"Those Anime Students": Foreign Language Literacy Development Through Japanese Popular Culture

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© 2006 INTERNATIONAL READING ASSOCIATION (pp. 206–222) doi:10.1598/JAAL.50.3.

“Those anime students”: Foreign language literacy


development through Japanese popular culture
Natsuki Fukunaga

Animation and other popular culture texts 2004). The author interviewed Japanese instruc-
tors and Japanese as a foreign language (JFL) stu-
motivate and teach students about dents in the southern United States and reported
language, society, and culture. how the availability of Japanese popu-
Fukunaga teaches at lar culture has changed Japanese-
Marshall University and may language students in the United States.
I remember reading about that, thinking be contacted at Department
“Man! That’s not fair! I wanna play these of Modern Languages, Learning Japanese used to be “a smart
too!” So, all of this is important because Smith Hall 751, Marshall choice for ambitious, business-minded
it eventually led to this idea that I got to University, One John
Marshall Drive, Huntington,
college students” (Parker, p. A1) and is
around the seventh grade. I got this idea now about “cool pop culture, through
WV 25755, USA. E-mail
if I study Japanese and learn to read andersonn@marshall.edu. comics, street fashion and animated
Japanese I can buy these imported video
games, because, you know, you can im- movies called anime” (Parker, p. A2).
port these video games and then I can play them even Moreover, Manes (2005), a Japanese teacher in
if, even if they haven’t been translated into English. Philadelphia, pointed out that JFL students have
(Sean, 21-year-old male Japanese major) become younger in the past 10 years. JFL learners
used to be businesspeople, lawyers, and doctors
This excerpt is from an interview with Sean (all stu- who “had a lot of knowledge about Japanese cul-
dent names are pseudonyms), a U.S. college under- ture,” although they “retained a certain detached
graduate. Sean described how he found that there attitude toward it” (Manes, p. 1). Young students
were a lot more video games available in Japanese who are now attracted to Japanese by the coun-
because they were imported from Japan. Sean’s ex- try’s popular culture were “absorbing Japanese
periences with Japanese video games brought him language and customs directly with their eyes and
to anime (Japanese animation), and motivated him ears” (Manes, p. 2). The National Survey of K–12
Foreign Language Education (Rhodes & Branaman,
to learn Japanese. Strictly speaking, anime is a word
1999) showed that Japanese-language learners are
for Japanese animated films and TV programs.
the fastest growing group among students of less
Some definitions include subcultures of anime
commonly taught languages in the United States.
such as Japanese video games and Japanese music.
It is clear that popular culture has affected the de-
Interest in Japanese popular culture such as mographics of JFL learners (Fukunaga, 2000).
anime, manga (Japanese graphic novels), and These students’ involvement with Japanese popu-
video games is growing rapidly among youth in lar culture also affects their Japanese literacy de-
the United States (Gee, 2003; Napier, 2001). The velopment and their social activities. Motivated by
front page of The Wall Street Journal on August 5, the growing interest in anime I found among my
2004, featured an article titled “Learning Japanese, students, I began searching for literature on popu-
once about resumes, is now about cool” (Parker, lar culture and language learning.

206 JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006


“Those anime students”: Foreign language literacy development through Japanese popular culture

I conducted an interview study in 2003 with as a metaphor for the invisible skills needed for
three anime fans, Emily, Ted, and Sean. This article success. Gee used the expression to describe youth
looks at their multiliteracies and the sociocultural who collect skills in order to access a variety of re-
context of foreign language literacy development. sources and to be successful in capitalist society.
Although these “anime students” were college-level These youth continue to revise their portfolios
JFL learners at South University (pseudonym), with new experiences in order to make themselves
they mostly talked about their experiences with available for different tasks in different times. In
anime in their adolescence. Building on previous the New Capitalism, “the capitalism of our cur-
studies of anime and popular culture (Fukunaga, rent technologically driven, knowledge-based
2000; Napier, 2001), I will discuss the findings global economy” (Gee, 2001, p. 100), class is de-
from my data, connecting them to sociocultural fined not only by the amount of money one has
perspectives of language learning (Gee, 2002) and
but also by the nature of one’s experiences, skills,
to the studies of new literacies and multiliteracies
and achievements. For example, millennials “cus-
(Collins & Blot, 2003; New London Group, 1996).
tomize themselves” (Gee, 2002, p. 63) to gain en-
trance to elite schools.
Anime in the framework of Young, Dillon, and Moje (2002) criticized
Gee’s description of shape-shifting portfolio mil-
multiliteracies lennials for being “too generalized and too global”
In contrast to the singular literacy, multiliteracies (p. 129). One of the examples that Young et al. de-
and new literacies are wider concepts that include scribed is of a middle class youth who resisted be-
texts, language, situated meaning, technology, ing labeled as a “successful candidate” so he did
popular culture, power, identity, and critical not shape-shift his portfolio. Anime students’
stance (Collins & Blot, 2003; Gee, 1996). New goals are not transferable to mainstream success
forms of communication such as those spawned either. For anime students, gaining Japanese lin-
by the Internet have become vital information
guistic and cultural knowledge is one way to build
sources for U.S. anime fans (Fukunaga, 2000).
their portfolios by exploring authentic Japanese
However, individual students have different rela-
popular culture. What happens once these anime
tionships with anime and its community. Two of
students lose their interest in Japanese popular
Gee’s (2002) concepts are useful for understand-
culture? Will they shape-shift their portfolio ac-
ing these theories in relation to anime: shape-
cording to “shifting” goals? I explore these ques-
shifting portfolio people and affinity groups. My
tions in later sections. While there is a need to be
interviews with JFL learners provided some ex-
amples relevant to these concepts. cautious about overgeneralization, the idea of a
“shape-shifting portfolio” remains a helpful de-
scription of anime students’ literacy activities.
Shape-shifting portfolio people
Gee’s (2002) concept provides a useful framework Affinity group
to understand anime as a product of multilitera-
cies. Gee described millennials, who were born be- Knowledge of Japanese language is one way for
tween 1982 and 1998, as youth who shape anime fans to shape-shift their portfolios.
themselves according to “class-based customized Computer skills and access to the Internet also
standardization” (italics in original) to become add to anime fans’ portfolios in the anime com-
“shape-shifting portfolio people” (Gee, pp. munity. Gee’s concept of the “affinity group”
62–63). The word portfolio does not necessarily (2002) is a form of portfolio building that incor-
mean a collection of documents; rather, it is used porates sociocultural aspects of students’ literacy

JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006 207


“Those anime students”: Foreign language literacy development through Japanese popular culture

practices through out-of-class activities. An affin- & Mahar, 2003b; Lam, 2000). Like the students
ity group is in Chandler-Olcott and Mahar’s and Lam’s
studies, anime students use a tool (in this case,
a group wherein people form affiliations with each Japanese) to acquire agency within an affinity
other, often at a distance (that is, not necessarily face- group.
to-face), primarily through shared practices or a com-
mon endeavor (which entails shared practices), and Students’ literacy practices have expanded
only secondarily through shared culture, gender, eth- dramatically in the Internet era. The Internet
nicity, or face-to-face relationships. (Gee, p. 65) enables students to access many cultures and
languages. Because of this, it is difficult for class-
Gee explained this concept citing the example of room teachers to imagine what kind of out-of-
Almon, an immigrant boy in Lam’s study (2000), class activities are connected with the students’
who successfully learned language within an literacy development. Although there are increas-
affinity group. Almon worried about his future ing numbers of studies on Japanese popular cul-
career because, even after living in the United ture in relation to first language (English) literacy
States for five years, he felt his English skills development in the areas of multiliteracies and
would never be good enough. However, his atti- the new literacy studies (Chandler-Olcott &
tude toward English dramatically changed when Mahar, 2003a, 2003b; He, 2003; Lam, 2000), little
he began discussing Japanese pop music with information is available to understand popular
people from different countries through the culture’s effects on JFL literacy development.
Internet. Not only did Almon improve his writ- What, then, is anime “good for”? What
ten English skills, but also through his connec- draws students to it? The purpose of this study
tion with this particular virtual community, he was to identify JFL students’ perspectives on ani-
gained self-confidence. me and to explore how three students made use
Such literacy practices may also occur of their anime knowledge while learning
through out-of-class activities. Chandler-Olcott Japanese. Data for this study came from photo-
and Mahar (2003a, 2003b) looked at two female graphs taken by participants, individual inter-
students’ informal “fanfictions” (fanfics) that in- views, and participants’ reflection papers about
cluded anime characters, and were surprised at the interviews. I supplemented these data with a
the students’ talent as writers. Those fanfic writ- previous survey and interview study (Fukunaga,
ings looked very different from their classroom 2000) on U.S. anime fans’ perspectives of
essays. Chandler-Olcott and Mahar suggested Japanese popular culture.
that teachers should be aware of literacy learn- The current study contributes to several
ing that is not valued in school settings. areas of educational instruction. In the fields of
Different writings such as fanfics can be used to first- and second-language (L1 and L2) literacy
get to know students’ “hidden” literacy skills, studies, this study helps teachers to understand
because the girls in this study admitted that the cultural context of anime and its value for
they spent “far more time and energy” (2003a, students as an out-of-class L2 learning tool. This
p. 561) on their fanfics than they did on school study also gives students and teachers a better
assignments. The two girls in Chandler-Olcott sense of the effect and scope of popular culture,
and Mahar’s (2003a) study are like the students especially that originating in “other” cultures. In
I studied who found “joy” in their anime-related addition, this study provides sociocultural per-
literacy practices. Teachers may be surprised spectives on learning from interdisciplinary
that some students who are not successful with studies including L1 and L2 literacy, multilitera-
classroom practices may be actively learning cies, cultural studies, media literacy, and critical
with out-of-school practices (Chandler-Olcott pedagogy.

208 JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006


“Those anime students”: Foreign language literacy development through Japanese popular culture

Ta b l e 1
Students’ background information

Name Age Sex Major Japanese study Interests


Emily 21 F Instructional Took 3 semesters Anime Club, manga, fantasy,
Technology and stopped the Internet, science fiction,
in Education collection of anime products
(toys, cards)
Ted 21 M Japanese In the 4th semester Anime Club, video games,
of study collection of anime series,
the Internet
Sean 21 M Japanese Went straight into Anime Club, manga,
the highest level Japanese films, video games,
(8th semester) of Japanese book reading circle,
Japanese class BBS (Bulletin Board System),
the Internet

