Applied Ergonomics: Natassia Goode, Paul M. Salmon, Michael G. Lenné

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Applied Ergonomics 44 (2013) 435e444

Contents lists available at SciVerse ScienceDirect

Applied Ergonomics
journal homepage: www.elsevier.com/locate/apergo

Simulation-based driver and vehicle crew training: Applications, efficacy and


future directions
Natassia Goode*, Paul M. Salmon 1, Michael G. Lenné 2
Monash University Accident Research Centre, Monash Injury Research Institute, Monash University, Melbourne, Australia Accident Research Centre, Building 70, Monash University,
Victoria 3800, Australia

a r t i c l e i n f o a b s t r a c t

Article history: Simulation is widely used as a training tool in many domains, and more recently the use of vehicle
Received 21 December 2011 simulation as a tool for driver and vehicle crew training has become popular (de Winter et al., 2009;
Accepted 9 October 2012 Pradhan et al., 2009). This paper presents an overview of how vehicle simulations are currently used to
train driving-related procedural and higher-order cognitive skills, and team-based procedural and non-
Keywords: technical teamwork skills for vehicle crews, and evaluates whether there is evidence these training
Simulation
programs are effective. Efficacy was evaluated in terms of whether training achieves learning objectives
Vehicle
and whether the attainment of those objectives enhances real world performance on target tasks. It was
Training
concluded that while some higher-order cognitive skills training programs have been shown to be
effective, in general the adoption of simulation technology has far outstripped the pace of empirical
research in this area. The paper concludes with a discussion of the issues that require consideration when
developing and evaluating vehicle simulations for training purposes e based not only on what is known
from the vehicle domain, but what can be inferred from other domains in which simulation is an
established training approach, such as aviation (e.g. Jentsch et al., 2011) and medicine (e.g.
McGaghie et al., 2010).
Statement of relevance: Simulation has become a popular tool for driver and vehicle crew training in
civilian and military settings. This review considers whether there is evidence that this training method
leads to learning and the transfer of skills to real world performance. Evidence from other domains, such
as aviation and medicine, is drawn upon to inform the design and evaluation of future vehicle simulation
training systems.
Ó 2012 Elsevier Ltd and The Ergonomics Society. All rights reserved.

1. Introduction cost and resource savings (Espie et al., 2005; Kappé and Emmerik,
2005; Pinto et al., 2008), d) reduced time needed to expose learners
Simulations of civilian vehicles (Pollatsek et al., 2011), to a wide-variety of situations (Espie et al., 2005; Kappé et al., 2003;
commercial trucks (Blanco et al., 2011) and armoured vehicles and Kaptein et al., 1996) and e) it is possible to objectively measure
tanks (Oskarsson et al., 2010) are popular tools for driver and driving performance (de Winter et al., 2007b, 2009; Kaptein et al.,
vehicle crew training. Proponents of this approach argue that 1996; Neukum et al., 2003).
simulations have several advantages over training with a real These claims are often accompanied by an unsupported
vehicle in the field. The advantages are: a) control over training assumption that simulation-based vehicle training is effective: that
conditions (de Winter et al., 2009; Neukum et al., 2003; Pinto et al., it achieves learning objectives and the attainment of those objec-
2008), b) the capacity to train in accident-prone scenarios that are tives enhances real world performance on target tasks (Rolfe and
too dangerous to train on-road (Espie et al., 2005; Ivancic and Caro, 1982). The purpose of this review is to determine whether
Hesketh, 2000; Kaptein et al., 1996; Reed and Green, 1999), c) there is evidence to support this assumption. First, a framework is
introduced to describe the key features of simulation training
programs. Second, using this framework, current simulation-based
* Corresponding author. Tel.: þ61 3 9905 4684; fax: þ61 3 9905 4363. driving and vehicle crew training programs are described. Third,
E-mail addresses: natassia.goode@monash.edu (N. Goode), paul.salmon@
the evidence that these training programs are effective is reviewed.
monash.edu (P.M. Salmon), michael.lenne@monash.edu (M.G. Lenné).
1
Tel.: þ61 3 9905 1907; fax: þ61 3 9905 4363. Finally, based on these results, and drawing on evidence from the
2
Tel.: þ61 3 9905 1389; fax: þ61 3 9905 4363. aviation and medical domains to close the gaps in current

0003-6870/$ e see front matter Ó 2012 Elsevier Ltd and The Ergonomics Society. All rights reserved.
http://dx.doi.org/10.1016/j.apergo.2012.10.007
436 N. Goode et al. / Applied Ergonomics 44 (2013) 435e444

