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Paladin-16

CLASS & LEVEL BACKGROUND PLAYER NAME


Proto-Craynor
Helf
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
21 -1 30
16 5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

3 PERSONALITY TRAITS

Saves Hit Point Maximum 148


9 Strength Bonus:
DEXTERITY 6 Dexterity _____
6

10 9

5
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

0 ● 10 Wisdom
● 17 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
0 Acrobatics (Dex) Total SUCCESSES
3 -1 Animal Handling (W) FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 8 Athletics (Str)

8 ● 11

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE Feat 1: Greatweapon Master:
Option: -5 attack for +10 dmg
-1 Insight (Wis)
F.Glaive +8 4d6+3 Cleave: If you crit or knock a
-1
foe to 0hp, attack as bonus action
● 11 Intimidation (Cha) back end +8 1d4+3
Feat 2: Polearm Master
WISDOM -1 Investigation (Int) -Foes provoke AoO when they
-1 Medicine (Wis) enter your reach
8 -1 Nature (Int)
-Bonus action: Attack with "back end"
of weapon - damage die = d4
● 4 Perception (Wis) Feat 3: Shield Master
-1 Flametongue Glaive** -Bonus Action: Shove
6 Performance (Cha)
Maul of Smiting: +1 - +2 Dex save vs spell targeting only you
● 11 Persuasion (Cha) +3 vs constructs. -Reaction to get "evasion"
CHARISMA
-1 Religion (Int) Roll 20: +7 dmg, +14 vs construct Feats 4: Cha++
22 0 Sleight of Hand (Dex)
Some suggested spells:
● 5 Stealth (Dex) -1: Heroism (gives THP each round to multiple people)
6 -3: Aura of Vitality: Heal every round as bonus
-1 Survival (Wis) -3: Blinding Smite: Blind = get advantage
-3: Crusader's Mantle: Give all allies within 30' (self
SKILLS ATTACKS & SPELLCASTING included) +1d4 radiant damage with weapons
-3: Revivify: Resurrection if applied within 1min
-4: Death Ward
Spell Save DC
19 Plate +1 ..
PP
Animated Shield*** Some Paladin stuff:
-gives hands free shield
B
Lay On Hands: 80HP
Mantle of Spell Res** Aura of Prot: +6 to saves for allies within 10'
-Advantage on save vs spell Aura of Courage: Fear immunity, 10' radius
Imp. Divine Smite: +1d8 radiant with melee
500 Divine Smite: Expend spell to deal spell level+1 d8
Vow of Enmity: 1/s.rest - pick a foe, advantage
Cape of Mountebank 2*Book...Cha+2 with all attacks against foe for 1m
1k Relentless Avenger: When you hit with AoO, move
Periapt of Proof half your speed after the attack
Against Poison
Soul of Vengence: When foe under your Vow of
5k Enmity makes an attack, use reaction to attack them
if in melee range

EQUIPMENT FEATURES & TRAITS

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