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The Juiblexian

Slimes Just Want to Adventure

A playable ooze race for the world's greatest


roleplaying game

Matthew Harris (Order #18544524)


Credits
Writer & Designer: Jacky Leung (@deathbymage)

Cover Art: Dean Spencer


Interior Art: DomCritelli, Gary Dupuis, Brett Neufeld

Some artwork © 2015 Dean Spencer, used with permission.


All rights reserved.

Special Thanks to my Patrons: Tyler Kennedy, Dave Lee, Jeff


McGowain, James Runnings, RPG Kitchen, Robert Walker

Special Acknowledgements to Kerry Penaloza, forest_box, and


Lluis Abadias (@LluisAdadias)

Please check out www.deathbymage.com


for more D&D and RPG articles to inspire
ON THE COVER
A gelatinous cube is nearing its final steps to awakening,
your next campaign. lucky for it, a careless adventurer has crossed its path.
Another delectable sacrifice for the cube’s path of
cognitive ascension.

Check out my Patreon for exclusive behind the


scenes previews to RPG content, blog articles, and
projects. Your support helps ensure more content to be
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patreon.com/deathbymage

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand,
Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast
in the USA and other countries.

This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with
permission under the Community Content Agreement for Dungeon Masters Guild.

All other original material in this work is copyright 2019 by Jacky Leung (Death by Mage) and published under the
Community Content Agreement for Dungeon Masters Guild.

Matthew Harris (Order #18544524)


Juiblexian Juiblexian Traits
It is believed that when an ooze has consumed sentient Your ooze character has an assortment of abilities from
life, from the primordial urge of destruction and ruin, their slimy nature.
there is an intellectual ascension. An ooze, according to Ability Score Increase. Your Constitution score
various demonomicons, is the fragmented offspring of increases by 2.
the demon lord Juiblex. Some believe that the Faceless Age. A typical Juiblexian is between two and one
Lord bestows a select few of his scattered remnants with hundred years old. The maximum lifespan of one remains
a modicum of intellect. Others fear that these sentient elusive and often inconclusive, most Juiblexians show no
slimes are physical avatars for the Lord of Slimes. There signs of deterioration due to age.
are even some believe that these awakened slimes are Alignment. Most oozes are neutral, though there are
born from the elemental planes where earth and water some that develop their complex system of morals based
meet. on the beings they have consumed across their existence.
Essence of Chaos & Endless Hunger Some scholars believe their spiritual essence colors a
juiblexian’s moral demeanor.
Whether a slime or ooze gains its sentience through Size. Your size is medium. Most juiblexian stand roughly
demonic means or otherwise, ultimately, they are bound 5 to 6 1/2 feet tall. Weight and build are affected by their
by an endless hunger and desire to consume all matter. subrace and aesthetical choice.
When a juiblexian consumes something, it does so in the Speed. Your base walking speed is 30 feet.
hopes of assimilation and transformation to become a Amorphous Ooze. Your ooze nature is represented in
more efficient lifeform. the following benefits.
• You can move through a space as narrow as 1 inch wide
Alien Sentience without squeezing.
Juiblexians are awakened slimes or oozes that have • Due to the lack of a true physical structure, a juiblexian
taken a humanoid appearance. As for the origin of their has advantage on saving throws against being blinded,
newfound sentience, there are many speculative theories, deafened, exhaustion, or knocked prone.
but there is generally some commonality between them: • You are immune to poison and the poisoned condition.
the ooze devoured something or enough of something to • You do not need sleep and don’t suffer the effects of
reach an evolutionary pinnacle. exhaustion due to lack of rest, and magic can’t put you
to sleep.
Formless Horrors Blind Vision. While in humanoid form, you can appear
Due to their amorphous origins, juiblexians have no to have eyes. They do not function like other races.
common form except when they return to their true form, Instead, you have Blindsight up to 60 feet, using ambient
which is usually a puddle of ooze or something similar. sound and via consumption of air particles to smell their
Some slimes can mimic humanoid shapes and other quarry. Beyond this range, you are blind and cannot
shapes masterfully, while others take on crude forms that perceive beyond it.
merely serve as a reflection of their natures instead. Gelatinous Trance. When you take a long rest, you must
spend at least six hours in an inactive, motionless state,
Juiblexian Names rather than sleeping. In this state, you appear inert, but it
doesn’t render you unconscious, and you can see and hear
Juiblexian are often given names by those who discover
as normal.
them upon the realization of their sentience. Many will
Language. You can speak, read, and write in Common,
adopt nicknames given to them by their companions or
Abyssal, and one language of your choice.
victims. Some take names based on the first sounds they
Subrace. A juiblexian is born from the near-infinite
made upon their awakening. Others choose new names to
variety of slimes and oozes across the planes. Their
express their hopes for the newfound life.
inherent nature continues in their ascended state, though
they also take on qualities not found in their mindless
Jubilexian Names: Argh, Blob, Fizz, Gak, Glob, Glop,
brethren. There are three distinct natures: Corrosive,
Glug, Jell, Liquid, Moob, Mixture, Morpheus, Odd, Plasma,
sometimes called ruiners; Blasphemy, sometimes called
Splatt, Slurm, Slimer, Thing, Viscous
weirds; and Mnemonic, which are sometimes called
mimics.

