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Predicting the trajectory of a ball launched from the catapult requires an understanding of two fundamental physics

concepts: projectile motion and conservation of energy.

Projectile Motion
Projectile motion refers to the method used for calculating the trajectory of a projectile (which can be pretty much any
Launch Time: The Physics of Catapult Projectile Motion physical object — a rock, a ball, etc.) as it moves through the air.

QTY ITEM DESCRIPTION


Technical Note:
1 Catapult with locking pin
1 Clamp for attaching catapult to table You may hear "projectile motion" used interchangeably with the word kinematics, depending on the textbook,
website, or teacher. Kinematics (the study of motion) broadly includes things like pulleys, linkages, and gears. For
1 Ping pong ball
this project, we are only concerned with projectiles.
1 Light plastic ball with holes
3 Rubber band, 3" x 1/8"
Understanding projectile motion requires an understanding of position (the location of the ball, or projectile), velocity
(how fast the ball is moving), and acceleration (how fast the velocity changes). A more advanced understanding of
Summary projectile motion involves calculus and factors like air resistance. For this project we will use simplified constant
acceleration equations. These equations rely on the assumption that we can ignore air resistance — otherwise, the
This project requires a basic understanding of algebra, trigonometry (sine and cosine acceleration would change over time, and not be constant. (Note: Hover over the equations in this Introduction with your
Prerequisites functions), and physics (kinematics—two-dimensional projectile motion), or the willingness to cursor to view enlarged formulas.) The four equations are:
learn about these subjects on your own.
Equation 1:

Minor injury possible. Never aim the catapult at anyone, and keep your hands and fingers clear
Safety
of the moving catapult arm when launching the catapult.

Frequently Asked Equation 2:


Questions

http://www.sciencebuddies.org/science-fair-projects/project_ideas/Phys_p089.shtml#help Equation 3:

Equation 4:

Abstract
In physics class, you have probably rolled your eyes at some point after being assigned a "projectile motion" homework In these equations, the subscripts i and f stand for initial and final, respectively. The variables d, v, and a stand for
problem where you use equations to predict how a ball will move through the air. This experiment will show you just how distance, usually expressed in meters (m); velocity, usually expressed in meters per second (m/s); and acceleration,
fun that problem can be by using a real catapult to launch a ball and videotaping it as it flies along its path. Then, you will usually expressed in meters per second squared (m/s²). The variable t stands for elapsed time, usually expressed in
analyze the video and compare it to what the equations predicted. If you have ever wondered if those equations in your seconds (s).
physics textbook are actually worth the paper they're printed on, this is your chance to find out.
Given certain information about an object at one time, these equations let you calculate what is happening at another
time. For example, if you are running at an initial velocity of 3 m/s and accelerating at a rate of 1 m/s², you can use
Objective
Equation 2 above to calculate that your final velocity will be 5 m/s after a time (t = 2) seconds passed by:
Use projectile motion equations to predict the path of a ball launched through the air, then compare that path to the actual
trajectory filmed during experiments.

Introduction However, these equations are only for one dimension, and the catapult-launched ball in this experiment is going to be
moving in two dimensions — x and y. Fortunately, we can take the same set of equations and apply them to the x and y
You have probably seen figures in your physics textbook that show a catapult launching a projectile and then equations directions independently — motion in the "y" direction does not affect motion on the "x" direction, and vice versa. Figure 1
that calculate the resulting trajectory. Well, it is a lot more fun if you actually get to use a catapult instead of just doing the below shows a diagram of the setup for this experiment.
calculations! In this science project, you will use a catapult to launch ping-pong balls and use a video camera to film their
trajectory, or path, as they fly through the air. You can also use physics to predict the trajectory of the ball, and then
compare this predicted trajectory to the one you measure from video recordings. If the results match, you can conclude
that your predictions and the assumptions you used to make them were valid under the circumstances of the test. If they
don't match exactly, that's OK. There are many real-world factors that can be difficult to account for in predictions. Part of
the scientific process involves figuring out what those factors are so you can make better predictions next time.

