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Ebook 30 Exercises Fjsturyhd PDF
Ebook 30 Exercises Fjsturyhd PDF
SOCCER DRILLS
ALL AGE GROUPS
Outside my activities on the football field, I devote a lot of time developing educational mate-
rials for football coaches, namely:
- Developed Soccer-Trainer: a software that allows you to create football training sessions
and programs - www.soccer-trainer.com
Soccer-Trainer is recognized by the FFF and is available in 6 languages.
- Wrote : Football - 360 exercises and games for all - U6 to Adults available at Amphora
Editions
Available Ebooks :
N°1 : Creating space - Direction of play (50 exercises and games with variants)
N°2 : First touch - Pass - Combination plays and finishing (50 exercises and games
with variants)
N°5 : Warm-up drills and games (50 exercises and games with variants)
Several themes and work objectives are addressed, including ball control, passing and get-
ting open.
This book offers 30 different exercises and games, some for the youngest categories and
others adapted to experienced teams. This Ebook introduces you to the themes that will be
discussed in greater depth in the collection of ebooks that are already available or in prepa-
ration.
4 VS 1 KEEP-AWAY
EXERCISE Age difficultY PLAYERS DURATION EQUIPMENT
1 U11+ 5 12
Balls, Discs.
* U11+ means can be adapted for all age groups from U11 and above (U13 - U15 - etc.)
Coaches must adapt exercises below to the age category and the level of the team
BalL Player
Bar
Mini goal
Hoop
Goal
Disc
Passing/Shooting
Cone
Dribbling
Agility pole
Running without a ball
1 U9+ 6 12
Balls, discs, crossbar, poles, hurdles,
mini-goals.
Theme : Warming up
Objectives
• Coordination
• Support work
Explanations instructions
Divide the players into 4 groups. • A : Blue side steps between the slats and then
3 coordination stations followed by technical returns the pass to Yellow in one touch
training and support-return pass.
The yellow players have the ball. • B : White jumps over the hurdles with his feet
The yellows start as support passers. joined, passes to Yellow in one touch and then
Blue, white and red return to their respective scores in the mini-goal in one touch
lines after each round.
Switch roles every 2 minutes. • C : Red crosses the forest, passes to Yellow in
one touch and then scores in one touch
variations
• Switch stations
2 U9+ 6 15
Balls, discs, hoops, crossbars, cones,
bibs (2 colors).
Theme : Warming up
Objectives
• Speed
• Coordination
• Dribbling
• Thought process
• Competition
Explanations instructions
Here are several variations of the football ver- • Many possible variants
sion of the tic-tac-toe game. Make teams of 3
or 4 players. • Vary the coordination stations
One after the other, the players of each team
will place a pinny in a hoop. • Add challenges to the ball control: only use
The first team to line up 3 bibs wins. weak foot, add obstacles, etc.
When all the players have passed and no one
has won, you can move one pinny at a time.
variations
• A: Place 3 bibs for each team next to the grid. Run to place a bib
• B: one ball per player. Dibble the ball to place it in one of the hoops
• C: same as A but do a little coordination work before placing a bib
• D: same as B but do a small slalom before placing the ball
3 U7-U11 6 15
Balls, discs, cones, bibs (2 colors).
Theme : Warming up
Objectives
• Dribbling
• Ball control
• Fast dribbling
• Passing/Kicking
Explanations instructions
20x10m surface area. Each player on the blue • The cowboy can keep on moving forward
team (cowboys) has a ball. They are behind as long as his ball is in the field (even if it has
the line. Two reds (Indians) are on either side been touched)
of the field. The Indians have several balls. The
Indians try to get the cowboys’ balls out of the • A cowboy who leaves the field becomes an
field by shooting them. A cowboy who loses his Indian
ball (out of the field) becomes an Indian. The
last remaining cowboy wins the game. • It’s forbidden to shoot the ball above the
knees
variations
• For the younger ones, cowboys don’t have balls: Indians try to touch their legs
• Ask the Indians to shoot with their weakest foot
4 U6-U13 8 12
Balls, discs.
Objectives
• Solidarity
• Team spirit
• Playing together
• Dribbling
Explanations instructions
Form teams of 4 players with one ball for 4. • Get organized to move forward quickly while
Teams start behind the line. Players hold keeping the ball in the middle
hands to form a circle.
