Faerqull Dragonborn Barbarian

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Barbarian 1 Outlander Jean-Paul Saade

Faërqull Wu'Kuln CLASS & LEVEL BACKGROUND PLAYER NAME

Dragonborn Neutral Good


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

12 +1 30 ft I enjoy cosy nights while playing


STRENGTH

+3 +2
ARMOR
CLASS
cards and discussing the lands'
PROFICIENCY BONUS INITIATIVE SPEED
history
17 PERSONALITY TRAITS

Hit Point Maximum 13


● +5 Strength
DEXTERITY +1 Dexterity I'm willing to sacrifice myself for
+1 ● +3

-1
Constitution
Intelligence
CURRENT HIT POINTS
the sake of my clan
IDEALS

12 +2 Wisdom
+1 Charisma Friendly with orcs and golden dragonborns,
CONSTITUTION
hatred toward red dragonborns
SAVING THROWS

+1
TEMPORARY HIT POINTS BONDS

Total 1d12
+1 Acrobatics (Dex) SUCCESSES
12 +2
My mind is always full and i get
Animal Handling (Wis) FAILURES
-1 Arcana (Int)
angry easily
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +5 Athletics (Str)

-1 +1

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-Rage (2/long rest ; Hit +2)
Greataxe +5 1d12+3 slashing
You have advantage on all Strength checks and
8 +2 Insight (Wis)
Strength saving throws.
● +3 Intimidation (Cha) Handaxe +5 1d6+3 slashing When you make a melee weapon attack using Strength,
WISDOM -1 Investigation (Int) you gain a bonus to the damage roll that increases as
Javelin +5 1d6+3 piercing you gain levels as a barbarian, as shown in the Rage
+2
+2 Medicine (Wis)
Damage column of the Barbarian table.
-1 Nature (Int)
Greataxe. Melee : +5 (1d12+3 You have resistance to bludgeoning, piercing, and
● +4 Perception (Wis) slashing damage.
14 slashing ; heavy, two-handed)
+1 Performance (Cha)
+1 Persuasion (Cha) Handaxe. Melee : +5 (1d6+3 -Unarmored Defense
CHARISMA
-1 Religion (Int) slashing ; light, thrown (range While you are not wearing any armor, your Armor Class

+1 +1 Sleight of Hand (Dex) 20/60))


equals 10 + your Dexterity modifier + your Constitution
modifier. You can use a shield and still gain this benefit

12
+1 Stealth (Dex)
Javelin. Melee : +5 (1d6+3
-Draconic Ancestry (gold dragon)
piercing ; thrown (range 30/120))
● +4 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING -Damage Resistance (fire)

-Breath Weapon (2d6 - DC 11 - 15 ft. cone (Dex. save))


14 PASSIVE WISDOM (PERCEPTION)
Greataxe, handaxe (2), javelin The DC for this saving throw equals 8 + your
CP
Constitution modifier + your proficiency bonus. A
(4), backpack, bedroll, mess kit,
creature takes 2d6 damage on a failed save, and half as
SP
tinderbox, torch (10), rations/1 much damage on a successful one.
Weapons: simple weapons, martial day (10), waterskin,
rope/hempen 50 feet, a hunting -Wanderer
weapons EP You have an excellent memory for maps and
trap, a trophy from an animal
Armors: Light armor, medium armor, geography, and you can always recall the general
you killed, a set of traveler’s layout of terrain, settlements, and other features
shields GP
clothes,belt pouch, amulet of around you. In addition, you can find food and fresh
Tools: Horn Fenrir, three dragons ante. water for yourself and up to five other people each day,
provided that the land offers berries, small game, water,
Languages: common, draconic, orc
PP
and so forth.
Equipment weight 79 lb
Coins weight 0.1 lb
Outlander (Outcast)
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
32 6'2 ft. 304 lb.
Faërqull Wu'Kuln
AGE HEIGHT WEIGHT

Gold Yellow Dark yellow, brown Hairless


CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Raised in western Faêrun's northern mountain,


the Mu'Kuln family and other golden
dragonborns lived in peace. Throughout my
childhood, our clan insisted that all growing
dragonborns should attend the School of Arts
and Speech, for all of us should act like the
"Aristocratic race" that we are, thus i did what
was asked from us. Indeed, it helped me focus
more on details and charismatic skills. As i
proved myself to the leaders, i obtained the
honour of receiving the golden dragon bone,
plunged in molten gold, engraved in my right
shoulder: this is a traditional symbol to prove
my allegiance to the clan.All of this,
unfortunately, took a horrific twist when we
were raided by the chromatic red dragonborns.
We lost. The raid happened at night, but i was
able to grab my sister and escape the village and ADDITIONAL FEATURES & TRAITS
the screams.Me and Freera separated after we
fell down the cliff.Lost and alone, a clan of 6
barbaric orcs took me as a slave, but later on,
noticing my tough draconic built, they decided
to teach me their battle skills. I was 13 when i
raided my first village. I remember the shock on
folks' faces when they saw a gold dragonborn
raiding with orcs, but i couldn't manage to harm
a good soul, thus only raising my axe to defend
myself and my barbaric friends.Despite the
many rewarding raids, and the close friendship
with my new clan, i decided to go on a journey to
avenge my family, and killing the leader of the
reds, no matter who he is, no matter where he is.
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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