Matthew Harris (Order #18544524)


Corrosive Blasphemy
As the name suggests, your inherent nature delves with You defy the laws and properties of nature with your
consumption of matter. Corroding, devouring, dissolving, consumption of energy and elemental forces. Most
and withering everything within your reach. While this blasphemy juiblexians are born from an elemental spark
destructive quality may seem malevolent, you impart from the inner planes and all the blended areas between
the promise of decay and eventual death of all things. them. There are others that are born from the resonance
Kingdoms and dynasties do not last forever and neither of arcane magic, what some call “living spells” or weirds.
will your foes. Ability Score Increase. Your Charisma score increases
Ability Score Increase. Your Dexterity score increases by 1.
by 1. Elemental Chaos. Your body is a storm of elemental
Caustic Touch. When you make an unarmed strike, you energies, with some of those energies becoming dominant
deal 1d4 + your Strength modifier acid damage instead of for a short time. While not wearing armor, you gain the
the normal damage. benefit of resistance to a damage type.
Corrosive Body. You have resistance to acid damage. In Each time you finish a long rest, roll a d8. The number
addition, a creature that touches or hits you with a melee rolled determines your damage resistance until you finish
attack while within 5 feet of you takes 1d4 acid damage. another long rest.
The damage increases to 1d6 at 6th level, 1d8 at 11th
level, and 1d10 at 16th level.
d8 Damage Type
1 Acid
2 Cold
Juiblexian Quirks
Many juiblexians often find physical beings, what them 3 Electricity
as “solids” to limited or odd. This sometimes manifests 4 Fire
through plain ignorance, misintpreted curiosity, or a flaw
upon its sentience. A juiblexian player can choose to roll or 5 Lightning
select a trait from the Juiblexian Quirks table. 6 Poison
1d10 Quirk 7 Thunder
1 You don’t understand emotions and often 8 Roll twice more, rerolling any 8s
misread emotional cues.
2 You are obsessed with your appearance, and In addition, whenever you roll damage of the same type,
constantly adopt features from different you can treat any 1 on a damage die as a 2.
creatures you meet. Innate Spellcasting. You know the thaumaturgy cantrip.
When you reach 3rd level, you can cast color spray spell
3 You always feel hungry and often start grabbing once with this trait, and you regain the ability to do so
the nearest edible source of nourishment. when you finish a long rest. When you reach 5th level, you
4 You learned about the world by devouring it, can cast the web spell once with this trait and regain the
you sometimes take objects and ingest them ability to do so when you finish a long rest. Charisma is
to learn about it. your spellcasting ability for these spells.

5 You always have an anacedotal tale about your


times in your original ooze form.
6 You don’t understand clothing beyond its
utility and try to change your appearance to
match.
7 You find talking tiresome and sometimes
revert back to talking about vibrations through
your ooze-like surface.
8 Your are curious about the rituals of the
“solids” and obsess on learning about them.
9 You feel alone and seek to find others like
you, either to consume them or bask in their
company.
10 You are always willing to show off your
amorphous qualities, becoming half-liquid,
half-solid at a glance, and you always assume
other beings can do it too.