Phys_p089_20131021.pdf XPU-0001-KIT
Conservation of Energy
We are not finished yet, however — using Equations 8 and 10 from above requires that we know a few things — the
height of the catapult above the ground, the angle at which the ball is launched, and its initial velocity. It is easy to
measure the catapult's height with a tape measure, and the catapult in this kit makes it easy to measure the launch angle
(more on that later). But what about the initial velocity of the ball? We cannot measure that directly, so we will use
conservation of energy to estimate what it would be. In our case, we are dealing with kinetic energy (the energy an
object with mass has according to its velocity) and potential energy (the energy that is stored in the rubber bands of the
catapult). Note: We are ignoring a small amount of gravitational potential energy for now.

All types of energy are usually expressed in units of joules (or J). Conservation of energy states that, assuming losses like
Figure 1. This graphic shows a typical setup for a projectile motion problem. A projectile at height h above the ground friction in a system are negligible, the sum of kinetic energy (or KE) and potential energy (or PE) always stays the same.
(y=0) is launched with an initial velocity v0 at an angle θ with respect to the horizontal (the x-axis). Gravity (g) is in the This can be expressed in an equation:
negative y direction.
Equation 11:
We want to calculate the position of the ball at any time, t. Thus we need equations for both x and y as functions of t. We
will call these x(t) and y(t). Let us start with a new Equation 5 (using Equation 1 from above), renaming the variables to be
consistent with the x direction: For this project, we will need to know the kinetic energy of a point mass (the ball or projectile can be approximated by a
mass concentrated in a point), expressed as follows:
Equation 5:
Equation 12:

Two things here can immediately make this equation easier to work with: we can assume that the initial x position is just
zero, so x0=0. We also know that there is no acceleration in the x direction, because we are ignoring air resistance, and and the kinetic energy of a rotating object:
gravity certainly does not act sideways, so ax=0. Now, Equation 5 reduces to:
Equation 13:

Equation 6:

where m is the mass of an object (usually expressed in kilograms [kg]) and v its velocity; I the mass moment of inertia
But we were only giving the initial velocity of the ball, v0 , not the initial velocity in the x-direction, vx,0 . However, we know about the center of rotation (usually expressed in kilograms*meters squared [kg*m²]) and ω the angular velocity
the launch angle, θ. So, we can use trigonometry to calculate the initial x velocity: (expressed in radians per second [rad/s]).

Equation 7: We also need to determine the potential energy stored in a spring. Normally, for a linear spring, this would be expressed
as:

Equation 14:
Plug that into Equation 6, and we have our final equation for x as a function of time:

Equation 8:

where k is the spring constant (usually expressed in newtons per meter, [N/m]) and Δx is the displacement from the
spring's rest position (do not confuse this with the distance x in Figure 1 above — they are different things). However, the
That is only half of the problem, though. We need to do the same thing for the y direction. Let us take Equation 1 from
rubber bands that come with the catapult kit do not behave this way — they act as nonlinear springs. The equation for
above again, this time substituting the appropriate y variables:
their potential energy as a function of displacement Δx is:
Equation 9:
Equation 15:

In this case, we cannot make any variables zero. We know from Figure 1 above that the ball is launched from an initial
This equation is specific to the rubber bands in this catapult kit and will not necessarily be true for every nonlinear spring.
height of h and that we have a downward (and therefore negative) acceleration of gravity, g. We can also calculate the
You can look in the Bibliography below or any high-school physics textbook for more information on these topics. We
initial velocity in the y direction, similar to what we did for the x direction in Equation 8 above, but this time using sine
have also included a Science Buddies reference page, Linear & Nonlinear Springs Tutorial (http://www.sciencebuddies.org/science-fair-
instead of cosine. Equation 9 thus becomes:
projects/project_ideas/Physics_Springs_Tutorial.shtml) if you would like to understand where Equations 14 and 15 come from.
Equation 10:
Applying These Principles to the Catapult
The catapult kit is pictured in Figure 2 below, with all of its parts labeled. This catapult has two key features: an adjustable
pin lets you set the launch angle (the angle in which the ball travels relative to horizontal at launch, shown in Figure 1
Now we can use Equations 8 and 10 to plot the motion of a projectile in the (x,y) plane. above) and tick marks let you measure the pull-back angle (how far back the arm is pulled before launch). Also below,

Phys_p089_20131021.pdf XPU-0001-KIT
Figure 3 shows a zoomed-in view of how to measure these angles and Figure 4 labels them for clarity. The catapult kit
also comes with two different balls (ping-pong and Wiffle®) and enables you to adjust the number of rubber bands. See
the Bibliography for more information about the catapult kit.

