Professional Documents
Culture Documents
2D Animation NC III
2D Animation NC III
REGULATIONS
2D ANIMATION NC III
Page No.
Basic Competencies 2 - 20
Common Competencies 21 - 27
Core Competencies 28 - 46
COMPETENCY MAP 55
GLOSSARY OF TERMS 56 - 59
ACKNOWLEDGEMENT 60 - 61
TRAINING REGULATIONS FOR
2D ANIMATION NC III
This Qualification is packaged from the competency map of the Information and
Communication Technology (ICT) Industry as shown in Annex A.
Clean-Up Artist
In-between Artist/In-betweener
Clean-Up Art Checker
In-between Checker
Animation Checker
Web Designer
Multimedia Artist
Library builder
Layout artist
2D digital animator
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SECTION 2 COMPETENCY STANDARDS
This section gives the details of the contents of the basic, common and core
units of competency required in 2D ANIMATION NC III.
BASIC COMPETENCIES
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes
required to lead in the dissemination and discussion of
ideas, information and issues in the workplace.
PERFORMANCE CRITERIA
ELEMENT
Italicized terms are elaborated in the Range of Variables
1. Communicate 1.1. Appropriate communication method is selected
information about 1.2. Multiple operations involving several topics areas
workplace are communicated accordingly
processes
1.3. Questions are used to gain extra information
1.4. Correct sources of information are identified
1.5. Information is selected and organized correctly
1.6. Verbal and written reporting is undertaken when
required
1.7. Communication skills are maintained in all
situations
2. Lead workplace 2.1. Response to workplace issues are sought
discussions 2.2. Response to workplace issues are provided
immediately
2.3. Constructive contributions are made to workplace
discussions on such issues as production, quality
and safety
2.4. Goals/objectives and action plan undertaken in
the workplace are communicated
3. Identify and 3.1. Issues and problems are identified as they arise
communicate 3.2. Information regarding problems and issues are
issues arising in the organized coherently to ensure clear and effective
workplace communication
3.3. Dialogue is initiated with appropriate personnel
3.4. Communication problems and issues are raised
as they arise
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RANGE OF VARIABLES
VARIABLE RANGE
1. Methods of 1.1. Non-verbal gestures
communication
1.2. Verbal
1.3. Face to face
1.4. Two-way radio
1.5. Speaking to groups
1.6. Using telephone
1.7. Written
1.8. Internet
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EVIDENCE GUIDE
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UNIT OF COMPETENCY : LEAD SMALL TEAMS
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes to
lead small teams including setting and maintaining
team and individual performance standards.
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RANGE OF VARIABLES
VARIABLE RANGE
5.5. Safety
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EVIDENCE GUIDE
1. Critical Aspects Assessment requires evidence that the candidate:
of Competency 1.1. Maintained or improved individuals and/or team
performance given a variety of possible scenario
1.2. Assessed and monitored team and individual
performance against set criteria
1.3. Represented concerns of a team and individual to next
level of management or appropriate specialist and to
negotiate on their behalf
1.4. Allocated duties and responsibilities, having regard to
individual’s knowledge, skills and aptitude and the needs
of the tasks to be performed
1.5. Set and communicated performance expectations for a
range of tasks and duties within the team and provided
feedback to team members
2. Underpinning 2.1. Company policies and procedures
Knowledge 2.2. Relevant legal requirements
2.3. How performance expectations are set
2.4. Methods of Monitoring Performance
2.5. Client expectations
2.6. Team member’s duties and responsibilities
3. Underpinning 3.1. Communication skills required for leading teams
Skills 3.2. Informal performance counseling skills
3.3. Team building skills
3.4. Negotiating skills
4. Resource The following resources MUST be provided:
Implications 4.1. Access to relevant workplace or appropriately simulated
environment where assessment can take place
4.2. Materials relevant to the proposed activity or task
5. Methods of Competency may be assessed through:
Assessment 5.1. Direct observations of work activities of the individual
member in relation to the work activities of the group
5.2. Observation of simulation and/or role play involving the
participation of individual member to the attainment of
organizational goal
5.3. Case studies and scenarios as a basis for discussion of
issues and strategies in teamwork
6. Context of 6.1. Competency assessment may occur in workplace or any
Assessment appropriately simulated environment
6.2. Assessment shall be observed while task are being