knowledge, guidelines for future vehicle simulation training system example, it includes elements such as “model terrain board” and
design and evaluation are presented. “virtual driving world encompassing 50 square miles”, while omit-
ting elements such as the degree of feedback from the vehicle
2. Vehicle simulation training programs: description controls. The approach adopted in the current review is to describe
the capabilities of vehicle simulations in terms of the vehicle
The first vehicle simulations (or automobile simulators as they controls, the field of view of the visual display, and the realism of the
were then known) were developed in the early 1960s, and con- motion and feedback. These capabilities were selected on the
sisted of analogue computers, electronic circuits and primitive premise that they are key to performing most driving tasks.
display technologies (Allen et al., 2011). Today, the term “vehicle In addition, training simulations consist of two other elements:
simulation” encompasses a wide range of devices that artificially the scenarios and the instructional overlay. The scenarios are the
attempt to represent the real vehicle and the driving environment events used to train the target skill (Kearney and Grechkin, 2011).
(de Winter et al., 2007a; Lammers, 2007; Moroney and Lilienthal, The instructional overlay is the training in which the simulation is
2008). A distinction is often made between “low”, “mid” and embedded, including the number of scenarios, type of feedback and
“high” fidelity simulations (e.g. de Winter et al., 2009; Kaptein et al., methods used to assess performance. In the following section, this
1996; Pollock et al., 1999; Weir and Clark, 1995). According to framework is used to describe simulation-based driver and vehicle
Kaptein et al. (1996), low fidelity simulations have a single Personal crew training programs.
Computer (PC) monitor, simplified vehicle controls (e.g. mouse,
keyboard) and a fixed base (i.e. they do not simulate motion). Mid 3. Vehicle simulation: applications
fidelity simulations typically consist of a large projection screen,
a realistic cab and vehicle controls, and a simple motion base. High Although the first vehicle simulations were developed to study
fidelity simulations typically provide close to a 360 field of view, driver behaviour almost 50 years ago, it has only been in the last
a realistic cab and vehicle controls, and simulate realistic motion. decade that they have been used for driver training (Blanco et al.,
However, characterising the fidelity of simulations is much 2011). Their use has spread rapidly as the technology has become
more complex than these categorisations imply. Hays and Singer cheaper and more widely available. Currently, in the Netherlands
(1989) make the distinction between physical fidelity, the extent alone, over a hundred simulations are dedicated to novice driver
to which the simulation looks like the real world, and functional training (Kappé and Emmerik, 2005; Kappler, 2008; Pollatsek et al.,
fidelity, the extent to which the simulation operates like the real 2011). Simulations are used extensively to train military truck and
world. The fidelity matrix presented in Table 1 demonstrates how armoured vehicle drivers (Oskarsson et al., 2010) and commercial
vehicle training programs can be high on one dimension of fidelity truck and bus drivers (Blanco et al., 2011; Reed and Parkes, 2005).
and low on another. Additionally, other dimensions of fidelity have Vehicle simulation for driving rehabilitation and re-training of
been proposed, including visual fidelity, motion fidelity, cognitive older drivers are emerging applications (Carlozzi et al., 2012; Singh
fidelity, objective fidelity, perceptual fidelity, task fidelity, behav- et al., 2011; Wachtel et al., 2005).
ioural fidelity, psychological fidelity, attribute fidelity and concrete Broadly, there are two types of skills that are addressed in
fidelity (de Winter et al., 2007a). simulation driver training: procedural skills and higher-order
Another problem is that it is often difficult to assign individual cognitive skills. Procedural skills require the execution of
simulations to a particular category. Physical fidelity is determined sequences of actions, which in some cases may become automa-
by multiple characteristics, including the visual system (i.e. hori- tised with practice (the terms procedural skills, psychomotor skills
zontal field of view, perceived resolution, delay between the and technical skills are often used interchangeably in the literature;
drivers’ actions and system response), motion characteristics Kovacs, 1997). Higher-order cognitive skills require the individual to
(i.e. the range of motion, signal bandwidth and the roughness of the monitor the overall state of the environment, consider future
ride), the degree of feedback from the vehicle controls actions, make strategic decisions, maintain awareness of the overall
(Greenberg and Blommer, 2011) and the realism of the vehicle situation and assess the riskiness of the current operation
controls and cabin. Some simulations may be high fidelity on one (also referred to as non-technical skills; Pollatsek et al., 2011).
characteristic and low on another. For drivers, vehicle control is the critical procedural skill to
One solution to this problem is to avoid overall categorisations of master. This is the primary target of novice driver training programs
fidelity in favour of descriptions of simulation capabilities. For such as TRAINER (Nalmpantis et al., 2005) and the Driver Assess-
example, Brock et al. (2001) present a taxonomy of operational ment and Training System (DATS; Allen et al., 2007), and driver
capabilities for comparing vehicle simulations. However, the rehabilitation programs designed for neurologically-impaired
taxonomy appears dated when applied to current technology. For patients (e.g. Akinwuntan et al., 2005; Cox et al., 2010). In these
programs, the scenarios are modelled on real life situations, such as
negotiating a curve and following another vehicle. Concurrent
Table 1
feedback is typically given throughout training. A range of fixed-
Fidelity matrix (adapted from Salmon et al., 2012).
based simulations are used to deliver training, from single monitor
Physical fidelity displays with game-like controls, three-monitor displays with
High Moderate Low realistic controls, and full-scale vehicle mock-ups with a naturalistic
Functional High Actual vehicle in High-end High-end field of view. Similar scenarios and instructional overlays are used to
fidelity real conditions vehicle desktop PC train vehicle control and traffic negotiation in commercial motor
simulation simulation/virtual vehicle license programs throughout the United States. Although in
reality
these programs the simulations attempt to reproduce the exact
Moderate Actual vehicle on Low-end Low-end desktop
driving range vehicle PC simulation motion and field of view of real trucks (Morgan et al., 2011).
with representative simulation Other commercial vehicle driver training focuses on more
conditions advanced procedural skills such as reverse parking and gear shift-
Low Static vehicle Arcade Written materials, ing procedures (e.g. Reed and Parkes, 2005; Strayer and Drews,
vehicle multimedia classroom
simulation instruction
2003; Uhr et al., 2003). The scenarios focus on repeating the
required actions in realistic traffic situations. Unfortunately, the
N. Goode et al. / Applied Ergonomics 44 (2013) 435e444 437

