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console.warn( "THREE.

GLTFLoader: As part of the transition to ES6 Modules, the


files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in
December 2020 (r124). You can find more information about developing using ES6
Modules in https://threejs.org/docs/index.html#manual/en/introduction/Import-via-
modules." );
/**
* @author Rich Tibbett / https://github.com/richtr
* @author mrdoob / http://mrdoob.com/
* @author Tony Parisi / http://www.tonyparisi.com/
* @author Takahiro / https://github.com/takahirox
* @author Don McCurdy / https://www.donmccurdy.com
*/

THREE.GLTFLoader = ( function () {

function GLTFLoader( manager ) {

THREE.Loader.call( this, manager );

this.dracoLoader = null;
this.ddsLoader = null;

this.pluginCallbacks = [];
this.register( function ( parser ) {

return new GLTFMaterialsClearcoatExtension( parser );

} );

GLTFLoader.prototype =
Object.assign( Object.create( THREE.Loader.prototype ), {

constructor: GLTFLoader,

load: function ( url, onLoad, onProgress, onError ) {

var scope = this;

var resourcePath;

if ( this.resourcePath !== '' ) {

resourcePath = this.resourcePath;

} else if ( this.path !== '' ) {

resourcePath = this.path;

} else {

resourcePath = THREE.LoaderUtils.extractUrlBase( url );

// Tells the LoadingManager to track an extra item, which


resolves after
// the model is fully loaded. This means the count of items
loaded will
// be incorrect, but ensures manager.onLoad() does not fire
early.
scope.manager.itemStart( url );

var _onError = function ( e ) {

if ( onError ) {

onError( e );

} else {

console.error( e );

scope.manager.itemError( url );
scope.manager.itemEnd( url );

};

var loader = new THREE.FileLoader( scope.manager );

loader.setPath( this.path );
loader.setResponseType( 'arraybuffer' );
loader.setRequestHeader( this.requestHeader );

if ( scope.crossOrigin === 'use-credentials' ) {

loader.setWithCredentials( true );

loader.load( url, function ( data ) {

try {

scope.parse( data, resourcePath, function ( gltf ) {

onLoad( gltf );

scope.manager.itemEnd( url );

}, _onError );

} catch ( e ) {

_onError( e );

}, onProgress, _onError );

},

setDRACOLoader: function ( dracoLoader ) {

this.dracoLoader = dracoLoader;
return this;

},

setDDSLoader: function ( ddsLoader ) {

this.ddsLoader = ddsLoader;
return this;

},

register: function ( callback ) {

if ( this.pluginCallbacks.indexOf( callback ) === - 1 ) {

this.pluginCallbacks.push( callback );

return this;

},

unregister: function ( callback ) {

if ( this.pluginCallbacks.indexOf( callback ) !== - 1 ) {

this.pluginCallbacks.splice( this.pluginCallbacks.indexOf( callback ), 1 );

return this;

},

parse: function ( data, path, onLoad, onError ) {

var content;
var extensions = {};
var plugins = {};

if ( typeof data === 'string' ) {

content = data;

} else {

var magic = THREE.LoaderUtils.decodeText( new


Uint8Array( data, 0, 4 ) );

if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {

try {

extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new


GLTFBinaryExtension( data );

} catch ( error ) {
if ( onError ) onError( error );
return;

content =
extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;

} else {

content = THREE.LoaderUtils.decodeText( new


Uint8Array( data ) );

var json = JSON.parse( content );

if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {

if ( onError ) onError( new Error( 'THREE.GLTFLoader:


Unsupported asset. glTF versions >=2.0 are supported.' ) );
return;

var parser = new GLTFParser( json, {

path: path || this.resourcePath || '',


crossOrigin: this.crossOrigin,
manager: this.manager

} );

parser.fileLoader.setRequestHeader( this.requestHeader );

for ( var i = 0; i < this.pluginCallbacks.length; i ++ ) {

var plugin = this.pluginCallbacks[ i ]( parser );


plugins[ plugin.name ] = plugin;

// Workaround to avoid determining as unknown extension


// in addUnknownExtensionsToUserData().
// Remove this workaround if we move all the existing
// extension handlers to plugin system
extensions[ plugin.name ] = true;

if ( json.extensionsUsed ) {

for ( var i = 0; i < json.extensionsUsed.length; ++ i ) {

var extensionName = json.extensionsUsed[ i ];


var extensionsRequired = json.extensionsRequired ||
[];
switch ( extensionName ) {

case EXTENSIONS.KHR_LIGHTS_PUNCTUAL:
extensions[ extensionName ] = new
GLTFLightsExtension( json );
break;

case EXTENSIONS.KHR_MATERIALS_UNLIT:
extensions[ extensionName ] = new
GLTFMaterialsUnlitExtension();
break;

case
EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
extensions[ extensionName ] = new
GLTFMaterialsPbrSpecularGlossinessExtension();
break;

case EXTENSIONS.KHR_DRACO_MESH_COMPRESSION:
extensions[ extensionName ] = new
GLTFDracoMeshCompressionExtension( json, this.dracoLoader );
break;

case EXTENSIONS.MSFT_TEXTURE_DDS:
extensions[ extensionName ] = new
GLTFTextureDDSExtension( this.ddsLoader );
break;

case EXTENSIONS.KHR_TEXTURE_TRANSFORM:
extensions[ extensionName ] = new
GLTFTextureTransformExtension();
break;

case EXTENSIONS.KHR_MESH_QUANTIZATION:
extensions[ extensionName ] = new
GLTFMeshQuantizationExtension();
break;

default:

if
( extensionsRequired.indexOf( extensionName ) >= 0 && plugins[ extensionName ] ===
undefined ) {

console.warn( 'THREE.GLTFLoader:
Unknown extension "' + extensionName + '".' );

parser.setExtensions( extensions );
parser.setPlugins( plugins );
parser.parse( onLoad, onError );
}

} );

/* GLTFREGISTRY */

function GLTFRegistry() {

var objects = {};

return {

get: function ( key ) {

return objects[ key ];

},

add: function ( key, object ) {

objects[ key ] = object;

},

remove: function ( key ) {

delete objects[ key ];

},

removeAll: function () {

objects = {};

};

/*********************************/
/********** EXTENSIONS ***********/
/*********************************/

var EXTENSIONS = {
KHR_BINARY_GLTF: 'KHR_binary_glTF',
KHR_DRACO_MESH_COMPRESSION: 'KHR_draco_mesh_compression',
KHR_LIGHTS_PUNCTUAL: 'KHR_lights_punctual',
KHR_MATERIALS_CLEARCOAT: 'KHR_materials_clearcoat',
KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS:
'KHR_materials_pbrSpecularGlossiness',
KHR_MATERIALS_UNLIT: 'KHR_materials_unlit',
KHR_TEXTURE_TRANSFORM: 'KHR_texture_transform',
KHR_MESH_QUANTIZATION: 'KHR_mesh_quantization',
MSFT_TEXTURE_DDS: 'MSFT_texture_dds'
};

/**
* DDS Texture Extension
*
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_texture
_dds
*
*/
function GLTFTextureDDSExtension( ddsLoader ) {

if ( ! ddsLoader ) {

throw new Error( 'THREE.GLTFLoader: Attempting to load .dds


texture without importing THREE.DDSLoader' );

this.name = EXTENSIONS.MSFT_TEXTURE_DDS;
this.ddsLoader = ddsLoader;

/**
* Punctual Lights Extension
*
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_
punctual
*/
function GLTFLightsExtension( json ) {

this.name = EXTENSIONS.KHR_LIGHTS_PUNCTUAL;

var extension = ( json.extensions &&


json.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ] ) || {};
this.lightDefs = extension.lights || [];

GLTFLightsExtension.prototype.loadLight = function ( lightIndex ) {

var lightDef = this.lightDefs[ lightIndex ];


var lightNode;

var color = new THREE.Color( 0xffffff );


if ( lightDef.color !== undefined ) color.fromArray( lightDef.color );

var range = lightDef.range !== undefined ? lightDef.range : 0;

switch ( lightDef.type ) {

case 'directional':
lightNode = new THREE.DirectionalLight( color );
lightNode.target.position.set( 0, 0, - 1 );
lightNode.add( lightNode.target );
break;

case 'point':
lightNode = new THREE.PointLight( color );
lightNode.distance = range;
break;
case 'spot':
lightNode = new THREE.SpotLight( color );
lightNode.distance = range;
// Handle spotlight properties.
lightDef.spot = lightDef.spot || {};
lightDef.spot.innerConeAngle = lightDef.spot.innerConeAngle
!== undefined ? lightDef.spot.innerConeAngle : 0;
lightDef.spot.outerConeAngle = lightDef.spot.outerConeAngle
!== undefined ? lightDef.spot.outerConeAngle : Math.PI / 4.0;
lightNode.angle = lightDef.spot.outerConeAngle;
lightNode.penumbra = 1.0 - lightDef.spot.innerConeAngle /
lightDef.spot.outerConeAngle;
lightNode.target.position.set( 0, 0, - 1 );
lightNode.add( lightNode.target );
break;

default:
throw new Error( 'THREE.GLTFLoader: Unexpected light type,
"' + lightDef.type + '".' );

// Some lights (e.g. spot) default to a position other than the origin.
Reset the position
// here, because node-level parsing will only override position if
explicitly specified.
lightNode.position.set( 0, 0, 0 );

lightNode.decay = 2;

if ( lightDef.intensity !== undefined ) lightNode.intensity =


lightDef.intensity;

lightNode.name = lightDef.name || ( 'light_' + lightIndex );

return Promise.resolve( lightNode );

};

/**
* Unlit Materials Extension
*
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materia
ls_unlit
*/
function GLTFMaterialsUnlitExtension() {

this.name = EXTENSIONS.KHR_MATERIALS_UNLIT;

GLTFMaterialsUnlitExtension.prototype.getMaterialType = function () {

return THREE.MeshBasicMaterial;

};
GLTFMaterialsUnlitExtension.prototype.extendParams = function
( materialParams, materialDef, parser ) {

var pending = [];

materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );


materialParams.opacity = 1.0;

var metallicRoughness = materialDef.pbrMetallicRoughness;

if ( metallicRoughness ) {

if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

var array = metallicRoughness.baseColorFactor;

materialParams.color.fromArray( array );
materialParams.opacity = array[ 3 ];

if ( metallicRoughness.baseColorTexture !== undefined ) {

pending.push( parser.assignTexture( materialParams, 'map',


metallicRoughness.baseColorTexture ) );

return Promise.all( pending );

};