Setting and participants hours, the people at the meeting listen to


Japanese while they watch anime with English
In order to understand JFL students’ perspectives subtitles. Ted told me, “True anime fans only
of anime and Japanese literacy development watch anime with English subtitles. Many people
through anime, I conducted an interpretive, qual- begin watching dubbed versions of anime on
itative interview study. Emily, Ted, and Sean were Cartoon Network on TV and most of them even-
chosen as participants in this study by purposeful tually move away from dubbed anime [because]
sampling. The criteria for selection were (1) stu- they are not authentic.” Most anime programs
dents who were at least intermediate level in last for 30 minutes and have an opening theme
Japanese, (2) students who were not taking song and an ending song. Several members of
Japanese classes from me when I conducted the Anime Club attend weekly leadership meetings
study, and (3) students who had a particular in- on Wednesdays. Emily and Ted attend both meet-
terest in anime and Japanese popular culture. ings regularly while Sean occasionally attends
Emily, Ted, and Sean are Caucasian, were born in Monday meetings.
the United States, and are native speakers of
English. The participants’ background informa-
tion is described in Table 1. Data collection and analysis
Emily, Ted, and Sean started watching ani- I used a data collection method that Allen and
me when they were in high school. Thus, watch- Labbo (2001) and Allen et al. (2002) used in their
ing anime was a part of their youth culture. Emily project PhOLKS (Photographs of Local
and Ted regularly attend the Anime Club meet- Knowledge Sources). This method provides a
ings at South University. Anime Club is a student view of students’ out-of-school lives. Students
organization for people who enjoy watching ani- were asked to photograph important objects in
me and playing Japanese video games. Anime their homes and neighborhoods. This project al-
Club members gather at a theater on campus lowed teachers to “extend the classroom commu-
to watch six 30-minute anime programs on nity to include children’s home communities, to
Mondays from 8:00 p.m. to 11:00 p.m. For three build reciprocal relationships with families”

JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006 209


“Those anime students”: Foreign language literacy development through Japanese popular culture

(Allen et al., p. 314). However, the photographs “normal” just because I experienced it. Rather,
that participants took were not the main focus of my goal is to understand JFL students’ perspec-
my study. Rather, they served as a stimulus for the tives on anime. I began wondering about anime
interview. They also helped to create a common students’ perspectives and their activities outside
ground for conversation about Japanese popular of the classroom while I was teaching Japanese
culture texts. at South University, observing students and
One week prior to their individual inter- communicating with them in class. Anime stu-
views, the students took photographs of things dents reminded me of my own experience of
related to Japanese popular culture and language learning English as a second language through
learning that they considered important in their popular culture such as Hollywood movies and
everyday lives. Each student participated in a the Beatles. I was curious to see what parts of
two-hour, open-ended, audiotaped interview anime U.S. students are interested in and why
and told stories about the objects. Following are such students are fascinated with it. I avoided
some examples of interview questions: How did including students who were in my Japanese
you become interested in anime? How does ani- classes as participants in this study so that I did
me affect your Japanese learning? How does ani- not need to worry about participants acting as
me affect your social relationships? After the “good students,” intentionally or not.
interview, students wrote a one-page reflection.
To corroborate my initial interpretations, I asked
each student to meet for a follow-up interview Findings: Anime and foreign
that lasted for about one hour. I transcribed
each interview, showed the transcript to each language literacy learning
student, and got some feedback. I analyzed the My findings fell into four categories: overview of
interview transcriptions, photographs, and writ- participants’ activities with Japanese popular cul-
ten responses using the ethnographic content ture, uniqueness of anime, advantages for JFL lit-
analytical method (Altheide, 1987; LeCompte,
eracy development, and individual differences. I
2000). I created categories and subcategories fo-
found that anime played different roles for each
cusing on the insider’s perspective of this cultur-
student.
al group. To ensure internal reliability, I used
triangulation (Glesne, 1999) with the three data
collection methods. I also used ongoing and fi- Overview of participants’ activities
nal member checks for validity to make sure I
with Japanese popular culture
represented the participants and their ideas ac-
curately. Emily, Sean, and Ted described the aspects of ani-
me in which they were engaged. I noticed that
My analysis is shaped by my status as both
their use of the word anime was not limited to
an insider and outsider in the anime communi-
ty. As a native Japanese, I have my own concep- animated films and TV programs; rather, it in-
tion of anime because of its strong presence in cluded subcultures around anime. In this larger
Japanese popular culture; however, I am not a concept of anime, there were subcultures of man-
fan who claims to know everything about ani- ga, video games, anime music, and anime-related
me. I question whether JFL students have the activities (see Figure 1). In Figure 1, the solid lines
same concept of anime as Japanese natives. indicate strong and direct connections between
Many Japanese people grow up with anime as a each subculture of anime while the dotted lines
part of everyday life. Throughout this study, I indicate that some parts may or may not have a
have been careful not to assume anything is direct connection to anime.

210 JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006


“Those anime students”: Foreign language literacy development through Japanese popular culture

Figure 1
JFL students’ perspectives of anime and its subcultures

Anime (Japanese animation)

Manga: TV programs,
Anime music:
comics, animated films, J-pop,
soundtrack,
Dojinshi DVDs, videos J-rock
Seiyu (cast)

Anime products: Anime activity:


stationery, toys, Anime Club, online bulletin board Games:
T-shirts services, the Internet, amime video games,
conventions, cos-play computer games

