Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

Ceiteach Risteards Criminal 6,500 14,000 Don vonDohlen


CHARACTER NAME BACKGROUND EXPERIENCE NEXT LEVEL PLAYER NAME v2.00
Bard 5 Lore Chaotic Neutral Leira (CN)
CLASS SUBCLASS ALIGNMENT RELIGION / PATRON / DEITY
5 Half-Elf Medium Male 5'9" 140LB Tan Brown Black
LEVEL RACE SIZE GENDER AGE HEIGHT WEIGHT SKIN EYES HAIR

ABILITIES PROFICIENCIES HEALTH & ARMOR


ARMOR CURRENT HIT DICE DEATH SAVES
HIT POINTS
10 □ +0 SAVING THROWS PROFICIENCY BONUS +3 CLASS 12 HIT POINTS TOTAL USED DC 10
○ +1 Athletics    

21 lb Weight Carried WEAPONS


Temporary 5d8
+0
   

STRENGTH
150 lb Max. Carry Weight
300 lb Push, Drag, Lift³
All Simple
Unarmed strike
15 Dex +3 42    

Long sword Other PASS FAIL


Rapier Spend one or more Hit Dice after a Short Rest. Regain 2 spent Hit Dice after a Long Rest
16 ■ +6 SAVING THROWS Short sword
● +6 Hand crossbow ARMOR ARMOR TYPE DEX MOD STRENGTH STEALTH
Acrobatics
● +6 Sleight of Hand Studded leather 12 light +3 - -
+3 ● +6 Stealth
ARMOR
proficient, Don: 1min, Doff: 1min
PROPERTIES

DEXTERITY Light
SHIELD ARMOR PROPERTIES

14 □ +2 SAVING THROWS
3 mins Hold Breath OTHER ARMOR PROPERTIES
3 rnds Suffocating TOOLS LANGUAGES
+2 Playing card set
Drum
Common
Dwarvish
CONSTITUTION
DAMAGE RESISTANCE (Half Damage) DAMAGE REDUCTION
Yarting Elvish
Thieves’ tools
Lute CONDITIONS
12 □ +1 SAVING THROWS
● +4 Arcana
○ +2 History
+1 ○

+2
+2
Investigation
Nature
INTELLIGENCE ● +4 Religion
EXHAUSTION
8 □ –1 SAVING THROWS
○ +0 LEVEL
Animal Handling
○ +0 Insight Finishing a Long Rest reduces your Exhaustion Level by 1, provided you have also ingested some food and drink
–1 ○

+0
+2
Medicine
Perception
ABILITY FEATURES ACTIONS
WISDOM adv saves (charmed), immune (sleep)
○ +0 Survival adv Cha (Deception) checks to act as diff person
Move a distance up to your Speed and take one Action, a possible Bonus Action and one Reaction per turn
adv Cha (Performance) checks to act as diff person VISION & SENSES ACTION BONUS ACTION
18 ■ +7 SAVING THROWS Darkvision 60ft Attack [×1] Dash [move 30ft] Overrun [Athletics] ᵐᵒᵛᵉ
● +10 Deception Cast a spell [see spell] Disengage [no OAs] Tumble [Acrobatics] ᵐᵒᵛᵉ
● +7 Intimidation Dodge [attackers disadv] Bardic Inspiration
+4 ●

+10
+7
Performance
Persuasion
Help [target gains adv]
Hide [Stealth]
INITIATIVE
CHARISMA +4 Overrun [Athletics]
Ready [use Reaction]
Search [Investigation]
PASSIVE PERCEPTION 12 INSPIRATION SPEED
30 ft Tumble [Acrobatics]
Use an Object [object(s)]
Fly
PASSIVE INVESTIGATION 12 HERO POINTS 7 REMAINING
Swim 15 ft AS 1 ATTACK REACTION
Long Jump¹⁰ 10 ft Disarm [Attack] Opportunity Attack (OA)
ACTIVE FEATURES High Jump¹⁰ 3 ft Grapple [Athletics] Cutting Words
NAME USAGE DURATION RECOVERY USES USED Crawl 15 ft Mark [Melee Attack]
Bardic Inspiration [BI] (1d8 one ally, 60ft) Bonus Action Instant Short Rest 4 Climb 15 ft Shove [Athletics]
Song of Rest (allies gain +1d6 HP) Short Rest Short Rest Short Rest 1 ATTACKS
Cutting Words (+BI atk, ability or dmg) Reaction Instant Instant BI PER ACTION 1
ATTACK 1 BONUS DAMAGE TYPE
Attack Spell (Cha) +7 see spell see spell
RANGE PROPERTIES
see spell proficient
AMMUNITION