/**
* Clearcoat Materials Extension
*
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materia
ls_clearcoat
*/
function GLTFMaterialsClearcoatExtension( parser ) {

this.parser = parser;
this.name = EXTENSIONS.KHR_MATERIALS_CLEARCOAT;

GLTFMaterialsClearcoatExtension.prototype.getMaterialType = function ( /*
materialIndex */ ) {

return THREE.MeshPhysicalMaterial;

};

GLTFMaterialsClearcoatExtension.prototype.extendMaterialParams = function
( materialIndex, materialParams ) {

var parser = this.parser;


var materialDef = parser.json.materials[ materialIndex ];

if ( ! materialDef.extensions || !
materialDef.extensions[ this.name ] ) {

return Promise.resolve();

var pending = [];

var extension = materialDef.extensions[ this.name ];

if ( extension.clearcoatFactor !== undefined ) {

materialParams.clearcoat = extension.clearcoatFactor;

if ( extension.clearcoatTexture !== undefined ) {

pending.push( parser.assignTexture( materialParams,


'clearcoatMap', extension.clearcoatTexture ) );

if ( extension.clearcoatRoughnessFactor !== undefined ) {

materialParams.clearcoatRoughness =
extension.clearcoatRoughnessFactor;

if ( extension.clearcoatRoughnessTexture !== undefined ) {

pending.push( parser.assignTexture( materialParams,


'clearcoatRoughnessMap', extension.clearcoatRoughnessTexture ) );

if ( extension.clearcoatNormalTexture !== undefined ) {

pending.push( parser.assignTexture( materialParams,


'clearcoatNormalMap', extension.clearcoatNormalTexture ) );

if ( extension.clearcoatNormalTexture.scale !== undefined ) {

var scale = extension.clearcoatNormalTexture.scale;

materialParams.clearcoatNormalScale = new
THREE.Vector2( scale, scale );

return Promise.all( pending );

};
/* BINARY EXTENSION */
var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
var BINARY_EXTENSION_HEADER_LENGTH = 12;
var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };

function GLTFBinaryExtension( data ) {

this.name = EXTENSIONS.KHR_BINARY_GLTF;
this.content = null;
this.body = null;

var headerView = new DataView( data, 0,


BINARY_EXTENSION_HEADER_LENGTH );

this.header = {
magic: THREE.LoaderUtils.decodeText( new
Uint8Array( data.slice( 0, 4 ) ) ),
version: headerView.getUint32( 4, true ),
length: headerView.getUint32( 8, true )
};

if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {

throw new Error( 'THREE.GLTFLoader: Unsupported glTF-Binary


header.' );

} else if ( this.header.version < 2.0 ) {

throw new Error( 'THREE.GLTFLoader: Legacy binary file detected.'


);

var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );


var chunkIndex = 0;

while ( chunkIndex < chunkView.byteLength ) {

var chunkLength = chunkView.getUint32( chunkIndex, true );


chunkIndex += 4;

var chunkType = chunkView.getUint32( chunkIndex, true );


chunkIndex += 4;

if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {

var contentArray = new Uint8Array( data,


BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
this.content =
THREE.LoaderUtils.decodeText( contentArray );

} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {

var byteOffset = BINARY_EXTENSION_HEADER_LENGTH +


chunkIndex;
this.body = data.slice( byteOffset, byteOffset +
chunkLength );
}

// Clients must ignore chunks with unknown types.

chunkIndex += chunkLength;

if ( this.content === null ) {

throw new Error( 'THREE.GLTFLoader: JSON content not found.' );

/**
* DRACO Mesh Compression Extension
*
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_m
esh_compression
*/
function GLTFDracoMeshCompressionExtension( json, dracoLoader ) {

if ( ! dracoLoader ) {

throw new Error( 'THREE.GLTFLoader: No DRACOLoader instance


provided.' );

this.name = EXTENSIONS.KHR_DRACO_MESH_COMPRESSION;
this.json = json;
this.dracoLoader = dracoLoader;
this.dracoLoader.preload();

GLTFDracoMeshCompressionExtension.prototype.decodePrimitive = function
( primitive, parser ) {

var json = this.json;


var dracoLoader = this.dracoLoader;
var bufferViewIndex = primitive.extensions[ this.name ].bufferView;
var gltfAttributeMap = primitive.extensions[ this.name ].attributes;
var threeAttributeMap = {};
var attributeNormalizedMap = {};
var attributeTypeMap = {};

for ( var attributeName in gltfAttributeMap ) {

var threeAttributeName = ATTRIBUTES[ attributeName ] ||


attributeName.toLowerCase();

threeAttributeMap[ threeAttributeName ] =
gltfAttributeMap[ attributeName ];

}
for ( attributeName in primitive.attributes ) {

var threeAttributeName = ATTRIBUTES[ attributeName ] ||


attributeName.toLowerCase();

if ( gltfAttributeMap[ attributeName ] !== undefined ) {

var accessorDef =
json.accessors[ primitive.attributes[ attributeName ] ];
var componentType =
WEBGL_COMPONENT_TYPES[ accessorDef.componentType ];

attributeTypeMap[ threeAttributeName ] = componentType;


attributeNormalizedMap[ threeAttributeName ] =
accessorDef.normalized === true;

return parser.getDependency( 'bufferView',


bufferViewIndex ).then( function ( bufferView ) {

return new Promise( function ( resolve ) {

dracoLoader.decodeDracoFile( bufferView, function


( geometry ) {

for ( var attributeName in geometry.attributes ) {

var attribute =
geometry.attributes[ attributeName ];
var normalized =
attributeNormalizedMap[ attributeName ];

if ( normalized !== undefined )


attribute.normalized = normalized;

resolve( geometry );

}, threeAttributeMap, attributeTypeMap );

} );

} );

};

/**
* Texture Transform Extension
*
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture
_transform
*/
function GLTFTextureTransformExtension() {
this.name = EXTENSIONS.KHR_TEXTURE_TRANSFORM;

GLTFTextureTransformExtension.prototype.extendTexture = function ( texture,


transform ) {

texture = texture.clone();

if ( transform.offset !== undefined ) {

texture.offset.fromArray( transform.offset );

if ( transform.rotation !== undefined ) {

texture.rotation = transform.rotation;

if ( transform.scale !== undefined ) {

texture.repeat.fromArray( transform.scale );

if ( transform.texCoord !== undefined ) {

console.warn( 'THREE.GLTFLoader: Custom UV sets in "' + this.name


+ '" extension not yet supported.' );

texture.needsUpdate = true;

return texture;

};

/**
* Specular-Glossiness Extension
*
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materia
ls_pbrSpecularGlossiness
*/

/**
* A sub class of THREE.StandardMaterial with some of the functionality
* changed via the `onBeforeCompile` callback
* @pailhead
*/

function GLTFMeshStandardSGMaterial( params ) {

THREE.MeshStandardMaterial.call( this );
this.isGLTFSpecularGlossinessMaterial = true;

//various chunks that need replacing


var specularMapParsFragmentChunk = [
'#ifdef USE_SPECULARMAP',
' uniform sampler2D specularMap;',
'#endif'
].join( '\n' );

var glossinessMapParsFragmentChunk = [
'#ifdef USE_GLOSSINESSMAP',
' uniform sampler2D glossinessMap;',
'#endif'
].join( '\n' );

var specularMapFragmentChunk = [
'vec3 specularFactor = specular;',
'#ifdef USE_SPECULARMAP',
' vec4 texelSpecular = texture2D( specularMap, vUv );',
' texelSpecular = sRGBToLinear( texelSpecular );',
' // reads channel RGB, compatible with a glTF Specular-
Glossiness (RGBA) texture',
' specularFactor *= texelSpecular.rgb;',
'#endif'
].join( '\n' );

var glossinessMapFragmentChunk = [
'float glossinessFactor = glossiness;',
'#ifdef USE_GLOSSINESSMAP',
' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
' // reads channel A, compatible with a glTF Specular-
Glossiness (RGBA) texture',
' glossinessFactor *= texelGlossiness.a;',
'#endif'
].join( '\n' );

var lightPhysicalFragmentChunk = [
'PhysicalMaterial material;',
'material.diffuseColor = diffuseColor.rgb;',
'vec3 dxy = max( abs( dFdx( geometryNormal ) ),
abs( dFdy( geometryNormal ) ) );',
'float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );',
'material.specularRoughness = max( 1.0 - glossinessFactor, 0.0525
);// 0.0525 corresponds to the base mip of a 256 cubemap.',
'material.specularRoughness += geometryRoughness;',
'material.specularRoughness = min( material.specularRoughness,
1.0 );',
'material.specularColor = specularFactor.rgb;',
].join( '\n' );

var uniforms = {
specular: { value: new THREE.Color().setHex( 0xffffff ) },
glossiness: { value: 1 },
specularMap: { value: null },
glossinessMap: { value: null }
};

this._extraUniforms = uniforms;
// please see #14031 or #13198 for an alternate approach
this.onBeforeCompile = function ( shader ) {

for ( var uniformName in uniforms ) {

shader.uniforms[ uniformName ] = uniforms[ uniformName ];

shader.fragmentShader = shader.fragmentShader.replace( 'uniform


float roughness;', 'uniform vec3 specular;' );
shader.fragmentShader = shader.fragmentShader.replace( 'uniform
float metalness;', 'uniform float glossiness;' );
shader.fragmentShader = shader.fragmentShader.replace( '#include
<roughnessmap_pars_fragment>', specularMapParsFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include
<metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include
<roughnessmap_fragment>', specularMapFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include
<metalnessmap_fragment>', glossinessMapFragmentChunk );
shader.fragmentShader = shader.fragmentShader.replace( '#include
<lights_physical_fragment>', lightPhysicalFragmentChunk );

};

/*eslint-disable*/
Object.defineProperties(
this,
{
specular: {
get: function () { return uniforms.specular.value; },
set: function ( v ) { uniforms.specular.value = v; }
},
specularMap: {
get: function () { return uniforms.specularMap.value;
},
set: function ( v ) { uniforms.specularMap.value = v;
}
},
glossiness: {
get: function () { return
uniforms.glossiness.value; },
set: function ( v ) { uniforms.glossiness.value =
v; }
},
glossinessMap: {
get: function () { return
uniforms.glossinessMap.value; },
set: function ( v ) {

uniforms.glossinessMap.value = v;
//how about something like this - @pailhead
if ( v ) {

this.defines.USE_GLOSSINESSMAP = '';
// set USE_ROUGHNESSMAP to enable vUv
this.defines.USE_ROUGHNESSMAP = '';
} else {

delete this.defines.USE_ROUGHNESSMAP;
delete this.defines.USE_GLOSSINESSMAP;

}
}
}
);