Figure 2. The catapult with all of its parts labeled. The rubber-band-powered catapult is clamped to a table (we have
used a paper towel to prevent it from scratching the surface). An aluminum disk with tick marks lets you measure the
launch-angle and pull-back angle easily. Figure 4. Illustration of the launch angle and pull-back angle on the catapult.

Remember that our goal is to calculate the initial velocity of the ball, so we can then use the projectile motion equations to
predict its path. To do this, we will compare the total energy of the catapult system in two different positions: when the arm
is pulled back all the way, and immediately before the ball leaves the cup. These two positions are shown in Figure 5
below with the following variables labeled:

L is the length of the launch arm;


r is the radius to the center of the ball (this is slightly smaller than L);
x is the total length of the rubber band (it is folded in half for use on the catapult, so Figure 5 only shows ½ x); and
v is the velocity of the ball.

Using Equations 11 through 14 (from above), we can write out the energy balance for these two positions. Three things
can have energy in our system:

1. The ball can have kinetic energy (remember that we are ignoring gravity for now, since the elevation change is
very small);
2. The arm of the catapult can have kinetic energy; and
3. The rubber bands can have potential energy.
Figure 3. Tick marks enable you to read the launch angle and the pull-back angle on the catapult. In this picture, the
launch angle is 30 degrees and the pull-back angle is 60 degrees. The ball and the arm initially have zero velocity — and thus no kinetic energy. When you pull the arm back, potential
energy is stored in the rubber bands. When you release the arm, the rubber bands contract, and their potential energy is
converted to kinetic energy for the arm and the ball. The sum of these energies always has to be the same, which enables
you to calculate the velocity of the ball. We will not go through the full derivation here — but advanced students may want
to work this through and include it as part of their project. The energy balance, where N is the number of rubber bands, k
is the spring constant of a single rubber band, x0 is the unstretched length of a rubber band, m the mass of the ball, and I
is the moment of inertia of the arm, is:

Equation 16:

You will have to do some algebra to rearrange Equation 16 to solve for our unknown variable — the launch velocity of the
ball, v2. Also note that this equation makes use of the relationship between the linear velocity of the ball, v, and the
angular velocity of the arm, ω:

Equation 17:

Phys_p089_20131021.pdf XPU-0001-KIT
Several things could affect this:
We ignored factors like gravitational potential energy and air resistance in the predictions. Do you think
Now that you know the launch velocity, you can go back to Equations 8 and 10 from above, and you have everything you those will matter in the experiments, or will they be negligible?
need to calculate the x and y positions of the ball at any time, t. This will give you your theoretical results or predicted There are several physical constants in the equations, like the spring constant of the rubber band, the mass
trajectory — that is, what should happen according to equations you wrote down on paper. You will compare these to your of the ping pong ball, and the moment of inertia of the launch arm. Do you think small errors in the values
experimental results — what actually happens when you launch the ball and measure its trajectory with recorded video. for these constants could have a big impact on the theoretical results?
Your experimental results will depend on recorded videos of the ball's motion. Do you think you will be able
A challenge for advanced students: The length of the rubber band, x, can just be measured with a ruler, but this could get
to measure the ball's position in these videos accurately?
annoying after a while. Can you use trigonometry to find a relationship between the length of the rubber band and the pull-
If any of these things become problems, how could you address them to make your predictions or measurements
back angle (which can be read directly from the disk on the catapult)?
more accurate?

Bibliography
You can refer to the following references for more information about the physics principles involved in this project, as well
as the original directions for the catapult kit from its manufacturer.

The Physics Classroom. (n.d.). Kinematic equations and problem-solving. Retrieved October 4, 2012, from
http://www.physicsclassroom.com/class/1dkin/u1l6a.cfm (http://www.physicsclassroom.com/class/1dkin/u1l6a.cfm)
The Physics Classroom. (n.d.). Basic terminology and concepts: Kinetic energy. Retrieved October 4, 2012, from
http://www.physicsclassroom.com/class/energy/u5l1c.cfm (http://www.physicsclassroom.com/class/energy/u5l1c.cfm)
The Physics Classroom. (n.d.). Basic terminology and concepts: Potential energy. Retrieved October 4, 2012, from
http://www.physicsclassroom.com/class/energy/u5l1b.cfm (http://www.physicsclassroom.com/class/energy/u5l1b.cfm)
Peloton Systems LLC. (2010). Xpult instructions - basic version. Retrieved September 27, 2012, from
http://www.xpult.com/documents/xpult-instructions-basic.pdf (http://www.xpult.com/documents/xpult-instructions-basic.pdf)
Figure 5. The catapult when it is pulled back all the way (left), and immediately before the ball is launched (right). V is Finio, B. (2012). Linear and nonlinear springs.. Retrieved January 20, 2012, from Science Buddies
the velocity of the ball, x the total length of the rubber band, L the length of the launch arm, and r the radius to the center http://www.sciencebuddies.org/science-fair-projects/project_ideas/Physics_Springs.shtml
of the ball. L and r both remain constant, so we did not label them both in each half of the figure in order to avoid clutter; (http://www.sciencebuddies.org/science-fair-projects/project_ideas/Physics_Springs_Tutorial.shtml)

L goes all the way to the end of the launch arm while r's distance stops half way through the ball. Important: remember
that the rubber band is folded in half when inserted into the catapult — thus, the side view shows only half of its total
Experimental Procedure
length.
Physical Constants
Terms and Concepts Before starting your experiments, you will need to measure or calculate several physical constants necessary for your
theoretical results. You will need:
You should be familiar with the following terms and concepts before continuing with the project. We have provided a brief
explanation of projectile motion and conservation of energy above, but you may need to consult resources in the The mass of the ping pong ball, m
Bibliography if you do not understand them. The radius from the center of rotation to the center of the ping pong ball, r
The length of the launch arm, L
Trajectory
The moment of inertia of the launch arm, I
Kinematics
The unstretched length of a rubber band, x0
Projectile motion
Position The spring coefficient of a rubber band, k. (We use the word "coefficient" instead of "constant" since the rubber
Velocity bands are nonlinear springs).
Acceleration
1. In case you do not have a scale, we will provide the mass of the ball for you (this was for the orange ping pong ball
Constant acceleration equations
included with the catapult kit in September 2012; if this changes in the future, you will need to measure the mass of
Air resistance
the new ball). We determined that m = 2.7 grams (g).
Conservation of Energy
2. You should be able to measure the lengths L and r easily with a ruler; see Figure 5 in the Introduction.
Kinetic Energy
3. The arm's moment of inertia I is a bit more complicated, as it cannot be measured directly with an instrument like a
Potential Energy
Spring constant ruler or a scale. It must be calculated; we arrived at a value of I = 1.1 x 10-3kg*m².
Linear spring Advanced students: Can you do this calculation yourself, and include it as part of your project? Assume the rod is
Nonlinear spring made out of aluminum. Do different formulas for moment of inertia give you different results (for example,
Launch angle assuming the arm is a "thin rod", or a combination of rectangular prisms)?
Pull-back angle 4. For the rubber band, we recommend measuring your own values in case the type of rubber bands shipped with the
Theoretical results catapult kit change over time. To measure x0, you will have to measure the length of the rubber band while it is
Experimental results unstretched but flat. Figure 6 below shows how to do this.

Questions
How well do you think your theoretical results (also called predictions) will agree with your experimental results?

