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Last update: 05/11/2019

Version: Corona 5
plugin: 3ds Max

RE N D E RE R FE AT U RE S
RENDER ENGINE • Each light select pass can be denoised independently (this can
• Biased and Unbiased solution be enabled during automatic setup)
• Path Tracing: unbiased solution • LightMix result can be saved to a CXR file and then adjusted in
• UHD cache: faster biased cached solution for interiors the Corona Image Editor, or saved for compositing in other
• Denoising post-processing software
— Reduces the number of passes needed to get a noise-free • Lights can be selected in the scene from the LightMix tab
image, with render time reductions of 50 to 70%
— NVIDIA AI GPU-based denoising can be used for final
renders at the user’s discretion (requires a compatible NVIDIA
GPU) INTERACTIVE RENDERING
— Intel AI denoising can be used for final renders. CPU-only,
and works with any CPU (not just Intel)
• 100% the same render engine as for the final frame
— Interactive amount adjustment • All final frame rendering features supported, including
— Checkbox to enable/disable the result in the VFB Interactive LightMix, post-production effects such as bloom &
• Fast Caustics Solver: glare, LUTs, etc.
— Easy to use, and fast to render • NVIDIA AI GPU-based denoising, for denoising during
— Includes caustics from reflection, refraction, and dispersion Interactive Rendering (requires a compatible NVIDIA GPU)
(splitting light into separate colors)
— Enable or disable for specific light sources
• Pick objects directly in the docked viewport
— Works with LightMix • Set DOF focus point directly in the docked viewport (for
— Separate render element available for compositing caustics in Corona Cameras)
post processing for even greater control • Image upscaling factor to allow rendering to a smaller
— Works correctly with motion blur
resolution and upscaling (ideal for HighDPI displays)
• Adaptive Image Sampling
• While zooming-in in the IR, rendering is focused on visible
— Balances out the rendering calculations over the image to focus
more processing power on tricky areas area only
• High Quality Image filtering, gives a more natural and • Subsampling lowers initial resolution at the beginning of
“less CGI” look to noise, making it less noticeable to the eye rendering, for virtually real-time performance
• Progressive rendering • Results shown in 3ds Max viewport or Corona VFB
• Max Sample Intensity (MSI): automatically removes fireflies -
accuracy/render speed tradeoff
• Proudly CPU based CORONA IMAGE EDITOR
• Runs outside of any 3D software
• All the familiar controls from the Corona VFB
INTERACTIVE LIGHTMIX • Adjust lighting in the rendered image using the full range of
• Adjust color and intensity of lights, during and after LightMix controls (on Corona EXRs)
rendering • Apply Denoising (on Corona EXRs)
• Single-click set up (by instances, groups or individual lights, • Apply all the Corona post-processing options (on any EXR)
with memory requirements reported) • Save and load post-processing configurations, and exchange
• Supports multiple suns and multiple environments for those to and from the Corona VFB and Corona Cameras
different times of day from one render • Save and load LightMix configurations, and exchange those to
• Manual set up if required and from the Corona VFB
• Controlled from the VFB • Bloom & Glare virtual element which can be viewed or saved
• Results can be pushed to the scene separately
• Can be used for anything from subtle adjustments, to turning • Save to EXR, PNG, JPG and BMP
day into night, without re-rendering
Last update: 05/11/2019
Version: Corona 5
plugin: 3ds Max

