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Greetings, Adventurers

The Patch Notes for the update on August 4 (Tuesday) are here! In this
update, we’ve added new content, events, bug xes, and overall
improvements to the game. See below for more details about this update

※ All screenshots were taken from the test environment and may differ from
what appears in the live server.

■ Path of Glor

- Path of Glory has been added.


 · Path of Glory is a new mode where the objective is to defend the gates of a
castle against waves of enemies. Call on your Family to successfully fend off
the waves and secure the location!
 · 2 to 6 Characters from the same Family and server can be summoned to
Path of Glory.
 · You can enter Path of Glory once a day by going to [Main Menu > Path of
Glory].
 · Each Rift (Dif culty) will also have an entry restriction based on the total
combined CP of the characters participating in the mode
 ※ If there are any network connection issues or changes while Path of Glory
is in progress, the mode will automatically end and your attempt will be
registered as a forfeit. You will not be able to collect any rewards from that
attempt
 ※ Entry into Path of Glory is only registered once you collect the rewards, so
the number of available entries into Path of Glory will not decrease if you
forfeit or otherwise end the mode without collecting the rewards

■ Field of Valo

- A new zone has been added to this update's Field of Valor Event
- You can obtain a large amount of Ancient Gold Coins, Black Stones, and
Silver through the new Field of Valor event
ㆍ This Field of Valor Event will be running for 2 weeks
 

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ㆍ The following zones will be available in Field of Valor: Field of Valor


(Dif culty 1 - 6) and Field of Valor: Highlands (Dif culty 1 - 2). (※ The required
CP to enter Dif culty 1 is set at 1,600.
ㆍField of Valor can be accessed when you have a Camp. Use Tokens of
Valor to enter the mode
ㆍ The number of Tokens of Valor required to enter each zone is as follows
1) Field of Valor (Dif culty 1 - 6): Token of Valor x
2) Field of Valor: Highlands (Dif culty 1 - 2): Token of Valor x
ㆍ 2 Tokens of Valor can be obtained every day through the Event Tab
ㆍ If you invite a friend/Guild Member with an active Combat Plus into your
party, the friend/Guild Member will be able to enter the Field of valor with you
regardless of their CP
ㆍ All [Token of Valor] will be deleted once the Field of Valor Event ends

■ New Gear Resonance Adde

- Gear Resonance for gear at enhancement levels III-VII has been added

■ New Bonus Effect Adde

- The following Bonus Effect tier has been added: Base CP 6000 and up
※ You must log in with a character that meets the requirements for the new
tier to take effect
※ If you have a character that already met the new tier's requirements before
this update, you must log in with the character after this update to activate the
new tier's Bonus Effects

■ Auto-Enhance Updat

- The Auto-Enhance function has been added. (Refer to the screenshots for
more details.
 

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ㆍ In the Auto-Enhance window, select the materials, target enhancement


level, the percentage to attempt an enhancement, and the restoration settings
before beginning Auto-Enhancement

■ Combined Creation Syste

- A new system has been added that combines all crafting functions (except
crafting done by workers in the Camp) and is available through the Camp
ㆍThis system can also be accessed by going to [Tab Menu > Craft]

 [Arena/Ramoness
- Adjusted the Matching System in Ranked Arena so that Guild Members will
no longer be matched
- Added icons to the waiting screen in Ramoness that display the character
classes of those who are participating in the match (not applied to observers)
- Changed the name of the settings button in the party widget for Ramoness
to [Settings]
ㆍTapping on [Settings] will open the Ramoness Arena's party screen
- Fixed an issue in the rewards con rmation screen where the number of
Black Pearls was not being displayed after obtaining the season rewards for
Ramoness Arena
- Adjusted the Matching System for Ramoness Arena so that the party cannot
join the battle eld if there is an abnormal difference between the CP of party
members
[Alchemy Stone
- The Alchemy Stone Synthesis & Fusion Rate UP Event has ended
ㆍThe increased rates will remain even though the event has ended
[Tower of Trials
- The Tower of Trials EXP+ Event has ended
ㆍThe increased EXP rates set by this event will be returned to their normal
rates
- A message will now appear if there are no viable characters that can enter
the Tower of Trials
[UI
- Adjusted the Main Menu so that the text appearing on the buttons for [Tower
of Trials], [Field of Valor], and [Path of Glory] will be more visible in some
languages
 

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- Messages that appear after completing Awakening/Ascension challenges


have been reworded for some languages
- Fixed an issue with some menu screens where the menu UI will remain
even after pressing the [Home] button to exit the men
- Fixed an issue where UI effects would appear abnormally in certain
situations
[Node War/Siege War
- Adjusted the Battle Contribution Rankings so that rankings for Hwachas,
Cannons and Elephants will be displayed in the results screen
ㆍ   These rankings will not appear if Hwachas, Cannons, and Elephants were
not used
[Camp
- Added an option to the Camp's Storage where you can exclude Pet Food
from being placed into the Storage automatically when using the [Auto-Place]
function
- Adjusted the Auto-Disassembling restrictions placed on Epic Accessories in
the Extractor
ㆍ Epic Accessories can now be disassembled automatically regardless of
Black Spirit Level (only the Camp Tier requirement will remain)
[Blood Kin
- Changed the Blood Kin menu so that the rewards for Blood Kin Missions
can now be viewed through the menu
- Changed the Blood Kin chat history settings so that up to 50 messages will
be saved and viewable even after logging out
[Golden Vault
 - Added information to the [Golden Vault Entry Pass] item description that
states that silver is obtainable in this mode
[Skills
- Adjusted the process of adding skills to Quick Slot in the Skills menu so that
duplicate skills will not be registered when adding a skill that has already
been added to Quick Slot
- Improved the animation of [Grab] so it appears more naturally
[Guild War
- Adjusted the Guild War Voting System so that if a guild is dissolved during
the voting period, the vote will end immediately

[Arena/Ramoness
- Fixed an issue where the text on the Ramoness results screen was
incorrectly labeled as 'Arena'
 

- Fixed an issue where some of the rewards were displaying incorrectly for
some ranks in the Ramoness Season Rewards results screen
[Ancient Ruins
- Fixed an issue where characters would enter the Ancient Ruins with their
original appearance
[Camera
- Fixed an issue where the camera would move abnormally when
implementing a skill with [Grab]
[Gamepad
- Fixed an issue where hotkeys were not visible after connecting a gamepad
* Go to [Settings > Gamepad] to hide hotkeys
[Gathering
- Fixed an issue where the message 'Cannot make attempt yet.' appeared
while gathering resources
- Fixed an issue where the Auto-Gather UI button was disabled and Workers
were sent out to Auto-Gather after they returned to the Camp
[Sleep Mode
- Fixed an issue where Sleep Mode could not be enabled after using pass
items
[Auto-Fuse Lightstones
- Fixed an issue where starting Auto-Fusion after locking/unlocking
Lightstones and Crystals would cause Auto-Fusion to stop
[NPC Shops
- Fixed an issue when using the [Sell All] function at shops where a message
stating that items have been sold would appear even though none were sold
[Shakatu's Shop
- Fixed an issue in Shakatu's Shop where the results screen when Auto-
Buying gear would display the gear's Crystal Slots incorrectly
- Fixed an issue in Shakatu Exchange where tapping [Exchange] without
selecting an item would cause a visual bug that would display only one item
when tapping on one of the items on the right
[Path to Power Quests
- Fixed an issue where the Path to Power widget would display quests in
progress rst instead of completed quests
[Camp
- Fixed an issue in the Camp where buildings built within the Camp would
display incorrect information regarding the next tier of the building
[Merchantry
- Fixed an issue in Merchantry where rewards would not open after ending
Merchantry and would be placed in the Inventory
- Fixed an issue where using an Elixir right when an event is automatically
started would lock villages/towns so they cannot be entered
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[Auto-Craft/Auto-Synthesize Alchemy Stones


- Fixed an issue where if Sleep Mode is turned on when Auto-Crafting/Auto-
Synthesizing Alchemy Stones, exiting Sleep Mode would cause the UI to
appear abnormally
[Cutscenes
- Fixed an issue where creating a character and then tapping on the [Skip]
button during a cutscene would cause text to appear abnormally
[Nightmare
- Fixed an issue in Nightmare where successfully using [Grab] on an enemy
would result in the target being placed in an abnormal location
[Hide Weapon
- Fixed an issue where enabling the [Hide Weapon] option would cause the
character's body to disappear
[Black Spirit Mode
- Fixed an issue where Black Spirit Mode for Boss Rushes could not be
accessed if a character's CP was lower than the required CP to enter Boss
Rush Dif culty Lv. 3
- Fixed an issue in Ramoness where the score would display inaccurately in
the UI when a team member exited the match
[UI
- Fixed an issue where the message that appears in the Character Selection
screen when pressing the button to return to the Server Selection screen was
misleading

 ■ Invoke
Lightning Stor
- Moved the following effect to the [Power Surge] skill: 'Grants Super Armor
upon using this skill'
Cataclys
- Changed the following effect so that it is now enabled in the Arena: 'Grants
Super Armor upon using this skill'
- Increased wait time between casts when chaining another skill after using
this skill
Voltaic Burs
-  Increased the skill's max number of charges from 1 to 2
- Changed the effect “Intensify: Extra Charge” to “Intensify: Forward Guard”
 
