Professional Documents
Culture Documents
Skin Tutorial
Skin Tutorial
Skin Tutorial
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Programs Used
DXTBmp (Converts one file at a time but program is Free)
Used to convert files from .bmp to .dds
http://www.mwgfx.co.uk/programs/dxtbmp.htm
Photoshop
Used to edit/create .bmp files
Notepad++
Used to modify .lau files
http://notepad-plus-plus.org/download
A-10C Skin Template
Download the A-10C (and other ACFT) template from Eagle Dynamics
Website at:
http://www.digitalcombatsimulator.com/en/downloads/misc/
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Using Photoshop
Open Photoshop (or other like editing software)
Begin editing your image
I won’t go into detail as it’s a matter of personal opinion and talent
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Using Photoshop
Once you’ve finished editing your image:
Save as (rename the file, for example the file below is
(76thVFS_Snoopy-a.psd)
Save the file as a .psd so you can modify what you’ve done in the
future if needed.
Next Save your file as a .bmp (or .png) (76thVFS_Snoopy-a.bmp)
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Convert .bmp to .dds using DXTBmp
Open DXTBmp
Locate (or drag file into)
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Convert .bmp to .dds using DXTBmp
Open DXTBmp
Save as, DDS Texture
Choose DDS DXT2 thru 5 to include Alpha charactoristics.
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Create .lua File
Navigate to your “Saved Games\DCS” folder
Create a new folder called “Liveries”
Open your “Liveries” folder
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Create .lua File
Within your “Liveries” folder create an “A-10C” folder
If another aircraft type name in accordingly. In the below example you
see entries for A-10C, kc-135 and uh-60a
Open your “A-10C” (or other airframe) folder
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Create .lua File
Within your “A-10C” (or other airframe) folder create an
folder for you skin. For this example I created “76th vFS
‘Vanguards’ (Snoopy)”
Open your newly created folder (for this example; 76th vFS
‘Vanguards’ (Snoopy)
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Create .lua File
Using Notepad++ create your lua file. It must be named:
description.lua
NOTE: It is easier to copy an already existing lua file than create a new
one. Simply navigate to your “DCS World\Bazar\World\Liveries” folder,
open the respective aircraft folder and copy the “description.lua” file
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Create .lua File
Edit your new description.lua file so it reflects the correct
texture file names.
False means the specific texture is located in the same file as the description.lua
True means the specific texture is located in a separate location. We’ll go over in detail
that process in future slides.
You can also add a line to have a custom pilot skin included (see line 18 below) as well
as what countries the skin is available for.
Once completed save the file
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Install into DCS World
Go to "x:\User\User name\Saved Games\DCS\"
Create a "config" folder
Open Config folder, using notepad++ and create
"autoexec.cfg"
Enter the following entries:
-- add custom texture path
table.insert(options.graphics.VFSTexturePaths, "c:/Users/User Name/Saved
Games/DCS/Textures/TEXTURE_ZIP_NAME")
For the below example the TEXTURE_ZIP_NAME is 476vFG
5. Save autoexec.cfg
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Install into DCS World
Navigate back to "x:\User\User name\Saved Games\DCS\"
Create a new folder called "Textures“
If you have shared textures place them in the new “Textures” folder
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Install into DCS World
You should have created a “Liveries” folder per the “Create
.lua File” section.
Your “Saved Games\DCS” folder should look similar to: