Friday Night Fight Rules and Policies

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Friday Night Fight 

Rules and Policies


Date Updated:
15 May 2020

1) Community Leaders​are responsible for keeping the integrity and maturity of


their members high, as well as making sure their members are informed of and
follow the rules and policies of Friday Night Fight. ​Staff should not have to
babysit or reprimand a member of any community​.

The official rules and policies of Friday Night Fight are as follows:

a) Mission Slotting/Role Selection Screen


i) Players should remain quiet in the Operations room to allow ​FNF
Staff​to slot communities during role-selection. ​Community
Leaders ​are allowed ​to speak in order to organize their teams, but
should do so with brevity, and ​should not​speak over ​FNF Staff​.
ii) Only ​Community Leaders​and ​FNF Staff ​are allowed to text posts
in the Operations channel in TeamSpeak. If players would like to
chat during role-selection, they may use the in-game lobby chat.
iii) If a player has to be told they have a “Hot Mic” at least 2 times, that
player will be forced to use push-to-talk.
iv) Communities with the most members will be slotted-up first. They
will be given the opportunity to platoon lead. However, they may
defer, allowing the next slotted community the option to platoon
lead. If all other groups defer, the leading group will then have to
platoon lead.
v) Community members are to play the role that they select. For
example, if a player selects a role within a squad/fireteam, they
belong with that team even if they are or not slotted with their own
community. This should continue throughout the mission unless
given permission by the Platoon Leader.
Friday Night Fight 
Rules and Policies
vi) Community Leaders​must ensure Platoon, Squad and Team
Leaders know how to use Task Force Radio.
vii) Your radio frequencies will be assigned to you at mission start,
viewable via the ORBAT (access through the map). ​Do not deviate
from the assigned frequencies​unless necessitated by gameplay
(radios compromised).

b) ​Safe Start
i) Players ​are not allowed​to leave the Safe Start area(s) before the
mission start unless allowed by the ​Mission Maker​.
ii) Players ​are not allowed​to discharge weapons during Safe Start.
iii) During Safe Start, unless necessary, players are to keep their voice
volume on normal or whispering as to not disturb others.
c) In-Game
i) Squad Leaders and Fireteam Leaders are to ​stay in communication
(Radio Comms) and follow the orders of the Platoon Leader to the
best of their ability. It is okay to give suggestions to your leadership,
but your leadership has the final say. Do not argue with your
leadership.
ii) Do not use​in-game chat during a mission, such as a side chat,
global chat, or group chat. If you need to reach a staff member,
poke or message them in TeamSpeak.
iii) Swimming​: Swimming is allowed by default unless specified by the
Mission Maker​. Non-compliance will result in a kick from the server
for the remainder of the event.
iv) Rambo:​Players are expected to stay with the fireteam/squad that
they originally slotted up with throughout the entire mission. Players
are not allowed​​to run off from their team and stop communicating
with them in order to play the mission as a solo player.
Friday Night Fight 
Rules and Policies
2) The following is a list of regulated actions and respective stipulations.
Non-compliance will result in a kick from the server for the remainder of the
event.

a) Use of Enemy Uniforms and Equipment​: Players ​are not allowed​to use
any uniforms or helmets that are not from the side that they have been
slotted into. Players ​are allowed​to use enemy radios, chest rigs,
backpacks, and weapons.

b) Players ​are not allowed​to steal any items or vehicles without the
controlling player’s or Platoon Leader's consent, to include looking into
another player's backpack without their consent, taking items from another
player's backpack, or stealing vehicles designated for other squads by the
Platoon Leader. ​The Platoon Leader has the final say regarding the
use of in-mission assets​.

c) No VBIEDs​(Vehicle-Borne Improvised Explosive Device). Players ​are


not allowed​to attach explosives to a vehicle for use as an offensive
“suicide” weapon. Attaching explosives to an enemy vehicle ​is allowed​,
as long as the player does not use the vehicle as an SVBIED (​Suicide
Vehicle-Borne Improvised Explosive Device). Attaching explosives to a
stationary vehicle to use as a trap is also ​allowed​.

d) Non-consenting player hostages and VIPs ​are not allowed​to be


handcuffed unless allowed by the ​Mission Maker​for gameplay purposes.
Hostages and VIPs ​are not​to be used as human shields. Players ​are
allowed​to handcuff enemy players and consenting friendly players.
Friday Night Fight 
Rules and Policies
3) The following will result in a ban for players and disciplinary actions against the
player’s associated community:

a) Racist or Racial Slurs​: Any player making a racist remark or a racial slur
will be banned from Friday Night Fight and a community strike will be
applied to their associated group.

b) Hacking​: Any player found to be hacking (or exploiting) in any form will be
banned and a community strike will be applied to their associated group.

c) Stream-Sniping​: Players ​are allowed​to stream the event through any


medium they wish. Players ​are not allowed​to stream-snipe. If a player is
found to be stream-sniping, they will be banned from Friday Night Fight.

d) Ghosting & Metagaming​: Players ​are not allowed​to use Steam chat or
any other form of communication to communicate game information with
alive players.

e) Gamma Abuse:​Players ​are not allowed​to turn up their gamma to


improve visibility during night missions.

f) Team Killing​: There will be ​Zero Tolerance​for intentionally killing friendly


players.

4) FNF Staff​has the final say on the Friday Night Fight rules and policies. ​Rules
are subject to change at the discretion of ​FNF Staff​.

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