Professional Documents
Culture Documents
Empire - Dusty Flack
Empire - Dusty Flack
Uncategorised
- Army Size
Selections: Army (0-2999 points)
Lords [391pts]
Talisman Protection
One use only. Re-roll a single failed armour
Luckstone
save.
Heroes [363pts]
Captain of the Empire [138pts]
Selections: Full Plate Armour [6pts], Shield [2pts]
Categories: Heroes
Rules: Hold the Line!
Armour: Full Plate Armour, Shield, Model: Captain of the Empire, Weapon: Hand Weapon
Battle Standard Bearer [70pts]
Selections: BRB - Razor Standard [45pts]
Magic Standard: Razor Standard
Saving Throw
Armour Special Rules
modifier
Full Plate
4+
Armour
Parry Save (BRB-
Shield -1
88)
Saving Throw
Armour Special Rules
modifier
Barding -1 -1M
Heavy
5+
Armour
Saving Throw
Armour Special Rules
modifier
Higher Saving Throw modifier then
Enchanted Shield -2
normal
Heavy Armour 5+
Core [721pts]
Halberdiers [466pts]
Selections: Champion [10pts], 37x Halberdiers [222pts], Musician [10pts], Standard Bearer [10pts]
Categories: Core
Rules: Regimental Unit
Armour: Light Armour, Model: Empire Soldier, Sergeant, Weapon: Halberd
Archers [70pts]
Selections: 10x Archers [70pts]
Rules: Detachment (FAQ'ed), Skirmishers (FAQ'ed)
Model: Empire Soldier, Weapon: Bow, Hand Weapon
Handgunners [144pts]
Selections: 16x Handgunners [144pts]
Rules: Detachment (FAQ'ed)
Model: Empire Soldier, Weapon: Hand Weapon, Handgun
Saving Throw
Armour Special Rules
modifier
Light
6+
Armour
Saving Throw
Armour Special Rules
modifier
Barding -1 -1M
Full Plate
4+
Armour
Parry Save (BRB-
Shield -1
88)
Special [434pts]
Saving Throw
Armour Special Rules
modifier
Barding -1 -1M
Full Plate
4+
Armour
Parry Save (BRB-
Shield -1
88)
Saving Throw
Armour Special Rules
modifier
Light
6+
Armour
Rare [490pts]
Selection Rules
'Stand Back, Sir!': .
Armour Piercing: .
Battle Prayers: .
Detachment (FAQ'ed): Errata:
Page 30 – Army Special Rules, Detachments.
Add the following after the second paragraph:
‘Whether or not a Detachment is Steadfast is determined by
their Regimental unit. This means that if a Regimental Unit is
either not engaged in combat itself, or is engaged in combat
and is Steadfast, then all of its detachments are Steadfast, even
if fighting an enemy with more ranks. If the Regimental Unit
is engaged in combat and is not Steadfast, then none of its
detachments can be Steadfast, even if fighting an enemy with
less ranks.’
Divine Power: .
Fast Cavalry: .
Fear: .
Hold the Line!: .
Large Target: .
Master of Ballistics: .
Random Movement (variable): .
Regimental Unit: .
Righteous Fury: .
Skirmishers (FAQ'ed): ERRATA
Free Reform.
Change “[...]move, provided[...]” to “[...]move, even if it
marches, provided[...]”. Change “[...]double its Move value.”
to “[...]double its Movement value.”
Light Troops.
Change “[...]zero ranks[...]” to “[...]zero ranks in
combat[...]”.
Steam Points: .
Steel Behemoth: .
Stomp: .
Swiftstride: .
Terror: .
Unbreakable: .