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Don't Sin K The Ship!: A SH Game
Don't Sin K The Ship!: A SH Game
D o n ’
S h i p !
t h e
A sh game
Copyright 2013 © Jeremy Michelbook
Directions:
Students take turns drawing word
cards. If the student can read the
word, they get to keep it. If a
student pulls a “ship sunk” card,
they lose all their cards. They must
put all their cards back to the
bottom of the pile.
The student with the most cards is
the WINNER!