Phys_p089_20131021.pdf XPU-0001-KIT
Filming the Ball
1. Next you will need to find an open, well-lit area to film a launch, using the same catapult settings you just used for
your theoretical predictions. Make sure your camera is far enough away that you can see the catapult itself, and
that the ball does not go off-screen before it hits the ground. If you can adjust settings on your camera, like the
exposure time or frame rate, you may need to take several videos to find the best settings. Your goal is to be able
to clearly see the location of the ball in each frame, without blurring. Important: You will need an object with a
known length (such as a ruler) in the video for scale. This will enable you to convert the distance you measure on
your computer screen to real-world distance.
2. Also remember to measure and record the length of the rubber band when the launch arm is pulled back to your
desired pull-back angle, and at launch (when the arm is all the way up against the rubber stopper). Remember that
you need to measure the total length of the rubber band, which is folded in half.
3. To make sure that your launch is not a fluke (which could really throw you off when you compare your experimental
Figure 6. The incorrect (left) and correct (right) ways to measure the unstretched length of the rubber band, x0. Note that results to your theoretical data), we recommend filming at least three launches with the same settings.
in the image on the right, the rubber band is NOT being stretched — it is just pressed flat.
Analyzing your Videos
5. Measuring the spring coefficient k is slightly more complicated, because the rubber bands do not behave as linear
1. Upload your videos to a computer, and open them in a program that can play them frame-by-frame (we
springs. We found the value in Equation 15 (from the Introduction) to be k = 33.55 N/m½. (Note that for a linear recommend Apple QuickTime®, as other players often do not let you step through videos one frame at a time).
spring, k always has units of N/m — in this case the units are different because the spring is nonlinear). Using a ruler, measure the x and y positions of the ball in each frame, starting from the moment the ball leaves the
Advanced students: Can you calculate this value yourself and include it as part of your project? launch cup (be careful not to scratch your computer screen with the ruler). Remember that in the Introduction, we
defined the ground as y=0, with the ball leaving the launch cup at height h above the ground, and the ball starting
Theoretical Predictions
off at x=0.
1. Select a launch angle, pull-back angle, and number of rubber bands that you would like to test. Optional: instead of measuring the ball's position on your screen with a ruler, you can open your video file in
a. Using Equations 8 and 10 from the Introduction, fill out a table or spreadsheet of the expected position of a program like Tracker Video Analysis and Modeling (http://www.cabrillo.edu/~dbrown/tracker/), which will allow you to
the ball at different times (remember that first you will have to use Equation 16 to calculate the launch click on the ball in each frame of your video to record its location. You will need to read the instructions for
velocity). We recommend starting at time t=0 and going up to t=1 second (the ball is usually in the air for the Tracker program and learn how to use it.
less than a second, so this should give you more than enough theoretical data), in intervals of 1/30th of a 2. Important: Remember that the distances you measure on your computer screen are not the same as the real-life
second (this will correspond to the frame rate of most video cameras). position of the ball! You should have had a scale in your videos — we will use a 30-centimeter (cm) ruler as an
b. This will be easiest with a spreadsheet program such as Microsoft Excel®. example. Say a 30 cm ruler in your video appears to be 3 cm long on your computer screen. This means that your
c. You can add your experimental results to this spreadsheet later, to make it easier to compare the two, as in video has a scale of 30:3, or 10:1. So, to convert your on-screen measurements, to real-life values, you multiply all
Table 1 below. of them by 10. For example:
You measure the (x,y) position of the ball on your computer screen to be x = 4 cm, y = 2 cm.
Multiply each of these values by 10 to get the actual position of the ball: x = 40 cm, y = 20 cm.
Theoretical Experimental
Remember that your video might have a different scale factor! This is just an example.
The scale factor will change if you change the size of the window on your computer screen. If you open the
Time x y x y program, calculate your scale factor, and then make the video full-screen, your scale factor will no longer be
(seconds) (meters) (meters) (meters) (meters) valid.

Compare your Results


0.000
Enter your experimental results from your video analysis in the same table or spreadsheet as your theoretical results.
Now you can plot the (x,y) position of the ball for both theoretical and experimental results on the same graph. Are they
0.033
the same?

0.067 If your experimental and theoretical results are different, can you explain why? Can you do multiple trials with different
launch settings to see if some match up better than others?

0.100
Variations
0.133 The theoretical predictions outlined in this project ignore gravitational potential energy during launch and air
resistance during the ball's flight. Can you re-derive the energy and projectile motion equations to include these
terms? If so, do the theoretical results match up better with your experiments?
0.167
Are your results different if you use the Wiffle® ball instead of the ping pong ball?