CORONA VIRTUAL FRAME BUFFER EXPOSURE AND COLOR MAPPING


• An optional, feature-rich replacement for the 3ds Max native • Controlled from render settings, Corona Camera, or VFB
VFB • All settings are adjustable during/after rendering
• Integrated Interactive LightMix, allows changing color • Image updated in real time
and intensity of lights without re-rendering • Two exposure control modes
• Integrated post-processing effects, including bloom & — Photographic exposure: shutter speed + ISO + f-stop
glare, vignette, sharpening/blurring, histogram, curves, etc. — Simple exposure: single EV value
• Integrated color mapping controls, including exposure, • Additional settings
— Contrast
filmic tone mapping, LUTs, green-magenta tint, etc.
— Highlight compression
• Save and load post-processing configurations, and exchange — Filmic Highlights
those to and from the Corona Image Editor and Corona — Filmic Shadows
Cameras — Color tint
• Save and load LightMix configurations, and exchange those to — Saturation
and from the Corona Image Editor — White balance
— Green-magenta tint
• Pick objects directly in the VFB
— LUTs with opacity adjustment
• Set DOF focus point directly in the VFB (for Corona — Custom curves for overall brightness, and individual RGB
Cameras) — Sharpening/Blurring (both can be used at the same time, to
• VFB History and Comparison, with ability to toggle reduce “pixel-perfect” noise)
between using the current post-processing, or the post-
processing at the time of saving the image to history
• Statistics: render time, remaining time, performance, DISTRIBUTED RENDERING
polycount, tooltip explanations ... • Slaves can join or quit the render session after it has started
• Displaying/saving render elements • Auto discovery of slaves on local network
• Pixel color probe on right mouse button • Auto sending of assets to all machines (only if required)
• Controls: start render/stop render, resume last render, resume • Pass, Time and Noise Level limits can be used
rendering from file, save/clone/copy image, ... • Can be enabled / disabled during rendering
• Optional stamp with scene info at the bottom of rendered
image
• Customizable information in the title bar CORONA CAMERA
• Interactive and Multiple Render Regions • Dedicated Corona camera offering all standard camera
• Render Regions scale with the VFB, are saved with the 3ds controls plus all Corona controls such as exposure, DOF,
Max scene file, and can be globally disabled or enabled motion blur, LUTs etc.
• Fuzzy render regions • Set focus distance using a static or animated target object
• Zoom buttons for use when accessing a machine remotely • Per-camera object includes / excludes
• Customizable viewport appearance
• Save and load post-processing configurations, and exchange
POST-PROCESSING EFFECTS those to and from the Corona VFB and Corona Image Editor
• Controlled from render settings, Corona Camera, or VFB • Tone mapping parameters respond immediately in Interactive
• All settings are adjustable during/after rendering Rendering without restarts
• Image updated in real time • Render to fisheye, orthographic, perspective, spherical,
• Bloom & Glare cylindrical or cubemap projections
— Both controlled independently
— Threshold
— Color intensity & shift to adjust colors
— Glare ray count, blurriness and rotation
Last update: 05/11/2019
Version: Corona 5
plugin: 3ds Max

CAMERA EFFECTS ENVIRONMENT


• High quality (raytraced) depth of field and motion blur • Drag and drop any texture into the 3ds Max environment slot
effects to illuminate your scene
• Photographic controls (optional): shutter speed + ISO + f- • No dome object required
stop • Importance sampling speeds up rendering
• Fisheye lens effects • Direct/Reflect/Refract overrides
• Bokeh shape • Global material (for volumetric effects - fog)
— Circular
— N-gonal (bladed aperture)
— Custom image
— Center Bias RENDER ELEMENTS
— Vignetting • Arbitrary number of render elements
— Anisotropy • Optional render elements anti-aliasing
• Multi-segment (curved) motion blur • Optional render elements Denoising (where relevant)
• 3ds Max 2016 Physical Camera support • Beauty element, with independent Denoise amount
• Virtual Reality Camera • Alpha element
• Beauty composition elements
— Direct, indirect, reflect, refract, translucency, emission, caustics
CORONA CAMERA MOD • Geometry elements
— Geometry normals, shading normals, primitive coordinates,
• Legacy Camera object modifier for backwards compatibility UVW coordinates, world position, z-depth, Velocity render
• Allows setting Corona exposure/DOF/ motion blur/bloom & element
glare/color mapping on any camera • Masking elements
— Wire color
— Primitive/Material/Object ID
— Custom mask
LIGHTS • Object selection
• CoronaSun • Material G-buffer ID
— Standalone object or part of 3ds Max daylight assembly • Object G-buffer ID
— Uses state of the art Hošek & Wilkie model of emission • Shading elements
— Allows non-physical properties (changing size, color, disabling — Albedo, individual direct/indirect BRDF components, raw
visibility in reflections, ...) components, source colors, shadows
• CoronaLight • Arbitrary texmap elements
— Shapes: sphere, rectangle, disk, cylinder — Ambient occlusion
— IES profiles — Wire shader
— Directionality — Vertex colors
— Textured emitters
— Physical units
— Color (RGB input, Kelvin temperature, texmap) MATERIAL LIBRARY
— Non-physical settings: disabling shadows, includes/excludes,
disabling visibility in reflections, preventing black appearance
• Over 450 ready-to-use high quality materials
for lights with directionality • Drag-and-drop from the Library to the viewport, slate
• Corona Light Material material editor and compact material editor
— Turns any object into a light • Real World Scale or Triplanar mapping used where possible, to
— No render time differences compared to using a CoronaLight reduce tiling and give expected scaling
• 3ds Max native lights • Materials organized by category
• Set favorites, with display favorites only option
• Sort by name, favorites, or most used
• Select all objects in the scene that use a particular material
• Resizable material previews
• Open standalone large preview windows for materials
Last update: 05/11/2019
Version: Corona 5
plugin: 3ds Max

