Target, Random Movement (variable), Steam Points, Steel Behemoth, Terror, Unbreakable
Model: Engineer Commander, Steam Tank, Weapon: Hand Weapon (Engineer Commander), Repeater Pistol (Engineer Commander), Steam
Cannon, Steam Engine, Steam Gun

Model M WS BS S T W I A LD ArmourSave WardSave MR Type


Engineer Commander - 3 4 3 - - 3 1 7 -
Steam Tank 0/var - - 6 6 10 - - - 1+ Chariot

Weapon Range Strength Special Rules


Hand Weapon
(Engineer Combat As user None
Commander)
Repeater Pistol
Armour Piercing (BRB-67), Multiple Shots (3) (BRB-73), Quick to Fire (BRB-73),
(Engineer 12" 4
counts as a hand weapon
Commander)
12"(1SP) / 24" Multiple Wounds (D6) (BRB-73). Fired directly ahead. If First Artillery Dice is a
Steam Cannon 10
(2SP) / 36"(3SP) Misfire is doesn't fire and take D3 Wounds no ArmourSave.
Movement
As user (Impact On charge: D6+(SP)D3 Impact Hits (BRB-71). Movement phase start already in
Steam Engine (SP)D6 (max 3
Hits), 6 (Grind) contact with enemy unit (SP)D3 hits.
SP)
Teardrop 2(1SP) / 3(2SP) /
Steam Gun 360 degree fire arc. In Close Combat use Engineer Commanders I.
template 4(3SP)

Selection Rules
'Stand Back, Sir!': .
Armour Piercing: .
Battle Prayers: .
Detachment (FAQ'ed): Errata:
Page 30 – Army Special Rules, Detachments.
Add the following after the second paragraph:
‘Whether or not a Detachment is Steadfast is determined by
their Regimental unit. This means that if a Regimental Unit is
either not engaged in combat itself, or is engaged in combat
and is Steadfast, then all of its detachments are Steadfast, even
if fighting an enemy with more ranks. If the Regimental Unit
is engaged in combat and is not Steadfast, then none of its
detachments can be Steadfast, even if fighting an enemy with
less ranks.’
Divine Power: .
Fast Cavalry: .
Fear: .
Hold the Line!: .
Large Target: .
Master of Ballistics: .
Random Movement (variable): .
Regimental Unit: .
Righteous Fury: .
Skirmishers (FAQ'ed): ERRATA
Free Reform.
Change “[...]move, provided[...]” to “[...]move, even if it
marches, provided[...]”. Change “[...]double its Move value.”
to “[...]double its Movement value.”

Light Troops.
Change “[...]zero ranks[...]” to “[...]zero ranks in
combat[...]”.
Steam Points: .
Steel Behemoth: .
Stomp: .
Swiftstride: .
Terror: .
Unbreakable: .

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