/*eslint-enable*/
delete this.metalness;
delete this.roughness;
delete this.metalnessMap;
delete this.roughnessMap;

this.setValues( params );

GLTFMeshStandardSGMaterial.prototype =
Object.create( THREE.MeshStandardMaterial.prototype );
GLTFMeshStandardSGMaterial.prototype.constructor =
GLTFMeshStandardSGMaterial;

GLTFMeshStandardSGMaterial.prototype.copy = function ( source ) {

THREE.MeshStandardMaterial.prototype.copy.call( this, source );


this.specularMap = source.specularMap;
this.specular.copy( source.specular );
this.glossinessMap = source.glossinessMap;
this.glossiness = source.glossiness;
delete this.metalness;
delete this.roughness;
delete this.metalnessMap;
delete this.roughnessMap;
return this;

};

function GLTFMaterialsPbrSpecularGlossinessExtension() {

return {

name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,

specularGlossinessParams: [
'color',
'map',
'lightMap',
'lightMapIntensity',
'aoMap',
'aoMapIntensity',
'emissive',
'emissiveIntensity',
'emissiveMap',
'bumpMap',
'bumpScale',
'normalMap',
'normalMapType',
'displacementMap',
'displacementScale',
'displacementBias',
'specularMap',
'specular',
'glossinessMap',
'glossiness',
'alphaMap',
'envMap',
'envMapIntensity',
'refractionRatio',
],

getMaterialType: function () {

return GLTFMeshStandardSGMaterial;

},

extendParams: function ( materialParams, materialDef, parser ) {

var pbrSpecularGlossiness =
materialDef.extensions[ this.name ];

materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );


materialParams.opacity = 1.0;

var pending = [];

if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) )
{

var array = pbrSpecularGlossiness.diffuseFactor;

materialParams.color.fromArray( array );
materialParams.opacity = array[ 3 ];

if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {

pending.push( parser.assignTexture( materialParams,


'map', pbrSpecularGlossiness.diffuseTexture ) );

materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );


materialParams.glossiness =
pbrSpecularGlossiness.glossinessFactor !== undefined ?
pbrSpecularGlossiness.glossinessFactor : 1.0;
materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );

if
( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );

if ( pbrSpecularGlossiness.specularGlossinessTexture !==
undefined ) {

var specGlossMapDef =
pbrSpecularGlossiness.specularGlossinessTexture;
pending.push( parser.assignTexture( materialParams,
'glossinessMap', specGlossMapDef ) );
pending.push( parser.assignTexture( materialParams,
'specularMap', specGlossMapDef ) );

return Promise.all( pending );

},

createMaterial: function ( materialParams ) {

var material = new


GLTFMeshStandardSGMaterial( materialParams );
material.fog = true;

material.color = materialParams.color;

material.map = materialParams.map === undefined ? null :


materialParams.map;

material.lightMap = null;
material.lightMapIntensity = 1.0;

material.aoMap = materialParams.aoMap === undefined ?


null : materialParams.aoMap;
material.aoMapIntensity = 1.0;

material.emissive = materialParams.emissive;
material.emissiveIntensity = 1.0;
material.emissiveMap = materialParams.emissiveMap ===
undefined ? null : materialParams.emissiveMap;

material.bumpMap = materialParams.bumpMap === undefined ?


null : materialParams.bumpMap;
material.bumpScale = 1;

material.normalMap = materialParams.normalMap === undefined


? null : materialParams.normalMap;
material.normalMapType = THREE.TangentSpaceNormalMap;

if ( materialParams.normalScale ) material.normalScale =
materialParams.normalScale;

material.displacementMap = null;
material.displacementScale = 1;
material.displacementBias = 0;

material.specularMap = materialParams.specularMap ===


undefined ? null : materialParams.specularMap;
material.specular = materialParams.specular;

material.glossinessMap = materialParams.glossinessMap ===


undefined ? null : materialParams.glossinessMap;
material.glossiness = materialParams.glossiness;

material.alphaMap = null;

material.envMap = materialParams.envMap === undefined ?


null : materialParams.envMap;
material.envMapIntensity = 1.0;

material.refractionRatio = 0.98;

return material;

},

};

/**
* Mesh Quantization Extension
*
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_mesh_qu
antization
*/
function GLTFMeshQuantizationExtension() {

this.name = EXTENSIONS.KHR_MESH_QUANTIZATION;

/*********************************/
/********** INTERPOLATION ********/
/*********************************/

// Spline Interpolation
// Specification:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#append
ix-c-spline-interpolation
function GLTFCubicSplineInterpolant( parameterPositions, sampleValues,
sampleSize, resultBuffer ) {

THREE.Interpolant.call( this, parameterPositions, sampleValues,


sampleSize, resultBuffer );

GLTFCubicSplineInterpolant.prototype =
Object.create( THREE.Interpolant.prototype );
GLTFCubicSplineInterpolant.prototype.constructor =
GLTFCubicSplineInterpolant;

GLTFCubicSplineInterpolant.prototype.copySampleValue_ = function ( index ) {


// Copies a sample value to the result buffer. See description of glTF
// CUBICSPLINE values layout in interpolate_() function below.

var result = this.resultBuffer,


values = this.sampleValues,
valueSize = this.valueSize,
offset = index * valueSize * 3 + valueSize;

for ( var i = 0; i !== valueSize; i ++ ) {

result[ i ] = values[ offset + i ];

return result;

};

GLTFCubicSplineInterpolant.prototype.beforeStart_ =
GLTFCubicSplineInterpolant.prototype.copySampleValue_;

GLTFCubicSplineInterpolant.prototype.afterEnd_ =
GLTFCubicSplineInterpolant.prototype.copySampleValue_;

GLTFCubicSplineInterpolant.prototype.interpolate_ = function ( i1, t0, t,


t1 ) {

var result = this.resultBuffer;


var values = this.sampleValues;
var stride = this.valueSize;

var stride2 = stride * 2;


var stride3 = stride * 3;

var td = t1 - t0;

var p = ( t - t0 ) / td;
var pp = p * p;
var ppp = pp * p;

var offset1 = i1 * stride3;


var offset0 = offset1 - stride3;

var s2 = - 2 * ppp + 3 * pp;


var s3 = ppp - pp;
var s0 = 1 - s2;
var s1 = s3 - pp + p;

// Layout of keyframe output values for CUBICSPLINE animations:


// [ inTangent_1, splineVertex_1, outTangent_1, inTangent_2,
splineVertex_2, ... ]
for ( var i = 0; i !== stride; i ++ ) {

var p0 = values[ offset0 + i + stride ]; // splineVertex_k


var m0 = values[ offset0 + i + stride2 ] * td; // outTangent_k *
(t_k+1 - t_k)
var p1 = values[ offset1 + i + stride ]; // splineVertex_k+1
var m1 = values[ offset1 + i ] * td; // inTangent_k+1 * (t_k+1 -
t_k)
result[ i ] = s0 * p0 + s1 * m0 + s2 * p1 + s3 * m1;

return result;

};

/*********************************/
/********** INTERNALS ************/
/*********************************/

/* CONSTANTS */

var WEBGL_CONSTANTS = {
FLOAT: 5126,
//FLOAT_MAT2: 35674,
FLOAT_MAT3: 35675,
FLOAT_MAT4: 35676,
FLOAT_VEC2: 35664,
FLOAT_VEC3: 35665,
FLOAT_VEC4: 35666,
LINEAR: 9729,
REPEAT: 10497,
SAMPLER_2D: 35678,
POINTS: 0,
LINES: 1,
LINE_LOOP: 2,
LINE_STRIP: 3,
TRIANGLES: 4,
TRIANGLE_STRIP: 5,
TRIANGLE_FAN: 6,
UNSIGNED_BYTE: 5121,
UNSIGNED_SHORT: 5123
};

var WEBGL_COMPONENT_TYPES = {
5120: Int8Array,
5121: Uint8Array,
5122: Int16Array,
5123: Uint16Array,
5125: Uint32Array,
5126: Float32Array
};

var WEBGL_FILTERS = {
9728: THREE.NearestFilter,
9729: THREE.LinearFilter,
9984: THREE.NearestMipmapNearestFilter,
9985: THREE.LinearMipmapNearestFilter,
9986: THREE.NearestMipmapLinearFilter,
9987: THREE.LinearMipmapLinearFilter
};

var WEBGL_WRAPPINGS = {
33071: THREE.ClampToEdgeWrapping,
33648: THREE.MirroredRepeatWrapping,
10497: THREE.RepeatWrapping
};

var WEBGL_TYPE_SIZES = {
'SCALAR': 1,
'VEC2': 2,
'VEC3': 3,
'VEC4': 4,
'MAT2': 4,
'MAT3': 9,
'MAT4': 16
};

var ATTRIBUTES = {
POSITION: 'position',
NORMAL: 'normal',
TANGENT: 'tangent',
TEXCOORD_0: 'uv',
TEXCOORD_1: 'uv2',
COLOR_0: 'color',
WEIGHTS_0: 'skinWeight',
JOINTS_0: 'skinIndex',
};

var PATH_PROPERTIES = {
scale: 'scale',
translation: 'position',
rotation: 'quaternion',
weights: 'morphTargetInfluences'
};

var INTERPOLATION = {
CUBICSPLINE: undefined, // We use a custom interpolant
(GLTFCubicSplineInterpolation) for CUBICSPLINE tracks. Each
// keyframe track will be initialized with a
default interpolation type, then modified.
LINEAR: THREE.InterpolateLinear,
STEP: THREE.InterpolateDiscrete
};

var ALPHA_MODES = {
OPAQUE: 'OPAQUE',
MASK: 'MASK',
BLEND: 'BLEND'
};

var MIME_TYPE_FORMATS = {
'image/png': THREE.RGBAFormat,
'image/jpeg': THREE.RGBFormat
};

/* UTILITY FUNCTIONS */

function resolveURL( url, path ) {

// Invalid URL
if ( typeof url !== 'string' || url === '' ) return '';

// Host Relative URL


if ( /^https?:\/\//i.test( path ) && /^\//.test( url ) ) {
path = path.replace( /(^https?:\/\/[^\/]+).*/i, '$1' );

// Absolute URL http://,https://,//


if ( /^(https?:)?\/\//i.test( url ) ) return url;

// Data URI
if ( /^data:.*,.*$/i.test( url ) ) return url;

// Blob URL
if ( /^blob:.*$/i.test( url ) ) return url;

// Relative URL
return path + url;