MATERIALS • 3ds Max materials


• CoronaMtl — Standard
— Diffuse, translucency, reflection, refraction, glossiness, opacity — Blend (including nested blend materials)
— GGX BRDF with full glossiness range — Multi/Sub-Object
— Compatible with third-party tools such as Allegorithmic’s — XRef
Substance Painter and Quixel’s Megascans — Shell
— Dispersion for glass, gemstones, etc. — Double Sided
— Adaptive displacement, with low memory requirements — Top/Bottom
— Vector displacement — DirectX Shader
— Bump mapping • Support for 3ds Max physical material
— SSS mode for wax, marble, and other materials that do not use
Refraction or Translucency
— Volumetric scattering and absorption mode for fog, mist, and
for colored glass, liquids and other materials that use Refraction TEXMAPS
or Translucency
• CoronaAO
— Self-illumination
— Ambient occlusion shader
— Fresnel reflections, anisotropic reflections
— Supports textures
• CoronaSkinMtl — Includes/Excludes
— Dedicated material for skin — Additional controls: spread, directionality, inverted mode, ...
— Three independent Subsurface Scattering layers • CoronaDistance
— Two independent Reflection layers
— Gradient based on distance to other objects
• CoronaHairMtl — Supports textures
— Dedicated material for hair and fur — List of objects to calculate distance from
— Colored and Colorless reflection layers — Can be used in Corona Scatter density map to control placement
— Color controls via melanin amounts, or directly of objects
— Adjustable random Glints — Wide range of other creative uses, e.g. ripples on water around
• CoronaLayeredMtl objects, controlling light intensity and color, etc.
— Similar to 3ds Max Blend material — Supports all geometry including Corona Proxy, Corona Scatter,
and 3ds Max particle objects
— Combines multiple materials instead of just two
— Works as an input to bump mapping
• CoronaSelectMtl
— Store multiple materials for one object, and select between
• CoronaFrontBack
them via radio buttons — Shows different colors/texmaps on front/back sides of a
material
— Radio buttons can be keyframed, and accessed via MAXScript
• CoronaPortalMtl • CoronaColorCorrect
— Adjust brightness, saturation etc. of a texture map (and still
— Optional
have it affected by VFB post-processing)
— Accelerates lighting in interiors with small windows
— Unique tone mapping capabilities (not present on other output
• CoronaLightMtl nodes), including LUTs, gamma, curves, green-magenta tint,
— Identical performance to CoronaLight etc.
— Various non-physical settings — Mode available so that one CoronaColorCorrect controls
— Textured emission (useful for backplates) multiple other CoronaColorCorrects, allowing you to apply the
same adjustments to multiple maps and adjust those from one
• CoronaRaySwitchMtl location
— Uses different material for different ray types: direct, GI, • CoronaTonemapControl
reflections, refractions
— Specify whether a texture map should be affected by VFB
• CoronaShadowCatcherMtl Exposure, Tone Mapping, etc.
— Custom backplate textures • CoronaOutput
— Screen, spherical, or no projection
— Legacy only, used in scenes created before Corona Renderer 2.
— Supports glossy surfaces Replaced by CoronaColorCorrect and CoronaToneMapControl
— Bump mapping • CoronaMix
— Lights work additively (illuminators) or subtractively
— Advanced mix shader
• CoronaVolumeMtl — Texture or color inputs, different blending modes
— Simplified material for volumetric scattering and absorption — Works as an input to bump mapping
— “Inside Mode” allows for true 3D volumetric materials
Last update: 05/11/2019
Version: Corona 5
plugin: 3ds Max