type of feedback given is not specified in the available literature. A 4.1. Procedural skills
range of simulations are used to deliver training, from exact replicas
of real trucks which attempt to reproduce the exact motion and Two procedural skills have received particular attention in the
field of view (Reed and Parkes, 2005; Uhr et al., 2003) to fixed- training evaluation literature: vehicle control skills and the gear
base simulations with realistic controls and a single monitor shifting procedures required to maximize fuel efficiency. An over-
(Strayer and Drews, 2003). view is presented in Table 2, including a description of each study,
In higher-order cognitive skills training for drivers, the skill that their findings with regard to learning, transfer, the effect of simu-
is most commonly targeted is hazard perception, which is the ability lation capabilities on these outcomes, and their main limitations.
to detect, perceive and assess the degree of risk associated with Overall, findings suggest that vehicle control training has
actual and emerging traffic hazards (Pollatsek et al., 2011). Examples a positive effect on performance in the training simulation.
include DriveSmart (Regan et al., 1998), Driver Zero Errors Driving Instructor ratings (Cox et al., 2010; Neukum et al., 2003) and
(ZED) (Fisher et al., 2002), Risk Awareness and Perception Training objective measures of performance in the simulation improve from
(RAPT; Pradhan et al., 2009) and SIMRAPT (Diete, 2008). pre- to post-training (Akinwuntan et al., 2005; Allen et al., 2007,
DriveSmart, Driver ZED and RAPT do not require any equipment 2003; Falkmer and Gregersen, 2003; Morgan et al., 2011). These
other than the simulation software and a standard PC. SIMRAPT is studies involve a range of simulations: PC desktop with game-like
delivered in a full-scale vehicle mock-up with a head mounted controls (Allen et al., 2003), fixed-based simulators with realistic
device that displays the scenarios. The scenarios consist of a series controls (Akinwuntan et al., 2005; Falkmer and Gregersen, 2003) to
of video clips, which show traffic scenarios from the driver’s highly realistic simulators which attempt to replicate realistic
perspective (DriveSmart, Driver ZED, RAPT-3, SIMRAPT) or a top motion (Morgan et al., 2011),
down view (RAPT-1, RAPT-2). The trainee must indicate in each There is also encouraging evidence that simulation-based vehicle
scenario areas that need to be continuously monitored for hazards. control training transfers to real world driving under certain
Responses are followed by individualised feedback. conditions. Uhr et al. (2003) found that success at reverse parking
A second module of DriveSmart focuses on the development of a real truck improved after training in a truck simulation. Similarly,
attentional control skills, which is the ability to prioritise attention Morgan et al. (2011) found that participants trained with a combi-
between competing in-vehicle tasks. Again, training does not nation of simulation and on-road training performed similarly in an
require any equipment other than the simulation software and a on-road test in a real truck to those trained entirely on-road. In
standard PC. A dual task paradigm is used to teach novice drivers to a study involving the rehabilitation of stroke patients, Akinwuntan
allocate their attention between a virtual roadway and a secondary et al. (2005) found that patients who received simulation-based
task in a series of scenarios. Individualised feedback is given at the driver training were more likely to pass an official pre-driving test
end of each scenario (Regan et al., 2000). to legally resume driving than patients who received training on
More recently, simulation has been used to train teamwork skills driving-related cognitive tasks. These studies all utilise simulators
in emergency response teams (Neukum et al., 2003), formula one with realistic controls, cabin and field of view. The simulators
racing teams (Espie et al., 2005) and land warfare vehicle crews employed by Uhr et al. (2003) and Morgan et al. (2011) simulated
(Oskarsson et al., 2010). Two types of skills are targeted: team- motion, while the one employed by Akinwuntan et al. (2005) did not.
based procedural skills and non-technical teamwork skills. Team- Allen et al.’s (2007) findings suggests that training with desktop PCs
based procedural skills require teams to co-operate to execute (single or triple monitors) with game-like controls may not be as
a sequence of actions to achieve a specific goal. Non-technical effective as training with an instrumented vehicle on a fixed base.
teamwork skills are a broad set of skills that are relevant to team However, the study has a number of methodological limitations
effectiveness, such as decision making, assertiveness, mission which limit the validity of this conclusion: no statistical tests were
analysis (planning), communication, leadership, adaptabilitye conducted to compare crash rates; non-random assignment to
flexibility and situational awareness, which are most commonly training conditions; and no control condition.
discussed in the context of crew resource management training With regard to training gear shifting procedures, there is
(CRM, e.g. Brannick et al., 2005). preliminary evidence to suggest that simulation may be an effective
The Swedish Land Warfare Centre currently uses a tank and tool for training. After fuel efficiency training in a replica of a real
combat vehicle simulator to train a combination of team-based truck, participants consume significantly less virtual “fuel” and
procedural and non-technical skills. The tank simulation consists display more fuel efficient behaviours in the training simulation
of a replica of a tank interior with a naturalistic field of view, while (Reed and Parkes, 2005). These benefits are also evident on road
the combat vehicle consists of three networked PC workstations using only a fixed-based simulator; Strayer and Drews (2003) found
equipped with game-like vehicle controls. Neither device simulates that training increased fuel efficiency in the real truck immediately
motion. The tank crew has a driver, gunner, commander and loader, by 2.8%, and over a six-month period. However, the lack of control
while the combat vehicle has a driver, gunner and commander. group in both studies is a significant limitation.
Trainees can drive, shoot and interact with the environment as they
would in the real vehicle, while collaborating on tasks. Unfortu- 4.2. Higher-order cognitive skills
nately, no details are available concerning the scenarios or
instructional overlay (Oskarsson et al., 2010). Various studies have evaluated the effectiveness of simulation-
based hazard perception training programs. An overview is pre-
4. Vehicle simulation: efficacy sented in Table 3, including a description of each study, their
findings with regard to learning, transfer and the effect of simula-
This section evaluates the evidence that simulation is an effective tion capabilities on these outcomes, and their main limitations.
tool for training driving-related procedural and higher-order Overall, findings show that compared to control groups, trained
cognitive skills, team-based procedural and non-technical skills. participants are more likely to perceive and respond appropriately
Efficacy was evaluated from two perspectives. First, is there to hazards in a driving simulation as assessed by driving instruc-
evidence that trainees learn the target skills whilst performing tors (Regan et al., 2000) and objective measures of driving
target tasks in the simulation? Second, do these skills transfer to real performance, including braking patterns, speed (Fisher et al.,
life situations and improve performance in the actual vehicle? 2002) and eye movement measures (Diete, 2008; Fisher et al.,
438 N. Goode et al. / Applied Ergonomics 44 (2013) 435e444