/**
* Specification:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#defaul
t-material
*/
function createDefaultMaterial( cache ) {

if ( cache[ 'DefaultMaterial' ] === undefined ) {

cache[ 'DefaultMaterial' ] = new THREE.MeshStandardMaterial( {


color: 0xFFFFFF,
emissive: 0x000000,
metalness: 1,
roughness: 1,
transparent: false,
depthTest: true,
side: THREE.FrontSide
} );

return cache[ 'DefaultMaterial' ];

function addUnknownExtensionsToUserData( knownExtensions, object, objectDef )


{

// Add unknown glTF extensions to an object's userData.

for ( var name in objectDef.extensions ) {

if ( knownExtensions[ name ] === undefined ) {

object.userData.gltfExtensions =
object.userData.gltfExtensions || {};
object.userData.gltfExtensions[ name ] =
objectDef.extensions[ name ];

}
}

/**
* @param {THREE.Object3D|THREE.Material|THREE.BufferGeometry} object
* @param {GLTF.definition} gltfDef
*/
function assignExtrasToUserData( object, gltfDef ) {

if ( gltfDef.extras !== undefined ) {

if ( typeof gltfDef.extras === 'object' ) {

Object.assign( object.userData, gltfDef.extras );

} else {

console.warn( 'THREE.GLTFLoader: Ignoring primitive type


.extras, ' + gltfDef.extras );

/**
* Specification:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-
targets
*
* @param {THREE.BufferGeometry} geometry
* @param {Array<GLTF.Target>} targets
* @param {GLTFParser} parser
* @return {Promise<THREE.BufferGeometry>}
*/
function addMorphTargets( geometry, targets, parser ) {

var hasMorphPosition = false;


var hasMorphNormal = false;

for ( var i = 0, il = targets.length; i < il; i ++ ) {

var target = targets[ i ];

if ( target.POSITION !== undefined ) hasMorphPosition = true;


if ( target.NORMAL !== undefined ) hasMorphNormal = true;

if ( hasMorphPosition && hasMorphNormal ) break;

if ( ! hasMorphPosition && ! hasMorphNormal ) return


Promise.resolve( geometry );

var pendingPositionAccessors = [];


var pendingNormalAccessors = [];
for ( var i = 0, il = targets.length; i < il; i ++ ) {

var target = targets[ i ];

if ( hasMorphPosition ) {

var pendingAccessor = target.POSITION !== undefined


? parser.getDependency( 'accessor', target.POSITION )
: geometry.attributes.position;

pendingPositionAccessors.push( pendingAccessor );

if ( hasMorphNormal ) {

var pendingAccessor = target.NORMAL !== undefined


? parser.getDependency( 'accessor', target.NORMAL )
: geometry.attributes.normal;

pendingNormalAccessors.push( pendingAccessor );

return Promise.all( [
Promise.all( pendingPositionAccessors ),
Promise.all( pendingNormalAccessors )
] ).then( function ( accessors ) {

var morphPositions = accessors[ 0 ];


var morphNormals = accessors[ 1 ];

if ( hasMorphPosition ) geometry.morphAttributes.position =
morphPositions;
if ( hasMorphNormal ) geometry.morphAttributes.normal =
morphNormals;
geometry.morphTargetsRelative = true;

return geometry;

} );

/**
* @param {THREE.Mesh} mesh
* @param {GLTF.Mesh} meshDef
*/
function updateMorphTargets( mesh, meshDef ) {

mesh.updateMorphTargets();

if ( meshDef.weights !== undefined ) {

for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {


mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];

// .extras has user-defined data, so check that .extras.targetNames is


an array.
if ( meshDef.extras && Array.isArray( meshDef.extras.targetNames ) ) {

var targetNames = meshDef.extras.targetNames;

if ( mesh.morphTargetInfluences.length === targetNames.length ) {

mesh.morphTargetDictionary = {};

for ( var i = 0, il = targetNames.length; i < il; i ++ ) {

mesh.morphTargetDictionary[ targetNames[ i ] ] = i;

} else {

console.warn( 'THREE.GLTFLoader: Invalid extras.targetNames


length. Ignoring names.' );

function createPrimitiveKey( primitiveDef ) {

var dracoExtension = primitiveDef.extensions &&


primitiveDef.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ];
var geometryKey;

if ( dracoExtension ) {

geometryKey = 'draco:' + dracoExtension.bufferView


+ ':' + dracoExtension.indices
+ ':' + createAttributesKey( dracoExtension.attributes );

} else {

geometryKey = primitiveDef.indices + ':' +


createAttributesKey( primitiveDef.attributes ) + ':' + primitiveDef.mode;

return geometryKey;

function createAttributesKey( attributes ) {

var attributesKey = '';


var keys = Object.keys( attributes ).sort();

for ( var i = 0, il = keys.length; i < il; i ++ ) {

attributesKey += keys[ i ] + ':' + attributes[ keys[ i ] ] + ';';

return attributesKey;

/* GLTF PARSER */

function GLTFParser( json, options ) {

this.json = json || {};


this.extensions = {};
this.plugins = {};
this.options = options || {};

// loader object cache


this.cache = new GLTFRegistry();

// associations between Three.js objects and glTF elements


this.associations = new Map();

// BufferGeometry caching
this.primitiveCache = {};

// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much


of the
// expensive work of uploading a texture to the GPU off the main
thread.
if ( typeof createImageBitmap !== 'undefined' &&
/Firefox/.test( navigator.userAgent ) === false ) {

this.textureLoader = new
THREE.ImageBitmapLoader( this.options.manager );

} else {

this.textureLoader = new
THREE.TextureLoader( this.options.manager );

this.textureLoader.setCrossOrigin( this.options.crossOrigin );

this.fileLoader = new THREE.FileLoader( this.options.manager );


this.fileLoader.setResponseType( 'arraybuffer' );

if ( this.options.crossOrigin === 'use-credentials' ) {

this.fileLoader.setWithCredentials( true );

}
}

GLTFParser.prototype.setExtensions = function ( extensions ) {

this.extensions = extensions;

};

GLTFParser.prototype.setPlugins = function ( plugins ) {

this.plugins = plugins;

};

GLTFParser.prototype.parse = function ( onLoad, onError ) {

var parser = this;


var json = this.json;
var extensions = this.extensions;

// Clear the loader cache


this.cache.removeAll();

// Mark the special nodes/meshes in json for efficient parse


this.markDefs();

Promise.all( [

this.getDependencies( 'scene' ),
this.getDependencies( 'animation' ),
this.getDependencies( 'camera' ),

] ).then( function ( dependencies ) {

var result = {
scene: dependencies[ 0 ][ json.scene || 0 ],
scenes: dependencies[ 0 ],
animations: dependencies[ 1 ],
cameras: dependencies[ 2 ],
asset: json.asset,
parser: parser,
userData: {}
};

addUnknownExtensionsToUserData( extensions, result, json );

assignExtrasToUserData( result, json );

onLoad( result );

} ).catch( onError );

};

/**
* Marks the special nodes/meshes in json for efficient parse.
*/
GLTFParser.prototype.markDefs = function () {
var nodeDefs = this.json.nodes || [];
var skinDefs = this.json.skins || [];
var meshDefs = this.json.meshes || [];

var meshReferences = {};


var meshUses = {};

// Nothing in the node definition indicates whether it is a Bone or an


// Object3D. Use the skins' joint references to mark bones.
for ( var skinIndex = 0, skinLength = skinDefs.length; skinIndex <
skinLength; skinIndex ++ ) {

var joints = skinDefs[ skinIndex ].joints;

for ( var i = 0, il = joints.length; i < il; i ++ ) {

nodeDefs[ joints[ i ] ].isBone = true;

// Meshes can (and should) be reused by multiple nodes in a glTF asset.


To
// avoid having more than one THREE.Mesh with the same name, count
// references and rename instances below.
//
// Example: CesiumMilkTruck sample model reuses "Wheel" meshes.
for ( var nodeIndex = 0, nodeLength = nodeDefs.length; nodeIndex <
nodeLength; nodeIndex ++ ) {

var nodeDef = nodeDefs[ nodeIndex ];

if ( nodeDef.mesh !== undefined ) {

if ( meshReferences[ nodeDef.mesh ] === undefined ) {

meshReferences[ nodeDef.mesh ] =
meshUses[ nodeDef.mesh ] = 0;

meshReferences[ nodeDef.mesh ] ++;

// Nothing in the mesh definition indicates whether it is


// a SkinnedMesh or Mesh. Use the node's mesh reference
// to mark SkinnedMesh if node has skin.
if ( nodeDef.skin !== undefined ) {

meshDefs[ nodeDef.mesh ].isSkinnedMesh = true;

this.json.meshReferences = meshReferences;
this.json.meshUses = meshUses;
};

GLTFParser.prototype._invokeOne = function ( func ) {

var extensions = Object.values( this.plugins );


extensions.push( this );

for ( var i = 0; i < extensions.length; i ++ ) {

var result = func( extensions[ i ] );

if ( result ) return result;

};

GLTFParser.prototype._invokeAll = function ( func ) {

var extensions = Object.values( this.plugins );


extensions.unshift( this );

var pending = [];

for ( var i = 0; i < extensions.length; i ++ ) {

pending.push( func( extensions[ i ] ) );

return Promise.all( pending );

};

/**
* Requests the specified dependency asynchronously, with caching.
* @param {string} type
* @param {number} index
* @return {Promise<THREE.Object3D|THREE.Material|THREE.Texture|
THREE.AnimationClip|ArrayBuffer|Object>}
*/
GLTFParser.prototype.getDependency = function ( type, index ) {

var cacheKey = type + ':' + index;


var dependency = this.cache.get( cacheKey );

if ( ! dependency ) {

switch ( type ) {

case 'scene':
dependency = this.loadScene( index );
break;

case 'node':
dependency = this.loadNode( index );
break;
case 'mesh':
dependency = this._invokeOne( function ( ext ) {

return ext.loadMesh && ext.loadMesh( index );

} );
break;

case 'accessor':
dependency = this.loadAccessor( index );
break;

case 'bufferView':
dependency = this._invokeOne( function ( ext ) {

return ext.loadBufferView &&


ext.loadBufferView( index );

} );
break;

case 'buffer':
dependency = this.loadBuffer( index );
break;

case 'material':
dependency = this._invokeOne( function ( ext ) {

return ext.loadMaterial &&


ext.loadMaterial( index );

} );
break;

case 'texture':
dependency = this.loadTexture( index );
break;

case 'skin':
dependency = this.loadSkin( index );
break;

case 'animation':
dependency = this.loadAnimation( index );
break;

case 'camera':
dependency = this.loadCamera( index );
break;

case 'light':
dependency =
this.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].loadLight( index );
break;

default:
throw new Error( 'Unknown type: ' + type );

}
this.cache.add( cacheKey, dependency );

return dependency;

};