ATTACK 2 BONUS DAMAGE TYPE


Hand crossbow +6 1d6+3 piercing
RANGE PROPERTIES
30/120 proficient, ammunition, light, loading, underwater
AMMUNITION Bolts

ATTACK 3 BONUS DAMAGE TYPE


Rapier +6 1d8+3 piercing
RANGE PROPERTIES
EQUIPMENT WORN - proficient, finesse
AMMUNITION  +1
HEAD HANDS
HEADBAND, HAT, HELMET, OR PHYLACTERY GLOVES OR GAUNTLETS
ATTACK 4 BONUS DAMAGE TYPE

EYES ARMS / WRISTS RANGE PROPERTIES


EYE LENSES OR GOGGLES BRACERS OR BRACELETS

AMMUNITION
NECK BODY
AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB ROBE OR SUIT OF ARMOR ATTACK 5 BONUS DAMAGE TYPE

SHOULDERS TORSO RANGE PROPERTIES


CLOAK, CAPE OR MANTLE VEST, VESTMENT, OR SHIRT

AMMUNITION
RINGS WAIST
RIGHT HAND BELT OR GIRDLE ATTACK 6 BONUS DAMAGE TYPE

RANGE PROPERTIES
RINGS FEET
LEFT HAND BOOTS, SHOES, OR SLIPPERS
AMMUNITION
GEAR CARRYING CAPACITY v2.00

POSSESSION ON PERSON 20.5 lb 51 - 100 lb 101 - 150 lb 0 - 300 lb


Item QTY Location Weight Current Encumbered¹ Heavily Encumbered² Push, Drag, Lift³
Entertainer's Pack 1 Bag of Holding 38.0 lb ¹ Speed -10ft
U
Bag of Holding 15.0 lb ² Speed -20ft, disadvantage on Str, Dex, Con checks, attacks and saving throws
U
Gloves of Thievery 0.3 lb ³ Speed drops to 5ft if you Push or Drag above 150 lb
U
Eversmoking Bottle Bag of Holding 2.0 lb
U COINAGE GEMS, JEWELRY, ART OBJECTS
Instrument of the Bard (Mac-Fuirmidh Cittern) 2.0 lb
Yarting 1.0 lb Carrying Total Item QTY Value
Platinum  
1 Platinum = 10 Gold  
 
Gold 380  
1 Gold = 2 Electrum  
Electrum  
1 Electrum = 5 Silver  
Silver  
1 Silver = 10 Copper  
 
Copper  
 
Coins 380
 
Weight 7.6 lb  
 
Wealth 380 gp  
FAMILIAR
NAME TYPE PROFICIENCY
BONUS
ARMOR CLASS
HIT POINTS Remaining
STR DEX CON INT WIS CHA
ABILITY SCORES
SAVING THROWS
Resistances
Immunity
Vulnerability
Senses
Languages
Carrying Max. Carry Weight Push, Drag, Lift³
SKILLS
○ Acrobatics ○ Insight ○ Performance
○ Animal Handling ○ Intimidation ○ Persuasion
○ Arcana ○ Investigation ○ Religion
○ Athletics ○ Medicine ○ Sleight of Hand
○ Deception ○ Nature ○ Stealth
○ History ○ Perception ○ Survival
ACTIONS Initiative Speed Other
1
2
3
4
TRAITS

MOUNT
NAME Mount TYPE PROFICIENCY
BONUS
ARMOR CLASS
HIT POINTS Remaining
Dropped Backpack 0 Ground 0.0 lb STR DEX CON INT WIS CHA
ABILITY SCORES
Attuned Magical Items QTY Location Weight
SAVING THROWS
Instrument of the Bard (Mac-Fuirmidh Cittern) U
2.0 lb
0.3 lb Resistances
U
Gloves of Thievery
Immunity
Vulnerability
TOTAL WEIGHT CARRIED 20.5 lb Senses
POSSESSION NOT ON PERSON Languages
Carrying Max. Carry Weight Push, Drag, Lift³
Item QTY Location Weight
SKILLS
○ Acrobatics ○ Insight ○ Performance
○ Animal Handling ○ Intimidation ○ Persuasion
○ Arcana ○ Investigation ○ Religion
○ Athletics ○ Medicine ○ Sleight of Hand
○ Deception ○ Nature ○ Stealth
○ History ○ Perception ○ Survival
ACTIONS Initiative Speed Other
1
2
3
4
TRAITS