Table 2
Summary of evaluations of procedural skills driver training programs.

Source Participants/Conditions Simulation characteristics Simulation training Type of study/data Findings Limitations
content collection
Akinwuntan First ever subacute Instrumented vehicle with 15 h of training over Experimental. Objective Learning:
et al., 2005 stroke patients. a realistic field of view on 5 weeks. Naturalistic measures of performance Simulation
Simulation training a fixed motion base. driving scenarios. in the driving simulation. training group
(n ¼ 42) On-road driving improved their
Control group received test administered by simulated
driving-related cognitive driving instructors, blind driving
task training (e.g. map to training condition, performance.
reading) (n ¼ 41) administered pre-, Transfer: No
immediately difference in
after and 6 months on-road
after training. performance.
BUT significantly
more simulation
training participants
(73%) were allowed
to resume driving 6
months post stroke
compared to the
control group (42%).
Allen et al., 2003 High school driver Single monitor Six realistic driving Quasi-experimental. Learning: Performance No control
education students, simulation ¼ a desktop PC scenarios that were Objective measures of improved from the group.
learner drivers recruited with a single monitor and designed to teach driving performance in fifth to the sixth Non-
through the Department game-like controls basic the simulation they were scenario. random
of Motor Vehicles (DMV). Three-monitor simulation vehicle control skills trained on. Capabilities: Single allocation to
Single monitor simulation ¼ a desktop PC with three and the capacities to monitor simulation conditions.
(n ¼ 18), monitors and game-like deal with intersections training resulted in Learning only
Three-monitor simulation controls. and traffic control poorer improvements assessed on
(n ¼ 45) Highly realistic vehicle devices, than the other training
Highly realistic vehicle simulation ¼ real cab, and resolve traffic and simulations. simulation.
simulation (n ¼ 48) controls and naturalistic pedestrian conflicts.
field of view, fixed base.
Allen et al., 2007 As in Allen et al., 2003 As in Allen et al., 2003 As in Allen et al., 2003 Quasi-experimental. Learning: Performance As in Allen
Single monitor simulation Accident data for each improved from the fifth et al., 2003
(n ¼ 215), participant was obtained to the sixth scenario. No statistical
Three-monitor simulation two years later. Compared Transfer: Lower crash tests are
(n ¼ 180) to accident rates of rates only for highly reported.
Highly realistic vehicle traditionally realistic vehicle
simulation (n ¼ 159). trained novice drivers in simulation training.
California and Canada. Capabilities: Highly
realistic vehicle
simulation training
resulted in the lowest
crash rates (7%),
three-monitor
simulation training
resulted in only
marginally lower
crash rates (14%) than
those trained with
the single monitor
simulation (17%).
Cox et al., 2010 Military personnel Realistic controls, 180 4e6 simulated driving Experimental. Pre- and Learning: Control Small sample
recovering from mild field of view, rear and sessions. Naturalistic post-training group’s driving size.
to moderate traumatic side view images, fixed driving scenarios. assessments on the performance changed Learning only
brain injury. base. simulation, assessed by a little from pre- to assessed on
Simulation (n ¼ 6) researcher blind post-training, the training
Control (n ¼ 5) to condition. simulation group’s simulation.
performance improved
on all variables.
Falkmer and Learner drivers enrolled Mean cost simulation ¼ 31 realistic driving Experimental. Objective Learning: Simulation Simulation
Gregersen, 2003 in a driver education realistic controls, 120 scenarios of real life measures of driving training resulted in training
school. field of view, simple driving situations, such performance on 6 scenarios better performance groups also
Mean cost simulation motion base. as negotiating a curve in a highly realistic on half of scenarios received
(n ¼ 18), Low cost simulation ¼ and following another simulation (that was not tested. multimedia
Low cost simulation realistic controls, one vehicle on a country used for training). Capabilities: Better training on
(n ¼ 18), monitor, fixed base. road. performance for road rules.
Traditional driver participants trained
education with the mean cost
(n ¼ 18). simulation
N. Goode et al. / Applied Ergonomics 44 (2013) 435e444 439