To JFL students, anime includes TV pro- First, Ted showed me a photograph of his com-
grams, animated films, DVDs, and videos. One puter and audio equipment (see Figure 2) and
anime subculture, manga, includes comics and explained how important technology is for him.
dojinshi or zines, small hand-made booklets
Ted described his theory as follows: “People
written by anime fans that parody manga or ani-
who are interested in anime also enjoy playing
me. Many Japanese and English dojinshi are
video games, and people who like computers of-
available on the Internet. The “fanfics” in
ten enjoy anime and video games.” Emily and
Chandler-Olcott and Mahar’s study (2003a,
Sean talked about similar situations involving
2003b) can be considered a type of dojinshi. Sean
anime fans, video game fans, and computer en-
and Ted entered the world of anime through
thusiasts. In fact, all three participants fit this the-
playing video games from Japan, in particular,
ory because they enjoy activities with anime,
role-playing games, which have many character-
video games, and computers. Anime fans in the
istics of anime. Sean describes the connection
United States get most of their information from
between anime and video games this way:
the Internet, which presupposes a certain level of
“Japanese video games like Nintendo games and
computer skill. Emily did not talk much about
Japanese anime are closely connected. Often
video games, although she did mention that her
video games are based upon on anime, and ani-
boyfriend plays Japanese video games.
me is based upon video games.” In the interview
and in his written responses, Ted tried to form a Anime-related activities are important for
theory about the relationships among anime Emily and Ted. Anime clubs and anime conven-
fans, video game fans, and computer enthusiasts. tions, in particular, help to create communities.

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“Those anime students”: Foreign language literacy development through Japanese popular culture

Figure 2
Te d ’ s c o m p u t e r a n d a u d i o e q u i p m e n t

Anime conventions provide a means to see how anime and U.S. animation from the three U.S.
anime consists of subcultures such as manga, ani- college students’ perspectives.
me products, music, costumes, video games, and
Emily, Ted, and Sean expressed that the dis-
animation itself. For Emily, anime products such
tinctive art style of anime, exemplified in draw-
as stationery, toys, cards, and posters were part of
the subculture. All the participants talked about ings of characters with “big eyes,” is one of the
the strong connection between watching anime unique qualities of anime. The participants also
and listening to anime theme songs. Emily shared noted that the humor in anime differed from
some CDs of music that was used as opening and what they were used to with U.S. animation.
ending theme songs of anime. This is consistent When Sean first read Ranma 1/2 in translated
with previous interviews I conducted in which Japanese manga comics (see Figure 3), he found
participants noted that anime fans began listen- himself loving it.
ing to Japanese pop or rock music once they
learned some Japanese songs from anime. Just because, it was...it was funny, but it wasn’t just
funny. It had this really quirky sense of humor. I don’t
even know how to describe it, but it was just this al-
Uniqueness of anime most oddball sensibility that you just don’t find...in
American comics. (Sean’s interview transcript)
All the participants pointed out that the unique-
ness of anime, which differs from U.S. animation,
attracts anime fans in the United States. Table 2 Soon after Sean read the first manga in English,
presents an outline of the differences between he began watching anime.

212 JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006


“Those anime students”: Foreign language literacy development through Japanese popular culture

Ta b l e 2
Differences b e tween anime and U.S. animat ion

Anime (Japanese animation) American animation


• Variety of issues, no censoring • Limited variety, strict censoring
• Distinctive art style • Controlled contents
• Quirky sense of humor • Sitcom style
• Detailed and continuous story line • Childish stories
• Deep, involved relationships
• Stronger character development
• High-quality voices
• Creativity
• Popular music

The participants in this study agreed that Advantages for JFL literacy
the story lines in anime are detailed, complicat- development
ed, and continuous. Emily commented, “If the
character dies, he doesn’t come back on the next Repetitive watching of anime provides multiple ad-
show!” A participant in my previous study vantages for learning Japanese. My data suggest
(Fukunaga, 2000) also mentioned the narrative three linguistic aspects to the advantages: word
style of anime as an attraction because of the recognition, listening and pronunciation, and
range of issues in the stories. The most frequent- awareness of various Japanese linguistic features. In
ly emphasized point across the three students the interviews, students used some Japanese words
in the current study was that anime covers so that describe anime-related concepts such as otaku
many different themes, such as fantasy, everyday (anime geeks), hentai (pervert), shōnen (boys), and
Japanese life, cooking, action, adventure, martial shōjo (girls). Hentai refers to a genre of anime that
art, sports, romantic drama, comedy, and same- includes pornography. Proper nouns such as char-
sex relationships. Because U.S. television net- acters’ names (Michiru) and names of places
works are subject to regulation and censorship, (Harajuku), and ways to address people such as
the content of anime sometimes is changed. This sensei (teacher), okāsan (mom), and onēchan (my
causes some problems for U.S. anime fans and big sister), are also common words learned through
frustration with the “American” version of ani- anime (Fukunaga, 2000). Ted shared his experience
me. For example, in the first season of Sailor of playing video games from Japan and noticing
Moon, there were two male characters who had a the Japanese names of the characters: “Even though
relationship. According to Sean, one of them was it is all in English it has all Japanese people’s names,
very feminine looking, so “they turned him into so you can have a child who recognizes that these
her. They gave him a woman voice actor and it
aren’t American names.”
looked like a woman, and you couldn’t tell a dif-
ference unless” you watched the original anime. Emily, Ted, and Sean hear Japanese conver-
Sean said, “I remember my shock when I found sation at a natural speed in anime. In one of
out about that. I was like, no way!” The deceptive Emily and Ted’s favorites, Kareshi kanojo no jijō
treatment of particular parts of anime in the (His and Her Circumstances), the introduction of
American versions made Sean begin comparing each 30-minute show and the opening and end-
original anime with the dubbed versions. ing theme songs stay the same. As students watch

JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006 213


“Those anime students”: Foreign language literacy development through Japanese popular culture

Figure 3
S e a n’s m a n g a co l l e c t i o n

several episodes, they naturally get used to hear- translation. Because most of the narratives in ani-
ing the characters’ fast Japanese speech. Emily me are conversational, students are exposed to
owns a couple of Japanese music CDs because she slang and plain forms of speech that are not
liked the theme songs of some anime shows, so taught at the beginning level of Japanese classes.
she looked up the artists and bought the CDs on In Kareshi kanojo no jijō the change in speech is
the Internet. People at Anime Club meetings sing obvious because the main female character,
the theme songs in Japanese even though most of Yukino, is an honor student at her middle school
these students do not take formal Japanese les- where she uses “proper” manners and polite
sons (Fukunaga, 2000). speech, while she acts quite differently at home.
Thus, viewers get some ideas of different speech
After watching many anime shows in types and mannerisms in Japanese society. All
Japanese with English subtitles, Ted, Emily, and three participants also expressed their feelings
Sean told me that they became aware of several about good and bad translations of anime. Emily
Japanese linguistic aspects such as male and fe- and Ted have made their own “fansubs,” anime
male speech endings, tone of voice, formal and videos subtitled in English by anime fans. Before
plain forms of speech, slang, and good or bad DVDs and high-speed Internet were available,

214 JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006


“Those anime students”: Foreign language literacy development through Japanese popular culture

Figure 4
Cycle of anime students’ JFL learning

Anime Japanese class


Pre-exposed and reinforced by linguistic and Learn and pratice grammar,
cultural knowledge writing system, speaking,
and culture notes

anime fans watched videos owned by local anime machines and konbini (24-hour convenience
clubs that were not yet “officially” released in the stores). Emily explained,
United States with fansubs. Watching many fan-
subs made participants sensitive to and critical of In anime, you pick up the words, then go to class, you
how the language was translated. learn what the words mean, and go back to anime,
...to see them in context.... So basically, just like, you
Another important advantage that learners keep going back, the more you learn and more you
found from watching anime was increased can apply to anime.
Japanese cultural knowledge of nonverbal ges-
tures, mannerisms, social settings and rules, fami- As a result of my findings, I developed a cycle of
lies, meals, and homes. From Kareshi kanojo no anime watching and Japanese learning often ex-
jijō, Emily explained that she learned about perienced by anime fans (see Figure 4).
Japanese school settings, juken jigoku (examina-
Anime students have been exposed to many
tion hell), ijime (bullying), and katei houmon aspects of the language and culture of Japan
(teacher’s home visit). Ted mentioned that some through anime and its subcultures before they
of his friends started playing Go, a Japanese start taking Japanese courses. In Japanese class,
board game that uses black and white stones, af- anime students put their prior knowledge to use
ter watching Hikaru no go (Hikaru’s Go). There while they gain new knowledge of vocabulary,
are countless examples of mannerisms in Japan grammar, writing systems, and culture. When
such as bowing, using chopsticks, and taking these students go back to anime, they find them-
shoes off at the genkan (entrance of the house). selves recognizing more words than before and
Ted and Sean told me how they developed visual reviewing things they learned in the past. As stu-
images of how streets look in Japan with vending dents continue this cycle of practice, they become

JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006 215


“Those anime students”: Foreign language literacy development through Japanese popular culture

aware of how Japanese expressions are translated. know...you know...and [because] everyone has the in-
Thus, watching anime becomes a reinforcement terest that people outside of the interest think it’s
weird, you have more of the connection to each other.
of Japanese knowledge. Some anime students
Because...they don’t see you as weird for liking that
might extend this cycle by digging into subcul- stuff. (Emily’s written response)
tures such as Japanese music, manga, and video
games.
The word weird in this case empowers Emily and
her anime friends. The word weird has different
Individual differences meanings depending on who uses it to describe
whom. That Emily takes an active role in calling
Each participant in this study had a different rela-
herself weird implies that she is aware of her
tionship with Japanese popular culture and lan-
agency, instead of being passive about being
guage learning. Emily told stories of how she
viewed as weird by others. It seems as though
began watching anime with her best friend in
Emily has been searching for some alternatives in
high school while showing me a photo of her col-
her life and she found one by constructing herself
lection of Sailor Moon toys (see Figure 5). This
through social activities within an anime com-
photo symbolizes her relationship with the friend munity.
with whom she collected anime toys. In contrast
to these happy memories, Emily also told some Ted has a clear vision of how Japanese will
stories of her fear of not being understood by be part of his future. He wants to be a translator
other students in her college dormitory. In her re- of anime and video games, so he takes Japanese
flection paper on the interview conversation, classes and East Asian literature classes seriously.
Emily expressed her uncomfortable feelings: To answer my question about whether or not ani-
me influenced his future, Ted explained, “I think
it definitely impacted, I guess, where I think my
My friends before I met the anime club people were
just the people who were there—my roommate, and career is going. Because I liked anime so much so
neighbors on my dorm hall. They were nice enough I decided to translate to English.”
most of the time but we didn’t share many interests
Sean started playing Japanese video games
at all and they thought I was weird because I liked
anime. when he was in fourth grade, and he decided to
study Japanese to be able to play the original
Japanese games when he was in seventh grade.
Emily had been looked down upon and ridiculed
Then, when he started watching anime, he real-
by others for being “strange” and “weird” because
ized that there were many shows not imported to
she watches “cartoons” and reads a lot of fantasy the United States, so he started taking private
novels, including some manga. On the other Japanese lessons from a Japanese woman.
hand, Emily often used the words weird and
strange in positive ways when she explained the
It’s really funny but in the meanwhile, I really got in-
content of some anime shows during the inter- terested in Japanese itself and I kind of lost interest in
view. Emily also used these words to describe her the video games. So it was like that video games were a
anime friends and herself. She suggested that it stepping stone into the study of Japanese language
was good for “anime friends” to be weird and and culture, so...but I still get kind of nostalgic when I
even to use the word to describe one another be- think back on it now.... (Sean’s interview transcript)
cause they all knew they were weird. Emily used
the word weird several times in her interview. Sean told me enthusiastically about traditional
and historical Japanese cultural events in which
I mean these people are weird and very accepting he participated. In a way, Sean is shape-shifting
people because they know they are weird and you his portfolio as a Japanese learner (Gee, 1996).

