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Pronate's Guide To Custom Weapons
Pronate's Guide To Custom Weapons
So, based on my analysis of every weapon in pathfinder 2, I believe I have cracked the code,
and figured out the formula to make custom, balanced mundane weapons. You want a chain
whip, a flail attached to your head, or just a hammer with trip? Well, now you can make any
weapon balanced, no reflavoring needed. Just remember the rules below, and add the “traits”
desired
● All weapons start with a d6 damage die, as simple one handed weapons, and with one
extra point.
● You may only choose one option for each mandatory choice.
● Uncommon doesn’t add or subtract anything, but is usually added to those that follow
the rules, but are on the more powerful side of things. I’d add the uncommon tag to all
● Cost doesn't matter (unless it has the expensive flaw) but it should cost less then 3gp.
● If any die increases past 1d12, whether damage, deadly, or fatal, you may go past
1d12, with 1d8+1d6, 2d8, and 1d10+1d8, but balance is not guaranteed if you do.
Flaws
Mandatory choices
Damage type
B P S
Lethality
Forceful Parry
Propulsive Trip
Shove
Sweep
Twin
Two handed****
Versatile
*the deadly die is one size higher than the normal dice. It can go higher or lower, but I’d
add/subtract a point for it.
**the faital die is 2 sizes bigger
*** to make the die bigger/smaller, its a point probably, but it’s unpresidented.
**** the 2 handed die is 2 bigger, to make the die bigger/smaller, its a point probably, but it’s
unpresidented.