undertaken whether individually or in-group
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UNIT OF COMPETENCY: DEVELOP AND PRACTICE NEGOTIATION SKILLS
UNIT DESCRIPTOR : This unit covers the skills, knowledge and attitudes
required to collect information in order to negotiate to a
desired outcome and participate in the negotiation.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
1. Plan negotiations 1.1 Information on preparing for negotiation is
identified and included in the plan
1.2 Information on creating non verbal environments
for positive negotiating is identified and included in
the plan
1.3 Information on active listening is identified and
included in the plan
1.4 Information on different questioning techniques is
identified and included in the plan
1.5 Information is checked to ensure it is correct and up-
to- date
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RANGE OF VARIABLES
VARIABLE RANGE
1. Preparing for 1.1 Background information on other parties to the
negotiation negotiation
1.2 Good understanding of topic to be negotiated
1.3 Clear understanding of desired outcome/s
1.4 Personal attributes
1.1 self awareness
1.2 self esteem
1.3 objectivity
1.4 empathy
1.5 respect for others
1.5 Interpersonal skills
1.5.1 listening/reflecting
1.5.2 non verbal communication
1.5.3 assertiveness
1.5.4 behavior labeling
1.5.5 testing understanding
1.5.6 seeking information
1.5.7 self disclosing
1.6 Analytic skills
1.6.1 observing differences between content
and process
1.6.2 identifying bargaining information
1.6.3 applying strategies to manage process
1.6.4 applying steps in negotiating process
1.6.5 strategies to manage conflict
1.6.6 steps in negotiating process
1.6.7 options within organization and
externally for resolving conflict
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EVIDENCE GUIDE
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UNIT OF COMPETENCY : SOLVE PROBLEMS RELATED TO WORK
ACTIVITIES
UNIT CODE : 500311112
UNIT DESCRIPTOR : This unit of covers the knowledge, skills and attitudes
required to solve problems in the workplace including
the application of problem solving techniques and to
determine and resolve the root cause of problems.
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
1. Critical Aspects of Assessment requires evidence that the candidate:
Competency
1.1. Identified the problem
1.2. Determined the fundamental causes of the problem
1.3. Determined the correct / preventive action
1.4. Provided recommendation to manager
These aspects may be best assessed using a range of
scenarios / case studies / what ifs as a stimulus with a
walk through forming part of the response. These
assessment activities should include a range of problems,
including new, unusual and improbable situations that may
have happened.
2. Underpinning 2.1. Competence includes a thorough knowledge and
Knowledge understanding of the process, normal operating
parameters, and product quality to recognize non-
standard situations
2.2. Competence to include the ability to apply and
explain, sufficient for the identification of
fundamental cause, determining the corrective
action and provision of recommendations
2.2.1.Relevant equipment and operational
processes
2.2.2.Enterprise goals, targets and measures
2.2.3.Enterprise quality, OHS and environmental
requirement
2.2.4.Principles of decision making strategies and
techniques
2.2.5.Enterprise information systems and data
collation
2.2.6.Industry codes and standards
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4. Resource 4.1. Assessment will require access to an operating
Implications plant over an extended period of time, or a suitable
method of gathering evidence of operating ability
over a range of situations. A bank of scenarios /
case studies / what ifs will be required as well as
bank of questions which will be used to probe the
reason behind the observable action.
5. Methods of Competency may be assessed through:
Assessment
5.1. Case studies on solving problems in the workplace
5.2. Observation
The unit will be assessed in a holistic manner as is
practical and may be integrated with the assessment of
other relevant units of competency. Assessment will occur
over a range of situations, which will include disruptions to
normal, smooth operation. Simulation may be required to
allow for timely assessment of parts of this unit of
competency. Simulation should be based on the actual
workplace and will include walk through of the relevant
competency components.
6. Context of 6.1. In all workplace, it may be appropriate to assess
Assessment this unit concurrently with relevant teamwork or
operation units.
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UNIT OF COMPETENCY: USE MATHEMATICAL CONCEPTS AND
TECHNIQUES
UNIT DESCRIPTOR : This unit covers the knowledge, skills and attitudes
required in the application of mathematical concepts
and techniques.
