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Magic Girl Charcter Class
Magic Girl Charcter Class
Base Attack: Magical Girls gain 3 base attack every four levels.
Defenses:
+1 Reflex
+2 Will
Hit points: Magic girls have 24+constitution modifier hit points at first level.
At each additional level they gain d8+ constitution modifier.
Progression:
Magic girls gain a talent at every odd level and a bonus feat at every
even level.
Starting Feats:
Radiant Lore Radiant Lore Folder
One key characteristic of Magic Girls is that they’re, well, magical.
This feat grants a magic girl (1 + Intelligence Modifier) radiant powers in
their Radiant Power Pool. Note that the Radiant Power Pool may only be
used when transformed. It may be taken additional times with general
feats, and the effects stack!
Henshin Wand
You have somehow gained possession of a magical talisman that
allows you to transform into a Magic Girl.
Transformation requires four consecutive swift actions to accomplish.
(This means that it takes place over the course of two rounds.)
--Activation Phrase: You are required to recite a phrase to activate
the transforman. The phrase is usually cheesy, however the fact that it is
always spoken in a foreign language makes it sound cool. Japanese
magic girls usually use English. American magic girls usually use
japanese.
--Your normal clothing vanishes.
--Radiant energy washes over your naked body as you are filled with
power.
--Your magic girl costume replaces this clothing.
Though you are flat footed during your transformation sequence,
anytime you are attacked during the sequence you may reflexively and as a
free action make an attack against the attackers will defense. The roll is
d20+Level +Charisma Modifier. If the attack is successful, the attacker is
overwhelmed by your magnificence, ceases his attack, and stares in awe,
flat footed ‘til the beginning of his next action.
While transformed, your identity is concealed beneath an illusion
effect that conceals your identity with a natural 20 on a bluff check made to
disguise you. You gain a +2 enhancement bonus to Charisma and 5+ your
level phantom hit points.
While transformed, you may make use of Radiant Power Spells.
Skill Training
Most magic girls have one skill that illustrations their personality. This
skill is not necessarily one normally available to magic girls.
Talents
Accessories talent tree: Along with your henshin wand, you have
acquired other magical tokens that give supernatural boons--even when in
your mundane form!
Battle pet talent tree: While transformed, you may call upon the services
of a supernatural creature that joins you in battle.
“Materialize!”
You may summon your battle pet. This is a beast of size
medium or smaller with ¾ as many Beast levels as your class level.
Your first level in a heroic class counts as three levels for this
purpose, so a magic girl’s level 1 battle pet is a 2 hit dice beast.
Your Battle Pet has a natural armor bonus equal to his Beast
level.
Kaiju
Each time you take this talent, your battle pet gains a size
category with appropriate adjustments to ability scores. This may be
taken a second time at level 6--maximum size huge. It may be taken
again at level 12, maximum Size Gargantuan. . It may be taken again
at level 18 for maximum size colossal.
Prerequisite: Materialize.
Elemental Might
Your battle pet’s natural attacks become charged with a specific
element. When they do not suppress this power, the Battle Pet’s
natural attacks do an extra dice of damage with the appropriate
element descriptor.
Prerequisite: Materialize.
Dragon’s Suspire
Your battle pet gains a ranged attack. For each level of beast
that the battle pet has, the ranged attack deals 1d6 damage of the
battle pet’s element to a single target. This attack has the range
increment of a rifle.
Alternatively, your battle pet may deal ¾ that many damage
dice in an area of effect. This could be a cone with a radius of 2” per
damage dice, or a sphere with a radius of 1” per damage centered on
a point within pistol range.
After using this attack, your battle pet moves down one step on
the condition track. They may recover this condition normally.
Prerequisite: Elemental Might, Materialize.
Fuku Talent Tree: The magic girl’s costume provides supernatural armor.
Protective Fuku
The magic girl’s fuku provides her +1 fortitude and reflex
defense. This talent may be taken once, + one time for each 5 levels
the magic girl has in this class, or in a prestige class that builds off of
it.
Resistant Fuku
Choose an energy type. When transformed, your fuku allows
you to ignore the first ten points of damage suffered from that
damage type from any given source.
For every time after the first that you take Resistant Fuku, your
resistance increases by 5 and applies to an additional energy type.
Prerequisite: Protective Fuku
Mount Talent Tree: When you henshin, you also summon a supernatural
creature to ride into battle.
Panopoly Talent Tree: You've practiced extensively with the martial skills
behind your panoply weapons.
Devastating Panoply:
Attacks with your panoply weapons treat the target’s damage
threshold as 5 lower.
Incantation Attack!
By spending 1 swift action and loudly intoning the name of your
technique, you may cause an attack with a panoply weapon to deal
an extra dice of damage.
Panopoly Focus
All attack rolls with panopoly weapons are at +1 to hit.
Panopoly Specialization
All damage rolls with Panopoly weapons are at +2.
Prerequisite: Panopoly Focus or Weapon Focus: Panopoly.