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---// Made by SkiddieWilly

local Env = {}

local mouse = game.Players.LocalPlayer:GetMouse()


local gui = game.CoreGui

local MainGui = Instance.new("ScreenGui", gui)

local Buttons = {}
local Registered = {}
local Activated = {}

local ESPNPC = false

function GetTemplate()
local InputFrame = Instance.new("TextButton")
local Outline = Instance.new("Frame")
local Outline2 = Instance.new("Frame")
local Shadows = Instance.new("Folder", InputFrame)
local AmbientShadow = Instance.new("ImageLabel")
local PenumbraShadow = Instance.new("ImageLabel")
local UmbraShadow = Instance.new("ImageLabel")

InputFrame.Name = "InputFrame"
InputFrame.Active = false
InputFrame.AnchorPoint = Vector2.new(0.5, 0.5)
InputFrame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
InputFrame.BackgroundTransparency = 0.60000002384186
InputFrame.BorderColor3 = Color3.new(0.192157, 0.192157, 0.192157)
InputFrame.BorderSizePixel = 0
InputFrame.Position = UDim2.new(0.952, 0, 0.2 + (0.075 * (#Buttons + 1)), 0)
InputFrame.Selectable = false
InputFrame.Size = UDim2.new(0.0960000008, 0, 0.0489999987, 0)
InputFrame.AutoButtonColor = false
InputFrame.Font = Enum.Font.Code
InputFrame.Text = "Sample"
InputFrame.TextColor3 = Color3.new(1, 1, 1)
InputFrame.TextSize = 20
InputFrame.TextWrapped = true

Outline.Name = "Outline"
Outline.Parent = InputFrame
Outline.AnchorPoint = Vector2.new(0.5, 0.5)
Outline.BackgroundColor3 = Color3.new(0.827451, 0.827451, 0.827451)
Outline.BorderSizePixel = 0
Outline.Position = UDim2.new(0.5, 0, 0.975, 0)
Outline.Size = UDim2.new(1, 0, 0.07, 0)
Outline.ZIndex = 2

Outline2.Name = "Outline2"
Outline2.Parent = Outline
Outline2.ZIndex = 3
Outline2.AnchorPoint = Vector2.new(0.5, 0.5)
Outline2.BackgroundColor3 = Color3.fromRGB(161, 0, 35)
Outline2.BorderSizePixel = 0
Outline2.Position = UDim2.new(0.5, 0, 0.5, 0)
Outline2.Size = UDim2.new(0, 0, 1, 0)
AmbientShadow.Name = "AmbientShadow"
AmbientShadow.Parent = Shadows
AmbientShadow.AnchorPoint = Vector2.new(0.5, 0.5)
AmbientShadow.BackgroundTransparency = 1
AmbientShadow.Position = UDim2.new(0.5, 0, 0.5, 3)
AmbientShadow.Size = UDim2.new(1, 5, 1, 5)
AmbientShadow.ZIndex = 0
AmbientShadow.Image = "rbxassetid://1316045217"
AmbientShadow.ImageColor3 = Color3.new(0, 0, 0)
AmbientShadow.ImageTransparency = 0.80000001192093
AmbientShadow.ScaleType = Enum.ScaleType.Slice
AmbientShadow.SliceCenter = Rect.new(10, 10, 118, 118)

PenumbraShadow.Name = "PenumbraShadow"
PenumbraShadow.Parent = Shadows
PenumbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
PenumbraShadow.BackgroundTransparency = 1
PenumbraShadow.Position = UDim2.new(0.5, 0, 0.5, 1)
PenumbraShadow.Size = UDim2.new(1, 18, 1, 18)
PenumbraShadow.ZIndex = 0
PenumbraShadow.Image = "rbxassetid://1316045217"
PenumbraShadow.ImageColor3 = Color3.new(0, 0, 0)
PenumbraShadow.ImageTransparency = 0.87999999523163
PenumbraShadow.ScaleType = Enum.ScaleType.Slice
PenumbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)

