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Corona Renderer Feature List PDF
Corona Renderer Feature List PDF
Version: Corona 5
plugin: 3ds Max
RE N D E RE R FE AT U RE S
RENDER ENGINE • Each light select pass can be denoised independently (this can
• Biased and Unbiased solution be enabled during automatic setup)
• Path Tracing: unbiased solution • LightMix result can be saved to a CXR file and then adjusted in
• UHD cache: faster biased cached solution for interiors the Corona Image Editor, or saved for compositing in other
• Denoising post-processing software
— Reduces the number of passes needed to get a noise-free • Lights can be selected in the scene from the LightMix tab
image, with render time reductions of 50 to 70%
— NVIDIA AI GPU-based denoising can be used for final
renders at the user’s discretion (requires a compatible NVIDIA
GPU) INTERACTIVE RENDERING
— Intel AI denoising can be used for final renders. CPU-only,
and works with any CPU (not just Intel)
• 100% the same render engine as for the final frame
— Interactive amount adjustment • All final frame rendering features supported, including
— Checkbox to enable/disable the result in the VFB Interactive LightMix, post-production effects such as bloom &
• Fast Caustics Solver: glare, LUTs, etc.
— Easy to use, and fast to render • NVIDIA AI GPU-based denoising, for denoising during
— Includes caustics from reflection, refraction, and dispersion Interactive Rendering (requires a compatible NVIDIA GPU)
(splitting light into separate colors)
— Enable or disable for specific light sources
• Pick objects directly in the docked viewport
— Works with LightMix • Set DOF focus point directly in the docked viewport (for
— Separate render element available for compositing caustics in Corona Cameras)
post processing for even greater control • Image upscaling factor to allow rendering to a smaller
— Works correctly with motion blur
resolution and upscaling (ideal for HighDPI displays)
• Adaptive Image Sampling
• While zooming-in in the IR, rendering is focused on visible
— Balances out the rendering calculations over the image to focus
more processing power on tricky areas area only
• High Quality Image filtering, gives a more natural and • Subsampling lowers initial resolution at the beginning of
“less CGI” look to noise, making it less noticeable to the eye rendering, for virtually real-time performance
• Progressive rendering • Results shown in 3ds Max viewport or Corona VFB
• Max Sample Intensity (MSI): automatically removes fireflies -
accuracy/render speed tradeoff
• Proudly CPU based CORONA IMAGE EDITOR
• Runs outside of any 3D software
• All the familiar controls from the Corona VFB
INTERACTIVE LIGHTMIX • Adjust lighting in the rendered image using the full range of
• Adjust color and intensity of lights, during and after LightMix controls (on Corona EXRs)
rendering • Apply Denoising (on Corona EXRs)
• Single-click set up (by instances, groups or individual lights, • Apply all the Corona post-processing options (on any EXR)
with memory requirements reported) • Save and load post-processing configurations, and exchange
• Supports multiple suns and multiple environments for those to and from the Corona VFB and Corona Cameras
different times of day from one render • Save and load LightMix configurations, and exchange those to
• Manual set up if required and from the Corona VFB
• Controlled from the VFB • Bloom & Glare virtual element which can be viewed or saved
• Results can be pushed to the scene separately
• Can be used for anything from subtle adjustments, to turning • Save to EXR, PNG, JPG and BMP
day into night, without re-rendering
Last update: 05/11/2019
Version: Corona 5
plugin: 3ds Max
• CoronaRaySwitch
— Same as RaySwitch material, but on texmap instead of material SUPPORTED 3DS MAX FEATURES
level • Most texmaps
• CoronaSky — Including Bitmap, Camera Map Per Pixel, Cellular, Checker,
— Implements latest Hošek & Wilkie realistic sky model ColorCorrection, Composite, Dent, Falloff, Gradient, Gradient
— Allows changing ground color and turbidity Ramp, Marble, Mix, Noise, Output, Particle Age, Perlin Marble,
RGB Multiply, RGB Tint, Smoke, Speckle, Splat, Stucco, Vertex
• CoronaColor
Color, Waves, Wood
— Allows to input single constant color using a color picker
• 3ds Max standard/photometric lights
— HDR numerical values, Kelvin temperature, web hex input
— Including soft shadows via CoronaShadows
• CoronaWire
• 3ds Max render switches
— Wire shader
— Disabling Displacement, Render Hidden Geometry, Renderable,
— Allows to set edge/vertex size in world or screen coordinates
Object Visibility, ...
— Falloff between Base and Edges / Vertices color
• XRef geometry/scenes
— Can be used as an input to bump mapping
• CoronaBitmap
• 2D Pan Zoom Mode
— Works similarly to 3ds Max bitmap, but faster (10-20%) • Render to Texture (RTT) basic support; denoising RTT
— Spherical, Dome, Cross and Mirrorball modes for use as an results is supported
Environment
— Rotation via degrees or U Offset (for environments)
• CoronaRoundEdges GEOMETRY
— Rounded corners shader • CoronaProxy
— Works as an input to bump mapping and other material slots — Cross-platform proxy format – .cgeo
— Fast mode for faster rendering and no noise, with no — Faster save/load/display of large scenes
parameters needed
— Compressed format to save disk space
— Precise mode for blending across other objects / elements /
materials — Supports animated meshes
• CoronaMultiMap • CoronaScatter
— Randomly assigns colors/maps to instances or mesh elements — Fast and simple scattering tool
— Frequency spinners — Supports multiple distribution and scattered objects
— Hue and Gamma randomization — Supports scattering on splines
— Features advanced blending modes — Supports scattering in regular patterns
— Global blur multiplier to affect all multimaps elements — Random translation/rotation/scaling of instances, with optional
discrete stepped values
— Supports up to 25 inputs directly, with another 75 accessible via
MAXScript — Different modes for using maps to control scatter scale,
including RGB mode to define x, y and z scaling independently
— Can be used with just one input, applying gamma and hue in one map
randomization
— Supports aligning instances to local normal
• CoronaTriplanar — Supports millions of instances
— Apply textures without explicit UV mapping, with no stretching — Textured density, scale
or seams thanks to the in-built blending
— Vertex paint support
• CoronaSelect — Optionally avoids object intersections, with tweakable inter-
— Store multiple maps in a material, and select between them via object spacing
radio buttons — Fast generation and viewport preview using multiple threads
— Radio buttons can be keyframed, and accessed via MAXScript — Included Unified Lister plugin to easily access and control all
• CoronaNormal scatters in a scene
— Automatic detection of incorrect input gamma • CoronaVolumeGrid
• CoronaBumpConverter — Allows loading and rendering of OpenVDB files
— Converts RGB maps to be compatible with the Bump channel — Useful for importing simulations such as clouds, smoke, fire,
(e.g. 3ds Max native Marble, Wood, ColorCorrect, etc.) liquids, etc.
• CoronaUvwRandomizer
— Apply random offset / rotation / scale to textures and maps by
instance, material id, mesh element, etc.
• CoronaUserProperty
— Assign a numeric value to a node, for use with MAXScript
Last update: 05/11/2019
Version: Corona 5
plugin: 3ds Max