Professional Documents
Culture Documents
Group 1
Group 1
Group 1
(MoCU)
Scanner - An inexpensive way to get entire documents, pictures, and anything on a flat Surface
into a computer is by using a scanner (Varesano & Vernero, 2012). Scanners use optical
recognition systems that have a light beam to scan input data to convert it into electrical signals,
which are sent to the computer for processing. Optical recognition is by far the most common
type of source input, appearing in a variety of ways: optical marks, optical characters, bar codes,
handwritten characters, and images.
Voice Input - Speaking to a computer, known as voice input or speech recognition is another
form of source input (Ramesh, 2008). Speech recognition devices accept the spoken word
through a microphone and convert it into binary code (0s and 1s) that can be understood by the
computer.
Data Collection Devices - Another source of direct data entry is a data collection device, which
may be located in a warehouse or factory or wherever the activity that is generating the data is
located (Varesano & Vernero, 2012). Example of data collection devices includes camera and
bar code readers.
Touch Screens - One way of getting input directly from the source is to have a human simply
point to a selection. The edges of the monitor of a touch screen emit horizontal and vertical
beams of light that criss-cross the screen (Ramesh, 2008). When a finger touches the screen, the
interrupted light beams can pinpoint the location selected on the screen (Hotelling, 2013)..
SOURCES OF OUTPUT
Monitor – This is the most common computer output device. It creates a visual display by the
use of which users can view processed data (Wakefield, 2016). Monitors come in various sizes
and resolutions. All monitors depend on a video card, which is positioned either on the computer
motherboard or in a special expansion slot. The video card sorts out the computer data into
image details that the monitors can then show.
Printer – this device generates a hard copy version of processed data, like documents and
photographs (Durbeck, 2012). . The computer transmits the image data to the printer, which then
physically recreates the image, typically on paper. Examples of printers are; Laser Jet, Ink Jet
and Dotmatrix
Speakers – speakers are attached to computers to facilitate the output of sound; sound cards are
required in the computer for speakers to function (Braithwaite, 2012). The different kinds of
speakers range from simple, two-speaker output devices right the way up to surround-sound
multi-channel units.
Headset – this is a combination of speakers and microphone. It is mostly used by gamers, and is
also a great tool for communicating with family and friends over the internet using some VOIP
program or other (Braithwaite, 2012).
Projector – this is a display device that projects a computer-created image onto another surface:
usually some sort of whiteboard or wall (Walker, 2015). The computer transmits the image data
to its video card, which then sends the video image to the projector. It is most often used for
presentations, or for viewing videos.
OUTPUT
Is any information that is processed by and sent out from a computer or other electronic.
Output of Fahrenheit temperature: 37.7777777777778
REFERENCES
Braunschweig, D. (2018). Input-Process-Output Model. Programming Fundamentals.
Thieme, C. A., Mosleh, A., Utne, I. B., & Hegde, J. (2020). Incorporating software failure in risk
analysis–Part 1: Software functional failure mode classification. Reliability Engineering &
System Safety, 197, 106803.
Norman, K. L. (2017). Cyberpsychology: An introduction to human-computer interaction.
Cambridge university press.
Marjani, M., Nasaruddin, F., Gani, A., Karim, A., Hashem, I. A. T., Siddiqa, A., & Yaqoob, I.
(2017). Big IoT data analytics: architecture, opportunities, and open research challenges. IEEE
Access, 5, 5247-5261.
Wakefield, F. A. (2016). U.S. Patent No. 9,292,158. Washington, DC: U.S. Patent and
Trademark Office.
Durbeck, R. (Ed.). (2012). Output Hardcopy Devices. Elsevier.
Braithwaite, M., & Cardenas, H. (2012). U.S. Patent No. 8,131,390. Washington, DC: U.S.
Patent and Trademark Office.
Walker, G. (2015). Touch sensing. Interactive Displays, Chichester, UK: Wiley, 27-106.
Ramesh, B.,(2008), Computer Fundamentals and Information Technology, Firewall media, New
Delhi.
Hotelling, S., Strickon, J. A., Huppi, B. Q., Chaudhri, I., Christie, G., Ording, B., ... & Ive, J. P.
(2013). Gestures for touch sensitive input devices. U.S. Patent No. 8,479,122. Washington, DC:
U.S. Patent and Trademark Office.
Varesano, F., & Vernero, F. (2012). Introducing PALLA, a novel input device for leisure
activities: a case study on a tangible video game for seniors. In Proceedings of the 4th
International Conference on Fun and Games (pp. 35-44).
Quemelo, P. R., & Vieira, E. R. (2013). Biomechanics and performance when using a standard
and a vertical computer mouse. Ergonomics, 56(8), 1336-1344.