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Mars, The Father of Rome (Denizen)
Mars, The Father of Rome (Denizen)
Mars is the Roman God of War, Destruction, and Masculinity. He was the father of Romulus and
Remus, who would go on to found the Roman Empire, and thus he is the father to the roman
people as well. When Romulus and Remus were thrown out as infants by King Amulius, Mars
sent his animals, the Wolf and the Woodpecker, to take care of them. He is the guardian of both
soldiers and farmers, and while he is as proficient at war as his grecian counterpart, he fights to
defend those under his protection, and for the eventual goal of peace, as much as he fights for
conquest.
The Quest
Land of Conquest: A Land of empires, conquerors, and mighty warlords. The Denizen has
chosen a handful of the Consorts in the Land to be his champions for the purpose of challenging
the Player. He has trained them in the arts of war, close combat, and agriculture and sent each
of them to build an empire and to hone the prowess of their armies for the battle that is to come.
Now the Consorts have been divided between these mighty kingdoms, some are in perpetual
war with each other to sharpen their blades, others go on the defensive, building fortresses and
stockpiling weapons, yet others simply decide to take a step back and gather information on
their enemies for later use. Most of the Consorts aren’t really happy with this arrangement, so
the Player must subdue the Denizen’s mighty champions (by force or by diplomacy), topple or
take over their empires, and challenge the Denizen once and for all.
The Battle
Mars, as a god of military might, is quite powerful indeed. He would often create specifically
crafted Legionnaire Underlings, a breed of Intermediate and Advanced Tier Underlings that
grow more potent as more of them congregate, to fight in his battles or to simply attack the
Player before it comes to that. He is also quite a proficient combatant himself, capable of
wielding any weapon to its utmost effectiveness and enhancing it further. His agricultural affinity
also comes into play, allowing him to heal his allies within a certain radius by bathing the ground
in blood, either that of himself, his enemies, or even his own troops.
The Prize
Spear of Mars - A heavy roman spear made out of an unknown metal. It does not rust, and
while it can bend, it cannot break. At all. For all intents and purposes it is indestructible. The
spear can detect any negative intent aimed at its wielder or anyone or anything they love or hold
loyalty to. When any of those are threatened, the spear alert the wielder to the threat, in order
for them to prepare or attempt to remove it before it becomes problematic. In battle the spear is
quite formidable, possessing stats above most other weapons and the ability to never miss
when thrown.
Strife Portfolio
Call to Battle
Mars is quite an important deity to the romans, as both a god of martial prowess and as a
guardian of both soldiers and farmers alike. The ancient soldiers of rome would swear to him to
be valorous in battle. This ability allows Mars to create a special Template of Underlings known
as the Legionnaire. It is actually three templates divided among the three tiers of Underlings,
Soldier (Basic), Centurion (Intermediate), and Legate (Advanced). Soldiers slightly increase
their physical attributes the more of them there are in a Strife. Centurions can direct Soldiers
effectively, granting Teamwork bonuses to any Underling in their presence while also boosting
their Soldier’s physical attributes. Legates are even better than Centurions, capable of granting
the Teamwork bonus from anywhere should the Underling be considered under their command,
and granting a greater physical attribute bonus to boot.
Fields of Blood
It is through war does Mars achieve peace, for the fruits of his labors are grown through the
shedding of blood. This ability allows Mars to heal all of his allies within a certain radius by using
a blood tribute. Each and every one of his underlings would gain a small amount of health for
every drop of blood spilt upon the battlefield. From the blood of a Carapace or Underling, to the
immortal ichor of the god tiers, to the Eldritch cruor of the Horrorterrors, the results shall be the
same. Should someone die near Mars with this ability, he and his troops shall heal a great deal
of damage. Of course, this won’t do anything for the dead. Countering this ability would take
either the use of extremely potent area of effect attacks, because Mars’ troops would obviously
gather all around him, or better yet, using an ability that specifically negates healing effects.
Watch out for Mars killing off some of his own soldiers to heal the others.
Treasure Hoard
Spear of Mars
A traditional roman spear made of an unknown metallic material. It does not have any
inscriptions or engravings, and does not bear any rust or wear despite its age. Its stats are quite
high, even for Ultimate Weapon standards.
War Is Brewing - The weapon can detect when the user, or any person, object, or place they
care about, is in danger. When this happens, the weapon shall tremble and point itself towards
the source of the threat. And whisper the name of the one that is in danger to the wielder.
Unbreakable - The weapon is one blessed by Mars himself. It cannot break, though it can
bend. Its Durability is infinite for all intents and purposes. The only way to destroy it would be to
use abilities that specifically ignore Durability in order to strike at the very core of the weapon, it
Spirit.
Pax Romana - After war, there comes peace. Once strife has ended, the spear would heal both
its wielder for up to 5% percent of their maximum health. In addition, this ability would heal an
additional 5% for every other object the wielder or their allies hold with a feature of ‘Pax
Romana’.
Straight and True - The spear seeks the blood of its enemies. When thrown the spear can
never miss, even it logically should have or if the target has moved away. Not even teleporting
can save the target for the spear shall always appear lodged in whatever it is seeking the
moment the user throws it. Should the user wish it, they may retrieve the spear from anywhere
with but a thought.