Professional Documents
Culture Documents
Death Phrogg Attack
Death Phrogg Attack
“Death Phrogg Attack” was written by Ken St. Andre, and is © Ken St. Andre, 2010.
Ken has graciously given Fabled Worlds Games permission to publish this as a free
game supplement for BEAN! The D2 Role-Playing Game. This solo adventure may
be copied, printed, and shared with friends as long as it remains free and this
copyright information remains intact.
Ken St. Andre is known as the Trollgod to his minions. He is the original creator of
Tunnels and Trolls, and he hangs out at http://Trollhalla.com. He can also be
found at the Trollhalla page on Facebook. He tweets under the cognomen of
Trollgodfather, and he blogs as Atroll at atroll.wordpress.com. Atroll also has a
Tunnels and Trolls blog at delvers.wordpress.com. As much as he admires the
elegance of the Bean World design, he probably won't start a Bean World blog.
“BEAN! The D2 Role-Playing Game” is © J. Freels, 2010. PDF and Printed copies
of the BEAN rules may be found at: RPGNow.com in the Fabled Worlds Games
section, or from Lulu.com. All artwork herein is © J. Freels, 2010, all rights
reserved. Visit www.JeffWerx.com for more information.
Introduction
A word about XP--like other role-playing games your character can gain
experience points (called XP) in the course of play. Every point earned on any
Challenge or Test or Saving Roll counts for 1 XP. Be sure to jot them down each
time you are told to roll the beans. (dice, coins, etc. Bigger XP awards will be
handed out if you make it to the end of the adventure.
Read through the Beanworld rules again, equip your hero, and when you are
ready for misadventure, go to <1>
*************************************************************
<2> The terrified crowd of Beans charges right at you. Somehow you manage to get
to your feet with only a little bumping and pushing, but you find yourself being
carried along by the river of Beanity. To avoid being knocked down and trampled
again, you must run. Go to <5>.
<3> You take the proffered phish takko and sniff it--hmm, smells phishy to you.
You take a nibble. Tastes real phishy, but not bad. You take a bigger bite, and
quickly gobble it down. Roll your Spirit beans. If you score 2 or more, go to <23>;
less than 2 sends you to <24>.
<4> Just as the hideous yellow-spotted, crimson-skinned Death Phrogg reaches for
its lovely victim, you step in and with a valiant swing of your weapon, you cut off one
of its fingers. The enraged Phrogg quickly turns and attacks you instead, while the
reprieved victim quickly runs away. Go to <14>.
<6> You turn to run away, only to discover that a second Death Phrogg has come
up behind you. Running away is no longer an option. If you dare to fight the
monstrous beast, go to <14>. If you can think of a clever plan to save yourself, go to
<26>.
<7> You keep your feet and successfully run away. People start ducking into houses
and shops. You duck into a phish takko shop--go to <12>.
<8> Lying unconscious in the street while hungry Death Phroggs rampage through
the town is not usually a good thing to do, but it might not be fatal. If this is the first
Bean World character you have ever made or played, then go now to <27>. It this
isn't the first character you've ever played in Bean World, then roll Spirit. If you
score 3 or more, go to <27>. If you fail, go to <28>.
<10> You start toward the screams but soon discover that most of the crowd is
running in the opposite direction. A really big Bean blunders into you and knocks
you down. He doesn't even stay to help you up. Considering that everyone is
running away, perhaps you are making a mistake by charging into the fray. If you get
up and run on toward the screams, go to <20>. If you decide to join the crowd and
run away, go to <5>.
<11> While you are wondering what to do, a Marshkito dives down out of the sky
and plunges its stinger beak into your shoulder , taking a deep drink of your juice.
Before you can stop it, the big bug leaps skywards again, and staggered by the attack,
you fall down, right in the path of a stampeding herd of frightened Beans. Reduce
your Body by one point. Now RollSpirit challenge to see if you got trampled. You
need to score 2 or more to avoid damage, If you make the Spirit check, go to <2>.
If you fail it, go to <19>.
<12> There is a Phish takko stand nearby. Yum! You love Phish takkos and
decide to quickly step inside. That gets you out of the stampede. The proprietor
looks up and says, "Hello, stranger! Would you like a Phish takko? The first one is
free. If you want more, they cost just one coin each." If you take the Phish takko, go
to <3>. If you tell her that you're just seeking shelter until the morning stampede
passes by, go to <18>.
<14> A Death Phrogg is roughly the size of an ox, but much wider and not quite as
tall. It has blistery crimson skin mottled with sickly yellow blotches. The mouth is
large enough to swallow a Marshkito or a child in one bite, although it would
probably take two bites to eat you. It has a Body of 6, Spirit of 2, and Mind of 1.