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
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RANGE OF VARIABLES
VARIABLE RANGE
1. Mathematical May include but are not limited to:
techniques 1.1 Four fundamental operations
1.2 Measurements
1.3 Use/Conversion of units of measurements
1.4 Use of standard formulas
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EVIDENCE GUIDE
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UNIT OF COMPETENCY: USE RELEVANT TECHNOLOGIES
PERFORMANCE CRITERIA
ELEMENT Italicized terms are elaborated in the Range of Variables
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RANGE OF VARIABLES
VARIABLE RANGE
1. Technology May include but are not limited to:
1.1 Office technology
1.2 Industrial technology
1.3 System technology
1.4 Information technology
1.5 Training technology
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EVIDENCE GUIDE
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COMMON COMPETENCIES
UNIT DESCRIPTOR : This unit covers the knowledge, skills, attitudes and values
needed to apply quality standards in the workplace. The unit
also includes the application of relevant safety procedures and
regulations, organization procedures and customer
requirements.
PERFORMANCE CRITERIA
ELEMENT
Italicized terms are elaborated in the Range of Variables
1. Assess quality of 1.1. Work instruction is obtained and work is carried out
received materials in accordance with standard operating procedures.
1.2. Received materials are checked against workplace
standards and specifications.
1.3. Faulty materials related to work are identified and
isolated.
1.4. Faults and any identified causes are recorded
and/or reported to the supervisor concerned in
accordance with workplace procedures.
1.5. Faulty materials are replaced in accordance with
workplace procedures.
2. Assess own work 2.1. Documentation relative to quality within the
company is identified and used.
2.2. Completed work is checked against workplace
standards relevant to the task undertaken.
2.3. Errors are identified and isolated.
2.4. Information on the quality and other indicators of
production performance are recorded in accordance
with workplace procedures.
2.5. In cases of deviations from specific quality
standards, causes are documented and reported in
accordance with the workplace’ s standards operating
procedures.
3. Engage in quality 3.1. Process improvement procedures are participated in
improvement relative to workplace assignment.
3.2. Work is carried out in accordance with process
improvement procedures.
3.3. Performance of operation or quality of product of
service to ensure customer satisfaction is monitored.
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
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UNIT TITLE : OPERATE A PERSONAL COMPUTER
UNIT CODE : ICT 311203
UNIT DESCRIPTOR : This unit defines the competency required to operate a
personal computer by: starting the PC, logging in, using
and working with files, folders and programs, saving work,
and closing down the PC.
PERFORMANCE CRITERIA
ELEMENT
Italicized terms are elaborated in the Range of Variables
1. Start the 1.1 The peripheral devices are properly connected
computer 1.2 Power is checked and the computer and peripheral
devices are switched on
1.3 Proper logging in and logging off is successfully done
1.4 The operating system features and functions are
accessed and navigated
1.5 Hardware configuration and other system features are
checked
2. Arrange and 2.1 The desktop screen or GUI elements are changed as
customize needed
desktop display/ 2.2 Desktop icons are added, renamed, moved, copied or
GUI settings deleted
2.3 The online help functions are accessed or used as
needed
2.4 Desktop icons of application programs are selected,
opened and closed
2.5 Properties of icons are displayed
2.6 Computer or desktop settings are saved and restored
3. Work with files 3.1 A file or folder is created, opened, moved, renamed or
and folders (or copied
directories) 3.2 Files are located, deleted and restored
3.3 Details and properties of files and folders are displayed or
viewed
3.4 Various files are organized for easy lookup and use
3.5 Files and information are searched
3.6 Disks are checked, erased or formatted as necessary
4. Work with user 4.1 Application programs are added, changed, removed or
application ran
programs 4.2 User software or application program are installed,
updated and upgraded
4.3 Information/data are moved between documents or files
5. Print information 5.1 Printer is added or installed and correct printer settings
is ensured
5.2 Default printer is assigned accordingly
5.3 Information or document is printed on the installed printer
5.4 Progress of print jobs are viewed and deleted as required
6. Shut down 6.1 All open application programs are closed
computer 6.2 Computer and peripheral devices are properly shut down
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RANGE OF VARIABLES
VARIABLE RANGE
1. Peripheral This may include but is not limited to:
device 1.1 mouse
1.2 keyboard
1.3 monitor or visual display unit
1.4 printer
1.5 scanner
4. Operating May include but is not limited to the various versions and
system variants of operating systems running on personal
computers and servers, such as:
4.1 Windows
4.2 NT
4.3 Mac OS
4.4 Linux
4.5 Solaris
4.6 Unix
5. System features May include but is not limited to the operating system
features and hardware features like:
5.1 memory size
5.2 disk capacities
5.3 video cards
5.4 USBs
5.5 Modems
5.6 1394 and LAN connectors
5.7 SD and PC cards
5.8 wireless and infrared connections.