/**
* Requests all dependencies of the specified type asynchronously, with
caching.
* @param {string} type
* @return {Promise<Array<Object>>}
*/
GLTFParser.prototype.getDependencies = function ( type ) {

var dependencies = this.cache.get( type );

if ( ! dependencies ) {

var parser = this;


var defs = this.json[ type + ( type === 'mesh' ? 'es' : 's' ) ]
|| [];

dependencies = Promise.all( defs.map( function ( def, index ) {

return parser.getDependency( type, index );

} ) );

this.cache.add( type, dependencies );

return dependencies;

};

/**
* Specification:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffer
s-and-buffer-views
* @param {number} bufferIndex
* @return {Promise<ArrayBuffer>}
*/
GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {

var bufferDef = this.json.buffers[ bufferIndex ];


var loader = this.fileLoader;

if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {

throw new Error( 'THREE.GLTFLoader: ' + bufferDef.type + ' buffer


type is not supported.' );

// If present, GLB container is required to be the first buffer.


if ( bufferDef.uri === undefined && bufferIndex === 0 ) {

return
Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );

var options = this.options;

return new Promise( function ( resolve, reject ) {

loader.load( resolveURL( bufferDef.uri, options.path ), resolve,


undefined, function () {

reject( new Error( 'THREE.GLTFLoader: Failed to load buffer


"' + bufferDef.uri + '".' ) );

} );

} );

};

/**
* Specification:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffer
s-and-buffer-views
* @param {number} bufferViewIndex
* @return {Promise<ArrayBuffer>}
*/
GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {

var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];

return this.getDependency( 'buffer',


bufferViewDef.buffer ).then( function ( buffer ) {

var byteLength = bufferViewDef.byteLength || 0;


var byteOffset = bufferViewDef.byteOffset || 0;
return buffer.slice( byteOffset, byteOffset + byteLength );

} );

};

/**
* Specification:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#access
ors
* @param {number} accessorIndex
* @return {Promise<THREE.BufferAttribute|THREE.InterleavedBufferAttribute>}
*/
GLTFParser.prototype.loadAccessor = function ( accessorIndex ) {

var parser = this;


var json = this.json;

var accessorDef = this.json.accessors[ accessorIndex ];


if ( accessorDef.bufferView === undefined && accessorDef.sparse ===
undefined ) {

// Ignore empty accessors, which may be used to declare runtime


// information about attributes coming from another source (e.g.
Draco
// compression extension).
return Promise.resolve( null );

var pendingBufferViews = [];

if ( accessorDef.bufferView !== undefined ) {

pendingBufferViews.push( this.getDependency( 'bufferView',


accessorDef.bufferView ) );

} else {

pendingBufferViews.push( null );

if ( accessorDef.sparse !== undefined ) {

pendingBufferViews.push( this.getDependency( 'bufferView',


accessorDef.sparse.indices.bufferView ) );
pendingBufferViews.push( this.getDependency( 'bufferView',
accessorDef.sparse.values.bufferView ) );

return Promise.all( pendingBufferViews ).then( function ( bufferViews )


{

var bufferView = bufferViews[ 0 ];

var itemSize = WEBGL_TYPE_SIZES[ accessorDef.type ];


var TypedArray = WEBGL_COMPONENT_TYPES[ accessorDef.componentType
];

// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.


var elementBytes = TypedArray.BYTES_PER_ELEMENT;
var itemBytes = elementBytes * itemSize;
var byteOffset = accessorDef.byteOffset || 0;
var byteStride = accessorDef.bufferView !== undefined ?
json.bufferViews[ accessorDef.bufferView ].byteStride : undefined;
var normalized = accessorDef.normalized === true;
var array, bufferAttribute;

// The buffer is not interleaved if the stride is the item size


in bytes.
if ( byteStride && byteStride !== itemBytes ) {

// Each "slice" of the buffer, as defined by 'count'


elements of 'byteStride' bytes, gets its own InterleavedBuffer
// This makes sure that IBA.count reflects accessor.count
properly
var ibSlice = Math.floor( byteOffset / byteStride );
var ibCacheKey = 'InterleavedBuffer:' +
accessorDef.bufferView + ':' + accessorDef.componentType + ':' + ibSlice + ':' +
accessorDef.count;
var ib = parser.cache.get( ibCacheKey );

if ( ! ib ) {

array = new TypedArray( bufferView, ibSlice *


byteStride, accessorDef.count * byteStride / elementBytes );

// Integer parameters to IB/IBA are in array


elements, not bytes.
ib = new THREE.InterleavedBuffer( array, byteStride /
elementBytes );

parser.cache.add( ibCacheKey, ib );

bufferAttribute = new THREE.InterleavedBufferAttribute( ib,


itemSize, ( byteOffset % byteStride ) / elementBytes, normalized );

} else {

if ( bufferView === null ) {

array = new TypedArray( accessorDef.count *


itemSize );

} else {

array = new TypedArray( bufferView, byteOffset,


accessorDef.count * itemSize );

bufferAttribute = new THREE.BufferAttribute( array,


itemSize, normalized );

//
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#sparse
-accessors
if ( accessorDef.sparse !== undefined ) {

var itemSizeIndices = WEBGL_TYPE_SIZES.SCALAR;


var TypedArrayIndices =
WEBGL_COMPONENT_TYPES[ accessorDef.sparse.indices.componentType ];

var byteOffsetIndices =
accessorDef.sparse.indices.byteOffset || 0;
var byteOffsetValues = accessorDef.sparse.values.byteOffset
|| 0;

var sparseIndices = new


TypedArrayIndices( bufferViews[ 1 ], byteOffsetIndices, accessorDef.sparse.count *
itemSizeIndices );
var sparseValues = new TypedArray( bufferViews[ 2 ],
byteOffsetValues, accessorDef.sparse.count * itemSize );

if ( bufferView !== null ) {

// Avoid modifying the original ArrayBuffer, if the


bufferView wasn't initialized with zeroes.
bufferAttribute = new
THREE.BufferAttribute( bufferAttribute.array.slice(), bufferAttribute.itemSize,
bufferAttribute.normalized );

for ( var i = 0, il = sparseIndices.length; i < il; i ++ )


{

var index = sparseIndices[ i ];

bufferAttribute.setX( index, sparseValues[ i *


itemSize ] );
if ( itemSize >= 2 ) bufferAttribute.setY( index,
sparseValues[ i * itemSize + 1 ] );
if ( itemSize >= 3 ) bufferAttribute.setZ( index,
sparseValues[ i * itemSize + 2 ] );
if ( itemSize >= 4 ) bufferAttribute.setW( index,
sparseValues[ i * itemSize + 3 ] );
if ( itemSize >= 5 ) throw new
Error( 'THREE.GLTFLoader: Unsupported itemSize in sparse BufferAttribute.' );

return bufferAttribute;

} );

};

/**
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
* @param {number} textureIndex
* @return {Promise<THREE.Texture>}
*/
GLTFParser.prototype.loadTexture = function ( textureIndex ) {

var parser = this;


var json = this.json;
var options = this.options;
var textureLoader = this.textureLoader;

var URL = self.URL || self.webkitURL;

var textureDef = json.textures[ textureIndex ];

var textureExtensions = textureDef.extensions || {};

var source;
if ( textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ] ) {

source =
json.images[ textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].source ];

} else {

source = json.images[ textureDef.source ];

var sourceURI = source.uri;


var isObjectURL = false;

if ( source.bufferView !== undefined ) {

// Load binary image data from bufferView, if provided.

sourceURI = parser.getDependency( 'bufferView', source.bufferView


).then( function ( bufferView ) {

isObjectURL = true;
var blob = new Blob( [ bufferView ], { type:
source.mimeType } );
sourceURI = URL.createObjectURL( blob );
return sourceURI;

} );

return Promise.resolve( sourceURI ).then( function ( sourceURI ) {

// Load Texture resource.

var loader = options.manager.getHandler( sourceURI );

if ( ! loader ) {

loader = textureExtensions[ EXTENSIONS.MSFT_TEXTURE_DDS ]


?
parser.extensions[ EXTENSIONS.MSFT_TEXTURE_DDS ].ddsLoader
: textureLoader;

return new Promise( function ( resolve, reject ) {

var onLoad = resolve;

if ( loader.isImageBitmapLoader === true ) {

onLoad = function ( imageBitmap ) {

resolve( new THREE.CanvasTexture( imageBitmap )


);

};
}

loader.load( resolveURL( sourceURI, options.path ), onLoad,


undefined, reject );

} );

} ).then( function ( texture ) {

// Clean up resources and configure Texture.

if ( isObjectURL === true ) {

URL.revokeObjectURL( sourceURI );

texture.flipY = false;

if ( textureDef.name ) texture.name = textureDef.name;

// Ignore unknown mime types, like DDS files.


if ( source.mimeType in MIME_TYPE_FORMATS ) {

texture.format = MIME_TYPE_FORMATS[ source.mimeType ];

var samplers = json.samplers || {};


var sampler = samplers[ textureDef.sampler ] || {};

texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] ||


THREE.LinearFilter;
texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] ||
THREE.LinearMipmapLinearFilter;
texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] ||
THREE.RepeatWrapping;
texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] ||
THREE.RepeatWrapping;

parser.associations.set( texture, {
type: 'textures',
index: textureIndex
} );

return texture;

} );

};

/**
* Asynchronously assigns a texture to the given material parameters.
* @param {Object} materialParams
* @param {string} mapName
* @param {Object} mapDef
* @return {Promise}
*/
GLTFParser.prototype.assignTexture = function ( materialParams, mapName,
mapDef ) {

var parser = this;

return this.getDependency( 'texture', mapDef.index ).then( function


( texture ) {

if ( ! texture.isCompressedTexture ) {

switch ( mapName ) {

case 'aoMap':
case 'emissiveMap':
case 'metalnessMap':
case 'normalMap':
case 'roughnessMap':
texture.format = THREE.RGBFormat;
break;

// Materials sample aoMap from UV set 1 and other maps from UV


set 0 - this can't be configured
// However, we will copy UV set 0 to UV set 1 on demand for aoMap
if ( mapDef.texCoord !== undefined && mapDef.texCoord != 0 && ! (
mapName === 'aoMap' && mapDef.texCoord == 1 ) ) {

console.warn( 'THREE.GLTFLoader: Custom UV set ' +


mapDef.texCoord + ' for texture ' + mapName + ' not yet supported.' );

if ( parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] ) {

var transform = mapDef.extensions !== undefined ?


mapDef.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ] : undefined;

if ( transform ) {

var gltfReference =
parser.associations.get( texture );
texture =
parser.extensions[ EXTENSIONS.KHR_TEXTURE_TRANSFORM ].extendTexture( texture,
transform );
parser.associations.set( texture, gltfReference );

materialParams[ mapName ] = texture;