Table 2 (continued )

Source Participants/Conditions Simulation characteristics Simulation training Type of study/data Findings Limitations
content collection
Morgan Students at community Replica of a real truck Scenarios matched to Experimental. Videos of Learning: In
et al., 2011 colleges attending interior, realistic motion on-road training; driving performance the simulation
commercial motor and field of view. naturalistic traffic evaluated by a reviewer on-road tests,
vehicle training. scenarios targeted at independent of the both simulation
Simulation þ on-road vehicle control and research team and blind and on-road
training (n ¼ 32) traffic negotiation. to condition. Road test training better
On-road training scores based on than CDL
(n ¼ 33) performance in several training. In
Commercial Driver’s aspects of road driving. the range tests,
License (CDL) Range test scores based simulation
test-focussed on 6 manoeuvres. Both training better
training (n ¼ 33) road and range tested at than on-road
DMV, on-road, and in and CDL training.
the training simulator. Transfer: No sig,
difference between
DMV road or
range test scores.
On-road and range,
both simulation
and on-road
training better
than CDL training.
Neukum Police officers Instrumented vehicle Scenarios that target Experimental. Driving Learning: No control
et al., 2003 (n ¼ 12) with a naturalistic field emergency driving performance in the Performance group.
of view, sophisticated skills, simulation assessed by an improved on Subjective
platform such as negotiating instructor on nine each subscale. measures of
traffic subscales (e.g. overtaking, performance.
that in normal lane keeping, using Learning only
circumstances warning sounds) prior assessed on
would have right to, and post-training training
of way, and the simulation.
proper use of No statistical
irregular lanes and tests are
warning reported.
signals.
Reed and Commercial vehicle Replica of the real truck Naturalistic traffic Experimental. Learning: Drivers No control
Parkes, 2005 drivers with Category interior, realistic motion scenarios Repeated measures significantly group.
C/C þ E licenses and field of view. in which trainees through training increase their Does not
(n ¼ 56) repeat on the simulation fuel efficiency assess
the gear shifting of “virtual” fuel over the course transfer.
procedures consumed. of the training
required to simulation.
maximize fuel
efficiency.
Strayer and Drews, Experienced truck Realistic controls, a single Naturalistic traffic Experimental. Transfer: Increased No control
2003 drivers (n ¼ 40) monitor, fixed base. scenarios Pre- and post- fuel efficiency group.
in which trainees training immediately by
repeat the (immediately and 2.8%, maintained
gear shifting 6 months after) at six months
procedures assessments of fuel
required to consumption on
maximize fuel actual route driven
efficiency by driver.
Uhr et al., 2003 Experienced truck drivers Replica of the real truck Repeat parking Experimental. Pre- Transfer: Simulation
Simulation (n ¼ 25) interior, realistic motion manoeuvre 5 times. and post-training training was as
Training on real truck and field of view. parking assessments successful as
(n ¼ 25) on the real truck. training in the real
truck.

2002, 2007; Pollatsek et al., 2006; Pradhan et al., 2005). These The evaluation of simulation-based attentional control training
benefits generalise to scenarios not encountered during training has received much less attention. Regan et al. (2000) found that
and are evident four weeks after training. In terms of transfer, compared to a control group, DriveSmart trained participants were
compared to controls, trained drivers exhibit superior visual significantly better at controlling the speed of a vehicle simulation
scanning ability and are more likely to fixate on areas containing (not used in training) while they performed a verbal arithmetic
potential hazards during on-road driving (Pradhan et al., 2009). task, immediately and four weeks after training. The effect of
While these results are encouraging, no published studies have training was not evaluated on-road, so no conclusions can be drawn
directly examined the link between simulation-based hazard with regard to transfer.
perception training and crash risk, so it unclear whether these
results persist overtime and lead to gains in on-road safety. 4.3. Vehicle crew training
Moreover, as drivers receive training and assessment within
a single session, it is unclear whether their behaviour is due to Although simulation-based vehicle crew training has become
training or demand characteristics (Beanland et al., 2011). common practice in the military, evidence regarding efficacy was
Table 3
Summary of evaluations of higher-order cognitive skills driver training programs.

