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The Design Principels (HCD)
The Design Principels (HCD)
Direct Manipulation
By only asking what people want you can miss important things
Find problems and opportunities by going into the field to discover what people actually do
Know?
Do?
First we need to DO what is supossed that the system has to do, and then we get the feedback.
How I KNOW that the system actually did what It was expected.
Tell what state the system is in? If it's in the desired state?
Design should beacon user's model, User's representation develop through interaction with
the system and Designers often expect user's representation to be the same as their... But often
they are not. Mismatch leads to slow perfomance errors, and frustations
The designer idea (representation of the design and the interface) has to give that idea to the
user mind.
We also have to determine the diference between the slip and a mistake. A Slip is a little
mistake that the user made, and a Mistkake is an error that the designer or the producer
Mental Models
We have models aboyt our own behaviors of others, objects and software
Our models are incomplete, inconsisntent unstable in time, and often rife with superstition
If techonology is to provide and advantage the correspondence to the real world must
-Jonathan Grudin