} );

};
/**
* Assigns final material to a Mesh, Line, or Points instance. The instance
* already has a material (generated from the glTF material options alone)
* but reuse of the same glTF material may require multiple threejs materials
* to accomodate different primitive types, defines, etc. New materials will
* be created if necessary, and reused from a cache.
* @param {THREE.Object3D} mesh Mesh, Line, or Points instance.
*/
GLTFParser.prototype.assignFinalMaterial = function ( mesh ) {

var geometry = mesh.geometry;


var material = mesh.material;

var useVertexTangents = geometry.attributes.tangent !== undefined;


var useVertexColors = geometry.attributes.color !== undefined;
var useFlatShading = geometry.attributes.normal === undefined;
var useSkinning = mesh.isSkinnedMesh === true;
var useMorphTargets = Object.keys( geometry.morphAttributes ).length >
0;
var useMorphNormals = useMorphTargets &&
geometry.morphAttributes.normal !== undefined;

if ( mesh.isPoints ) {

var cacheKey = 'PointsMaterial:' + material.uuid;

var pointsMaterial = this.cache.get( cacheKey );

if ( ! pointsMaterial ) {

pointsMaterial = new THREE.PointsMaterial();


THREE.Material.prototype.copy.call( pointsMaterial,
material );
pointsMaterial.color.copy( material.color );
pointsMaterial.map = material.map;
pointsMaterial.sizeAttenuation = false; // glTF spec says
points should be 1px

this.cache.add( cacheKey, pointsMaterial );

material = pointsMaterial;

} else if ( mesh.isLine ) {

var cacheKey = 'LineBasicMaterial:' + material.uuid;

var lineMaterial = this.cache.get( cacheKey );

if ( ! lineMaterial ) {

lineMaterial = new THREE.LineBasicMaterial();


THREE.Material.prototype.copy.call( lineMaterial,
material );
lineMaterial.color.copy( material.color );

this.cache.add( cacheKey, lineMaterial );


}

material = lineMaterial;

// Clone the material if it will be modified


if ( useVertexTangents || useVertexColors || useFlatShading ||
useSkinning || useMorphTargets ) {

var cacheKey = 'ClonedMaterial:' + material.uuid + ':';

if ( material.isGLTFSpecularGlossinessMaterial ) cacheKey +=
'specular-glossiness:';
if ( useSkinning ) cacheKey += 'skinning:';
if ( useVertexTangents ) cacheKey += 'vertex-tangents:';
if ( useVertexColors ) cacheKey += 'vertex-colors:';
if ( useFlatShading ) cacheKey += 'flat-shading:';
if ( useMorphTargets ) cacheKey += 'morph-targets:';
if ( useMorphNormals ) cacheKey += 'morph-normals:';

var cachedMaterial = this.cache.get( cacheKey );

if ( ! cachedMaterial ) {

cachedMaterial = material.clone();

if ( useSkinning ) cachedMaterial.skinning = true;


if ( useVertexTangents ) cachedMaterial.vertexTangents =
true;
if ( useVertexColors ) cachedMaterial.vertexColors = true;
if ( useFlatShading ) cachedMaterial.flatShading = true;
if ( useMorphTargets ) cachedMaterial.morphTargets = true;
if ( useMorphNormals ) cachedMaterial.morphNormals = true;

this.cache.add( cacheKey, cachedMaterial );

this.associations.set( cachedMaterial,
this.associations.get( material ) );

material = cachedMaterial;

// workarounds for mesh and geometry

if ( material.aoMap && geometry.attributes.uv2 === undefined &&


geometry.attributes.uv !== undefined ) {

geometry.setAttribute( 'uv2', geometry.attributes.uv );

// https://github.com/mrdoob/three.js/issues/11438#issuecomment-
507003995
if ( material.normalScale && ! useVertexTangents ) {
material.normalScale.y = - material.normalScale.y;

if ( material.clearcoatNormalScale && ! useVertexTangents ) {

material.clearcoatNormalScale.y = -
material.clearcoatNormalScale.y;

mesh.material = material;

};

GLTFParser.prototype.getMaterialType = function ( /* materialIndex */ ) {

return THREE.MeshStandardMaterial;

};

/**
* Specification:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materi
als
* @param {number} materialIndex
* @return {Promise<THREE.Material>}
*/
GLTFParser.prototype.loadMaterial = function ( materialIndex ) {

var parser = this;


var json = this.json;
var extensions = this.extensions;
var materialDef = json.materials[ materialIndex ];

var materialType;
var materialParams = {};
var materialExtensions = materialDef.extensions || {};

var pending = [];

if
( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {

var sgExtension =
extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
materialType = sgExtension.getMaterialType();
pending.push( sgExtension.extendParams( materialParams,
materialDef, parser ) );

} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ] ) {

var kmuExtension = extensions[ EXTENSIONS.KHR_MATERIALS_UNLIT ];


materialType = kmuExtension.getMaterialType();
pending.push( kmuExtension.extendParams( materialParams,
materialDef, parser ) );

} else {
// Specification:
//
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-
roughness-material

var metallicRoughness = materialDef.pbrMetallicRoughness || {};

materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );


materialParams.opacity = 1.0;

if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {

var array = metallicRoughness.baseColorFactor;

materialParams.color.fromArray( array );
materialParams.opacity = array[ 3 ];

if ( metallicRoughness.baseColorTexture !== undefined ) {

pending.push( parser.assignTexture( materialParams, 'map',


metallicRoughness.baseColorTexture ) );

materialParams.metalness = metallicRoughness.metallicFactor !==


undefined ? metallicRoughness.metallicFactor : 1.0;
materialParams.roughness = metallicRoughness.roughnessFactor !==
undefined ? metallicRoughness.roughnessFactor : 1.0;

if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {

pending.push( parser.assignTexture( materialParams,


'metalnessMap', metallicRoughness.metallicRoughnessTexture ) );
pending.push( parser.assignTexture( materialParams,
'roughnessMap', metallicRoughness.metallicRoughnessTexture ) );

materialType = this._invokeOne( function ( ext ) {

return ext.getMaterialType &&


ext.getMaterialType( materialIndex );

} );

pending.push( this._invokeAll( function ( ext ) {

return ext.extendMaterialParams &&


ext.extendMaterialParams( materialIndex, materialParams );

} ) );

if ( materialDef.doubleSided === true ) {

materialParams.side = THREE.DoubleSide;
}

var alphaMode = materialDef.alphaMode || ALPHA_MODES.OPAQUE;

if ( alphaMode === ALPHA_MODES.BLEND ) {

materialParams.transparent = true;

// See: https://github.com/mrdoob/three.js/issues/17706
materialParams.depthWrite = false;

} else {

materialParams.transparent = false;

if ( alphaMode === ALPHA_MODES.MASK ) {

materialParams.alphaTest = materialDef.alphaCutoff !==


undefined ? materialDef.alphaCutoff : 0.5;

if ( materialDef.normalTexture !== undefined && materialType !==


THREE.MeshBasicMaterial ) {

pending.push( parser.assignTexture( materialParams, 'normalMap',


materialDef.normalTexture ) );

materialParams.normalScale = new THREE.Vector2( 1, 1 );

if ( materialDef.normalTexture.scale !== undefined ) {

materialParams.normalScale.set( materialDef.normalTexture.scale,
materialDef.normalTexture.scale );

if ( materialDef.occlusionTexture !== undefined && materialType !==


THREE.MeshBasicMaterial ) {

pending.push( parser.assignTexture( materialParams, 'aoMap',


materialDef.occlusionTexture ) );

if ( materialDef.occlusionTexture.strength !== undefined ) {

materialParams.aoMapIntensity =
materialDef.occlusionTexture.strength;

if ( materialDef.emissiveFactor !== undefined && materialType !==


THREE.MeshBasicMaterial ) {

materialParams.emissive = new
THREE.Color().fromArray( materialDef.emissiveFactor );

if ( materialDef.emissiveTexture !== undefined && materialType !==


THREE.MeshBasicMaterial ) {

pending.push( parser.assignTexture( materialParams,


'emissiveMap', materialDef.emissiveTexture ) );

return Promise.all( pending ).then( function () {

var material;

if ( materialType === GLTFMeshStandardSGMaterial ) {

material =
extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( mate
rialParams );

} else {

material = new materialType( materialParams );

if ( materialDef.name ) material.name = materialDef.name;

// baseColorTexture, emissiveTexture, and


specularGlossinessTexture use sRGB encoding.
if ( material.map ) material.map.encoding = THREE.sRGBEncoding;
if ( material.emissiveMap ) material.emissiveMap.encoding =
THREE.sRGBEncoding;

assignExtrasToUserData( material, materialDef );

parser.associations.set( material, { type: 'materials', index:


materialIndex } );

if ( materialDef.extensions )
addUnknownExtensionsToUserData( extensions, material, materialDef );

return material;

} );

};

/**
* @param {THREE.BufferGeometry} geometry
* @param {GLTF.Primitive} primitiveDef
* @param {GLTFParser} parser
*/
function computeBounds( geometry, primitiveDef, parser ) {
var attributes = primitiveDef.attributes;

var box = new THREE.Box3();

if ( attributes.POSITION !== undefined ) {

var accessor = parser.json.accessors[ attributes.POSITION ];

var min = accessor.min;


var max = accessor.max;

// glTF requires 'min' and 'max', but VRM (which extends glTF)
currently ignores that requirement.

if ( min !== undefined && max !== undefined ) {

box.set(
new THREE.Vector3( min[ 0 ], min[ 1 ], min[ 2 ] ),
new THREE.Vector3( max[ 0 ], max[ 1 ], max[ 2 ] ) );

} else {

console.warn( 'THREE.GLTFLoader: Missing min/max properties


for accessor POSITION.' );

return;

} else {

return;

var targets = primitiveDef.targets;

if ( targets !== undefined ) {

var maxDisplacement = new THREE.Vector3();


var vector = new THREE.Vector3();

for ( var i = 0, il = targets.length; i < il; i ++ ) {

var target = targets[ i ];

if ( target.POSITION !== undefined ) {

var accessor = parser.json.accessors[ target.POSITION


];
var min = accessor.min;
var max = accessor.max;

// glTF requires 'min' and 'max', but VRM (which


extends glTF) currently ignores that requirement.

if ( min !== undefined && max !== undefined ) {


// we need to get max of absolute components
because target weight is [-1,1]
vector.setX( Math.max( Math.abs( min[ 0 ] ),
Math.abs( max[ 0 ] ) ) );
vector.setY( Math.max( Math.abs( min[ 1 ] ),
Math.abs( max[ 1 ] ) ) );
vector.setZ( Math.max( Math.abs( min[ 2 ] ),
Math.abs( max[ 2 ] ) ) );