At the whistle, each team must bring the ball to • If the ball goes out of the cirlcle, stop, pick the
the other side of the field (25m) by keeping the ball up and start again from where it went out
ball in the middle of the circle.
• Always hold hands or the team is penalized (5
second penalty)
variations
• Change the number of players in the circle (from 3 to 10 players)
• Put 2, 3, 4 or 5 balls in the middle and bring them all together to the other side of the field
5 U7+ 6 10
Discs, bars, cones, poles.
Objectives
• Balance
• Reactivity
• Speed
• Coordination
Explanations instructions
Form teams of 3 players which will go through • 2 steps between each bar
identical courses.
At the signal, the first player of each team com- • Touch the top of each cone with your hand
pletes the course and then claps his partner’s
hand. • Go around the pole
Each player completes the course 3 times.
The team that finishes first wins. • Sprint back
variations
• 1 step between each bar
• Slalom between the cones
• Back track to return to starting point
• 1 race at a time (no relay): players start at the whistle
6 U7+ 6 12
Bars, poles.
Objectives
• Balance control
• Reactivity
• Speed
• Coordination
• Faking
Explanations instructions
Form 2 teams. Place the bars 50cm apart. • Before sprinting towards one of the doors the
When the coach whistles, blue and red start player must make a body fake
and make 2 steps between each bar.
The coach announces a color just before they • Exercise fluidity: fast sequence between the
reach the last bar: blue or red. passage of the bars, the fake and the sprint
The player of the announced color chooses
which door the 2 players should sprint to. • The next players start at coach’s whistle
variations
• 1 step between each bar
• 2 lateral steps between each bar: the players face each other (to the left of the image)
• If the called player decides to go to the white door then the other player must sprint to the yellow
one
7 U11+ 4 15
Balls, discs, cones, 2 hoops, 1 mini goal,
2 goals.
Objectives
• Dribbling
• Passing
• Striking
• First touch
• 1-2
Explanations instructions
The players run a technical course which • Repeat the course several time
includes a series of dribbling drills, passes,
controls and shots. • Switch roles (goalie, red player)
A: dosed pass along the bars, 2 quick steps
between each bar and recover the ball • Focus on each practiced skill
B: slalom with ball control
C: one-two with the red player
D: nutmeg
E: dribble + shot to the goal
variations
• Add/replace stations: pole forest, go around a hoop, etc.
• Time the course
8 U11+ 10 12
Balls, discs, bibs.
Objectives
• Dribbling
• Pass
• First touch
Explanations instructions
Surface area of 20x20m. 4 blues without balls • Dribble the ball forward, leave it to a blue and
in the middle of each side. take his place
6 reds each have a ball and dribble it into the
field. • Dribble the ball forward, pass it to a blue and
The drill evolves according to the instructions take his place
given by the coach.
Change roles. • Play as support passer with a blue and con-
tinue dribbling the ball forward
variations
• Other instructions
• Perform an action at the coach’s whistle
• Other: red makes his move when a blue player is available
9 U7+ 2 20
Balls, discs, 2 goals.
Objectives
• Overarm throw
• Punting
Explanations instructions
Two goals face each other 25m apart. • 3 points per goal scored by throwing the ball
Center line between the 2 goals.
Two goalkeepers play a 1v1 game. • 2 points per goal scored by making a volley
3-minute games. Other goalkeepers on stand- clearance
by or on another field.
Mini tournament between the goalkeepers. • 1 point per goal scored by kicking from the
Everyone faces each other in two-legged ground
matches.
variations
• Change the distribution of points according to the skills you want to work on
• The first one to score exactly 15 points wins
10 U7-U13 6
Balls, discs, bibs.
Theme : Dribbling
Objectives
• Keeping control of the ball
• Faking
• Speed
• Gathering information
Explanations instructions
Surface area of 15x15m. Each player has a ball • If someone loses his bib, he goes outside,
and a bib tucked in the back of his shorts. puts on another one and resumes the game
Players must maintain control of their ball
while trying to steal other players’ bibs. The • A player without a bib cannot steal one
player who steals a bib puts it around his neck.
• The ball has to be in control of your feet to
steal a bib
variations
• Same game without balls for the younger ones
• Different bib colors: red bibs are worth double
11 U7-U13 9 15
Balls, discs, bibs (3 colors), 3 mini-goals.