UmbraShadow.Name = "UmbraShadow"
UmbraShadow.Parent = Shadows
UmbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
UmbraShadow.BackgroundTransparency = 1
UmbraShadow.Position = UDim2.new(0.5, 0, 0.5, 6)
UmbraShadow.Size = UDim2.new(1, 10, 1, 10)
UmbraShadow.ZIndex = 0
UmbraShadow.Image = "rbxassetid://1316045217"
UmbraShadow.ImageColor3 = Color3.new(0, 0, 0)
UmbraShadow.ImageTransparency = 0.86000001430511
UmbraShadow.ScaleType = Enum.ScaleType.Slice
UmbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)

return InputFrame
end

function GetNotifTemplate()
local InputFrame = Instance.new("TextLabel")
local Outline = Instance.new("Frame")
local Outline2 = Instance.new("Frame")
local Shadows = Instance.new("Folder", InputFrame)
local AmbientShadow = Instance.new("ImageLabel")
local PenumbraShadow = Instance.new("ImageLabel")
local UmbraShadow = Instance.new("ImageLabel")

InputFrame.Name = "InputFrame"
InputFrame.Active = false
InputFrame.AnchorPoint = Vector2.new(0.5, 0.5)
InputFrame.BackgroundColor3 = Color3.new(0.192157, 0.192157, 0.192157)
InputFrame.BackgroundTransparency = 0
InputFrame.BorderColor3 = Color3.new(0.192157, 0.192157, 0.192157)
InputFrame.BorderSizePixel = 0
InputFrame.Position = UDim2.new(0.5, 0, 1.1, 0)
InputFrame.Selectable = false
InputFrame.Size = UDim2.new(0.3, 0, 0.05, 0)
InputFrame.Font = Enum.Font.Code
InputFrame.Text = "Sample"
InputFrame.TextColor3 = Color3.new(1, 1, 1)
InputFrame.TextSize = 20
InputFrame.TextWrapped = true

Outline.Name = "Outline"
Outline.Parent = InputFrame
Outline.AnchorPoint = Vector2.new(0.5, 0.5)
Outline.BackgroundColor3 = Color3.new(0.827451, 0.827451, 0.827451)
Outline.BorderSizePixel = 0
Outline.Position = UDim2.new(0.5, 0, 0.975, 0)
Outline.Size = UDim2.new(1, 0, 0.07, 0)
Outline.ZIndex = 2

Outline2.Name = "Outline2"
Outline2.Parent = Outline
Outline2.ZIndex = 3
Outline2.AnchorPoint = Vector2.new(0.5, 0.5)
Outline2.BackgroundColor3 = Color3.fromRGB(161, 0, 35)
Outline2.BorderSizePixel = 0
Outline2.Position = UDim2.new(0.5, 0, 0.5, 0)
Outline2.Size = UDim2.new(0, 0, 1, 0)

AmbientShadow.Name = "AmbientShadow"
AmbientShadow.Parent = Shadows
AmbientShadow.AnchorPoint = Vector2.new(0.5, 0.5)
AmbientShadow.BackgroundTransparency = 1
AmbientShadow.Position = UDim2.new(0.5, 0, 0.5, 3)
AmbientShadow.Size = UDim2.new(1, 5, 1, 5)
AmbientShadow.ZIndex = 0
AmbientShadow.Image = "rbxassetid://1316045217"
AmbientShadow.ImageColor3 = Color3.new(0, 0, 0)
AmbientShadow.ImageTransparency = 0.80000001192093
AmbientShadow.ScaleType = Enum.ScaleType.Slice
AmbientShadow.SliceCenter = Rect.new(10, 10, 118, 118)