TOTAL WEIGHT
SPELLCASTING v2.00

Bard 5 Lore 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
CLASS SUBCLASS SPELL SLOTS 4 3 2 - - - - - -
5 Cha +4 +7 15
LEVEL ABILITY ABILITY MODIFIER ATTACK MODIFIER SPELL SAVE DC SLOTS USED
Sorcery Point Cost 2 3 5 6 7 └────  Mystic Arcanum  ────┘
PREPARED/KNOWN 8 PROFICIENCY BONUS +3 Used Spell Recovery Levels
 ᴿ
■ Prepared □ Not Prepared  ᴿ Ritual, ᶜᵒᶰ Concentration, ᴴ Higher Level, ᵈ Domain, ᵒ Oath, ᶜ Circle, ᵐ Mastery, ˢ Signature Pact Magic Level Slots
SPELLS PREPARED SPELLS
SPELLS ONLY PREPARED SPELLS
CANTRIPS CAST
SPELLS ONLY
SPELLS ONLY RANGE
PREPARED SPELLS
PREPARED SPELLS DURATION COMPONENT TYPE DETAILS REF
SPELLS ONLY PREPARED SPELLS
Vicious Mockery  1 act
SPELLS ONLY
SPELLS ONLY 60 ft
PREPARED SPELLS
PREPARED SPELLS instant V ench 1 creature, 2d4 psychic damage and disadv on next attack, wis save PH 285
SPELLS ONLY PREPARED SPELLS
Prestidigitation  1 act
SPELLS ONLY
SPELLS ONLY 10 ft
PREPARED SPELLS
PREPARED SPELLS up to 1 hr VS trans minor magical trick (sensory effect/light/snuff/clean/soil/chill/warm/flavor/mark/illusory image/trinket) PH 267
SPELLS ONLY PREPARED SPELLS
Friends  1 act
SPELLS ONLY
SPELLS ONLY self
PREPARED SPELLS
PREPARED SPELLS 1 min ᶜᵒᶰ SM ench adv on cha checks against 1 non-hostile creature, on spell end creature is aware, becomes hostile PH 244

SPELLS ONLY
LEVEL 1 CAST
SPELLS ONLY
SPELLS ONLY RANGE DURATION COMPONENT TYPE DETAILS REF
□ Dissonant Whispers ᴴ  SPELLS ONLY
1 act
SPELLS ONLY
SPELLS ONLY 60 ft instant V ench 1 creature, 3d6 psychic, wis save ½, on fail uses its reaction to move its speed away from you ᴴ +1d6 PH 234
□ Tasha's Hideous Laughter  SPELLS ONLY
1 act
SPELLS ONLY
SPELLS ONLY 30 ft 1 min ᶜᵒᶰ VSM ench 1 creature (Intelligence >4), wis save or prone, incapacitated, can't stand; save end of every turn / dmg PH 280
□ Healing Word ᴴ  SPELLS ONLY
1 bon
SPELLS ONLY
SPELLS ONLY 60 ft instant V evoc 1 creature (not undead/construct), heals 1d4+spell ability modifier HP ᴴ +1d4 HP PH 250
□ Sleep ᴴ  SPELLS ONLY
1 act
SPELLS ONLY
SPELLS ONLY 90 ft 1 min VSM ench 20ft rad, 5d8 HP of creature fall asleep, starting with the lowest current HP ᴴ +2d8 PH 276