// Note: this assumes that the sum of all


weights is at most 1. This isn't quite correct - it's more conservative
// to assume that each target can have a max
weight of 1. However, for some use cases - notably, when morph targets
// are used to implement key-frame animations
and as such only two are active at a time - this results in very large
// boxes. So for now we make a box that's
sometimes a touch too small but is hopefully mostly of reasonable size.
maxDisplacement.max( vector );

} else {

console.warn( 'THREE.GLTFLoader: Missing


min/max properties for accessor POSITION.' );

// As per comment above this box isn't conservative, but has a


reasonable size for a very large number of morph targets.
box.expandByVector( maxDisplacement );

geometry.boundingBox = box;

var sphere = new THREE.Sphere();

box.getCenter( sphere.center );
sphere.radius = box.min.distanceTo( box.max ) / 2;

geometry.boundingSphere = sphere;

/**
* @param {THREE.BufferGeometry} geometry
* @param {GLTF.Primitive} primitiveDef
* @param {GLTFParser} parser
* @return {Promise<THREE.BufferGeometry>}
*/
function addPrimitiveAttributes( geometry, primitiveDef, parser ) {

var attributes = primitiveDef.attributes;

var pending = [];


function assignAttributeAccessor( accessorIndex, attributeName ) {

return parser.getDependency( 'accessor', accessorIndex )


.then( function ( accessor ) {

geometry.setAttribute( attributeName, accessor );

} );

for ( var gltfAttributeName in attributes ) {

var threeAttributeName = ATTRIBUTES[ gltfAttributeName ] ||


gltfAttributeName.toLowerCase();

// Skip attributes already provided by e.g. Draco extension.


if ( threeAttributeName in geometry.attributes ) continue;

pending.push( assignAttributeAccessor( attributes[ gltfAttributeName ],


threeAttributeName ) );

if ( primitiveDef.indices !== undefined && ! geometry.index ) {

var accessor = parser.getDependency( 'accessor',


primitiveDef.indices ).then( function ( accessor ) {

geometry.setIndex( accessor );

} );

pending.push( accessor );

assignExtrasToUserData( geometry, primitiveDef );

computeBounds( geometry, primitiveDef, parser );

return Promise.all( pending ).then( function () {

return primitiveDef.targets !== undefined


? addMorphTargets( geometry, primitiveDef.targets, parser )
: geometry;

} );

/**
* @param {THREE.BufferGeometry} geometry
* @param {Number} drawMode
* @return {THREE.BufferGeometry}
*/
function toTrianglesDrawMode( geometry, drawMode ) {
var index = geometry.getIndex();

// generate index if not present

if ( index === null ) {

var indices = [];

var position = geometry.getAttribute( 'position' );

if ( position !== undefined ) {

for ( var i = 0; i < position.count; i ++ ) {

indices.push( i );

geometry.setIndex( indices );
index = geometry.getIndex();

} else {

console.error( 'THREE.GLTFLoader.toTrianglesDrawMode():
Undefined position attribute. Processing not possible.' );
return geometry;

//

var numberOfTriangles = index.count - 2;


var newIndices = [];

if ( drawMode === THREE.TriangleFanDrawMode ) {

// gl.TRIANGLE_FAN

for ( var i = 1; i <= numberOfTriangles; i ++ ) {

newIndices.push( index.getX( 0 ) );
newIndices.push( index.getX( i ) );
newIndices.push( index.getX( i + 1 ) );

} else {

// gl.TRIANGLE_STRIP

for ( var i = 0; i < numberOfTriangles; i ++ ) {

if ( i % 2 === 0 ) {

newIndices.push( index.getX( i ) );
newIndices.push( index.getX( i + 1 ) );
newIndices.push( index.getX( i + 2 ) );
} else {

newIndices.push( index.getX( i + 2 ) );
newIndices.push( index.getX( i + 1 ) );
newIndices.push( index.getX( i ) );

if ( ( newIndices.length / 3 ) !== numberOfTriangles ) {

console.error( 'THREE.GLTFLoader.toTrianglesDrawMode(): Unable to


generate correct amount of triangles.' );

// build final geometry

var newGeometry = geometry.clone();


newGeometry.setIndex( newIndices );

return newGeometry;

/**
* Specification:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#geomet
ry
*
* Creates BufferGeometries from primitives.
*
* @param {Array<GLTF.Primitive>} primitives
* @return {Promise<Array<THREE.BufferGeometry>>}
*/
GLTFParser.prototype.loadGeometries = function ( primitives ) {

var parser = this;


var extensions = this.extensions;
var cache = this.primitiveCache;

function createDracoPrimitive( primitive ) {

return extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ]


.decodePrimitive( primitive, parser )
.then( function ( geometry ) {

return addPrimitiveAttributes( geometry, primitive,


parser );

} );

}
var pending = [];

for ( var i = 0, il = primitives.length; i < il; i ++ ) {

var primitive = primitives[ i ];


var cacheKey = createPrimitiveKey( primitive );

// See if we've already created this geometry


var cached = cache[ cacheKey ];

if ( cached ) {

// Use the cached geometry if it exists


pending.push( cached.promise );

} else {

var geometryPromise;

if ( primitive.extensions &&
primitive.extensions[ EXTENSIONS.KHR_DRACO_MESH_COMPRESSION ] ) {

// Use DRACO geometry if available


geometryPromise = createDracoPrimitive( primitive );

} else {

// Otherwise create a new geometry


geometryPromise = addPrimitiveAttributes( new
THREE.BufferGeometry(), primitive, parser );

// Cache this geometry


cache[ cacheKey ] = { primitive: primitive, promise:
geometryPromise };

pending.push( geometryPromise );

return Promise.all( pending );

};

/**
* Specification:
https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
* @param {number} meshIndex
* @return {Promise<THREE.Group|THREE.Mesh|THREE.SkinnedMesh>}
*/
GLTFParser.prototype.loadMesh = function ( meshIndex ) {

var parser = this;


var json = this.json;

var meshDef = json.meshes[ meshIndex ];


var primitives = meshDef.primitives;

var pending = [];

for ( var i = 0, il = primitives.length; i < il; i ++ ) {

var material = primitives[ i ].material === undefined


? createDefaultMaterial( this.cache )
: this.getDependency( 'material',
primitives[ i ].material );

pending.push( material );

pending.push( parser.loadGeometries( primitives ) );

return Promise.all( pending ).then( function ( results ) {

var materials = results.slice( 0, results.length - 1 );


var geometries = results[ results.length - 1 ];

var meshes = [];

for ( var i = 0, il = geometries.length; i < il; i ++ ) {

var geometry = geometries[ i ];


var primitive = primitives[ i ];

// 1. create Mesh

var mesh;

var material = materials[ i ];

if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES ||


primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ||
primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ||
primitive.mode === undefined ) {

// .isSkinnedMesh isn't in glTF spec. See .markDefs()


mesh = meshDef.isSkinnedMesh === true
? new THREE.SkinnedMesh( geometry, material )
: new THREE.Mesh( geometry, material );

if ( mesh.isSkinnedMesh === true && !


mesh.geometry.attributes.skinWeight.normalized ) {

// we normalize floating point skin weight


array to fix malformed assets (see #15319)
// it's important to skip this for non-float32
data since normalizeSkinWeights assumes non-normalized inputs
mesh.normalizeSkinWeights();

if ( primitive.mode ===
WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
mesh.geometry =
toTrianglesDrawMode( mesh.geometry, THREE.TriangleStripDrawMode );

} else if ( primitive.mode ===


WEBGL_CONSTANTS.TRIANGLE_FAN ) {

mesh.geometry =
toTrianglesDrawMode( mesh.geometry, THREE.TriangleFanDrawMode );

} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {

mesh = new THREE.LineSegments( geometry, material );

} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP )


{

mesh = new THREE.Line( geometry, material );

} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP )


{

mesh = new THREE.LineLoop( geometry, material );

} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {

mesh = new THREE.Points( geometry, material );

} else {

throw new Error( 'THREE.GLTFLoader: Primitive mode


unsupported: ' + primitive.mode );

if ( Object.keys( mesh.geometry.morphAttributes ).length >


0 ) {

updateMorphTargets( mesh, meshDef );

mesh.name = meshDef.name || ( 'mesh_' + meshIndex );

if ( geometries.length > 1 ) mesh.name += '_' + i;

assignExtrasToUserData( mesh, meshDef );

parser.assignFinalMaterial( mesh );

meshes.push( mesh );

if ( meshes.length === 1 ) {

return meshes[ 0 ];
}

var group = new THREE.Group();

for ( var i = 0, il = meshes.length; i < il; i ++ ) {

group.add( meshes[ i ] );

return group;

} );

};

/**
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
* @param {number} cameraIndex
* @return {Promise<THREE.Camera>}
*/
GLTFParser.prototype.loadCamera = function ( cameraIndex ) {

var camera;
var cameraDef = this.json.cameras[ cameraIndex ];
var params = cameraDef[ cameraDef.type ];

if ( ! params ) {

console.warn( 'THREE.GLTFLoader: Missing camera parameters.' );


return;

if ( cameraDef.type === 'perspective' ) {

camera = new
THREE.PerspectiveCamera( THREE.MathUtils.radToDeg( params.yfov ),
params.aspectRatio || 1, params.znear || 1, params.zfar || 2e6 );

} else if ( cameraDef.type === 'orthographic' ) {

camera = new THREE.OrthographicCamera( - params.xmag,


params.xmag, params.ymag, - params.ymag, params.znear, params.zfar );

if ( cameraDef.name ) camera.name = cameraDef.name;

assignExtrasToUserData( camera, cameraDef );

return Promise.resolve( camera );

};

/**
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#skins
* @param {number} skinIndex
* @return {Promise<Object>}
*/
GLTFParser.prototype.loadSkin = function ( skinIndex ) {

var skinDef = this.json.skins[ skinIndex ];

var skinEntry = { joints: skinDef.joints };

if ( skinDef.inverseBindMatrices === undefined ) {

return Promise.resolve( skinEntry );

return this.getDependency( 'accessor',


skinDef.inverseBindMatrices ).then( function ( accessor ) {

skinEntry.inverseBindMatrices = accessor;

return skinEntry;

} );

};