216 JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006


“Those anime students”: Foreign language literacy development through Japanese popular culture

Figure 5
E m i l y ’s S a i l o r Mo o n toy co l l e c t i o n

He does not limit himself to being a “Japanese detached attitude” toward the target language and
video game fan” or “anime fan.” Instead, he ac- culture (Manes, 2005, p. 1). Anime students com-
tively searches for new interests. pensate for this situation by becoming members
of the anime community. The findings of this
study include multiple advantages that anime of-
Popular culture and multiple fers to linguistic and cultural aspects of JFL litera-
literacies cy development. Because they are accustomed to
listening to Japanese speech, some anime students
In discussing this study, I offer a new perspective in my classes have excellent pronunciation, and
about how anime students engage with a new they have also been exposed to multiple Japanese
language by connecting my findings to the peda- social contexts. As a part of the final oral exam,
gogy of multiliteracies (Lankshear & Knobel, my JFL students performed minidramas in small
2003; New London Group, 1996), focusing on groups. I can sometimes spot “secret” anime stu-
contextualized literacy practice, identity, cultural
dents in my classroom by listening to their
diversity, and critical dimensions of literacy. The
Japanese speech in these minidramas.
most significant advantage that anime offers to
JFL students is in the contextual and multiple One challenge for JFL teachers is how to
meanings of text. Foreign language learning in incorporate colloquial speech with class work.
the United States often lacks a cultural context. Most JFL textbooks introduce polite speech in
Therefore, some learners only gain surface knowl- beginning Japanese classes. In Japan, students are
edge of language and culture and keep “a certain supposed to use polite speech with teachers.

JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006 217


“Those anime students”: Foreign language literacy development through Japanese popular culture

Naturally, JFL teachers use polite speech in class- My findings reiterate the importance of the
room settings. However, JFL students point out learner’s identity and community of practice
that none of their Japanese friends talk like that (Chandler-Olcott & Mahar, 2003a, 2003b). A
among themselves. Anime students are used to problem in many educational settings is that
hearing different speech styles in Japanese ac- teachers do not have insider knowledge of anime.
cording to different situations. In classroom- A study of anime fans shows that they recognize
based minidrama performances, it is clear that the lack of social legitimacy for anime (Napier,
some anime students are comfortable with differ- 2001). For example, some anime fans express
ent speech styles. These anime students also seem their dilemma of enjoying anime and anime-
to have less anxiety about studying Japanese. related activity but being viewed as “weird” by
Japanese is rated among the most difficult lan- others, including family members, friends, and
guages to learn for English native speakers. To teachers. In Napier’s words, “[b]ecause the object
have less anxiety helps students enjoy learning of their interest is not an American pop culture
Japanese. icon, they may therefore feel more marginalized
Anime students are very aware of the na- than fans of American cultural products” (p.
tional origins of anime. Kubota (2002) ques- 244). The three JFL students showed concerns
tioned the way culture should be taught in about how they were perceived by nonfans, but
foreign language classrooms, criticizing the the anime community’s support enabled Emily
“static” knowledge of culture taught in language to be empowered by the word weird. This act re-
classrooms and calling for recognition of “the di- minded me of the use of the word queer in Queer
versity and dynamic nature of language and cul- Theory: The word is used pejoratively by those
ture” (p. 26). Taking this into account, I consider outside the affinity group, but those inside the
anime students to be active learners who gather group embrace it as a way of identifying with
information about Japan from multiple sources one another and empowering themselves (Butler,
through media. What foreign language teachers 1993). Emily seems to have been empowering
should do is help all students to be active learn- herself through building relationships with ani-
ers. These anime students actively expand their me fans.
knowledge, inspired by anime. For example, one
female anime student refers to herself as boku, a This critical nature is not limited to ani-
term commonly used by boys and men, in my me—indeed, many popular culture texts address
Japanese class. She explains, “I know that some it. Themes that are taboo in certain cultures can
anime female characters call themselves boku in- be discussed in popular culture as a creative
stead of watashi. I think it suits me [because] I medium. Anime creates space for new discussion
am a tomboy.” I was impressed by what this par- topics among non-Japanese consumers. This
ticular student brought to my JFL classroom. openness within popular culture is important to
Another example of anime students’ multiple understanding U.S. college students’ interaction
viewpoints is gendered language usage. While with this medium. In a postmodern society, we
many JFL texts represent fixed use of gendered are exposed to a huge amount of information. As
languages—for example, males use da while fe- the “American” version of Sailor Moon suggests,
male use wa for speech endings (Siegal & what we see is not necessarily true. An essential
Okamoto, 1996)—anime students are aware of skill to develop is that of questioning what we
the shifting nature of these gendered languages see. This needs to be applied to every media, in-
depending on social situations. This type of stu- cluding anime. While anime offers advantages in
dent becomes a constant reminder to get away terms of cultural and linguistic knowledge about
from teaching “static” knowledge of language and Japan, it is fictional. It is dangerous to take
culture. knowledge of something only from one source.