PenumbraShadow.Name = "PenumbraShadow"
PenumbraShadow.Parent = Shadows
PenumbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
PenumbraShadow.BackgroundTransparency = 1
PenumbraShadow.Position = UDim2.new(0.5, 0, 0.5, 1)
PenumbraShadow.Size = UDim2.new(1, 18, 1, 18)
PenumbraShadow.ZIndex = 0
PenumbraShadow.Image = "rbxassetid://1316045217"
PenumbraShadow.ImageColor3 = Color3.new(0, 0, 0)
PenumbraShadow.ImageTransparency = 0.87999999523163
PenumbraShadow.ScaleType = Enum.ScaleType.Slice
PenumbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)

UmbraShadow.Name = "UmbraShadow"
UmbraShadow.Parent = Shadows
UmbraShadow.AnchorPoint = Vector2.new(0.5, 0.5)
UmbraShadow.BackgroundTransparency = 1
UmbraShadow.Position = UDim2.new(0.5, 0, 0.5, 6)
UmbraShadow.Size = UDim2.new(1, 10, 1, 10)
UmbraShadow.ZIndex = 0
UmbraShadow.Image = "rbxassetid://1316045217"
UmbraShadow.ImageColor3 = Color3.new(0, 0, 0)
UmbraShadow.ImageTransparency = 0.86000001430511
UmbraShadow.ScaleType = Enum.ScaleType.Slice
UmbraShadow.SliceCenter = Rect.new(10, 10, 118, 118)

return InputFrame
end

function makeImage()
local id = 'rbxassetid://1084963972'
local id2 = 'rbxassetid://867619398'

local randoms = {
0,
90,
180,
-90
}

local image = Instance.new("ImageLabel", MainGui)


image.Size = UDim2.new(0, 20, 0, 20)
image.AnchorPoint = Vector2.new(0.5, 0.5)
image.Position = UDim2.new(0, mouse.X, 0, mouse.Y)
image.Image = id
image.Rotation = randoms[math.random(#randoms)]
image.BackgroundTransparency = 1
image.ImageColor3 = Color3.fromRGB(255, 200, 0)

local image2 = image:Clone()


image2.Parent = image.Parent
image2.Image = id2

local tween = game:GetService("TweenService"):Create(image, TweenInfo.new(.3,


Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
ImageTransparency = 1
})
tween:Play()

local tween2 = game:GetService("TweenService"):Create(image2,


TweenInfo.new(.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
ImageTransparency = 1
})
tween2:Play()

image:TweenSize(UDim2.new(0, 100, 0, 100), "Out", "Quad", .3, true)


image2:TweenSize(UDim2.new(0, 100, 0, 100), "Out", "Quad", .3, true)
end

function Env:RegisterButton(button, canClose, toggle, func)


for i, v in pairs(Registered) do
if v == button then
return "Already Registered!"
end
end

local origPos = button.Position


local origSize = button.Size
button.MouseEnter:Connect(function()
if not Activated[button] then
button:TweenSizeAndPosition(origSize + UDim2.new(0.034, 0, 0, 0),
origPos + UDim2.new(-0.017, 0, 0, 0), "Out", "Quad", .5, true)
button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(1, 0, 1,
0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)

local tween = game:GetService("TweenService"):Create(button,


TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundTransparency = 0.3
})
tween:Play()
end
end)

button.MouseLeave:Connect(function()
if not Activated[button] then
button:TweenSizeAndPosition(origSize, origPos, "Out", "Quad", .5,
true)
button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0, 0, 1,
0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)

local tween = game:GetService("TweenService"):Create(button,


TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundTransparency = 0.6
})
tween:Play()
end
end)

button.MouseButton1Down:Connect(function()
makeImage()

if Activated[button] and canClose then


Activated[button] = nil
button:TweenSizeAndPosition(origSize, origPos, "Out", "Quad", .5,
true)
button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0, 0, 1,
0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)

local tween = game:GetService("TweenService"):Create(button,


TweenInfo.new(.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundTransparency = 0.6
})
tween:Play()

