Professional Documents
Culture Documents
Physics: Principles With Applications, 6 Edition: Giancoli
Physics: Principles With Applications, 6 Edition: Giancoli
to
di
E
Chapter 3
F
D
rP
علوم
ختام يوسف الوصيفي. د/ دكتورة
te
as
M
Physics: Principles with
th edition6Applications,
in
Giancoli
ed
at
re
Chapter 3
r
to
di
Kinematics in Two
E
F
Dimensions; Vectors
D
rP
te
as
M
in
ed
at
re
Units of Chapter 3
r
to
• Vectors and Scalars
di
E
• Addition of Vectors – Graphical Methods
F
•Subtraction of Vectors, and Multiplication of a
D
rP
Vector by a Scalar
te
• Adding Vectors by Components
as
• Projectile Motion
M
• Solving Problems Involving Projectile Motion
in
r
to
di
A vector has magnitude as
E
well as direction.
F
D
Some vector quantities:
rP
displacement, velocity, force,
momentum
te
as
A scalar has only a magnitude.
M
Some scalar quantities: mass,
in
time, temperature
ed
at
re
2-3Addition of Vectors – Graphical Methods
r
to
di
E
For vectors in one
F
dimension, simple
D
rP
addition and subtraction
are all that is needed.
te
as
You do need to be careful
about the signs, as the
M
figure indicates.
in
ed
at
re
2-3Addition of Vectors – Graphical Methods
r
to
If the motion is in two dimensions, the situation is
di
somewhat more complicated.
E
F
Here, the actual travel paths are at right angles to
D
one another; we can find the displacement by
rP
using the Pythagorean Theorem.
te
as
M
in
ed
at
re
2-3Addition of Vectors – Graphical Methods
r
to
Adding the vectors in the opposite order gives the
di
same result:
E
F
D
rP
te
as
M
in
ed
at
re
2-3Addition of Vectors – Graphical Methods
r
to
di
Even if the vectors are not at right
E
angles, they can be added graphically by
using the “tail-to-tip” method.
F
D
rP
te
as
M
in
ed
at
re
2-3Addition of Vectors – Graphical Methods
r
to
The parallelogram method may also be used;
di
”. here again the vectors must be “tail-to-tip
E
F
D
rP
te
as
M
in
ed
at
re
3-3Subtraction of Vectors, and
r
to
Multiplication of a Vector by a Scalar
di
E
In order to subtract vectors, we
F
define the negative of a vector, which
D
has the same magnitude but points
rP
in the opposite direction.
te
as
Then we add the negative vector:
M
in
ed
at
re
3-3Subtraction of Vectors, and
r
to
Multiplication of a Vector by a Scalar
di
A vector V can be multiplied by a scalar c; the
E
result is a vector cV that has the same direction
F
D
but a magnitude cV. If c is negative, the resultant
rP
vector points in the opposite direction.
te
as
M
in
ed
at
re
4-3Adding Vectors by Components
r
to
di
Any vector can be expressed as the sum
E
of two other vectors, which are called its
F
D
components. Usually the other vectors are
rP
chosen so that they are perpendicular to
each other.
te
as
M
in
ed
at
re
Adding Vectors by Components 4-3
r
to
di
E
F
D
rP
te
as
M
If the components are
perpendicular, they can be found
in
r
to
di
The components are effectively one-dimensional,
E
: so they can be added arithmetically
F
D
rP
te
as
M
in
ed
at
re
4-3Adding Vectors by Components
r
to
di
:Adding vectors
E
.Draw a diagram; add the vectors graphically .1
F
D
.Choose x and y axes .2
rP
.Resolve each vector into x and y components .3
te
.Calculate each component using sines and cosines .4
as
.Add the components in each direction .5
M
:To find the length and direction of the vector, use .6
in
ed
at
re
re
at
ed
in
M
as
te
rP
D
F
E
di
to
r
re
at
ed
in
M
as
te
rP
D
F
E
di
to
r
re
at
ed
in
M
as
te
rP
D
F
E
di
to
r
re
at
ed
in
M
as
te
rP
D
F
E
di
to
r
5-3Projectile Motion
r
to
di
E
F
D
A projectile is an object
rP
moving in two
dimensions under the
te
influence of Earth's
as gravity; its path is a
M
parabola.
in
ed
at
re
Projectile Motion 5-3
r
to
di
It can be understood by
E
analyzing the horizontal and
. vertical motions separately
F
D
rP
te
as
M
in
ed
at
re
5-3Projectile Motion
r
to
di
The speed in the x-direction
E
is constant; in the y-
F
direction the object moves
D
.with constant acceleration g
rP
This photograph shows two balls
te
that start to fall at the same time.
as
The one on the right has an
initial speed in the x-direction. It
M
can be seen that vertical
in
r
to
If an object is launched at an initial angle of θ0
di
with the horizontal, the analysis is similar except
E
that the initial velocity has a vertical component.
F
D
rP
te
as
M
in
ed
at
re
Solving Problems Involving 6-3
r
to
Projectile Motion
di
E
Projectile motion is motion with constant
F
acceleration in two dimensions, where the
D
acceleration is g and is down.
rP
te
as
M
in
ed
at
re
re
at
ed
in
M
as
te
rP
D
F
E
di
to
r
re
at
ed
in
M
as
te
rP
D
F
E
di
to
r
re
at
ed
in
M
as
te
rP
D
F
E
di
to
r
re
at
ed
in
M
as
te
rP
D
F
E
di
to
r
re
at
ed
in
M
as
te
rP
D
F
E
di
to
r
re
at
ed
in
M
as
te
rP
D
F
E
di
to
r
re
at
ed
in
M
as
te
rP
D
F
E
di
to
r