Daagea C. Thulsmith: I Always Want To Know How Things Work and What Makes People Tick

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Barbarian 1 Guild Artisan (Smith) Match

Daagea C. Thulsmith CLASS & LEVEL BACKGROUND PLAYER NAME

Goliath Lawful Evil 0


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

13 0 30 I always want to know how


STRENGTH

17 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
things work and what makes
people tick.
+3 PERSONALITY TRAITS

Hit Point Maximum 15


● +5 Strength

15
DEXTERITY
0 Dexterity I work hard to be the best

10 ● +5 Constitution
CURRENT HIT POINTS
there is at my craft.
IDEALS
-1 Intelligence
0 -1 Wisdom
I created a great work for someone, and then
1 Charisma
found them unworthy to receive it. I’m still
CONSTITUTION looking for someone worthy.
SAVING THROWS
TEMPORARY HIT POINTS

15
BONDS

0 Acrobatics (Dex) Total SUCCESSES


I’ll do anything to get my hands
+3

1 Animal Handling (Wis)
1d12 FAILURES on something rare or priceless.
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
5 Athletics (Str)

9 1 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
-1 History (Int) Stone’s Endurance: You can focus yourself to occasionally

1 Insight (Wis)
Glaive +5 1d10+3 Slashing shrug off injury. When you take damage, you can use your
-1 ●
reaction to roll a d12. Add your Constitution modifier to the
number rolled, and reduce the damage by that total. After

3 Intimidation (Cha) Light Hammer +5 1d4+3 Bludgeoning you use this trait, you can’t use it again until you finish a
short or long rest.
WISDOM -1 Investigation (Int)
Javelin (4) +5 1d6+3 Piercing Powerful Build: You count as one size larger when

9 -1 Medicine (Wis)
-1 Nature (Int)
determining your carrying capacity and the weight you can
push, drag, or lift.

● 1 Perception (Wis)

Mountain Born: You’re acclimated to high altitude, including
-1 elevations above 20,000 feet. You’re also naturally adapted

1 Performance (Cha) to cold climates, as described in chapter 5 of the Dungeon
Master’s Guide.
● 3 Persuasion (Cha)
CHARISMA
Rage: In battle, you fight with primal ferocity. On your
-1 Religion (Int)
13
turn, you can enter a rage as a bonus action.

0 Sleight of Hand (Dex) While raging, you gain the following benefits if you aren’t
wearing heavy armor:
0 Stealth (Dex)
1 -1 Survival (Wis) - You have advantage on Strength checks and Strength
saving throws.
- When you make a melee weapon attack using Strength,
SKILLS ATTACKS & SPELLCASTING you gain a bonus to the damage roll that increases as you
gain levels as a barbarian, as shown in the Rage Damage
column of the Barbarian table.

11
- You have resistance to bludgeoning, piercing, and
PASSIVE WISDOM (PERCEPTION)
Glaive (Heavy, reach, slashing damage.
CP - If you are able to cast spells, you can’t cast them or
two-handed), Light Hammer
concentrate on them while raging.
(Light, Thrown 20/60), Javelin
SP (Thrown 20/60) Your rage lasts for 1 minute. It ends early if you are
Light Armor, Medium Armor, knocked unconscious or if your turn ends and you haven’t
attacked a hostile creature since your last turn or taken
Shields Explorer's Pack (Backpack, damage since then. You can also end your rage on your
EP Bedroll, Tinderbox, Messkit, turn as a bonus action.
Waterskin, 10 Torches, 10 Days
Once you have raged the number of times shown for your
Simple Weapons, Martial Rations, 50ft Hempen Rope)
Weapons
GP 15 barbarian level in the Rages column of the Barbarian table,
you must finish a long rest before you can rage again.

Smith's Tools, Letter of Unarmored Defense:While you are not wearing any armor,
PP Introduction to Guild, Set of your Armor Class equals 10 + your Dexterity modifier +
Smith's Tools Traveler's Clothes, Belt Pouch your Constitution modifier. You can use a shield and still
gain this benefit.

Common, Giant, Abyssal


OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
25 7'11" 335 lbs
Daagea C. Thulsmith
AGE HEIGHT WEIGHT

Pale Orange Pale Slate Grey Faded Red


CHARACTER NAME EYES SKIN HAIR

Smith's Guild NAME

Worships Moradin

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Guild Membership: As an established and respected member of a


guild, you can rely on certain benefits that membership provides.
Your fellow guild members will provide you with lodging and food if
necessary, and pay for your funeral if needed. In some cities and
towns, a guildhall offers a central place to meet other members of
your profession, which can be a good place to meet potential patrons,
allies, or hirelings. Guilds often wield tremendous political power. If
you are accused of a crime, your guild will support you if a good case
can be made for your innocence or the crime is justifiable. You can
also gain access to powerful political figures through the guild, if you
are a member in good standing. Such connections might require the
donation of money or magic items to the guild’s coffers. You must pay
dues of 5 gp per month to the guild. If you miss payments, you must
make up back dues to remain in the guild’s good graces.

ADDITIONAL FEATURES & TRAITS

Prized Hand-crafted Glaive

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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