Scorching Misdemeanors PDF

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SPELLCA STING A BILITY: ________________ SPELL SA V E DC: ________________ SPELL A TTA CK BONUS: ________________

First Second Third Forth Fifth Sixth Seventh Eight Ninth Tenth
Spell slots
_______ _______ _______ _______ _______ _______ _______ _______ _______ _______

Based on Scorching misdemeanors


Fire Bolt Friends
Evocation Enchantment

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 120 feet Range: Self
Components: V, S Components: S, M (a small amount of makeup applied to the face
Duration: Instantaneous as this spell is cast)
Duration: Concentration, up to 1 minute
You hurl a mote of fire at a c reature or objec t within range. Make a
ranged spell attac k against the target. On a hit, the target takes For the duration, you have advantage on all Charisma c hec ks
1d10 fire damage. A flammable objec t hit by this spell ignites if it direc ted at one c reature of your c hoic e that isn’t hostile toward
isn’t being worn or c arried. you. When the spell ends, the c reature realiz es that you used
magic to influenc e its mood and bec omes hostile toward you. A
At higher level c reature prone to violenc e might attac k you. Another c reature
might seek retribution in other ways (at the DM’s disc retion),
This spell’s damage inc reases by 1d10 when you reac h 5th level depending on the nature of your interac tion with it.
(2d10), 11th level (3d10), and 17th level (4d10).

Green-Flame Blade Produce Flame


Evocation C onjuration

Level: Cantrip Level: Cantrip


Casting time: 1 Action Casting time: 1 Action
Range: 5 feet Range: Self
Components: V, M (a weapon) Components: V, S
Duration: Instantaneous Duration: 10 minutes

As part of the ac tion used to c ast this spell, you must make a A flic kering flame appears in your hand.
melee attac k with a weapon against one c reature within the spell's The flame remains there for the duration and harms neither you nor
range, otherwise the spell fails. On a hit, the target suffers the your equipment. The flame sheds bright light in a 10-foot radius
attac k's normal effec ts, and green fire leaps from the target to a and dim light for an additional 10 feet. The spell ends if you dismiss
different c reature of your c hoic e that you c an see within 5 feet of it as an ac tion or if you c ast it again.
it. The sec ond c reature takes fire damage equal to your
spellc asting ability modifier. This spell's damage inc reases when You c an also attac k with the flame, although doing so ends the
you reac h higher levels. spell. When you c ast this spell, or as an ac tion on a later turn, you
c an hurl the flame at a c reature within 30 feet of you. Make a
At higher level ranged spell attac k. On a hit, the target takes 1d8 fire damage.

At 5th level, the melee attac k deals an extra 1d8 fire damage to At higher level
the target, and the fire damage to the sec ond c reature inc reases
to 1d8 + your spellc asting ability modifier. Both damage rolls This spell’s damage inc reases by 1d8 when you reac h 5th level
inc rease by 1d8 at 11th level and 17th level. (2d8), 11th level (3d8), and 17th level (4d8).
Catapult Color Spray
Transmutation Illusion

Level: 1 Level: 1
Casting time: 1 Action Casting time: 1 Action
Range: 150 feet Range: Self (15-foot cone)
Components: S Components: V, S, M
Duration: Instantaneous Duration: 1 round

Choose one objec t weighing 1 to 5 pounds within range that isn’t A daz z ling array of flashing, c olored light springs from your hand.
being worn or c arried. The objec t flies in a straight line up to 90 Roll 6d10, the total is how many hit points of c reatures this spell
feet in a direc tion you c hoose before falling to the ground, c an effec t. Creatures in a 15-foot c one originating from you are
stopping early if it impac ts against a solid surfac e. If the objec t affec ted in asc ending order of their c urrent hit points (ignoring
would strike a c reature, that c reature must make a Dexterity unc onsc ious c reatures and c reatures that c an’t see).
saving throw. On a failed save, the objec t strikes the target and
stops moving. In either c ase, both the objec t and the c reature or S tarting with the c reature that has the lowest c urrent hit points,
solid surfac e take 3d8 bludgeoning damage. eac h c reature affec ted by this spell is blinded until the spell ends.
At Higher Levels. When you c ast this spell using a spell slot of 2nd S ubtrac t eac h c reature’s hit points from the total before moving
level or higher, the maximum weight of objec ts that you c an target on to the c reature with the next lowest hit points. A c reature’s hit
with this spell inc reases by 5 pounds, and the damage inc reases by points must be equal to or less than the remaining total for the
1d8, for eac h slot level above 1st. c reature to be affec ted.

At higher level

When you c ast this spell using a spell slot of 2nd level or higher,
roll an additional 2d10 for eac h slot level above 1st.

Detect Magic (Ritual) Mage Armor


Divination Abjuration

Level: 1 Level: 1
Casting time: 1 Action Casting time: 1 Action
Range: Self Range: Touch
Components: V, S Components: V, S, M (a piece of cured leather)
Duration: Concentration, up to 10 minutes Duration: 8 hours

For the duration, you sense the presenc e of magic within 30 feet of You touc h a willing c reature who isn’t wearing armor, and a
you. If you sense magic in this way, you c an use your ac tion to see protec tive magic al forc e surrounds it until the spell ends. The
a faint aura around any visible c reature or objec t in the area that target’s base AC bec omes 13 + its Dexterity modifier. The spell
bears magic , and you learn its sc hool of magic , if any. ends it if the target dons armor or if you dismiss the spell as an
ac tion.
The spell c an penetrate most barriers, but is bloc ked by 1 foot of
stone, 1 inc h of c ommon metal, a thin sheet of lead, or 3 feet of
wood or dirt.

Magic Missile Tasha’s Hideous Laughter


Evocation Enchantment

Level: 1 Level: 1
Casting time: 1 Action Casting time: 1 Action
Range: 120 feet Range: 30 feet
Components: V, S Components: V, S, M (tiny tarts and a feather that is waved in the
Duration: Instantaneous air)
Duration: Concentration, up to 1 minute
You c reate three glowing darts of magic al forc e. Eac h dart hits a
c reature of your c hoic e that you c an see within range. A dart deals A c reature of your c hoic e that you c an see within range perc eives
1d4 + 1 forc e damage to its target. The darts all strike everything as hilariously funny and falls into fits of laughter if this
simultaneously and you c an direc t them to hit one c reature or spell affec ts it. The target must suc c eed on a Wisdom saving throw
several. or fall prone, bec oming inc apac itated and unable to stand up for
the duration. A c reature with an Intelligenc e sc ore of 4 or less isn’t
At higher level affec ted.

When you c ast this spell using a spell slot of 2nd level or higher, At the end of eac h of its turns, and eac h time it takes damage, the
the spell c reates one more dart for eac h slot level above 1st. target c an make another Wisdom saving throw. The target has
advantage on the saving throw ifit’s triggered by damage. On a
suc c ess, the spell ends.

- Generated and printed at Dnd-Spells.com

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