Source Participants/Conditions Simulation characteristics Simulation training Type of study Findings Limitations
content /data collection
Diete, Novice drivers. RAPT-1 training. Desktop RAPT-1 training as Experimental. Pre- Learning: Trained Small sample size.
2008 RAPT-2 þ SIMRAPT PC with a single monitor, per Pradhan et al., and post-test of drivers were Learning evaluated in
training (n ¼ 12) controlled with mouse. 2005. driving performance significantly more the simulation used to
No-training control Displays traffic from a SIMRAPT training in a vehicle simulation likely to gaze at deliver training.
(n ¼ 12) top down view. ¼ same scenarios (used in SIMRAPT areas that contained Transfer not evaluated.
SIMRAPT. Instrumented as RAPT-1 training training). Eye information about
vehicle, head mounted repeated. movement measures hazards than
device which displayed Appropriate used to determine untrained drivers.
360 field of view as feedback given whether participants
driver moves head. throughout training. fixed on areas
of potential risk.
Fisher et al., Driver ZED training Desktop PC with a single 80 video clips Experimental. Learning: Driver ZED Transfer to real driving
2002 (younger, monitor, controlled with of traffic scenarios, Objective trained group not assessed. Small
inexperienced mouse. Displays view participants must measures of outperformed sample size.
drivers, n ¼ 15) from front roadway, as respond in driving untrained younger,
No training (younger, well as side and rear prescribed ways performance, inexperienced drivers
inexperienced view mirrors. depending on the such as braking and similarly to
drivers, n ¼ 15) mode. Scan ¼ patterns and experienced drivers.
No training answer questions speed, on 6
(experienced about the traffic scenarios in a
drivers (n ¼ 15) environment. fixed base
Spot ¼ identify simulation
risky elements. (that was not
Act ¼ identify the used for training).
correct action.
Drive ¼ identify
the action needed
to avoid a crash.
Pradhan et al., Novice drivers. Desktop PC with a single 10 traffic scenarios Experimental. Pre- Learning: After Transfer to real driving
2005 RAPT-1 training monitor, controlled with which contain and post-test of training, RAPT trained not assessed. Small
(n ¼ 12) mouse. Displays traffic potential hazards. driving performance drivers were significantly sample size.
No-training control from a top down view. Participants must in a vehicle simulation more likely to fixate on
(n ¼ 12) identify areas that (not used in training). risk relevant areas than
must be monitored Eye movement measures the untrained drivers.
continuously or used to determine
may contain a whether participants
hazard hidden from fixed on areas of
view. potential risk.
Pradhan et al., Novice drivers. Desktop PC with a single 9 traffic scenarios Experimental. Eye Transfer: Trained drivers Small sample size.
2009 RAPT-3 training monitor, controlled with which contain movements were significantly more
(n ¼ 12) mouse. Displays traffic potential hazards. were used to determine likely to gaze at areas
No-training control from inside the vehicle. Participants must whether participants that contained information
(n ¼ 12) identify areas that fixated on areas of about hazards than
must be monitored potential risk as untrained driver.
continuously or they drove a
may contain a vehicle along a route.
hazard hidden
from view.
Regan et al., Learner drivers Desktop PC with a single Overall 5 h of Experimental. Pre- Learning: DriveSmart Subjective measures of
2000 DriveSmart training monitor, controlled with training. Trainee and post-training group outperformed performance.
(n ¼ 52) mouse. Displays view responses always (1 week and 4 weeks control group on tests Transfer to real driving
Control flight sim from front roadway, as followed by after) driving of attentional control not assessed.
(n ¼ 51) well as side and rear appropriate performance and hazard perception
view mirrors. feedback. measured in a driving 1 week after and
Hazard perception: simulation not used in 4 weeks after training.
video clips of traffic training. Performance
scenarios, assessed by a researcher.
participants
must answer
questions about the
traffic environment,
intervening if
driving becomes
unsafe, identify
risks in the
environment and
predict what will
happen next.
Attentional control:
control the
following distance
of the car while
performing a
concurrent
visual attention task
N. Goode et al. / Applied Ergonomics 44 (2013) 435e444 441