local ctween =
game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.5,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundColor3 = Color3.fromRGB(161, 0, 35)
})
ctween:Play()
else
if toggle then
Activated[button] = true
button:TweenSizeAndPosition(origSize + UDim2.new(0.034 * 2,
0, 0, 0), origPos + UDim2.new(-0.017 * 2, 0, 0, 0), "Out", "Quad", .5, true)
button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(1,
0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)
local tween =
game:GetService("TweenService"):Create(button, TweenInfo.new(.5,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundTransparency = 0
})
tween:Play()

local ctween =
game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.5,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundColor3 = Color3.fromRGB(0, 189, 129)
})
ctween:Play()
end

if not toggle then


Activated[button] = nil

button:TweenSizeAndPosition(origSize, origPos, "Out",


"Quad", .5, true)
button.Outline.Outline2:TweenSizeAndPosition(UDim2.new(0,
0, 1, 0), UDim2.new(0.5, 0, 0.5, 0), "Out", "Quad", .5, true)

local tween =
game:GetService("TweenService"):Create(button, TweenInfo.new(.5,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundTransparency = 0.6
})
tween:Play()

local ctween =
game:GetService("TweenService"):Create(button.Outline.Outline2, TweenInfo.new(.1,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {
BackgroundColor3 = Color3.fromRGB(161, 0, 35)
})
ctween:Play()
end

end
func()

end)
end

function Env:MakeButton(text)
local button = GetTemplate()
button.Parent = MainGui
button.Text = text

table.insert(Buttons, button)
return button
end

function Env:NotifyTweenUp(frame, Time)


frame:TweenPosition(UDim2.new(0.5, 0, 0.6, 0), "Out", "Quad", Time, true)
end

function Env:NotifyTweenDown(frame, Time)


frame:TweenPosition(UDim2.new(0.5, 0, 1.1, 0), "Out", "Quad", Time, true)
end

function Env:Notify(text, Duration)


local frame = GetNotifTemplate()
frame.Text = text
frame.Parent = MainGui

if type(Duration) == "boolean" and Duration == true then


Duration = 5
end

Env:NotifyTweenUp(frame, 0.7)

if type(Duration) == 'number' then


spawn(function()
wait(Duration)
Env:NotifyTweenDown(frame, 0.7)
wait(1)
frame:Destroy()
end)
end

return frame
end

-----/// Game values

local Actors = game:GetService("Workspace").Level.Actors

function KillNPCs()
for i, v in pairs(Actors:GetChildren()) do wait()
local Hum = v.Character.Humanoid
local idk1 = 45
local idk2 = 15
local head = v.Character.Head
local pos1 = v.Character.Head.Position
local pos2 = v.Character.Head.Position
local idk3 = 0
local Event =
game:GetService("ReplicatedStorage").Weapons.Triggers.PlayerHit
Event:FireServer(Hum, idk1, idk2, head, pos1, pos2, idk3)
end

Actors.ChildAdded:Connect(function(v) wait()
local Hum = v.Character:WaitForChild("Humanoid")
local idk1 = 45
local idk2 = 15
local head = v.Character.Head
local pos1 = v.Character.Head.Position
local pos2 = v.Character.Head.Position
local idk3 = 0
local Event =
game:GetService("ReplicatedStorage").Weapons.Triggers.PlayerHit
Event:FireServer(Hum, idk1, idk2, head, pos1, pos2, idk3)
end)
end
function AutoFarmStart()
if game.PlaceId == 2215221144 then
local t1 = Env:Notify("Grab the Diamond Drill", false)
repeat
wait()
until
game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag") and
game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag"):FindFirst
Child("DiamondDrill")
Env:NotifyTweenDown(t1, 0.7)
local VaultWire = workspace.Level.Geometry.Vault.Sensor.Wire
local VaultWireColor = VaultWire.BrickColor

local function Startup()


for i, v in pairs(workspace.Level.Geometry:GetChildren()) do
wait()
if v.Name == "PowerBox" and v.Wire.BrickColor ==
VaultWireColor then