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VARIABLE RANGE
7. Properties Indicates the description of the file or folder to include the:
7.1 file name
7.2 type of file
7.3 file size
7.4 date created and modified
7.5 attributes (hidden, read-only).
10. Printer settings The properties of the printer that enables it to work includes:
10.1 page layout
10.2 paper size
10.3 ink/cartridge type
10.4 number of copies
10.5 page orientation.
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EVIDENCE GUIDE
1. Critical aspects Assessment must confirm the candidate's ability to:
of Competency 1.1 utilize software
1.2 navigate the desktop
1.3 use system features to perform tasks
1.4 save results of work.
2. Underpinning Knowledge includes:
Knowledge 2.1 Keyboard layout and functions
2.2 Computer functions
2.3 Basic parts of a computer and various hardware
components
2.4 Storage devices and file concepts
2.5 Basic software operation and functionalities
3. Underpinning Skills include:
Skills 3.1 Saving and retrieving files to and from various folders
or disk storage
3.2 Mouse and keyboarding skills for running software
applications
3.3 Reading and writing at a level where basic workplace
documents are understood
3.4 Clear ability to communicate with peers and
supervisors
3.5 Interpretation of user manuals and help functions
3.6 The ability to carry out written and verbal instructions
using a personal computer whether standalone or in
a networked environment
4. Resource To demonstrate competence in this unit access to the
Implications following resources will be required:
4.1 A personal computer
4.2 A printer
4.3 Mouse and keyboard
4.4 Basic systems software
5. Methods of Competency may be assessed through:
Assessment 5.1 Observation in a workplace or simulated environment
5.2 Third party reports
5.3 Exams and tests
5.4 Demonstration of required skills
5.5 Interviews
6. Context for 6.1 Competency may be assessed in the workplace or in
Assessment a simulated work environment.
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CORE COMPETENCIES
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
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UNIT TITLE : PRODUCE CLEANED-UP & IN-BETWEENED DRAWINGS
UNIT CODE : ICT 313313
UNIT DESRIPTOR : This unit covers the knowledge, skills and attitude required to
refine key drawings and to produce in-between drawings to
ensure that the creative brief is fully met for productions.
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ELEMENT PERFORMANCE CRITERIA
Italicized terms are elaborated in the Range of Variables
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
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UNIT TITLE : CREATE 2D DIGITAL ANIMATION
UNIT CODE : ICT313314
UNIT DESRIPTOR : This unit covers the skills and knowledge required to build
object library and use digital animation techniques and industry
standard software to create 2D animation.
PERFORMANCE CRITERIA
ELEMENT
Italicized terms are elaborated in the Range of Variables
1.1 Design brief and storyboard are obtained and
1. Identify requirements for 2D
production requirements are discussed with
animation and select 2D
relevant personnel.
animation software
1.2 All 2D animation requirements including
production and technical specifications are
identified and discussed with relevant personnel
1.3 Software selected is in accordance with the
specified delivery platform
2.1 Suggestive poses and expressions and turn-
2. Build character and
around shots of character are determined from
environment
model sheet in accordance with client
requirements.
2.2 Special effects are determined from model sheet.
2.3 Objects are traced and vectorized from electronic
copy of model sheet in accordance with specified
requirements.
2.4 Objects traced are saved and backed-up
continually in accordance with specified
requirements.
2.5 Objects traced and vectorized are previewed and
corrected in accordance with specified
requirements.
2.6 Where necessary, environment and character are
modeled and constructed based on production
requirements.
2.7 Built objects are saved and referred to supervisor
for final review and approval.
3.1 Objects are combined into a single animated
3. Produce 2D digital
stream according to creative requirements and
animation
technical specifications.
3.2 Static or moving backgrounds are created as
required and animated objects are integrated into
static or moving backgrounds.
3.3 Animation techniques are used as required and
as appropriate according to the software.
3.4 Sound is incorporated where necessary.
3.5 Produced 2D animation is saved and stored using
appropriate file formats and file management
procedures.
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4. Evaluate animation 4.1 Animation sequences are presented to relevant
personnel for detailed responses and
recommendations.
