Professional Documents
Culture Documents
MBA651 - T2 - 2020 - Workshop - 03 - v01 - Managing - Service - Based - Industries - (Facilitator - Copy) - SG Edited
MBA651 - T2 - 2020 - Workshop - 03 - v01 - Managing - Service - Based - Industries - (Facilitator - Copy) - SG Edited
MBA651 - T2 - 2020 - Workshop - 03 - v01 - Managing - Service - Based - Industries - (Facilitator - Copy) - SG Edited
Managing Service-Based
Industries
Workshop 3
Service Experience and Design
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Adopted from: Chathoth, P, Ungson, G, Harrington, R & Chan, E. 2016, "Co-creation and higher order
customer engagement in hospitality and tourism services: A critical review", International Journal of
Contemporary Hospitality Management, Vol. 28 No. 2, pp. 222-245.
Learning Objectives
Co-creation
Co-production
Adopted from: Chathoth, P, Ungson, G, Harrington, R & Chan, E. 2016, "Co-creation and higher order
customer engagement in hospitality and tourism services: A critical review", International Journal of
Contemporary Hospitality Management, Vol. 28 No. 2, pp. 222-245.
Co-Production and Co-Creation Cont.
Key drivers in conceiving “co-creation” include
advances and maturation in information
technologies, accelerated consumer knowledge
and expectations and the logic of ingraining
consumer needs and expectations across an
organisation’s value chain.
Through this, organisations and their customers
are able to define and solve problems jointly while
“creating an experience environment in which
consumers can have active dialogue and co-
construct personalised experiences”.
Adopted from: Chathoth, P, Ungson, G, Harrington, R & Chan, E. 2016, "Co-creation and higher order customer
engagement in hospitality and tourism services: A critical review", International Journal of Contemporary
Hospitality Management, Vol. 28 No. 2, pp. 222-245.
Workshop Activity
Concept Application
Adopted from: Chathoth, P, Ungson, G, Harrington, R & Chan, E. 2016, "Co-creation and higher order
customer engagement in hospitality and tourism services: A critical review", International Journal of
Contemporary Hospitality Management, Vol. 28 No. 2, pp. 222-245.
Service-Dominant Logic and
Co-Creation Cont.
The process can be further divided into five main stages,
which are as follows:
1. The development of antecedent conditions related to
macro-environmental factors and changes in consumer
culture;
2. The development of motivations that encourage
consumers to engage in co-creation;
3. The calculation of co-creation cost benefits;
4. Activation during which consumers become fully
engaged in the co-creation activities; and
5. The generation of outputs and evaluation of the co-
creation process.
Adopted from: Chathoth, P, Ungson, G, Harrington, R & Chan, E. 2016, "Co-creation and higher order
customer engagement in hospitality and tourism services: A critical review", International Journal of
Contemporary Hospitality Management, Vol. 28 No. 2, pp. 222-245.
Service-Dominant Logic and
Co-Creation Cont.
Inherent in the service A value co-creation
production system are co- mechanism consists of:
creative interactions through
which service providers
influence customer value
creation. Provider Customer
• In the context of services, sphere sphere
value is jointly created by
providers and customers
through interactions and Joint
sphere
determined by customers
in their consumption
process.
Adopted from: Yu, E & Sangiorgi, D 2018, Service Design as an Approach to Implement the Value Cocreation Perspective in New Service
Development, Journal of Service Research, vol. 21, issue 1, pp.40 – 58, viewed 18th of April 2020
https://journals.sagepub.com/doi/pdf/10.1177/1094670517709356; Chathoth, P, Ungson, G, Harrington, R & Chan, E. 2016, "Co-creation
and higher order customer engagement in hospitality and tourism services: A critical review", International Journal of Contemporary
Hospitality Management, Vol. 28 No. 2, pp. 222-245.
Value Co-Creation
Adopted from: Vivion, N 2013, “Marriott steps (un)squarely into Starwood territory with rebrand and co-creation platform”, Phocus
Wire, retrieved 25th of April 2020, https://www.phocuswire.com/Marriott-steps-unsquarely-into-Starwood-territory-with-rebrand-and-co-
creation-platform
Workshop Activity
Practical Application
Adopted from: Moritz, S 2005, Service Design: Practical access to an evolving field, KISD, viewed 13th of April 2020
https://www.servicedesigninstitute.com/wp-content/uploads/2018/12/Practical-Access-to-Service-Design.pdf
Workshop Activity
Reflective Exercise
Adopted from: Moritz, S 2005, Service Design: Practical access to an evolving field, KISD, viewed 13th of April 2020
https://www.servicedesigninstitute.com/wp-content/uploads/2018/12/Practical-Access-to-Service-Design.pdf
Service Interface Cont.
The "moment of truth" occurs in the relationship when
customers experience what organisations have to offer
- when an organisation and the service it provides,
meets face-to-face with the consumer - the point where
a potential customer becomes an actual customer.
• The outcome of this often determines whether the
tourist/visitor will visit a particular place again or not.
• The good "moments of truth" could be categorised as
moments of magic whilst the bad ones are often
seen as moments of misery.
Adopted from: Sarpong, S 2016, The Service Industry and the "Moment of Truth": The Quest for the Holy
Grail, Athens Journal of Tourism, vol 3, Issue 1, pp.25 – 40, retrieved 25th of April 2020
https://www.athensjournals.gr/tourism/2016-3-1-2-Sarpong.pdf
Service Design: Client’s Perspective
Adopted from: Moritz, S 2005, Service Design: Practical access to an evolving field, KISD, viewed 13th of April 2020
https://www.servicedesigninstitute.com/wp-content/uploads/2018/12/Practical-Access-to-Service-Design.pdf
Service Design: Unique Features
Adopted from: Moritz, S 2005, Service Design: Practical access to an evolving field, KISD, viewed 13th of April 2020
https://www.servicedesigninstitute.com/wp-content/uploads/2018/12/Practical-Access-to-Service-Design.pdf
Workshop Activity
Reflective Exercise
Adopted from: Moritz, S 2005, Service Design: Practical access to an evolving field, KISD, viewed 13th of April 2020
https://www.servicedesigninstitute.com/wp-content/uploads/2018/12/Practical-Access-to-Service-Design.pdf
Service Design: Interactive
Approach
Service design enables behaviours and dynamics.
• It offers customers the possibility to connect a
potential with a result.
• It provides all resources and components that are
necessary for a customer to do what they want to do.
• A customer is an integral part of the service
performance.
One big advantage with services is that it is much easier
to make changes. Even though it is new and not easy,
depending on the complexity of a service it is very
feasible to prototype services and to test implementation
models.
Adopted from: Moritz, S 2005, Service Design: Practical access to an evolving field, KISD, viewed 13th of April 2020
https://www.servicedesigninstitute.com/wp-content/uploads/2018/12/Practical-Access-to-Service-Design.pdf
Service Design: Ongoing Process
Given the variety of services that exist, service design
has to cope with different situations and contexts to
products.
• Service design looks at a scope from long-term
strategies and design processes to implementing
consistently across organisations in small details such
as the style of a text message.
Adopted from: Moritz, S 2005, Service Design: Practical access to an evolving field, KISD, viewed 13th of April 2020
https://www.servicedesigninstitute.com/wp-content/uploads/2018/12/Practical-Access-to-Service-Design.pdf
Service Design Overview
Adopted from: Moritz, S 2005, Service Design: Practical access to an evolving field, KISD, viewed 13th of April 2020
https://www.servicedesigninstitute.com/wp-content/uploads/2018/12/Practical-Access-to-Service-Design.pdf
Workshop Activity
Mini Case Study Analysis