Theme : Dribbling
Objectives
• Fast dribbling
• Quick mechanics
• Gathering information
• Faking
Explanations instructions
9x9m circle (A) and a 3x3m center (B) with all • If a blue is hit by a red, he must sprint around
the balls. a goal before he can come back
3 mini-goals are placed 8m away from circle A.
3 reds are in circle A. They protect their treas- • If a blue gets into the center (B), he can stay
ure chest (the balls). there until the right time to leave
6 blue “thieves” try to steal the balls and bring
them back to their goals. • The reds must remain in circle A
variations
• Add 1 or 2 yellows that will collect the balls in the goals and bring them back to the treasure chest
• Players hit by a ball have to stop, spread their legs and a partner must crawl between their legs to
free them
• Place the goals further and the players must shoot when they’re 8m from the goal
12 U7-U13 8 12
Balls, discs, cones, bibs (2 colors).
Theme : SHOOTING
Objectives
• Shooting stopped ball
Explanations instructions
Set up an 8m diameter circle. • The reds must be outside the area to shoot
Place cones in the middle of the circle. the ball
Two blue players try to protect the cones while
6 red players try to knock them down. 1 point • The reds can enter the area to retrieve a ball
per knocked down cone. and then must come out
variations
• 3 balls for the reds: they have to pass to each other and find the opening
• Add red cones: bonus cones worth 3 points
• The blues are goalkeepers: they can use their hands
13 U7-U15 4 25
Balls, discs, bars, cones, 1 goal.
Objectives
• Precise and dosed passes
• Quality fundamentals
• Endurance
• Good mechanics
Explanations instructions
Have 6 (or more) technical stations on the field. • A: hit the crossbar
The players each have a ball and start at sta- • B: golf => the ball must stop inside the circle
tion A. For each station, players start 10 to 20m • C: knock down 1 of the 3 cones
from the target (depending on their age and • D: pass the ball through 1 of the 2 suspended
technical level). hoops
A player moves on to the next station when he • E: score in the mini goal (20m away)
successfully completes one. • F: touch the post
• The player who does the most rounds wins:
count the number of rounds completed
variations
• Add other stations: direct corner, pass through a door, etc.
• Use the weak foot
• No race format: practice for 3 minutes on each station
14 U7-U11 4 12
Balls, discs, poles, hoops, 4 mini-goals.
Objectives
• Dribbling
• Ball control
• Shooting on goal
Explanations instructions
Surface area of 20x20m. Each player has a ball. • Make the ball stop in a hoop
The players dribble the ball forward and follow
• Dribble the only using the sole of your shoe
the instructions given by the coach.
The coach says: “Coach said...” and asks the • Dribble only with the left foot
players to perform an action.
• Stop and step on the ball
Players only react when prompted to.
• Score a goal
• Go around a pole
• Make a step-over dribble in front of a pole
variations
• Follow other instructions by the coach
15 U7-U13 6 12
Balls, discs.
Objectives
• Keeping control of the ball
• Fast dribbling
• Precise passing
Explanations instructions
Surface area of 20x15m. Each player has a ball. • A blue who has his ball touched turns yellow
The blues are behind the line.
Yellow is in the middle of the field and faces • A blue that leaves the field becomes yellow
the blues.
The blues try to cross the field without yellow • The last remaining blue wins
touching their ball.
Yellow tries to shoot at blues’ ball. • Do several rounds
variations
• Younger players can play without a ball (use hands)
16 U11+ 7 15
Balls, discs, bibs (2 colors), 1 goal.
Objectives
• First touch + pass sequence
• Focus on quality
Explanations instructions
Group the balls next to the goal with the blues. • The reds return to their position after they
The red players stay put. pass the ball
A passes to B who receives the ball behind the
pole and passes it back in the area where A is • The following blue player starts when C pass-
running. es to A
A receives the ball then passes to C. C receives
the ball and passes to A. Same with D then A • Switch roles
shoots to the goal.
variations
• Work on different types of first touch controls
• Work with both feet
17 U7-U13 6 12
Balls, discs.
Theme : PASSING
Objectives
• Speed
• Coordination
• Passing
• Nutmeg
• Dribbling
Explanations instructions
Surface area of 15x15m. Scatter a few balls on • Form teams of 2 players to play the role of
the field. hunters
2 hunters (red) try to catch the wolves (blue)
by touching them. A wolf that is caught must • The team that manages to freeze all the
freeze and spread his legs. To be released, one wolves as quickly as possible wins
of his partners must retrieve a ball and make it
pass between his legs.
variations
• Play the game without a ball: crawl between the legs to free your partner
• All players have a ball. To freeze a wolf, a hunter must shoot his ball at a wolf’s ball. The wolf freezes
and can only recover his ball once a partner nutmegs him
18 U11+ 4 12
Balls, discs.