not identified within the published literature. The few published There is no direct evidence to support the efficacy of simulations
evaluations focus on the acceptability of training (e.g. Oskarsson for vehicle crew training. However, evidence from the aviation and
et al., 2010). Although findings generally show that the training medical training domains provide evidence that it may be effective.
gained acceptance, gathering subjective data from trainees is Much further research is required to determine whether these
problematic since they cannot know how much they learnt or if results apply to the vehicle domain.
they will be able to transfer the training to the real world. One consistent limitation of studies in this domain is the failure
As simulations simply provide an environment in which the to examine the impact of simulation-based training on road safety
interpersonal skills relevant to teamwork can be practiced, insights outcomes (e.g. crash rates, crash type, crash severity and time to
may be drawn from other domains on the possible effectiveness of first crash). This gap is particularly significant considering that
simulation-based team training. CRM training for military and improved safety is the key outcome for most real life driver training
commercial flight crews became mandatory in the 1990s, and this programs and is the ultimate goal of crew resource management
training is typically delivered using flight simulations (Salas et al., training. Moreover, vehicle simulations have been repeatedly
2006). Similarly, simulation is now extensively integrated into criticised for the lack of risk and complexity compared with real
medical team training (Shapiro et al., 2008). vehicles (e.g. Dingus et al., 2006; Evans, 2004). If these factors are
Despite this, there is limited evidence that simulation-based essential to learning how to respond to safety critical driving
CRM training enhances teamwork in the cockpit. Brannick et al. situations, negative safety outcomes might occur if simulation-
(2005) found that compared to an untrained control group, teams based driver training is used as a substitute for on-road driver
trained with a PC-based flight simulation were rated higher on CRM training. Examining the impact of simulation-based vehicle
in a highly realistic flight simulation. The three major limitations of training on road safety outcomes should therefore be afforded the
this research are that it is not known whether crews will be able to highest priority in future research.
apply these skills when they are under the intense pressures of the As discussed, attempts to evaluate the effectiveness of simula-
real aircraft, how long these effects will last and whether training tion training for drivers and vehicle crews are few. Primarily this is
improves aircraft safety. because of the various difficulties associated with the conduct of
In comparison, the evaluation of simulation-based medical team valid training transfer studies, including that they are labour
training has received more attention. Weaver et al. (2010) identified intensive, costly, long in duration, require large participant
27 peer-reviewed studies, which showed that training improved samples, and often produce unfavourable results or insufficient
learning, transfer and safety-related outcomes. For example, evidence to enable valid conclusions (Groeger, 2001; Rolfe and
Shapiro et al. (2004) found that compared to a no-training control Caro, 1982; Liu et al., 2008). It is also notable that there is limited
group, trained emergency medical teams had better teamwork guidance within the literature on how to conduct valid training
during 8-h shifts in a real Emergency Department. In another transfer studies; researchers wishing to evaluate training programs
study, trained operating room teams decreased the number of have little guidance on the most appropriate way to do so.
adverse events reported, identified more high risk patients and As a result of the lack of training evaluation studies, practitioners
improved patient safety (Awad et al., 2005). Overall, there is good wishing to develop simulation-based driving training programs
evidence to suggest that simulation-based team training enhances have limited evidence available to inform their training system
teamwork in clinical settings, and that this leads to improved design. This is especially problematic given the proliferation of
patient safety. vehicle simulators available. Salmon et al. (2012) have recently
proposed a model to assist in training technology selection, design
5. Discussion and future directions and implementation that could be applied to the vehicle-based
training domain. The model is based on an exhaustive review of
The potential of simulation as a tool for training drivers, teams the human factors and training literature, and consists of four stages:
and vehicle crews has clearly been recognised, both in civilian and 1) training program definition, 2) training technology identification,
military settings. However, this review indicates that the adoption evaluation and selection, 3) design, test and refine training program,
of simulation technology has far outstripped the pace of empirical and 4) delivery and evaluation of training program. Each stage
research regarding its efficacy. This section discusses the findings consists of number of well-defined steps to achieve the goal. In
and outlines possible directions for simulation-based vehicle particular, the model proposes that the design of any training
training design and evaluation. program should begin with a detailed description of where training
There is a reasonable amount of evidence that trainees can learn is required, what needs to be trained and the target trainees, which
procedural skills relevant to driving in a simulation, and some can be achieved through training needs analysis (TNA) incorporating
evidence that these skills transfer to real life performance. There is task, organisational and trainee analyses. The TNA outputs should
preliminary evidence to suggest that transfer is dependent on an then inform the specifications of the simulation (i.e. capabilities), the
interaction between the capabilities of the training simulation and design of the scenarios, the type and frequency of feedback that is
the affordances of the target skill, although at the present time given during training, and the measurement of performance.
there are insufficient well-controlled studies to fully support this There are a number of key findings from the aviation and
conclusion. The studies presented in the literature suffer from medical domains that should inform the design of each of these
significant limitations such as a lack of a control group, non- elements. Firstly, a more realistic simulation is not necessarily
random assignment to training groups, failure to report the a more effective training tool (Dahlstrom et al., 2009). Findings
results of statistical tests, lack of specification of the instructional show that the field of view, scene detail and motion has no
overlay and often a failure to measure transfer of training at all. consistent effect on the transfer of landing and air-to-ground
There is much more evidence that higher-order cognitive skills combat skills (Lintern and Garrison, 1992; Lintern et al., 1990,
can be effectively trained using vehicle simulations. In particular, it 1989, 1997; Westra et al., 1986). These skills require the pilot to
appears that relatively simple vehicle simulations, representing build up an inventory of procedures for operating the aircraft
only the field of view of the driver, can be used to train hazard technical systems, so it is only necessary to simulate these char-
perception skills that transfer to real world driving behaviour. More acteristics (Carretta and Dunlap, 1998; Dahlstrom et al., 2009; Hays
work needs to be done to establish whether similar methods are et al., 1992). Similarly, a number of reviews conclude that medical
effective for attentional control training. training in basic procedural skills like suturing can be delivered
442 N. Goode et al. / Applied Ergonomics 44 (2013) 435e444