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“Those anime students”: Foreign language literacy development through Japanese popular culture

We need to encourage students and ourselves to Implications for teachers


see things from multiple sources and aspects.
I have four suggestions for teachers that follow
What happens if anime students lose inter- directly from the findings of this study and my
est in anime? I was once asked, “Don’t you think ongoing work as a Japanese teacher and anime re-
students’ interest in popular culture is just a part searcher.
of adolescence? They will soon forget about it.” I
answered, “Yes for some students and no for oth-
ers.” I believe that the three participants in this 1. Get to know the tools
particular study are good examples of these mul-
Knowledge of anime students’ activities can help
tiple positions. All three students began studying
teachers think about alternative ways to teach lit-
Japanese motivated by their interest in anime and
eracy in a multiliteracies framework. It may also
its subcultures. However, anime played different
help teachers appreciate students’ love of popular
roles for each student. For Emily, anime was a
culture. The participants in this study cited their
social activity. Thus, Emily stopped studying JFL
frequent use of the Internet for anime-related ac-
after establishing her agency in the anime com-
tivities. Chandler-Olcott and Mahar’s (2003b)
munity. For Ted, studying JFL and his anime ac-
study also reminded us of “the need to consider
tivities were connected to his desire to become a
how those tools are specifically used as part of
translator. Most likely, Ted will continue to study
membership in particular communities of prac-
JFL unless he changes his mind about a career.
tice” (p. 381). It goes without saying that the
From a Japanese teacher’s view, Sean seems to be
Internet is becoming a necessary tool for adoles-
the most successful learner who is flexible enough
cents to gather information and construct their
to shape-shift his portfolio as he passes through
social identities by participating in online activi-
different stages of life.
ties as members of certain affinity groups. As Ted
Sean is the closest to using anime as part of suggested, some people prefer communicating
his portfolio in Gee’s sense. In the time since the with others on the Internet rather than through
data collection, Sean received a competitive schol- face-to-face interaction. We may be able to find
arship for study abroad, spent one year as an ex- students’ potential literacy skills and their multi-
change student in Japan, and expanded his ple identities by paying attention to their activi-
perspectives of that country. Now he has come ties with popular culture texts and the Internet.
back and is searching for a graduate school, hop-
ing to be a Japan expert in areas of history, tradi-
tional and contemporary culture and society, 2. Appreciate authentic aspects of
linguistics, literature, and martial arts. other cultures
Whether these students continue studying Appreciating authentic aspects of other cultures
Japanese or not, their personal connections with is a better way to see language in context. In the
the target language and culture is a shared attitude 1960s, Japanese cultural aspects in anime had to
among them. All three participants simply wanted be taken out or modified to appeal to viewers in
to explore new worlds. These anime students en- the United States. Current anime fans enjoy
gaged with the new language and culture in unique watching both types of anime, the new hybrid
ways to meet their own needs and desires to know type and anime based on authentic Japanese cul-
about other people, languages, societies, and the ture with some twists such as Hikaru no go
world. The new version of Japanese enthusiast— (Hikaru’s Go). Instead of changing “other” cul-
the anime student—provides a new way of think- tural norms into “American” norms, anime fans
ing about how students engage with language and have begun to respect Japanese culture and lan-
suggests a more idealistic view of the process. guage. Some of the students who liked watching

JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006 219


“Those anime students”: Foreign language literacy development through Japanese popular culture