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Door.CFrame
wait(.5)
for i = 1, 3 do
wait(.2)
pcall(function()
local A_1 = v.Interact
local A_2 = v
local Event =
game:GetService("ReplicatedStorage").Interact.StartInteraction
Event:FireServer(A_1, A_2)

local A_1 = "Interaction"


local A_2 = true
local Event =
game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)

local A_1 = v.Interact


local Event =
game:GetService("ReplicatedStorage").Interact.ReserveUse
Event:InvokeServer(A_1)

local A_1 = v.Interact


local A_2 = 100
local Event =
game:GetService("ReplicatedStorage").Interact.UpdateInteraction
Event:InvokeServer(A_1, A_2)

local A_1 = "Interaction"


local A_2 = false
local Event =
game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)

local A_1 = v.Interact


local Event =
game:GetService("ReplicatedStorage").Interact.TriggerInteraction
Event:InvokeServer(A_1)
end)
end
end
end

game.Players.LocalPlayer.Character:MoveTo(workspace.Level.Geometry.Vault.Location.P
osition)

wait(.5)

for i = 1, 3 do
wait(.2)
pcall(function()
local A_1 =
game:GetService("Players").LocalPlayer.Status.Tools.Bag
local Event =
game:GetService("ReplicatedStorage").Items.PickupBag
Event:InvokeServer(A_1)

local A_1 = "Interaction"


local A_2 = false
local Event =
game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)

local A_1 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local A_2 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor
local Event =
game:GetService("ReplicatedStorage").Interact.StartInteraction
Event:FireServer(A_1, A_2)

local A_1 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event =
game:GetService("ReplicatedStorage").Interact.ReserveUse
Event:InvokeServer(A_1)

local A_1 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local A_2 = 100
local Event =
game:GetService("ReplicatedStorage").Interact.UpdateInteraction
Event:InvokeServer(A_1, A_2)

local A_1 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event =
game:GetService("ReplicatedStorage").Interact.ReleaseUse
Event:InvokeServer(A_1)

local A_1 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event =
game:GetService("ReplicatedStorage").Interact.TriggerInteraction
Event:InvokeServer(A_1)
end)
end
end

function Startup()
for i, v in pairs(workspace.Level.Geometry:GetChildren()) do
wait()
if v.Name == "PowerBox" and v.Wire.BrickColor ==
VaultWireColor then

game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.Door.CFrame
wait(.5)
for i = 1, 3 do
wait(.2)
pcall(function()
local A_1 = v.Interact
local A_2 = v
local Event =
game:GetService("ReplicatedStorage").Interact.StartInteraction
Event:FireServer(A_1, A_2)

local A_1 = "Interaction"


local A_2 = true
local Event =
game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)

local A_1 = v.Interact


local Event =
game:GetService("ReplicatedStorage").Interact.ReserveUse
Event:InvokeServer(A_1)

local A_1 = v.Interact


local A_2 = 100
local Event =
game:GetService("ReplicatedStorage").Interact.UpdateInteraction
Event:InvokeServer(A_1, A_2)

local A_1 = "Interaction"


local A_2 = false
local Event =
game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)

local A_1 = v.Interact


local Event =
game:GetService("ReplicatedStorage").Interact.TriggerInteraction
Event:InvokeServer(A_1)
end)
end
end
end

game.Players.LocalPlayer.Character:MoveTo(workspace.Level.Geometry.Vault.Location.P
osition)
wait(.5)

for i = 1, 3 do
wait(.2)
pcall(function()
local A_1 =
game:GetService("Players").LocalPlayer.Status.Tools.Bag
local Event =
game:GetService("ReplicatedStorage").Items.PickupBag
Event:InvokeServer(A_1)

local A_1 = "Interaction"