4.2 Required design changes that may be needed are
discussed and identified.
4.3 Design changes are incorporated to complete the
2D animations and meet the recommendations.
4.4 Final agreement is obtained from relevant
personnel for finished 2D animation sequences in
accordance with production procedures and
documentations.
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RANGE OF VARIABLES
VARIABLE RANGE
1. Relevant personnel Relevant personnel may include:
1.1. 2D digital animator
1.2. project manager
1.3. producer
1.4. editing personnel
1.5. director
1.6. production supervisor
1.7. compositor
1.8. production personnel
1.9. associate producer
1.10. other relevant personnel
1.11. production designers
2. Production constraints Production constraints may include:
2.1. timeline
2.2. deadline
2.3. budget
2.4. resources:
2.5. hardware
2.6. software
2.7. personnel
3. Production Production specifications may include:
specifications 3.1. budget
3.2. resources
3.3. purpose
3.4. audience
3.5. storyboard
3.6. script
4. Technical specification Technical specification may include:
4.1. file format
4.2. file size
4.3. operating system
4.4. hardware specifications including memory size, RAM
4.5. delivery platform
4.6. media form
4.7. digitizing pen and tablet
5. Software Industry standard software may include a wide range of
programs, some current examples of which may be:
5.1. Director
5.2. Flash
5.3. Toon Boom
NOTE: These programs are constantly being upgraded and
replaced and appropriate up-to-date programs should be
selected.
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6. Delivery platform Delivery platforms may include:
6.1. world wide web
6.2. CD-ROM
6.3. DVD
6.4. Digibeta
6.5. video
6.6. film
6.7. background
6.8. animated objects
7. Poses and May include the following:
expressions
7.1. Standing
7.2. Walking
7.3. Lying down/resting
7.4. Surprised
8. Special effects May include the following:
8.1. Explosion
8.2. Water splashing
8.3. Smoking
9. Objects Includes:
9.1. Characters
9.2. Props
9.3. Overlays
9.4. Underlays
10. Turn-around shots Includes:
10.1. Character-rotation shots
10.2. Side view
10.3. Front-view
10.4. ¾ view front
10.5. ¾ view back
11. Model sheet data Includes:
11.1. Complete turn-around of character and props
11.2. Suggestive poses of characters
11.3. Emotions/expressions of characters
11.4. Style and designs of special effects
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12. Animation techniques Animation techniques may include:
12.1.motion blur
12.2.object exaggerations
12.3.frame-by-frame animation
12.4.motion tweening
12.5.shape tweening
12.6.synchronizing dialogue with mouth opening
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EVIDENCE GUIDE
1 Critical aspects of Assessment must show that the candidate:
Competency 1.1. Creatively interpreted animations specifications from
clients’ model sheet
1.2. Constructed and saved objects library based on clients
animation requirements
1.3. Selected suitable software in relation to the specified
delivery platform
1.4. Find and used information relevant to the task from a
variety of information sources
1.5. Developed 2D animation sequences which met
practical requirements including type of production and
resource constraints, in particular budgetary
constraints
1.6. Demonstrated effective verbal and written
communication with a range of
individuals/organizations
1.7. Demonstrated knowledge and application of a range of
2D digital animation techniques
2 Underpinning 2.1 Relationship between traditional animation and
Knowledge animation production using 2D animation software
2.2 2D animation software or graphics software
2.3 Visualization and interpretation of creative concepts
2.4 Interpreting scripts, specifications and instructions
2.5 Principles and techniques of animation production
2.6 Principles and techniques of animation
2.7 Current animation methods and techniques
2.8 Life drawing and translation to animated characters
2.9 Color theory, line, dimension, depth and their
application on the screen
2.10 Character drawing
2.11 Cartoon drawing
2.12 Computer and computer operating systems
2.13 Appropriate 2D software to create animation
2.14 Limiting factors of computer hardware
2.15 Digital animation formats
2.16 Computer assisted animation techniques
2.17 Screen principles
2.18 Basic editing principles, eg composition, framing,
pacing, timing
2.19 Understanding the capabilities of other collaborative
personnel
2.20 Understanding the creative elements of a production
2.21 Information sources and management
2.22 Copyright laws, regulations and clearance procedures
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3 Underpinning Skills 3.1 Using Flash or graphics software to construct objects
3.2 Communication skills
3.3 Mechanical modeling
3.4 Familiarity with current 2D animation conventions,
techniques/methods and equipment
3.5 Using digitizing pen and tablet
3.6 Design and Drawing skills
3.7 Effective Communication skills
3.8 Presentation skills
3.9 Computer operation
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
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UNIT TITLE : USE AN AUTHORING TOOL TO CREATE AN INTERACTIVE
SEQUENCE
UNIT CODE : ICT 313323
UNIT DESRIPTOR : This unit covers the knowledge, skills and attitude required to
use an authoring tool to create a discrete interactive sequence
for a multimedia production.
