This article reviews literature on STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in both practice and research. It examines how STEAM has been implemented in K-12 classrooms through various teaching methods and projects. The review also analyzes research on STEAM education and how it impacts student outcomes such as learning, skill development, and interest in STEAM subjects.
This article reviews literature on STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in both practice and research. It examines how STEAM has been implemented in K-12 classrooms through various teaching methods and projects. The review also analyzes research on STEAM education and how it impacts student outcomes such as learning, skill development, and interest in STEAM subjects.
This article reviews literature on STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in both practice and research. It examines how STEAM has been implemented in K-12 classrooms through various teaching methods and projects. The review also analyzes research on STEAM education and how it impacts student outcomes such as learning, skill development, and interest in STEAM subjects.