• CoronaRaySwitch
— Same as RaySwitch material, but on texmap instead of material SUPPORTED 3DS MAX FEATURES
level • Most texmaps
• CoronaSky — Including Bitmap, Camera Map Per Pixel, Cellular, Checker,
— Implements latest Hošek & Wilkie realistic sky model ColorCorrection, Composite, Dent, Falloff, Gradient, Gradient
— Allows changing ground color and turbidity Ramp, Marble, Mix, Noise, Output, Particle Age, Perlin Marble,
RGB Multiply, RGB Tint, Smoke, Speckle, Splat, Stucco, Vertex
• CoronaColor
Color, Waves, Wood
— Allows to input single constant color using a color picker
• 3ds Max standard/photometric lights
— HDR numerical values, Kelvin temperature, web hex input
— Including soft shadows via CoronaShadows
• CoronaWire
• 3ds Max render switches
— Wire shader
— Disabling Displacement, Render Hidden Geometry, Renderable,
— Allows to set edge/vertex size in world or screen coordinates
Object Visibility, ...
— Falloff between Base and Edges / Vertices color
• XRef geometry/scenes
— Can be used as an input to bump mapping
• CoronaBitmap
• 2D Pan Zoom Mode
— Works similarly to 3ds Max bitmap, but faster (10-20%) • Render to Texture (RTT) basic support; denoising RTT
— Spherical, Dome, Cross and Mirrorball modes for use as an results is supported
Environment
— Rotation via degrees or U Offset (for environments)
• CoronaRoundEdges GEOMETRY
— Rounded corners shader • CoronaProxy
— Works as an input to bump mapping and other material slots — Cross-platform proxy format – .cgeo
— Fast mode for faster rendering and no noise, with no — Faster save/load/display of large scenes
parameters needed
— Compressed format to save disk space
— Precise mode for blending across other objects / elements /
materials — Supports animated meshes
• CoronaMultiMap • CoronaScatter
— Randomly assigns colors/maps to instances or mesh elements — Fast and simple scattering tool
— Frequency spinners — Supports multiple distribution and scattered objects
— Hue and Gamma randomization — Supports scattering on splines
— Features advanced blending modes — Supports scattering in regular patterns
— Global blur multiplier to affect all multimaps elements — Random translation/rotation/scaling of instances, with optional
discrete stepped values
— Supports up to 25 inputs directly, with another 75 accessible via
MAXScript — Different modes for using maps to control scatter scale,
including RGB mode to define x, y and z scaling independently
— Can be used with just one input, applying gamma and hue in one map
randomization
— Supports aligning instances to local normal
• CoronaTriplanar — Supports millions of instances
— Apply textures without explicit UV mapping, with no stretching — Textured density, scale
or seams thanks to the in-built blending
— Vertex paint support
• CoronaSelect — Optionally avoids object intersections, with tweakable inter-
— Store multiple maps in a material, and select between them via object spacing
radio buttons — Fast generation and viewport preview using multiple threads
— Radio buttons can be keyframed, and accessed via MAXScript — Included Unified Lister plugin to easily access and control all
• CoronaNormal scatters in a scene
— Automatic detection of incorrect input gamma • CoronaVolumeGrid
• CoronaBumpConverter — Allows loading and rendering of OpenVDB files
— Converts RGB maps to be compatible with the Bump channel — Useful for importing simulations such as clouds, smoke, fire,
(e.g. 3ds Max native Marble, Wood, ColorCorrect, etc.) liquids, etc.
• CoronaUvwRandomizer
— Apply random offset / rotation / scale to textures and maps by
instance, material id, mesh element, etc.
• CoronaUserProperty
— Assign a numeric value to a node, for use with MAXScript
Last update: 05/11/2019
Version: Corona 5
plugin: 3ds Max