Objectives
• Quality passing
• Save time
Explanations instructions
Groups of 4 players with one ball per group. • Low stance, ready to burst
10x10m square with 3 players in the corners
and one player in the middle. • Attack the ball
A passes to B then goes to E. B passes to C. C
passes to D and goes to A. D goes to B (who • Precise dosed passes
turned around) and goes to C. B passes to A
(now on E). • Switch the player to B
variations
• Change the rotation direction
• Double passes each time a player plays with B: example, A passes to B. B returns pass to
A. A passes back to B who finally passes to C. Etc.
19 U9+ 6 12
Balls, discs, bibs (3 different colors).
Objectives
• Passing
• Communication
Explanations instructions
Surface area of 25x25m. Make 3 teams of 4 • Always be in motion
players.
Start with one ball per team. • Move according to the coach’s intruction
Players must pass each other the ball accord-
ing to the instructions given by the coach. • Make yourself available to your partners
variations
• Pass to a player of the same color
• Pass to a player of another color
• Pass to a player of a different color from yours and the player who passed the ball to you
• Follow a sequence of passes: red - yellow - blue - red - etc.
20 U11+ 7 15
Balls, discs.
Objectives
• Emphasizing the importance of helping the
ball carrier
Explanations instructions
14m diameter circle. •Make yourself available and offer options to
5 blue players try to keep the ball against 2 red the ball carriers
players.
Define a blue player who stays in the middle of • Precise passing
the circle.
If the red players get the ball back, it’s their • The middle player stays in the same position
turn to keep it.
variations
• Increase or decrease the size of the circle according to the skill level of the players
• The player in the middle doesn’t stay put: he moves around according to other players
• Limit the number of ball touches of the team with the ball
21 U13+ 12 15
Balls, discs, bibs (2 colors), 2 goals.
Objectives
Game principles to be respected:
Explanations instructions
25x35m surface area with a center line. • Defend together to control the attack
Two players per team in the defensive area
and three players in the offensive area. • Slide towards the ball side as a unit
5 on 5 game + goalkeepers.
2 on 3 situations on the defensive side. • Close in on the ball carrier without rushing
into a tackle
variations
• Playing with mini-goals without a goalkeeper
• Attackers have a maximum of 3 ball touches
22 U7+ 12 15
Ballons, coupelles, chasubles (4
couleurs), 4 mini-buts.
Objectives
• 1 vs 1 duels
Explanations instructions
20x20m surface area with 1 mini-goal in the • When the 2 balls have been scored, the play-
middle of each side. ers fall back in line
Four teams of 3 players stand next to a goal.
Place 2 balls in the middle. • If a player scores a goal, he can try to recover
Assign a number (1, 2 or 3) to the players on the other ball if it has not yet been scored
each team. The coach calls out a number: the
called players try to take the balls and score in • The team that scores the most balls in its goal
their goal. wins
variations
• Call out several numbers
• Score in one of the opponent’s goals
23 U7-U15 8 20
Balls, discs, cones, bibs (2 colors).
Objectives
• Small sided teams
• Shooting at a target
Explanations instructions
Surface area of 25x25m. Place 10 cones in 2 • Players can knock down several cones at the
opposite corners. same time
4 on 4 game. • Forbidden to knock down cones with their
When a player tips over a cone from the op- feet
posing team, he picks it up and puts it in his • A player bringing back a cone to his corner is
corner. He adds it to the cones that are already not part of the game
there.
At the end of the game, the team with the
most cones in its corner wins.
variations
• Cones of different colors: a yellow cone is worth 3 points; a green cone 5 points
• Let the knocked down cones on the ground: the team that knocks down all the opposing cones wins
24 U7+ 6 25
Balls, discs, bibs (2 colors), 4 mini-goals.
Objectives
• Score goals
• 1 versus 1
• Pass
Explanations instructions
Surface area of 30x25m with 4 mini-goals. • 3 vs 3 or 4 vs 4 games
Games with undermanned teams.
Play games by adapting rules and instructions • 2 goals or 4 goals
according to the objectives.
