K3 PITCH - (Disney Byju's Early Learn App)

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K3 PITCH-(Disney Byju’s Early Learn App)

Key Elements of Pitch:

 Introduction.
 Rapport building- Hobbies, fav. cartoon character etc.
 Need generation and program mapping.
 Right way to learn: Why right learning is important at this age?
 Building a learning habit.
 Introducing the right material for learning.
 Programme mapping-Learning is more interesting ifs its very visual and
interactive.
 Learning using technology that brings best both physical (OSMO) and digital
word.
 Highlighting the importance of learning at young age and building a solid
foundation.

 Product pitch.
 This Disney BYJU’s Early learn app makes a child active learner from passive
learner by the help of following features:
 Lessons
 Activities
 Games
 OSMO kit

 Closing 1st call


 Follow up.
 Close 2nd call.

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