The document outlines the scope and sequence of topics to be covered in Computer class for grades 7 through 10 at St. Mary's Academy of Jasaan. In grade 7, topics include networks, internet services, and network topologies. Grade 8 covers database management systems and Microsoft Excel. Visual communication, Adobe Photoshop, and digital photography are addressed in grade 9. Grade 10 focuses on graphics, Adobe Flash, drawing, and action script programming.
The document outlines the scope and sequence of topics to be covered in Computer class for grades 7 through 10 at St. Mary's Academy of Jasaan. In grade 7, topics include networks, internet services, and network topologies. Grade 8 covers database management systems and Microsoft Excel. Visual communication, Adobe Photoshop, and digital photography are addressed in grade 9. Grade 10 focuses on graphics, Adobe Flash, drawing, and action script programming.
The document outlines the scope and sequence of topics to be covered in Computer class for grades 7 through 10 at St. Mary's Academy of Jasaan. In grade 7, topics include networks, internet services, and network topologies. Grade 8 covers database management systems and Microsoft Excel. Visual communication, Adobe Photoshop, and digital photography are addressed in grade 9. Grade 10 focuses on graphics, Adobe Flash, drawing, and action script programming.
The document outlines the scope and sequence of topics to be covered in Computer class for grades 7 through 10 at St. Mary's Academy of Jasaan. In grade 7, topics include networks, internet services, and network topologies. Grade 8 covers database management systems and Microsoft Excel. Visual communication, Adobe Photoshop, and digital photography are addressed in grade 9. Grade 10 focuses on graphics, Adobe Flash, drawing, and action script programming.
Formerly: Mary Immaculate Academy E. Quirino St., Upper Jasaan, Misamis Oriental School Year 2020-2021
Scope and Sequence
Teacher: Mrs. Aljean V. Zambrano
Subject: Computer
Grade VII Grade VIII Grade IX Grade X
First Quarter First Quarter First Quarter First Quarter What is Network? Database Visual Graphics Advantages and Database Communication Adobe Flash Disadvantages of Management Adobe Photoshop Steps in Network System History of Adobe Developing a Network Media Advantages of Photoshop Multimedia Types Database Parts of Adobe Project Network Types Management Photoshop Story Boarding Internet System Photoshop Tools Design History of Internet Kinds of Database Panel Elements and Internet Services Management Retouch and Blend Principles Types of Internet System Images Second Quarter Connection Phases of Database o Opening an Drawing Types of Network Management Image in Perspective Topologies System Photoshop Drawing Second Quarter Access in Managing o Zooming, Two-point Communication Data Panning and Perspective Elements of Excel in Managing Navigating an Drawing Computer Data Image Pencil Shading Network Microsoft Excel o Adjusting Third Quarter Network Traffic Interface Brightness Adobe Flash Concepts Working with Cells and Contrast Flash Interface Hub, Switch and and Range o Selecting Flash Drawing Router Flat file Database Parts of Tools The Bridges Types of Data in Images Drawing The Modem Excel o Cloning an Shapes The Firewall List Validation Images Types of Third Quarter Sorting, Filtering o Blending Symbols The OSI Layers Data and Formatting Timeline Images Network Address Cells Types of Flash Bitmap and Vector IPv4 and IPv6 Second Quarter Animation Graphics Subnetting and Understanding Creating Masks Correct Tone and Subnet Masks Formulas Adding Other Insert Type DHCP and DNS Cell References Media a. Correcting Levels Configuring Operator Elements and b. Inserting Text Devices Precedence in Organizing Typography Basic Twisted-Pair Formulas Content Transform Images Cable Using Auto sum Fourth Quarter Resizing Canvas Types of UTP Tool ActionScript a. Straightening Image Cabling Common Errors in 3.0 b. Cropping Image Coaxial Cable, Formulas Character Second Quarter Fiber-Optic Cable, Data Entry using Movement Photography Wireless Forms Game using History of Camera Advantages and Entering Functions ActionScript Types of Camera Disadvantages of Logical Functions 3.0 Parts of Camera Wired LAN o IF Functions Drag and Drop Basic of Digital Slows the Data o Nested Ifs Game Photography Down Functions Digital Camera ActionScript Cable Termination Third Quarter Modes 3.0 Straight and Copy and Paste Design Elements and Flash Movie Crossover Cable Commands Principles Wireless o source Ways to Make Good Communication application Photographs Converged o destination Camera Setting Network application Images Sources Clipboards o Scanning Fourth Quarter Text Length Data o Stock Accessing Shared Validation Photography Network Formatting Image File Formats Resources Worksheets Third Quarter Computer’s PDF Files Touch Up photos Shared Resources Converting Text to o Adjusting, Accessing a Columns Brightness Shared Printer Hyperlink and Contrast Basic Network Header and Footer o Retouching Troubleshooting Elements Images Fourth Quarter o Dodging and Worksheet Views Burning Areas Managing o Cloning Worksheets Images Common Functions Work with Layers in Excel and Mask o Math Select Portions of an Functions Image o Count o Lasso Tool Functions o Magic Wand o Statistical Tool Functions o Magnetic Sum Product Lasso Tool Functions o Polygonal Vlook Up Functions Lasso Tool Hlook Up Functions Work with Filters Financial Functions o Blur Filters Charts Elements o Artistic Filters Types of Charts o Sketch Filters Blend Images o Gradient Tool o Brush Tool Create Type Text Tool Rasterizing Type Layer Clipping Mask Creating Types along or inside the Path Fourth Quarter Hands on Activities o Retouching Old Photos o Create a Book/ Magazine Cover Creating Photoshop Projects o Designing a Postcard Create a Photo Mosaic Create a Movie Poster