AleksandarFodorCV PDF

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ALEKSANDAR FODOR 
3D Artist 
 
aleksandarkai@gmail.com  
 
As a game artist I've contributed with my work on projects of all sizes 
that range from AAA games to various indie titles across all platforms. I 
try to find new challenges in order to push the boundaries of my 
creativity and skills to the very limit. 
 
ㅡ   

Experience  Freelance / ​3D Artist 


SEPTEMBER 2012 - PRESENT 
I was responsible for high and low res modelling and PBR texturing. 
Research and proposal for visual references maintaining vision of the 
game within clients directions. 

Siege Entertainment / ​3D Artist 


JULY 2017 - OCTOBER 2019, BELGRADE, SERBIA 
I was responsible for high and low res modelling and PBR texturing. 
Besides asset production I was involved in overseeing art department 
aspect of a project development and delivery. Reviewing and giving 
feedback to coworkers. Collaboration with peers in defining tools and art 
production pipeline. Research and proposal for visual references 
maintaining vision of the game within clients directions. 

Artbully Productions LLC / ​3D Artist 


JUN 2016 - JUN 2017, BELGRADE, SERBIA 

I was responsible for high and low res modelling and PBR texturing. 
Research and proposal for visual references maintaining vision of the 
game within clients directions. 

ㅡ   

Education  University of Belgrade Faculty of Organizational Sciences 


2010 - 2015, BELGRADE, SERBIA 

ㅡ   

Projects  Cyberpunk 2077, Medal of Honor: Above and Beyond, Call of Duty: 
Modern Warfare Remastered, Call of Duty: Modern Warfare 2
Remastered , Prey, Phoenix Point, Legend of Solgard,  Amazing Eternals,
Raid: World War II, Valerian: City of Alpha, Spellsouls  Unite 2017 Tech
Demo and other unannounced projects. 
ㅡ   

Tools  I have strong knowledge of 3Ds Max, Zbrush, Photoshop, Substance 


Painter, Substance Designer, Unity Engine, Unreal Engine, Jira. 
 

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