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Digit Tech WK 6-10
Digit Tech WK 6-10
TERM THREE Date: Year Level: ONE AND TWO SPLIT CLASS
Students learn about common digital systems and patterns that exist within data they collect, and how they may include pictures, symbols and diagrams. They explore ways to organise and
manipulate data, including numerical, text, image, audio and video data, to create meaning and present the data using simple digital systems.
Students explore problems to identify the most important information. Students learn to explain algorithms as a sequence of steps for carrying out instructions.
Students explore how information systems meet information and recreational needs. They develop an understanding of online environments and the need for safety considerations.
YEAR TWO
Students explore common digital systems and patterns that exist within data they collect. They build their skills to organise, manipulate and present the data in creative ways, including
numerical, categorical, text, image, audio and video data, to create meaning and communicate ideas.
Students begin to develop their design skills by conceptualising algorithms as a sequence of steps for carrying out instructions, such as identifying steps in a process, or controlling robotic
devices.
Students explore how information systems meet information, communication and/or recreational needs. They build on their understanding of aspects of online safety when engaging with digital
technologies.
ASSESSMENT
Students work samples will provide information about
students’ ability to write a sequential set of instructions.
This will be transferred to a checklist for evaluation
purposes.
LESSON OBJECTIVES
As a result of this lesson, students will be able to:
Create an algorithm for another to follow and exit a maze
Make a half turn and quarter turn using their bodies.
ASSESSMENT
Anecdotal notes and a self-reflection sheet will be used as assessment
tools to measure objective one.
A checklist will be used to measure objective two. The teacher will
walk around a tick off students who are able to make half and quarter
turns.
SCSA LINKS EYLF INTEGRATION INTO
OTHER LEARNING
INTEGRATI TEACHING AND LEARNING EXPERIENCES RESOURCE
AREAS
ON S
YEAR ONE YEAR TWO Outcomes: INTRODUCTION: English “Hello
Collecting, managing Collecting, managing 1.1, 1.2, 1.4, Read chapter five and six in ‘Hello Ruby: Adventures in coding’ by Linda Respond to Ruby:
and analysing data and analysing data 2.1, 3.1, 4.1, Lukas. literature:
4.2, 5.1, 5.5 Identify the coding aspect of the chapter. The teacher will write down the code
Adventures
(ACTDIP003) (ACTDIP003) (ACELT1582) in coding”
Digital Digital implementation Practices: on the board with student input. Text structure and
1, 2, 3, 4, 5, 8 BODY: Linda
implementation (ACTDIP003) organisation:
(ACTDIP003) Creating solutions by
Principles:
1, 3, 5
Students will look into North, East, South and West mathematic vocabulary to
assist with coding.
(ACELA1450 Lukas
Create solutions by (WATPPS11) KTP: )
(WATPPS07) (WATPPS12) - Compass Directions
(WATPPS08) - It is important to include a condition “When the play button is pressed” ‘Codes’
(WATPPS13) then ______ Mathematics laminated
(WATPPS09) (WATPPS14) YEAR ONE:
Laminated ‘Codes’ will be available for students. The students will be asked to
(WATPPS10) (WATPPS15) use the set of codes to join the coding pieces and test out their code by Location and
following the instructions in sequential order. The coding pieces will be Transformation
A grid
designed like the coding pieces in Code Studio. Students will work in pairs to (ACMMG023) paper with
collaboratively problem solve. Students will need to problem solve by getting YEAR TWO:
the car to move from a certain location to the school. This will make it easier for marked
Location and
students to move onto computer coding in the next computer lesson. locations on
Transformation
PLENARY
(ACMMG045) e-board
Students will critique the set of codes created by the teacher. Students will
identify possible issues with the code on an exit slip.
LEARNER DIVERSITY:
Extension: Students can be asked to take a detour to pick up a friend before Sticky note
arriving at school.
Limited: Students can begin from a different starting point with less complex
directions involved.
Wyatt: Wyatt will be given a pattern worksheet where he will need to identify
the next pattern. This is to build his computational thinking skills.
LESSON OBJECTIVES
As a result of this lesson, students will be able to:
Create a set of codes using concrete coding cards and join
them together to solve a problem.
Identify errors within a set of codes.
ASSESSMENT
Anecdotal notes will be recorded for 5 students about their ability to
create a set of codes in pairs to solve a problem.
Exit slips will be used to measure objective two. The teacher will
evaluate the exit slips and write down future teaching points to focus
on.
SCSA LINKS EYLF INTEGRATION INTO
OTHER LEARNING
INTEGRATI TEACHING AND LEARNING EXPERIENCES RESOURCE
AREAS
ON S
YEAR ONE YEAR TWO Outcomes: INTRODUCTION: English “Hello
Collecting, managing Collecting, managing 1.1, 1.2, 1.4, Read chapter seven and eight in ‘Hello Ruby: Adventures in coding’ by Linda Respond to Ruby:
and analysing data and analysing data 2.1, 3.1, 4.1, Lukas. literature:
4.2, 5.1, 5.5 Identify the coding aspect of the chapter. The teacher will write down the code
Adventures
(ACTDIP003) (ACTDIP003) (ACELT1582) in coding”
Digital Digital implementation Practices: on the board with student input. Text structure and
1, 2, 3, 4, 5, 8 BODY: Linda
implementation (ACTDIP003) organisation:
(ACTDIP003) Creating solutions by
Principles:
1, 3, 5
The teacher will access Code studio on the e-board and show students how to
code on the computer. The coding pieces should not be new to students as they
(ACELA1450 Lukas
Create solutions by (WATPPS11) would have already been exposed to concrete versions of the coding pieces. )
(WATPPS07) (WATPPS12) Students will be asked to come up to the computer and assist the teacher with
(WATPPS08) solving some puzzles for students to observe. Students may work in pairs to Computers
(WATPPS13) solve these problems. Mathematics - one per
(WATPPS09) (WATPPS14) YEAR ONE:
Students will complete the angry birds sequential order activity to help angry person
(WATPPS10) (WATPPS15) bird reach its target on the computer. Code studio will be used and explained to Location and
the students before they complete the puzzles. Transformation
Code studio
PLENARY (ACMMG023)
Students will critique the coding path created by the teacher. A think, pair and YEAR TWO:
share discussion will be held. Location and
- Is there a more efficient way? Path
Transformation
- How many codes would be needed for the shortest path?
(ACMMG045) created by
An exit slip will be used for students to write their ideas down.
the teacher
LEARNER DIVERSITY:
Extension: Students will be asked to work with limited students in order to
explain concepts to them in simpler terms. Sticky notes
Limited: Students will work with more advanced students in order for them to
expose their way of thinking to them.
Wyatt: Wyatt will be given a maze worksheet to problem solve by getting from
one point to the other. He will need to find the shortest path to get to a location.
LESSON OBJECTIVES
As a result of this lesson, students will be able to:
Create a set of codes on the computer to move an object to a
target location.
Identify the shortest path from the object to the target
location.
ASSESSMENT
Anecdotal notes will be recorded for 5 students about their ability to
create a set of codes in pairs to solve a problem.
Exit slips will be used to for students to write their ideas down. The
teacher will evaluate the exit slips and write down future teaching
points to focus on.
ASSESSMENT
Anecdotal notes will be recorded for 5 students about their ability to
create a set of codes in pairs to solve a problem.