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VRay - Glass - and - Liquid PDF
VRay - Glass - and - Liquid PDF
Liquid
author:
Wouter Wynen
June 2006
INTRODUCTION
This tutorial assumes you already completed the other V-Ray
tutorials before this one in the list.
You will learn how to model and render a glass filled with
liquid, in our studio lighting setup (previous tutorial).
The V-Ray lights should have the ‘store with IR map’ op-
tion turned ON to start with. The left light has a value
of 3, the right one is set to 5. Position them like in my
screenshot.
Also adjust the camera position like I did, set the lens
length to 85mm.
5. Reflect on backside
Notice the dark border on the inside glass surface? To
get rid of this, we will turn on the ‘reflect on backside’
option in the options rollout of the glass material.
As you can see, it’s pretty easy to get a decent result for glass/wa-
ter in V-Ray. Already our first render looked pretty good. But to
fine tune it, you need to know some tricks. Questions regarding
glass pop up a lot in the V-Ray forum, so I hope this tutorial will
clear things up a bit :-)
With the rotate tool, roll the camera -8 degrees. Also move it
to create a better composition. Render the scene, it should look
like this.
17. No GI caustics
You can also increase the HSph subdivs. This will calcu-
late each taken sample better.
Turn off the ‘store with IR map’ option in the V-Ray light,
and set the subdivs to 30.
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