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Resume Breanna Snyder
Resume Breanna Snyder
OBJECTIVE EXPERIENCE
I am a creative and analytical 2D/3D DIGTIAL DATA DESIGN LEAD• FORD•AUGUST 2019-CURRENT
problem solver who is adaptable • Create 2D/3D assets through a variety of platforms for entire Ford
to working in both a team and/or Electrified Powertrain engineering functioning group, 1000
independently. I work diligently engineers.
in fast paced environments and • Work directly with engineers to create technical presentations
possess a passionate drive for using TeamCenter, PowerPoint, Adobe all suite.
achieving personal and company • Work directly with chief engineers and upper management to
goals. I would like to further my create interdepartmental presentations and content.
personal growth and learn to
• Produce and distribute functioning group newsletter.
implement more program skills
associated with Autodesk Alias, • Managing and designing 10+ SharePoint sites within the group
Autodesk Maya, TeamCenter, • Assembling, texturing, animating and rendering Vehicle systems
Unity, and VR applications. in Teamcenter visualization and JT to go.
• Organize, create, and mange content for quarterly department
wide presentations with input from all department management
stakeholders.
SKILLS
• JDRF Ford Committee organizer and content creator.
|Advanced in: Autodesk Maya 3-D DATA DESIGNER-ASSEMBLY • NISSAN•OCTOBER 2012-AUGUST 2019
2016, Autodesk VRED, Adobe • Management of Infiniti/Nissan/Datsun 3-D assets, in compliance
Photoshop CC 2015, Adobe to global option and package availability. Vehicle 3-D assets are
Premier CS5, Pro Tools, MS- Dos, comprised of full Interiors, Exteriors, Chassis, Powertrains and
Microsoft Office full suite, Adobe accessories.
InDesign, COBA • Global vehicle configuration using Coba or Excel and syncing
systems. This produces a versatile and user friendly UI in Autodesk
|Intermediate in: Autodesk Alias, Maya, for rendering and Marketing purposes.
Unity Game Engine using C# • Mechanical Rigging of all moving components in all vehicle
Autodesk 3DS Max, Adobe After systems.
Effects, Adobe Illustrator, • Responsible for overall file structure, hierarchy, organization and
Zbrush, DeltaGen, Teamcenter naming conventions associated with all 3-D assets.
| Beginner in: Adobe Fireworks • Debug and troubleshoot any technical or accuracy issue, using
CS5, Adobe Dreamweaver CS5, various methods, including scripting.
CatiaV5, Spacevision 3-D Viewer,
JT to go 3-D viewer, NX Siemens • Immediately adapt to pipeline anomaly and solve file deficiencies,
PLM validation , Python to meet firm deadlines.
scripting, raspberry Pi • Shader and texture creation per engineering specs
• UV mapping in Autodesk Maya for proper texture applications.
• Strong communication skills to manage interdepartmental data
quality and efficiency
• Tool customization in Autodesk Maya using MEL or Python
Scripting.
• Special requests may include data visualization and alterations in
DeltaGen, NX or Autodesk VRED.
• Create images and presentations for engineer verification using
Adobe Photoshop and Microsoft PowerPoint.
• Adjust or model graphics and other assets in Autodesk Maya or
Autodesk Alias
EDUCATION
B.F.A GAME ART AND DESIGN • WINTER 2012• THE ILLINOIS INSTITUTE OF
ART- CHICAGO
2
A.A.S MECHATRONICS ENGINEERING • APRIL2019-CURRENTLY ENROLLED
• WASHTENAW COLLEGE