• 3 or 4 teams (1 or 2 teams on standby)
variations
• First team to score 2 goals wins and stays on the field
• 2 minutes per game (if no one wins, change both teams)
• All players must score at least once to win
• 1 called out player must score
• Make a minimum of 5 passes before scoring
• Only one touch is allowed to pass and score
• Score after a one-two
25 U9+ 10 20
Balls, discs, bibs (2 colors), 2 goals.
Objectives
• Heading
• Volleying
• Bicycle kick
Explanations instructions
Surface area of 30x20m. 5 on 5 games. • Players can take a maximum of 2 steps while
The players play with their hands. If the ball carrying the ball
falls to the ground, then it goes to the other
team. • Defenders can intercept a pass but aren’t
Teams score only with their head or a volley. allowed to touch the ball carrier
variations
• Pass the ball with the head
• Ball on the ground: only use headers or volleys to score
26 U13+ 16 20
Balls, discs, bibs (4 colors), 2 goals..
Objectives
• Score goals
Explanations instructions
Size of the field is 2 penalty areas. • When the reds attack, the 2 whites (A and B)
Form 4 teams of 4 players. and 2 yellows (C and D) of the offensive zone
Two teams play against each other. The play- serve as support.
ers of the 2 teams who do not play are lateral
or offensive supports. • When the blues attack, it is the other 2 white
and yellow players who become the offensive
support
variations
• Support players are limited to 2 ball touches
• Support players is limited to 1 ball touch
• Support players can play together but not score
• The last defender plays goalkeeper
27 U7-U11 6 15
Balls, discs, bibs (2 colors), 2 goals.
Objectives
• One touch striking
• Block shots
Explanations instructions
Place 2 goals 20m from each other • Only the coach can go to area C to remove
The blues are in area A with 10 Balls. The reds the balls
are in area B with 10 Balls.
Players may not go to area C. • Players can block opposing shots with their
Score goals. When there are no more balls, the hands
team that scored the most goals won.
• Balls that have been scored can’t be used
anymore
variations
• Players are not allowed to use their hands to stop opposing shots (work on control skills)
• Shoot with the weaker foot
• 4 bonus balls are worth 3 points
28 U9+ 12 20
Balls, discs, bibs (2 colors), 2 goals.
Objectives
• Team moves as unity
Explanations instructions
Surface area of 50x40m. Show the center line • To score, the entire team must be on the op-
with discs. posing side (except the goalkeeper)
6 on 6 game plus one goalkeeper on each
team. • A goal counts triple if players from the team
getting scored on are still on the other side
when the goal is scored
variations
• 7 vs 7 games + goalkeeper
• 4 vs 4 (or 5 vs 5) games + goalkeeper on a smaller area
• 3 vs 3 or 4 vs 4 games with mini-goals
29 U9+ 12 50
Balls, discs, bibs (4 colors), 4 mini-goals.
Objectives
• Small sided games
• Desire to win
• Competitive spirit
Explanations instructions
Two 35x25m fields. Two 7 minute long 4 on 4 • Assign 4 As, 4 Bs, 4 Cs and 4 Ds
games: blue against yellow and white against
red. • For the first game: players with the letter A
Team composition changes for each game. wear blue bibs
Each team plays 6 games.
Assign a letter A, B, C and D to each goal. • Bs are in yellow, Cs are in white and Ds are in
On a sheet of paper, write down the list of red
players.
For each game, randomly assign a letter to • After each game, players drop off their bib
each player. near the corresponding goal
RULES
• A win gives 10 points to each player on the team; a draw: 5 points; a loss: 0 point
• 1 additional point per goal scored by the team for each player
• Example: a 3-2 win gives 13 points to all players on the team (2 points to the losers)
At the end of the tournament, the player with the most points wins
30 U7+ 6 20
Balls, discs, 2 poles, bibs (2 colors).
Objectives
• Score goals
• Goalkeeping skills
• Dirction of play
Explanations instructions
Surface area of 25x25m. Place a goal (2 poles) • The goalkeeper does not belong to any team
in the middle of the field.
A neutral goalkeeper protects both sides. • If the goalkeeper catches the ball, he throws
4 on 4 game. When a goal is scored the game it back into an empty space
continues.
• Direct play to avoid the opponent
variations
• The goalkeeper brings the ball out for the team that just scored
• 5 vs 5 ; 6 vs 6
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