using part-task simulations, while training in more complex clin- However, if it is only possible to assess driving performance
ical procedures requires more sophisticated simulations of the through instructor ratings, then standardised ratings of objectively
entire human system (Carroll and Messenger, 2008; Kneebone observable behaviours (e.g. Morgan et al., 2011) are preferable to
et al., 2007; McGaghie et al., 2010). These results imply that for overall ratings of performance (e.g. Akinwuntan et al., 2005).
driver training, the simulation should retain only the affordances Moreover, in the driving domain, it is important to assess transfer of
of the target task, so that task performance in the simulation is training with two goals in mind: are improvements in the trained
consistent with real world behaviour. That is, the functional behaviours evident in real world performance and does this
requirements of the simulator should match the training programs improve on-road safety? The first goal is common to all training
objective. programs; training would not serve any purpose if it did not
It should be acknowledged, however, that one particular barrier influence performance of the target task. The second goal, however,
to designing or selecting training-appropriate vehicle simulations is is particularly critical to driver training programs; training would
the lack of a comprehensive taxonomy for describing their features. not serve any purpose if it did not result in improved safety
The taxonomies that have been proposed (e.g. Brock et al., 2001) are outcomes (Groeger and Banks, 2007).
outdated and largely focus on the technological aspects of the Finally, the extent of learning and transfer should be
simulation. To describe the studies included in the review, a three- compared to a no-training control group or an alternative
dimensional framework was proposed which encompassed the method of training on the task. In the aviation domain, it is
simulation capabilities, the training scenarios and the instructional common to compare simulation-based training to training in the
overlay. While this proved sufficient for the review, it would be of real aircraft (Liu et al., 2008; Moroney and Lilienthal, 2008).
limited value in selecting or constructing a vehicle simulation for However, in the vehicle domain, it may also be appropriate to
driver training, where the critical aim is to identify the capabilities compare simulation-based driver training to expository instruc-
required to simulate the cognitive and psychomotor aspects of the tion, as this is the core method used in traditional driver
target task. Vehicle simulators in and of themselves may not be the education classes.
best starting point for developing a more appropriate taxonomy;
largely because the results will always be tied to the technology of 6. Conclusion
the time. This will only exacerbate the widely acknowledged issue of
technology driven training programs. It is the author’s opinion that it The review demonstrates that simulation is currently utilised to
would be more useful to start with a description of the interactive train a range of procedural and higher-order cognitive skills rele-
components of real vehicles, the psychomotor and cognitive aspects vant to driving, and team-based procedural and non-technical
of driving tasks and the real driving environment. There is a signifi- skills. For training procedural driving skills, there is evidence
cant amount of literature on driver’s behaviour that could inform that simulation effectively supports learning, though not enough
this task (e.g. Demir and Çavuşog lu, 2012; Groeger, 2000). The next evidence that this translates to improvements real world driving
step would be to link each element in the taxonomy to the capa- performance. This is largely because few studies address transfer,
bilities that are required to effectively simulate them, ignoring the and those that do have significant methodological limitations. The
limitations of current technology. evidence with regard to training higher-order cognitive skills, such
Secondly, the scenarios should be designed so trainees can prac- as hazard perception, is both more extensive and more positive.
tice the target skill under variable conditions. In aviation, findings Simulation-based hazard perception training improves the
show that more repetitions under the same conditions do not lead to capacity to identify and respond appropriately to hazards in
more learning or transfer (Westra et al., 1986; Lintern et al., 1989, simulated driving environments, and these skills are also evident
1997; Pfeiffer et al., 1991; Rantanen and Talleur, 2005). This implies on-road. However, it remains unknown whether trainees will
that practice is only useful until learning reaches an asymptotic level. apply what they have learnt on the road when they are not under
Variable trials are better than repeated trials to ensure that what is test conditions, or whether learning these skills will result in safer
what is learnt during the training transfers to novel circumstances driving. No studies have assessed the effectiveness of simulation
(Westra et al., 1986). Findings from medical training are consistent for training team-based procedural or non-technical skills in the
with these conclusions (McGaghie et al., 2010). vehicle domain. However, evidence from the medical and aviation
The type and frequency of feedback that is best for learning and domain concerning the efficacy of simulation for such training is
transfer are less clear. In aviation, some evidence suggests that encouraging.
constant feedback produces more learning and transfer than no Advances in technological capability have placed simulation at
feedback or adaptive feedback (Lintern et al., 1990). However, this the forefront of training in many domains. The inescapable
finding is inconsistent (e.g. Lintern et al., 1997), and some studies conclusion, however, is that there is currently insufficient evidence
show that the type of feedback required is determined by the level to support the claim that vehicle simulation is an effective tool for
of scene detail (Lintern et al., 1987). In the medical domain, training. The limited evidence available does suggest, however, that
a number of studies have demonstrated that feedback is better than it has the potential to be effective for a range of applications. More
no feedback during simulation-based cardiopulmonary resuscita- valid and rigorous evaluations of simulation-based driver training
tion training (McGaghie et al., 2010). From these results it can be programs are urged, as is the application of knowledge from the
concluded that feedback during training is beneficial; however, medical and aviation domains to inform future simulation-based
several questions remain regarding the type and frequency of driver training design efforts.
feedback that should be used.
The implementation of simulation training programs should be Acknowledgements
accompanied by systematic evaluations that assess learning and
transfer. To assess learning, the measures of performance should This research was conducted in partnership with staff from
target the defined behavioural outcomes of the training DSTO’s Land Operations Division. We particularly acknowledge the
(Issenberg et al., 2005). Objective measures of performance are on-going project management provided by Justin Fidock. Dr Paul
preferable, since flight simulation evaluations show that instructor Salmon’s contribution to this paper was funded through his
ratings often overestimate the effects of training (Carretta and Australian National Health and Medical Research Council Public
Dunlap, 1998; Hays et al., 1992; Rantanen and Talleur, 2005). Health post-doctoral fellowship.
N. Goode et al. / Applied Ergonomics 44 (2013) 435e444 443

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