local A_2 = false
local Event =
game:GetService("Workspace").Level.Players.Player.AnimateServer.ChangeInput
Event:FireServer(A_1, A_2)

local A_1 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local A_2 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor
local Event =
game:GetService("ReplicatedStorage").Interact.StartInteraction
Event:FireServer(A_1, A_2)

local A_1 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event =
game:GetService("ReplicatedStorage").Interact.ReserveUse
Event:InvokeServer(A_1)

local A_1 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local A_2 = 100
local Event =
game:GetService("ReplicatedStorage").Interact.UpdateInteraction
Event:InvokeServer(A_1, A_2)

local A_1 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event =
game:GetService("ReplicatedStorage").Interact.ReleaseUse
Event:InvokeServer(A_1)

local A_1 =
game:GetService("Workspace").Level.Geometry.Vault.VaultDoor.Interact
local Event =
game:GetService("ReplicatedStorage").Interact.TriggerInteraction
Event:InvokeServer(A_1)
end)
end
end

Startup()

wait()
local t2 = Env:Notify("Grab the Money Bag", false)
repeat
wait()
until
game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag") and
game:GetService("Players").LocalPlayer.Status.Tools:FindFirstChild("Bag"):FindFirst
ChildOfClass("IntValue").Name:lower():find("loot")
Env:NotifyTweenDown(t2, 0.7)
wait(1)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Level.Geometry.PlayerSpawn.Geometry.IndustrialTable.Part.CFrame
end
end

----/// Trash env functions

Env:Notify("Made by SkiddieWilly", 5)

local KillNPC = Env:MakeButton("Kill NPCs")


local tex = KillNPC.Text
Env:RegisterButton(KillNPC, true, false, function()
if Activated[KillNPC] ~= true then
KillNPCs()
KillNPC.Text = "Killed NPCs!"
wait(1)
KillNPC.Text = tex
end
end)
if game.PlaceId == 2215221144 then
local AutoFarm = Env:MakeButton("Start Autofarm")
Env:RegisterButton(AutoFarm, false, true, function()
AutoFarmStart()
end)
end

local NPCCham = Env:MakeButton("NPC Chams")


local tex = NPCCham.Text
Env:RegisterButton(NPCCham, true, true, function()
if Activated[NPCCham] == true then
ESPNPC = true
NPCCham.Text = "Activated Chams!"
wait(1)
NPCCham.Text = tex
else
ESPNPC = false
end
end)

Actors.ChildAdded:Connect(function(v)
if ESPNPC then
repeat wait() until v:FindFirstChild("Character")
for i,v in pairs(v.Character:GetChildren()) do
if v.ClassName == "MeshPart" or "Part" and v.Name ~=
"HumanoidRootPart" then
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Back
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)

--

xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Bottom
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)

--

xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Front
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)

--

xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Left
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)
--

xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Right
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)
--

xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Top
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)

end
end
end
end)

while true do wait()


if ESPNPC == true then
for i, v in pairs(Actors:GetChildren()) do
for i,v in pairs(v.Character:GetChildren()) do
if v.ClassName == "MeshPart" or "Part" and v.Name ~=
"HumanoidRootPart" then
--
xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Back
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)

--

xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Bottom
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)

--

xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Front
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)

--

xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Left
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)
--

xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Right
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)
--

xd = Instance.new("SurfaceGui")
xd.Face = Enum.NormalId.Top
xd.Parent = workspace.CurrentCamera
xd.Adornee = v
xd.AlwaysOnTop = true
Frame = Instance.new("Frame")
Frame.Parent = xd
Frame.BackgroundColor3 = Color3.new(1, 1, 1)
Frame.Size = UDim2.new(1, 0, 1, 0)
Frame.BackgroundTransparency = 0.6

Frame.BackgroundColor3 = Color3.new(230,0,0)

end
end
end
repeat wait() until ESPNPC ~= true
workspace.CurrentCamera:ClearAllChildren()
end
end

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