/**
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#animations
* @param {number} animationIndex
* @return {Promise<THREE.AnimationClip>}
*/
GLTFParser.prototype.loadAnimation = function ( animationIndex ) {

var json = this.json;

var animationDef = json.animations[ animationIndex ];

var pendingNodes = [];


var pendingInputAccessors = [];
var pendingOutputAccessors = [];
var pendingSamplers = [];
var pendingTargets = [];

for ( var i = 0, il = animationDef.channels.length; i < il; i ++ ) {

var channel = animationDef.channels[ i ];


var sampler = animationDef.samplers[ channel.sampler ];
var target = channel.target;
var name = target.node !== undefined ? target.node :
target.id; // NOTE: target.id is deprecated.
var input = animationDef.parameters !== undefined ?
animationDef.parameters[ sampler.input ] : sampler.input;
var output = animationDef.parameters !== undefined ?
animationDef.parameters[ sampler.output ] : sampler.output;

pendingNodes.push( this.getDependency( 'node', name ) );


pendingInputAccessors.push( this.getDependency( 'accessor', input
) );
pendingOutputAccessors.push( this.getDependency( 'accessor',
output ) );
pendingSamplers.push( sampler );
pendingTargets.push( target );

return Promise.all( [

Promise.all( pendingNodes ),
Promise.all( pendingInputAccessors ),
Promise.all( pendingOutputAccessors ),
Promise.all( pendingSamplers ),
Promise.all( pendingTargets )

] ).then( function ( dependencies ) {

var nodes = dependencies[ 0 ];


var inputAccessors = dependencies[ 1 ];
var outputAccessors = dependencies[ 2 ];
var samplers = dependencies[ 3 ];
var targets = dependencies[ 4 ];

var tracks = [];

for ( var i = 0, il = nodes.length; i < il; i ++ ) {

var node = nodes[ i ];


var inputAccessor = inputAccessors[ i ];
var outputAccessor = outputAccessors[ i ];
var sampler = samplers[ i ];
var target = targets[ i ];

if ( node === undefined ) continue;

node.updateMatrix();
node.matrixAutoUpdate = true;

var TypedKeyframeTrack;

switch ( PATH_PROPERTIES[ target.path ] ) {

case PATH_PROPERTIES.weights:

TypedKeyframeTrack = THREE.NumberKeyframeTrack;
break;

case PATH_PROPERTIES.rotation:

TypedKeyframeTrack =
THREE.QuaternionKeyframeTrack;
break;

case PATH_PROPERTIES.position:
case PATH_PROPERTIES.scale:
default:

TypedKeyframeTrack = THREE.VectorKeyframeTrack;
break;
}

var targetName = node.name ? node.name : node.uuid;

var interpolation = sampler.interpolation !== undefined ?


INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;

var targetNames = [];

if ( PATH_PROPERTIES[ target.path ] ===


PATH_PROPERTIES.weights ) {

// Node may be a THREE.Group (glTF mesh with several


primitives) or a THREE.Mesh.
node.traverse( function ( object ) {

if ( object.isMesh === true &&


object.morphTargetInfluences ) {

targetNames.push( object.name ?
object.name : object.uuid );

} );

} else {

targetNames.push( targetName );

var outputArray = outputAccessor.array;

if ( outputAccessor.normalized ) {

var scale;

if ( outputArray.constructor === Int8Array ) {

scale = 1 / 127;

} else if ( outputArray.constructor === Uint8Array )


{

scale = 1 / 255;

} else if ( outputArray.constructor == Int16Array ) {

scale = 1 / 32767;

} else if ( outputArray.constructor === Uint16Array )


{

scale = 1 / 65535;

} else {
throw new Error( 'THREE.GLTFLoader: Unsupported
output accessor component type.' );

var scaled = new Float32Array( outputArray.length );

for ( var j = 0, jl = outputArray.length; j < jl; j +


+ ) {

scaled[ j ] = outputArray[ j ] * scale;

outputArray = scaled;

for ( var j = 0, jl = targetNames.length; j < jl; j ++ ) {

var track = new TypedKeyframeTrack(


targetNames[ j ] + '.' +
PATH_PROPERTIES[ target.path ],
inputAccessor.array,
outputArray,
interpolation
);

// Override interpolation with custom factory method.


if ( sampler.interpolation === 'CUBICSPLINE' ) {

track.createInterpolant = function
InterpolantFactoryMethodGLTFCubicSpline( result ) {

// A CUBICSPLINE keyframe in glTF has


three output values for each input value,
// representing inTangent, splineVertex,
and outTangent. As a result, track.getValueSize()
// must be divided by three to get the
interpolant's sampleSize argument.

return new
GLTFCubicSplineInterpolant( this.times, this.values, this.getValueSize() / 3,
result );

};

// Mark as CUBICSPLINE.
`track.getInterpolation()` doesn't support custom interpolants.

track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline = true;

tracks.push( track );

}
var name = animationDef.name ? animationDef.name : 'animation_' +
animationIndex;

return new THREE.AnimationClip( name, undefined, tracks );

} );

};

/**
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#nodes-and-
hierarchy
* @param {number} nodeIndex
* @return {Promise<THREE.Object3D>}
*/
GLTFParser.prototype.loadNode = function ( nodeIndex ) {

var json = this.json;


var extensions = this.extensions;
var parser = this;

var meshReferences = json.meshReferences;


var meshUses = json.meshUses;

var nodeDef = json.nodes[ nodeIndex ];

return ( function () {

var pending = [];

if ( nodeDef.mesh !== undefined ) {

pending.push( parser.getDependency( 'mesh',


nodeDef.mesh ).then( function ( mesh ) {

var node;

if ( meshReferences[ nodeDef.mesh ] > 1 ) {

var instanceNum = meshUses[ nodeDef.mesh ] ++;

node = mesh.clone();
node.name += '_instance_' + instanceNum;

} else {

node = mesh;

// if weights are provided on the node, override


weights on the mesh.
if ( nodeDef.weights !== undefined ) {

node.traverse( function ( o ) {

if ( ! o.isMesh ) return;
for ( var i = 0, il =
nodeDef.weights.length; i < il; i ++ ) {

o.morphTargetInfluences[ i ] =
nodeDef.weights[ i ];

} );

return node;

} ) );

if ( nodeDef.camera !== undefined ) {

pending.push( parser.getDependency( 'camera',


nodeDef.camera ) );

if ( nodeDef.extensions
&& nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ]
&&
nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light !== undefined ) {

pending.push( parser.getDependency( 'light',


nodeDef.extensions[ EXTENSIONS.KHR_LIGHTS_PUNCTUAL ].light ) );

return Promise.all( pending );

}() ).then( function ( objects ) {

var node;

// .isBone isn't in glTF spec. See .markDefs


if ( nodeDef.isBone === true ) {

node = new THREE.Bone();

} else if ( objects.length > 1 ) {

node = new THREE.Group();

} else if ( objects.length === 1 ) {

node = objects[ 0 ];

} else {

node = new THREE.Object3D();


}

if ( node !== objects[ 0 ] ) {

for ( var i = 0, il = objects.length; i < il; i ++ ) {

node.add( objects[ i ] );

if ( nodeDef.name ) {

node.userData.name = nodeDef.name;
node.name =
THREE.PropertyBinding.sanitizeNodeName( nodeDef.name );

assignExtrasToUserData( node, nodeDef );

if ( nodeDef.extensions )
addUnknownExtensionsToUserData( extensions, node, nodeDef );

if ( nodeDef.matrix !== undefined ) {

var matrix = new THREE.Matrix4();


matrix.fromArray( nodeDef.matrix );
node.applyMatrix4( matrix );

} else {

if ( nodeDef.translation !== undefined ) {

node.position.fromArray( nodeDef.translation );

if ( nodeDef.rotation !== undefined ) {

node.quaternion.fromArray( nodeDef.rotation );

if ( nodeDef.scale !== undefined ) {

node.scale.fromArray( nodeDef.scale );

parser.associations.set( node, { type: 'nodes', index:


nodeIndex } );

return node;

} );
};

/**
* Specification:
https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#scenes
* @param {number} sceneIndex
* @return {Promise<THREE.Group>}
*/
GLTFParser.prototype.loadScene = function () {

// scene node hierachy builder

function buildNodeHierachy( nodeId, parentObject, json, parser ) {

var nodeDef = json.nodes[ nodeId ];

return parser.getDependency( 'node', nodeId ).then( function


( node ) {

if ( nodeDef.skin === undefined ) return node;

// build skeleton here as well

var skinEntry;

return parser.getDependency( 'skin',


nodeDef.skin ).then( function ( skin ) {

skinEntry = skin;

var pendingJoints = [];

for ( var i = 0, il = skinEntry.joints.length; i <


il; i ++ ) {

pendingJoints.push( parser.getDependency( 'node', skinEntry.joints[ i ] ) );

return Promise.all( pendingJoints );

} ).then( function ( jointNodes ) {

node.traverse( function ( mesh ) {

if ( ! mesh.isMesh ) return;

var bones = [];


var boneInverses = [];

for ( var j = 0, jl = jointNodes.length; j <


jl; j ++ ) {

var jointNode = jointNodes[ j ];

if ( jointNode ) {
bones.push( jointNode );

var mat = new THREE.Matrix4();

if
( skinEntry.inverseBindMatrices !== undefined ) {

mat.fromArray( skinEntry.inverseBindMatrices.array, j * 16 );

boneInverses.push( mat );

} else {

console.warn( 'THREE.GLTFLoader:
Joint "%s" could not be found.', skinEntry.joints[ j ] );

mesh.bind( new THREE.Skeleton( bones,


boneInverses ), mesh.matrixWorld );

} );

return node;

} );

} ).then( function ( node ) {

// build node hierachy

parentObject.add( node );

var pending = [];

if ( nodeDef.children ) {

var children = nodeDef.children;

for ( var i = 0, il = children.length; i < il; i ++ )


{

var child = children[ i ];


pending.push( buildNodeHierachy( child, node,
json, parser ) );

return Promise.all( pending );

} );
}

return function loadScene( sceneIndex ) {

var json = this.json;


var extensions = this.extensions;
var sceneDef = this.json.scenes[ sceneIndex ];
var parser = this;

// Loader returns Group, not Scene.


// See:
https://github.com/mrdoob/three.js/issues/18342#issuecomment-578981172
var scene = new THREE.Group();
if ( sceneDef.name ) scene.name = sceneDef.name;

assignExtrasToUserData( scene, sceneDef );

if ( sceneDef.extensions )
addUnknownExtensionsToUserData( extensions, scene, sceneDef );

var nodeIds = sceneDef.nodes || [];

var pending = [];

for ( var i = 0, il = nodeIds.length; i < il; i ++ ) {

pending.push( buildNodeHierachy( nodeIds[ i ], scene, json,


parser ) );

return Promise.all( pending ).then( function () {

return scene;

} );

};

}();

return GLTFLoader;

} )();

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