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British Army

1793 –1815
Troop Period Type Attacks Hits Save Command Unit Min/ Pts Special
Size Max

Line Infantry 1793-1815 INF 3 3 0 - 3 6/- 60


Line Infantry Peninsula INF 3 3 0 - 3 6/- 60 1
Fusiliers 1793-1815 INF 4 3 0 - 3 -/2 70
Peninsula INF 4 3 0 - 3 -/2 70 1
Highland Infantry 1793-1815 INF 3 4 0 - 3 -/2 70 1
KGL Infantry 1793-1815 INF 4 3 0 - 3 -/2 70 1
Marines INF 3 3 0 - 2 -/2 30 -
Light Infantry 1793-1815 INF 2 3 6 - 3 -/- 70 2
Peninsula INF 2 3 6 - 3 -/- 70 1, 2
KGL Light Infantry 1793-1815 INF 2 4 6 - 3 -/2 80 1,2
Rifles Peninsula INF 2 4 6 - 3 -/1 90 1,2,10
Brunswick Infantry Peninsula INF 2 3 6 - 3 -/2 70 2
Foreign Infantry Peninsula INF 3 3 0 - 3 -/- 60 -
Hanoverian Field Battalions 1815 INF 3 3 0 - 3 -/- 60 -
Hanoverian Landwehr 1815 INF 2 3 0 - 3 -/- 50
Guard Infantry 1793-1815 INF 4 4 0 - 3 -/2 80 1,3

Light Dragoons/ Hussars 1793-1815 CAV 2 3 6 - 3 -/4 60 4,5


KGL Light Dragoons/ Hussars 1793-1815 CAV 2 3 6 - 3 -/2 70 4
Hanoverian Hussars 1815 CAV 1 3 6 - 3 -/2 60 4
Heavy Dragoons/ Dragoon Guards 1793-1815 CAV 3 3 6 - 3 -/2 80 5,6
KGL Heavy Dragoons/ Dragoon Guards 1793-1815 CAV 3 3 6 - 3 -/2 90 6
Household Cavalry 1793-1815 CAV 4 3 6 - 3 -/1 100 5,6

Foot Artillery, Light (6pdr) 1793-1815 ART 1 3 0 - 2 -/4 60 7,8


Foot Artillery, Medium (9pdr) 1793-1815 ART 1 3 0 - 2 -/2 80 7,8
Horse Artillery, Light (6pdr) 1793-1815 ART 1 3 0 - 2 -/4 70 8
Horse Artillery, Medium(9pdr) 1793-1815 ART 1 3 0 - 2 -/2 90 8
Rocket Artillery Peninsula ART 1 3 0 - 2 -/1 75 9

Corps Commander 1815 OFF +2 - - 10 1 1 per Corps 140 -


Division Commander 1793-1815 OFF +1 - - 9 1 1 per Div 100 -
Infantry Brigade Commander 1793-1815 OFF +0 - - 9 1 1 per Bde 60 -
Cavalry Brigade Commander 1793-1815 OFF +1 - - 8 1 1 per Bde 60 -

Infantry Range – 15cm (20cm with skirmishers, see below)


Light Artillery Range – 40cm
Medium Artillery Range – 60cm

Peninsula – Any Battalions serving in the Peninsula theatre and units in the 1815 campaign that served in the Peninsula.

1. Stubborn -Unit may be stubborn for +10pts. Stubborn units roll one less dice on drive-backs caused by
shooting.
2. Open Order - Unit follows rules 1, 6 and 7 for skirmishers on page 127 of WMA rulebook.
3. Oversized Unit - Unit may be four stands strong for +30pts.
4. Pursuit Cavalry - Unit follows rules for Warbands on page 128 of WMA rulebook.
5. Impulsive - Unit follows rule 3 for Fanatics on page 124 of WAB rulebook.
6. Shock - Unit follows rules for Shock Units on page 127 of WMA rulebook.
7. Unit counts as ‘Defended’ against shooting attacks.
8. Shrapnel - Guns may take single shots using Shrapnel rounds. Shrapnel rounds ignore ‘Defended’ and
‘Fortified’ status of target.
9. Rockets cause cavalry targets to roll one extra dice for drive-backs.
10. Units in range and arc of fire of this unit suffers and additional -1 to Command checks.

Infantry – Infantry Units use Skirmishers. Skirmishers give the unit a shooting range of 20cm until it loses it’s first stand as a
casualty, at which time the skirmishing companies will be recalled for their own protection and to re-enforce the line. When this
happens shooting range drops to 15cm for the rest of the game.
Infantry may form square on Initiative if enemy cavalry is visible within 20cm. Infantry in square counts as ‘fortified’ against
attacking cavalry. Units in square cannot move.

Rifles – Light Infantry Units can upgrade their skirmishers to Rifles at an additional +10pts. These behave as normal skirmishers
but in addition they impose a –1 Command penalty on the closest visible enemy Unit within shooting range until recalled due
casualties as above. Rifle Battalions already have rifle-armed skirmishers included in their cost.

Cavalry – Cavalry Units may not total more than half the total number of Line Infantry Units. No Cavalry Unit may shoot.

Artillery – Artillery Units may not number more than half the total number of Line Infantry Units.

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