 

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- Increased the attack speed of this skill


Power Surg
-  Changed the skill's pathing and adjusted the skill's PVE and PVP damage
-  Removed the “Daze upon hit” effect
-  Decreased cooldown from 6 seconds to 4 seconds
-  Increased the skill's max number of charges from 1 to 2
- Added the following effect (disabled in the Arena): 'Grants Super Armor upon
using this skill'
- Changed the effect “Intensify: Decrease DP” to “Intensify: Increase DP”

PVE Before After


Lv 1 1045% 600%
Lv 10 1375% 850%

PVP Before After


Lv 1 766.7% 270%
Lv 10 1028% 382.5%

■ Archmag
Blizzar
- Increased the attack speed of this skill
Arcane Burs
- Changed the skill so that casting the skill will leave behind an imprint in the
location where the skill was casted. Using this skill again will teleport you
back to the imprint
- Changed the effect “Intensify: Extra Charge” to “Intensify: Increase Skill
Duration”
Frost Pillar
- Changed the skill so that a charge attack will be triggered when the skill is
used
Frigid Fo
- Changed the animation and mechanics of the skill so that Frigid Fog can be
used immediately while using another skill
- Increased the cooldown from 5 seconds to 8 seconds
- Changed the skill's effect from 'Applies Super Armor while skill is in use' to
'Applies Invincibility while skill is in use and Super Armor while attacking.
- Changed the effect from 'Intensify: Decrease Attack Speed' to 'Intensify:
Reduce Move Speed'
- Added the following effect: Freeze Zone
Ignit
 

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- Adjusted the skill so that the time of Invincibility is slightly longer and the skill
invalidates unit collision
Tornad
- Adjusted the skill so that [Intensify: Increase Range] is applied to the size of
the tornado
Firebal
- Improved the hitbox of the skill and slightly increased the skill's range
- Increased the explosion's area of effect on last hit
Firestor
- Increased the skill's range
Meteor Showe
- Reduced skill cooldown by 1 second
- Added the following effect: 'Increase damage by 30% after consuming 80
MP'
([Flow: Lava Zone] Not applied.

■ Dark Knight / Void Knigh


- Fixed an issue where the Dark Knight's and Void Knight's arms appeared
abnormally when previewing the Shudad Out t in the Pearl Shop

■ Phantasm
- Fixed an issue where Phantasma's Weapon Out ts could not be dyed
- Weapons can now be toggled to be hidden
ㆍThe [Hide Weapon] function can be applied by going to [Inventory >
Option].

[Shakatu's Shop
- The Drop Rate UP Event for Abyssal-grade items has ended
ㆍThe drop rates will be adjusted to the normal rates (from before the start of
the event)

■ New Event
- Path of Glory Special Missions Even
- Puzzle Even
- Field of Valor Even
 

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■ Ending Event
- Terrmian is Now Open (Season 2)
- Beat the Summer Heat! Black Spirit Bing
- Black Spirit Rac
- Herawen's Special Missions

■ New Product
- Pearls + Emblem Growth
- Pearls + Emblem Growth I
- Pearls + Emblem Growth II
- Path of Glory Extra Entry Pas
- 5,000 Pearls Bundl
- 10,000 Pearls Bundl
- All-Inclusive Black Stone Ches
- Major Shakatu Exchange Certi cate Ches
- Pearls + Golden Vault
- Pearls + Golden Vault I
- Lucky Ches
- Armor Out t Craft Packag
- Weapon Out t Craft Packag
- Pearls + Enchantment
- Pearls + Advanced Mystical Relic Ches

■ Sales Endin
- Major Exchange Coupon Ches
- Major Gold Coin Ches
- Bundle of 7 Advice of Valks 10
- Bundle of 25 Advice of Valks 10
- Bundle of 10 Advice of Valks 50
- Bundle of 25 Advice of Valks 50
- Daily Boss Stamps (14 Days
- Double Daily Boss Stamps (14 Days
- Pearls + Alchemy Stone Packag
- Striker All-Inclusive Ches
- Pearls + Magical Residu
- Pearls + Magical Essenc
- Limited Mystical Accessory Packag
 

 
 

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- Pearls + Lucky Relic Ches

■ Sales Ending Next Wee


 - Special Boss Rush Challenge Ches
 - Lucky Relic Ches
 - Major Boss Stamp Ches
 - Major Ancient Tablet Ches
 - Special Ruins Challenge Ches
 
 

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