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Aura of Necromancy’s Bane.

Necromancy spells can’t be cast


it uses this lair action again. within
120 feet of the ankou. When an undead creature starts
its
turn within 30 feet of the ankou, it must make a DC 22
• The ankou chooses a living creature it can see within 120

Constitution saving throw, taking 21 (6d6) radiant damage on a


feet of it. That creature must succeed on a DC 15 Charisma
failed
save, or half as much damage on a successful one.
saving throw or15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 40 ft.

STR DEX CON INT WIS CHA


17 (+3) 18 (+4) 14 (+2) 12 (+1) 16 (+3) 18
(+4)

Saving Throws Wis +6, Cha +7


Skills Arcana +4, Deception +7, Insight +6, Persuasion +7
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common
Challenge 6 (2,300 XP)

Rejuvenation. If it dies, the moonchild naga returns to


life in 1d6 days and regains all its hp. Only a wish
spell can prevent this trait from functioning.
Innate Spellcasting. The moonchild naga’s innate
spellcasting ability is Charisma (spell

Primarily living alone, the nalusa falaya seem to mutter


to themselves for company. In a few cases, they ally
themselves with zoogs (see page 396) or spiders and
may refer to these creatures as their “ch
sometimes disappear into shadow and never return.

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