OOP IRD OOP Ight: P B P F

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POOP BIRD POOP FIGHT

POOP BIRD POOP FIGHT















Small beast, chaotic evil Medium beast, unaligned

Armor Class 12 (15 with mage armor) Armor Class 14


Hit Points 78 (12d4 + 48) Hit Points 78 (12d8 + 24)
Speed 10 ft., fly 40 ft., swim 30 ft. Speed 40 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 19 (+4) 19 (+4) 12 (+1) 10 (+0) 14 (+2) 18 (+4) 14 (+2) 3 (-4) 10 (+0) 10 (+0)
Damage Resistances poison Saving Throws Dex +6
Saving Throws Con +8, Int +8, Wis +5 Skills Athletics +3, Perception +2
Skills Animal Handling +5, Arcana +8, Perception +5 Senses passive Perception 12
Senses passive Perception 15 Languages –
Languages Common Challenge 2 (450 XP)
Challenge 6 (2,300 XP)
Pack Tactics. The emu has advantage on an attack roll
Bin Chicken Fortitude. The ibis has advantage on all against a creature if at least one of its allies is within 5
Constitution saving throws related to poison or disease. feet of the creature and the ally isn’t incapacitated.
Magical items. Belladonna is wearing a headband of
intellect (DMG pg. 173), an amulet of health (DMG pg.
150) and a ring of animal influence (DMG pg. 188). Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one
Adjustments to her statistics have already been made. target. Hit: 9 (2d6 + 2) bludgeoning damage.
Beast Speech. Belladonna can cast speak with animals
at will, without expending a spell slot.
Spellcasting. Belladonna is a 12th-level spellcaster. Her
spellcasting ability is Intelligence (spell save DC 16, +8 Large beast, unaligned
to hit with spell attacks). She has the following wizard
spells prepared: Armor Class 15 (natural armor)
Hit Points 105 (14d10 + 28)
Cantrips (at will): dancing lights, message, minor
Speed 50 ft.
illusion, poison spray, prestidigitation
1st Level (4 slots): grease, mage armor*, magic missile STR DEX CON INT WIS CHA
2nd Level (3 slots): crown of madness, misty step, 18 (+4) 17 (+3) 14 (+2) 3 (-4) 10 (-1) 10 (+0)
shatter, suggestion
3rd Level (3 slots): counterspell, dispel magic Saving Throws Dex +5
4th Level (3 slots): banishment, dimension door, conjure Skills Athletics +6, Perception +1
minor elementals, Otiluke’s resilient sphere Senses passive Perception 11
5th Level (2 slots): Bigby’s hand, scrying Languages –
6th Level (1 slot): chain lightning Challenge 3 (700 XP)
Pack Tactics. The dire emu has advantage on an attack
*Belladonna casts these spells on herself before roll against a creature if at least one of its allies is within
combat. 5 feet of the creature and the ally isn’t incapacitated.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one Multi-attack. The dire emu makes two kick attacks.
target. Hit: 4 (2d4) piercing damage.
Kick. Melee Weapon Attack: +6 to hit, reach 10 ft., one
Spit. Ranged Weapon Attack: +4 to hit, reach 1 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
target. On a hit, the target must succeed on a
Constitution saving throw or be poisoned for the next
minute.
Tiny beast, unaligned Tiny beast, chaotic evil

Armor Class 11 Armor Class 13


Hit Points 3 (1d4 + 1) Hit Points 5 (2d4)
Speed 20 ft., fly 15 ft. Speed 10 ft., fly 60 ft.
STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA
2 (-4) 13 (+1) 12 (+1) 3 (-4) 8 (-1) 5 (-3) 4 (-3) 17 (+3) 10 (+0) 5 (-3) 14 (+2) 12 (+1)
Senses passive Perception 9 Skills Intimidation +3, Perception +4, Stealth +7
Languages – Senses passive Perception 14
Challenge 0 (10 XP) Languages Abyssal, Magpie
Challenge 1/4 (50 XP)
Avian Vengeance. If the chicken is attacked and takes
damage, a hostile swarm of chickens appears and Assassinate. During its first turn, the magpie has
attacks in the next round. advantage on attack rolls against any creature that
hasn’t taken a turn. Any hit the magpie scores against a
surprised creature is a critical hit.

Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one Keen Sight. The magpie has advantage on Wisdom
target. Hit: 1 piercing damage. (Perception) checks that rely on sight.
Swoop. If the magpie flies at least 20 feet straight
toward a target and then hits it with a beak attack on the
same turn, the target takes an extra 4 (2d4) damage.

Huge swarm of Tiny beasts, unaligned

Armor Class 11 Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one
Hit Points 120 (16d12 + 16) target. Hit: 7 (2d4 + 3) piercing damage.
Speed 20 ft., fly 15 ft.
STR DEX CON INT WIS CHA
2 (-4) 13 (+1) 12 (+1) 3 (-4) 8 (-1) 5 (-3)
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, Tiny beast, unaligned
paralyzed, petrified, prone, restrained, stunned Armor Class 11
Senses passive Perception 9 Hit Points 6 (1d4 + 4)
Languages – Speed 10 ft., fly 40 ft., swim 30 ft.
Challenge 6 (2,300 XP)
STR DEX CON INT WIS CHA
Swarm. The swarm can occupy another creature’s 2 (-4) 13 (+1) 18 (+4) 3 (-4) 12 (+1) 3 (-4)
space and vice versa, and the swarm can move through
any opening large enough for a Tiny creature. The Senses passive Perception 11
swarm can’t regain hit points or gain temporary hit points Languages –
except by using the Avian Vengeance reaction below. Challenge 0 (10 XP)
Bin Chicken Fortitude. The ibis has advantage on all
Constitution saving throws related to poison or disease.
Multiattack. The swarm attacks twice with its beaks.
Beaks. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target in the swarm’s space. Hit: 21 (6d6) piercing Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one
damage, or 10 (3d6) piercing damage if the swarm has target. Hit: 1 piercing damage.
half of its hit points or fewer.

Avian Vengeance. If the swarm takes damage from an


attack, it can use its reaction to increase its hit points by
7 (1d12+1).
Large swarm of Tiny beasts, unaligned

Armor Class 11
Hit Points 76 (8d10 + 32)
Speed 10 ft., fly 40 ft., swim 30 ft.
STR DEX CON INT WIS CHA
2 (-4) 13 (+1) 18 (+4) 3 (-4) 12 (+1) 3 (-4)
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled,
paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 11
Languages –
Challenge 1 (200 XP)
Bin Chicken Fortitude. The swarm has advantage on
all Constitution saving throws related to poison or
disease.
Swarm. The swarm can occupy another creature’s
space and vice versa, and the swarm can move through
any opening large enough for a Tiny creature. The
swarm can’t regain hit points or gain temporary hit
points.

Beaks. Melee Weapon Attack: +4 to hit, reach 5 ft., one


target in the swarm’s space. Hit: 14 (4d6) piercing
damage, or 7 (2d6) piercing damage if the swarm has
half of its hit points or fewer.

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