Hikaru no go formed a Go club and met weekly. It year. Critical awareness is one way to encourage
was a surprise to me that U.S. students took up students to be active learners instead of passive
the challenging and complicated game. Another learners. Questioning what they view is the begin-
example is from an anime and manga series ning of critical awareness. “Please don’t believe my
called Fruit Basket, from which one of my stu- stories about Japan without questioning,” I tell my
dents learned the zodiac in Japanese. students. I try to present multiple voices from
Japan. I have at least two native informants visit
Popular culture texts such as anime are a
my classes and ask their opinions when we talk
hook to draw students’ attention, and teachers
can use them to help students expand their multi- about culture. I intentionally select native inform-
cultural awareness. I suggest using anime that in- ants from different areas of Japan, backgrounds,
spires discussions on aspects of Japanese culture majors, age groups, and genders if possible.
as well as global issues. To discuss war and peace Hayao Miyazaki’s well-known anime film,
issues with elementary students, I suggest using Tonari no Totoro (My Neighbor Totoro; Studio
Hotaru no haka (Graveyard of the Fireflies; Studio Ghibli & Miyazaki, 1988), introduces many
Ghibli & Takahata, 1988). For middle school stu- Japanese cultural aspects and Japanese children’s
dents and older, Kaze no tani no Naushika perspectives. A few years ago, a JFL teacher posted
(Nausicaä of the Valley of the Wind; Takahata & a question on a JFL teachers’ listserv asking
Miyazaki, 1984) will provoke discussions related whether she should skip one part of the movie
to war and environmental issues. In JFL class- with U.S. elementary students. The part she was
rooms, students can experience Japanese family- referring to was a scene of two little girls taking a
based humor while they listen to kansai-ben bath with their father. Because I am familiar with
(Kansai dialect) in Houhokekyo Tonari no Japanese hot springs and public baths, I viewed
Yamada-kun (My Neighbors the Yamadas; Suzuki, this particular scene of a parent and small children
Ishii, & Takahata, 1999). taking a bath together as a symbol of a happy
K–12 teachers can invite Japanese teachers Japanese family. However, this practice differs from
or native informants from local colleges and U.S. cultural norms. I think it could be an oppor-
communities into classrooms in order to provide tunity for classroom discussion. Seeing the full film
knowledge of Japanese language and culture be- shows how peaceful and family oriented it is.
yond popular culture. Every year around March, I Judging different cultural representations accord-
visit a local elementary school and talk about ing to other cultural norms is not the best way to
Japanese culture to second graders as a part of so- expand students’ multicultural perspectives.
cial studies classes about Japan. If teachers cannot
find any Japanese informants in their area, they
4. Be aware of the power of popular
can contact the embassy or consulate of Japan.
For example, the Japan Information Center in the culture
consulate in Atlanta, Georgia, offers a school-visit Because some students shift their identities in a
service for educators and students called Japan particular community, it is dangerous for teachers
Caravan (www.japanatlanta.org/caravan.html). to judge popular culture based on their own as-
sumptions. For a long time, popular culture has
been looked down upon in the education field.
3. Have a critical discussion Some teachers believe that reading comics is for
The pedagogy of multiliteracies suggests the im- children who have not reached the level of read-
portance of developing a critical stance for both ing “real” books (Marsh & Millard, 2000). I once
teachers and students. I suggest teachers should heard the following comment from a teacher
hold critical discussions throughout the school educator who was my classmate in a graduate

220 JOURNAL OF ADOLESCENT & ADULT LITERACY 50:3 NOVEMBER 2006


“Those anime students”: Foreign language literacy development through Japanese popular culture

course: “Oh, Pokemon. It contains too much particular drama. This is something government-
fighting and violence for me.” I responded, level relations could never have foreseen or creat-
“Really? I thought that show was more about the ed. It is not possible to predict the effect popular
importance of friendship and fairness. Have you culture may have on a general audience. These
watched the show?” She said, “No. I never watch trends might change the current notion of global-
that kind of stuff.” I am not a big Pokemon fan, ization as “Americanization,” such as having
but I sensed a strong bias from this particular McDonald’s restaurants everywhere or placing
teacher against something about which she knew too much emphasis on learning English in non-
little. Sometimes some forms of popular culture, English speaking countries. Popular culture en-
such as Pokemon cards, are banned in classroom ables “other” cultural globalization. Young adults
settings and students might feel that teachers
in the United States learning Japanese motivated
therefore reject their identities. Teachers can en-
by anime and its subcultures and Japanese audi-
courage students to share their insider knowledge
ences of a South Korean TV drama studying
of a particular form of popular culture and spend
Korean indicate the beginning of an alternative
some time learning from students.
version of globalization and multiculturalism.
Foreign language teachers need to encour- When people have a strong interest in popular
age students to share their interests in the target culture originating in other cultures, they have
language such as anime, music, and websites. The the potential to develop a critical stance, foreign
two girls in Chandler-Olcott and Mahar’s study language skills, and cultural knowledge. This po-
(2003a, 2003b) are like these JFL students—they
tential is a special feature of “other” popular cul-
are aware of agency in their out-of-classroom lit-
ture, in addition to what popular culture in one’s
eracy practices. Listening to students’ voices is
own society can offer.
one way to help students be active learners with-
out taking the joy away from them. Being aware These are some suggestions for both teach-
of students’ multiple identities will help teachers ers and students to shape-shift, to have current
to rethink their fixed ideas on particular students. knowledge of a different society through its pop-
I believe that a JFL teacher’s job is to intro- ular culture. I am not suggesting that all teachers
duce multiple aspects of Japan. For serious anime need to be experts in foreign popular culture. Nor
fans like Ted, there is a tendency to believe that am I suggesting that every anime fan should
anime is the best thing that Japan offers. I know study Japanese as a foreign language, or that every
four JFL students who were big anime fans, but anime student would be a successful JFL learner.
who did not talk about anime at all after coming Rather, I am exploring the potential influence
back from one-year exchange programs. Anime that popular culture, especially popular culture
students’ joy in learning is noteworthy. However, from “other” societies, can have on developing
there is a hidden danger in having limited knowl- multiple literacies. It is important to be aware
edge of Japan from anime alone. Teachers can that students’ communities of practice can pro-
give every student opportunities to widen his or vide a different kind of learning. By listening,
her perspectives, so that students can explore and watching students carefully, and asking questions,
expand their knowledge of Japan. teachers might be able to bridge the generation
The potential of popular culture’s power is gap between themselves and their young stu-
not limited to anime. For instance, the current dents. Teachers of adolescents and young adults
trend of Hanryu (“Korean style”) in Japan was need to be aware of students’ out-of-class activi-
sparked by the broadcast of a South Korean TV ties in order to avoid preparing students for the
drama. Many Japanese people began studying future with yesterday’s skills (Lankshear &
Korean and visiting South Korea, motivated by this Knobel, 2003).

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“Those anime students”: Foreign language literacy development through Japanese popular culture

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