Unlike ordinary frogs, the Death Phrogg has teeth, great big sharp nasty teeth. It has
a long, whiplike tongue that it uses to entangle its prey, or sometimes to just hammer
a foe. It slaps with wide-fingered hands, and sometimes kicks with big flippered feet.
It is a formidable foe. You must fight it to the death using standard Bean World
combat rules. If you win, go to <29>. If you lose, go to <27>.
<15> Woozily, you get to your feet. Flip a coin, or roll a bean. Something has
caught up wit you. On heads, go to <14>. On tails, go to <16>.
<16> Suddenly, a Marshkito dive bombs you from the sky overhead. You look like
a good target because you're not waving your arms in the air to fend it off. The
Marshkito is about half your size. It has a Body of 4, Spirit and Mind of 1 each. But,
<17> Running, screaming, waving your arms in a jostling crowd, it's kind of hard to
keep your balance. Make a challenge roll on both Body and Spirit. You need a
minimum score of 1 in both attributes to keep your feet. If you succeed, go to <7>;
if you get knocked down, go to <9>.
<18> You tell her that you're allergic to phish, and are just seeking shelter. For a
few moments you watch the frightened crowd rush by, and then a deadly yellow-
spotted crimson Death Phrogg appears. What a hideous monster! Those bulging
eyes! Those protruding tusks! That whiplike tongue! That blistery body! It looks
like it is about to catch that snot-nosed kid in front of it. If you are the kind of Bean
that would let a Phrogg devour a child, go to <25>, If not, then grab your weapon
and step out into the street to fight the Phrogg--go to <14>.
<19> Too slow! The river of panicky Beans flows over you. Some
of them step on you and lurch onwards. Others trip on you and
fall down. Nimble ones jump over you, perhaps kicking you in the
head as you try to rise. Roll your basic Body, not its current value
if you have already taken damage. For each zero that appears,
subtract one from your Body score. If this brings you to zero, you
pass out from your injuries--go to 8. If it brings you to -3, then close the book, you're
dead. If your score is still positive, you manage to struggle to your feet once the
crowd has passed you. Go to <15>.
<22> The victorious Marshkito looms above your battered beany body. It dips its
proboscis into an open wound and sups once more on your juice. Reduce your
Body rating by one. If this brings your Body to negative 3 or less, then you are well
and truly dead. If not, you're beaten, but you may still survive this adventure--go to
<8>.
<24> Erg! The takko seemed okay, but your stomach is rebelling against the strange
food. You become violently ill, and begin to heave. Reduce your Body score by
one point. The owner of the shop quickly comes to your aid, and pushes you out the
front door, right in the path of a hideous Death Phrogg. It attacks you, and you're
too sick to run. You'll have to fight. Go to <14>.
<25> "I never liked that snot-nosed kid, anyway," says the takko store owner. "Did
you know him?" you ask. "Oh, yes. He was my son by a previous wife. Always
getting in trouble and excpecting me to get him out of it." The gruesome slurping
noise from the Marshkito soon diminishes and it flies away. The attack on the town
is over now. All the screaming has stopped. There are no monsters in sight. And
you have survived. Go now to <28>.
<26> Ken St. Andre is known as the Trollgod to his minions. He is the original
creator of Tunnels and Trolls, and he hangs out at http://Trollhalla.com. He can
also be found at the Trollhalla page on Facebook. He tweets under the cognomen
of Trollgodfather, and he blogs as Atroll at atroll.wordpress.com. Atroll also has a
Tunnels and Trolls blog at delvers.wordpress.com. As much as he admires the
elegance of the Bean World design, he probably won't start a Bean World blog.
<27> The Death Phroggs didn't eat you. Maybe you smelled bad. Maybe they only
eat "live" food. Maybe they were already full. No Death Phrogg ate you. You wake
up some time later in the local healer's hut with one Body point. You lived through
the Death Phrogg attack. Count up your XPs and see if you have enough to
<28> The Death Phrogg attack is over and you survived--time now to award XP and
think about character advancement. If you fought a Marshkito take 20 XP whether
you won or lost. If you won, take an additional 40 XP. If you fought a Death
Phrogg, take 30 XP whether you won or lost. If you beat it, you get an additional 60
XP. If you ate a phish takko during the adventure, give yourself 10 XP. If you
rescued a snot-nosed kid, then give yourself 50 XP. If you let the snot-nosed kid get
eaten, then take away 50 XP. Now total your XP. If you have a lot of XP, you may
spend100 times the attribute value to bring it up by one point. If you are wounded,
you can wander over to the local Beanery and recover your health. Then you can
wander off to another Bean World adventure, or stay here and wait for tomorrow's
Death Phrogg attack.
THE END