0.200 Related Links


Table 1. A data table such as this enables you to gather theoretical predictions as well as experimental measurements Science Fair Project Guide (http://www.sciencebuddies.org/science-fair-projects/project_guide_index.shtml)
and compare the two. Other Ideas Like This (http://www.sciencebuddies.org/science-fair-projects/search.shtml?v=solt&pi=Phys_p089)
Physics Project Ideas (http://www.sciencebuddies.org/science-fair-projects/recommender_interest_area.php?ia=Phys)

Phys_p089_20131021.pdf XPU-0001-KIT
My Favorites (http://www.sciencebuddies.org/science-fair-projects/recommender_show_favorites.php)
Linear & Nonlinear Springs Tutorial (http://www.sciencebuddies.org/science-fair-projects/project_ideas/Physics_Springs_Tutorial.shtml)
Xpult Catapult (http://www.xpult.com/) Contact Us
If you have purchased a kit for this project from Science Buddies, we are pleased to answer any question not addressed
If you like this project, you might enjoy exploring these related careers: by the FAQs on our site. Please email us at help@sciencebuddies.org (mailto:help@sciencebuddies.org?
subject=Launch%20Time:%20The%20Physics%20of%20Catapult%20Projectile%20Motion) after you have checked the Frequently Asked Questions
Mechanical Engineer for this PI at http://www.sciencebuddies.org/science-fair-projects/project_ideas/Phys_p089.shtml#help
Mechanical engineers are part of your everyday life, designing the spoon you used to
eat your breakfast, your breakfast's packaging, the flip-top cap on your toothpaste tube, In your email, please follow these instructions:
the zipper on your jacket, the car, bike, or bus you took to school, the chair you sat in,
1. What is your Science Buddies kit order number?
the door handle you grasped and the hinges it opened on, and the ballpoint pen you
2. Please describe how you need help as thoroughly as possible:
used to take your test. Virtually every object that you see around you has passed
through the hands of a mechanical engineer. Consequently, their skills are in demand to
Examples
design millions of different products in almost every type of industry. Read more (http://www.sciencebuddies.org/science-fair-
projects/science-engineering-careers/ApMech_mechanicalengineer_c001.shtml)
Good Question I'm trying to do Experimental Procedure step #5, "Scrape the insulation from the wire. . ." How do
I know when I've scraped enough?
Physicist Good Question I'm at Experimental Procedure step #7, "Move the magnet back and forth . . ." and the LED is not
lighting up.
Physicists have a big goal in mind—to understand the nature of the entire universe and
Bad Question I don't understand the instructions. Help!
everything in it! To reach that goal, they observe and measure natural events seen on
Earth and in the universe, and then develop theories, using mathematics, to explain
why those phenomena occur. Physicists take on the challenge of explaining events that
happen on the grandest scale imaginable to those that happen at the level of the Typesetting math: 100%
smallest atomic particles. Their theories are then applied to human-scale projects to bring people new technologies, like
computers, lasers, and fusion energy. Read more (http://www.sciencebuddies.org/science-fair-projects/science-engineering-
careers/Phys_physicist_c001.shtml)

Mechanical Engineering Technician


You use mechanical devices every day—to zip and snap your clothing, open doors,
refrigerate and cook your food, get clean water, heat your home, play music, surf the
Internet, travel around, and even to brush your teeth. Virtually every object that you see
around has been mechanically engineered or designed at some point, requiring the
skills of mechanical engineering technicians to create drawings of the product, or to
build and test models of the product to find the best design. Read more (http://www.sciencebuddies.org/science-fair-projects/science-
engineering-careers/ApMech_mechanicalengineeringtechnician_c001.shtml)

Mathematician
Mathematicians are part of an ancient tradition of searching for patterns, conjecturing,
and figuring out truths based on rigorous deduction. Some mathematicians focus on
purely theoretical problems, with no obvious or immediate applications, except to
advance our understanding of mathematics, while others focus on applied mathematics,
where they try to solve problems in economics, business, science, physics, or
engineering. Read more (http://www.sciencebuddies.org/science-fair-projects/science-engineering-careers/Math_mathematician_c001.shtml)

Credits
Ben Finio, Ph.D., Science Buddies

Xpult is a registered trademark of Peloton Systems LLC.


Wiffle is a registered trademark of The Wiffle Ball, Inc.
QuickTime is a registered trademark of Apple.
Excel is a registered trademark of Microsoft Corporation.

Last edit date: 2013-10-21

Phys_p089_20131021.pdf XPU-0001-KIT

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