CORONA OFFICIAL TOOLBAR • Improved Color Picker


• Provides one-click access to many Corona Renderer functions, — Can be set to replace default 3ds Max color picker
— sRGB mode for ease of use with Photoshop and similar; can be
such as creating a Corona Camera from the current perspective
disabled for a linear workflow
view, opening the VFB, opening the Material Library, creating — Perceptually uniform color gradients in both modes
Corona Scatters, Proxies and Lights, etc. — Color selection by Temperature
— Adjustable averaging of neighboring pixels
— Inverse color picker allows setting of white balance in
combination with the Color Tint parameter in the VFB
CORONA UNIFIED LISTER
• A single Lister tool that provides access to and control over all • Error reporting with online help
Corona Lights and Corona Scatters in the scene. — Error messages linked to dedicated support pages with more
info and possible solutions
— Automatic selection of the offending object
— Automatic correction of certain errors
VR — Error message forwarding from render slaves in DR
• Corona Camera can render to spherical or cubemap format, • Corona Converter
supporting a wide range of VR apps — One-click solution to convert materials, lights, and maps from
other renderers
• Easy setup, with default settings handling 99% of cases
• Improved material editor scene
• Conventional stereo rendering (non-360) — More representative previews
• Bloom & Glare supported for spherical VR images • Override material option (with excludes/includes, and
options to preserve displacement, light materials, glass
materials, portals, and unsupported materials; also works for
MISC
multi/sub-object materials)
• 2.5 D Displacement
— New default displacement calculation method, which saves • Comprehensive support for file formats
significant memory and parsing times — CoronaBitmap supports Kodak Cineon, SGI file, RLA image file,
Adobe PSD Reader, and DDS image file formats, as well as all
• V-Ray compatibility the more common formats (JPG, PNG, etc.)
— Supports assets from V-Ray 3.60 or newer (assets from older — CoronaVFB supports saving to the most common formats,
versions may work, but not guaranteed) including .TIF with specified output color depth, alpha channel,
— Renders VRayMtl and VRayLight, even if V-Ray is not licensed or etc.
not installed, without running any sort of conversion
• Save and resume
• Hair and Fur support — Ability to save VFB and resume rendering later (even on a
— 3ds Max native Hair and Fur different computer)
— Ephere Ornatrix • Render only elements
— HairFarm — Computes render elements in seconds without doing shading
— Hair rendering both as billboards or as full cylindrical geometry
• Autosave
• Phoenix FD support
— Optionally saving the VFB every few minutes and after
— Supports Phoenix FD 3.10.00 or newer (3.10.03 required for rendering. Rendering can be resumed from these backups
compatibility with Interactive Rendering)
• Bundled LUTs
— List of known current Volumetric FX limitations
— Over 70 LUTs included with the install
• FumeFX support
• Bundled IES profiles
— Supports FumeFX 5.0 or newer
— Sample IES files included
— List of known current Volumetric FX limitations
• UI supports HiDPI monitors
• Corona Displacement Modifier
— Allows setting per-object Subdivision Quality
— Adaptive displacement, with low memory requirements
— All displacement features and settings that are available in a
CoronaMaterial
• Advanced “Render Selected”
— Render mask by an include list, object ID, or viewport selection

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