Matthew Harris (Order #18544524)


Mnemonic
You were born from an amalgam of memories, souls,
and thoughts. Your sentience was not earned through
demonic blessings or eldritch flux, but from the beings,
you devoured along the way. Due to your mysterious
origins, you possess the hightest capability of mimicking
humanoids and their shapes. In your natural form,
resemble a puddle of ooze with shadow visages swirling
within. Many refer to your kind as mimics, though some
may confuse you for an oblex.
Ability Score Increase. Your Intelligence score
increases by 1.
False Appearance. As an action, you can transform your
appearance. You decide what you look like, including your
height, weight, facial features, the sound of your voice,
coloration, hair length, sex, and any other distinguishing
characteristics. You can make yourself appear as a
member of another race, though none of your game
statistics change. You also can’t appear as a creature of
a different size than you, and your basic shape stays the
same; if you’re bipedal, you can’t use this trait to become
quadrupedal, for instance. Your clothing and other
equipment don’t change in appearance, size, or shape to
match your new form, requiring you to keep a few extra
outfits on hand to make the most compelling disguise
possible.
Even to the most astute observers, your ruse is usually
indiscernible. If you arouse suspicion, or if a wary creature
suspects something is amiss, you have advantage on any
Charisma (Deception) check you make to avoid detection.
You can also assume the appearance of any creature you
have consumed through your Mnemonic Echoes feature.
You can retain a number of appearances equal to your
Intelligence modifier (minimum of 1).
Mnemonic Echoes. The myriad of dissonant voices
echoes within your being, granting you knowledge
not your own. You gain skill proficiency of your choice,
one tool proficiency of your choice, and fluency in one
language of your choice.
Whenever a humanoid creature dies within 5 feet of
you, you can spend your reaction to consume the target.
Once consumed, after your next long rest, you may change
either your skill proficiency, tool proficiency, or language
fluency to one of the proficiencies or languages of the
creature.

Matthew Harris (Order #18544524)


Racial Feats Haunting Mimicry
There are several ways for a Juiblexian to evolve over the Prerequisite: Juiblexian (Mnemonic)
course of a campaign. If your DM allows the use of feats to
customize your character, the DM decides whether or not When you assume a form of a consumed humanoid, you
the following feats are available in a campaign. also devour their thoughts and memories. You gain the
Morphic Body following benefits:
• Increase your Intelligence or Charisma score by 1, to a
Prerequisite: Juiblexian maximum 20.
• Whenever you assume an appearance of a creature
You do not possess the normal anatomy of a solid being, consumed by your Mnemonic Echoes feature, you gain
allowing you to shift or move vital organs out of harm’s access to all information that the humanoid would freely
way. You gain the following benefits: share with a casual acquaintance. Such information
• Increase your Constitution score by 1, to a maximum of includes general details on its background and personal
20. life but doesn’t include secrets. The information is
• Whenever you are hit by an attack that is a critical hit, enough that you can pass yourself off as the person by
you can use your reaction to turn the triggering attack to drawing on its memories.
a normal hit. • Your uncanny portrayal of the Mnemonic Echoes strikes
fear to even those who knew them in life. If you speak
Slime Shot to a humanoid for at least 1 minute, you can attempt
Prerequisite: Juiblexian (Corrosive) to spark paranoia in their mind. At the end of the
conversation, you make a Charisma (Deception) check
You learn to hurl a piece of caustic gunk at a target. As contested against the target’s Wisdom (Insight) check.
an action, you can a ranged attack at a creature you can On a success, the target is frightened of you for 1 hour,
see within 30 feet. On a hit, the target takes damage as if unless it is attacked or damaged, or until it witnesses its
it was hit by your Corrosive Touch feature, and the next allies being attacked or damaged. If the target succeeds
attack roll made against the target before the end of your on its saving throw, the target has no hint that you tried
next turn has advantage. Once you use this ability, you to frighten it. Once you use this ability, you can’t do so
can’t do so again until you finish a short or long rest. again until after you finish a short or long rest.

Eldritch Admixture
Prerequisite: Juiblexian (Blasphemy)

You can mix some of your elemental energies along with


any spells you cast that deals damage.
As a bonus action, when you roll damage for a spell, you
can reroll a number of dice up to your Charisma modifier
to deal damage as the type based on your Elemental
Chaos feature. If you have two resistances active, choose
one of them for this ability. Once you use this ability, you
can’t do so again until after you finish a long rest.

Matthew Harris (Order #18544524)

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