□ SPELLS ONLY INCLUDE RITUAL
LEVEL 2 CAST
SPELLS ONLY
SPELLS ONLY RANGE
INCLUDE RITUAL
INCLUDE RITUAL DURATION COMPONENT TYPE DETAILS REF
□ Heat Metal ᴴ  SPELLS ONLY
1 act
SPELLS ONLY
SPELLS ONLY 60 ft 1 min ᶜᵒᶰ VSM trans 1 metal object, 2d8 fire, con save or drop item (disadv attack, saves if doesn't), bon to reheat ᴴ +1d8 PH 250
□ Suggestion  SPELLS ONLY
1 act
SPELLS ONLY
SPELLS ONLY 30 ft 8 hr ᶜᵒᶰ VM ench 1 creature, wis save or follow suggested course of action, spell ends if you or companions dmg it PH 279
□ Phantasmal Force  SPELLS ONLY
1 act
SPELLS ONLY
SPELLS ONLY 60 ft 1 min ᶜᵒᶰ VSM illus 1 creature (not undead/construct), int save or 1d6 psychic/rnd; action for Investigation check ⱽˢ spell DC PH 264
□ Silence  SPELLS ONLY
1 act ᴿ
SPELLS ONLY
SPELLS ONLY
INCLUDE RITUAL
120 ft
INCLUDE RITUAL
INCLUDE RITUAL 10 min ᶜᵒᶰ VS illus 20ft rad sphere no sound, while in area deafened, immune to thunder dmg, spells no V component PH 275




LEVEL 3 CAST RANGE DURATION COMPONENT TYPE DETAILS REF










LEVEL 4 CAST RANGE DURATION COMPONENT TYPE DETAILS REF






LEVEL 5 CAST RANGE DURATION COMPONENT TYPE DETAILS REF





CHARACTER PORTRAIT PERSONALITY TRAITS RACE, BACKGROUND, CLASS & FEATS v2.00

I would rather make a new friend than a new  RACE. Half-Elf
enemy. • +2 Charisma, +1 two other ability score of your choice
• Size. Medium
I don’t pay attention to the risks in a situation.  • Speed. 30ft
Never tell me the odds. • Darkvision 60ft
• Fey Ancestry. advantage on saving throws against being charmed, magic cannot put you to sleep
• Skill Versatility. gain proficiency in two skill of your choice
• Languages. Common, Elvish, one additional language

BACKGROUND: Criminal
IDEAL • Feature: Criminal Contact
  You have a reliable and trustworthy contact who acts as your liaison to a network of other
Freedom. Chains are meant to be broken, as are 
  criminals
those who would forge them. (Chaotic)
• Criminal Specialty: 
• Skills: Deception, Stealth
• Tools: One type of gaming set, thieves' tools
BOND • Lifestyle: Poor, 2 sp per day
I’m guilty of a terrible crime. I hope I can redeem  • Languages: none
myself for it.
CLASS: Bard
• Armor: Light armor
FLAW • Weapons: Simple weapons, hand crossbows, long swords, rapiers, short swords
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll  • Tools: Three musical instruments of your choice
ignore it. • Saves: Dexterity,  Charisma
• Skills: Choose any 3
HONOR SANITY
• Spellcasting
  Spell slots: finishing a long rest restores any expended spell slots.
CHARACTER BACKSTORY   Cast any known bard spell as a ritual if that spell has the ritual tag.
  Spellcasting focus: musical instrument
• Bard College (Lore)
• Bardic Inspiration (d8)
  Use a bonus action to grant one creature within 60ft who can hear you 1 Bardic Inspiration die.
  Once within the next 10 min, it can roll the die and add it to one ability check, attack roll, or
  saving throw. This can be used 4 times, expended uses are regained after a short or long rest
• Jack of All Trades
  Add +1 to any ability check that doesn’t include your proficiency bonus
• Song of Rest
  You and any friendly creatures who can hear your performance regain 1d6 hit points if they
  spend one or more Hit Dice after a short rest
• Expertise (Performance, Deception)
  Your proficiency bonus is doubled for ability checks that uses either of these proficiencies. 
• Bard College Feature (Bonus Proficiencies)
  Gain proficiency with three skills of your choice
• Bard College Feature (Cutting Words)
  When a creature you can see within 60ft makes an attack roll, ability check, or damage roll, use
  your reaction to roll one Bardic Inspiration die and subtract the number from the creature's roll
• Ability Score Improvement / Feat: Level 4
• Font of Inspiration
  Regain all expended uses of Bardic Inspiration after a short or long rest

ABILITY SCORE IMPROVEMENT & FEATS
• Actor - Bard 4
 - Increase your Charisma score by 1, to a maximum of 20
 - Advantage on Charisma (Deception) and Charisma (Performance) checks when trying to
ALLIES & ORGANIZATIONS    pass as a different person
FACTION RANK RENOWN  - Can mimic the speech of another person or the sounds made by other creatures. You must
   have heard the person speaking, or heard the creature make the sound, for at least 1 minute.
   A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows
   a listener to determine that the effect is faked

ENEMIES
ADVENTURE NOTES v2.00

You might also like