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RANGE OF VARIABLES
VARIABLE RANGE
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EVIDENCE GUIDE
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SECTION 3 TRAINING STANDARDS
Course Description:
This course is designed to develop & enhance the knowledge, skills, & attitudes of an
Animator in accordance with industry standards. It covers the basic & common
competencies in addition to the core competencies such as to produce key drawings for
animation, produce cleaned-up and in-betweened drawings, create 2D digital animation
and to use an authoring tool to create an interactive sequence. The nominal duration of
840 hours covers the required units at 2D Animation NC III. TVET providers can however,
offer a longer, ladderized course covering the NC III basic, common and core units.
BASIC COMPETENCIES
64 hrs
Unit of Assessment
Learning Outcomes Methodology
Competency Approach
1. Lead workplace 1.1 Communicate information Group discussion Observation
communication about workplace Role Play Interviews
processes. Brainstorming
1.2 Lead workplace
discussions.
1.3 Identify and communicate
issues arising in the
workplace
2. Lead small 2.1 Provide team leadership. Lecture Demonstration
teams 2.2 Assign responsibilities Demonstration Case studies
among members. Self-paced
2.3 Set performance (modular)
expectation for team
members.
2.4 Supervise team
performance
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3. Develop and 3.1 Identify relevant Direct Written test
practice information in planning observation Practical/
negotiation negotiations Simulation/role performance
skills 3.2 Participate in negotiations playing test
3.3 Document areas for Case studies
agreement
4. Solve 4.1 Explain the analytical Direct observation Written test
workplace techniques. Simulation/role Practical/
problem related 4.2 Identify the problem. playing performance
to work 4.3 Determine the possible Case studies test
activities cause/s of the problem.
5. Use 5.1 Identify mathematical Direct observation Written test
mathematical tools and techniques to Simulation/role Practical/
concepts and solve problem playing performance
techniques 5.2 Apply mathematical Case studies test
procedures/solution
5.3 Analyze results
6. Use relevant 6.1 Identify appropriate Direct observation Written test
technologies technology Simulation/role Practical/
6.2 Apply relevant technology playing performance
6.3 Maintain/enhance relevant Case studies test
technology
COMMON COMPETENCIES
16 hrs
Unit of Assessment
Learning Outcomes Methodology
Competency Approach
1. Apply Quality 1.1 Asses quality of received Field trip Demonstration
Standards materials Symposium & questioning
1.2 Assess own work Film showing Observation &
1.3 Engage in quality Simulation questioning
improvement On the job Third party
training report
2. Operate a 2.1 Plan and prepare for task to Modular Demonstration
Personal be undertaken Film showing & questioning
Computer 2.2 Input data into computer Computer Observation &
2.3 Access information using based training questioning
computer (e-learning) Third party
2.4 Produce output/data using Project report
computer system method Assessment of
2.5 Use basic functions of a On the job output product
web browser to locate training Portfolio
information Computer-
2.6 Maintain computer based
equipment and systems assessment
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CORE COMPETENCIES
760 hrs
Unit of Learning Outcomes Methodology Assessment
Competency Approach
1. Produce key 1.1. Identify animation Lecture/ Written exam
drawings for requirements Discussion Practical exam
animation 1.2. Produce key drawings Hands on Observation in
1.3. Edit, revise and complete Exercises workplace
key drawings Demonstration Interviews/
Viewing questioning
multimedia
2. Produce 2.1. Identify requirements for Lecture/ Written exam
cleaned-up cleaned up-drawings in actual Discussion Practical exam
and in- scene folder (cartoon simple) Hands on Observation in
betweened 2.2. Produce cleaned-up Exercises workplace
drawings drawings in actual scene Demonstration Interviews/
folder (cartoon simple) Viewing questioning
2.3. Identify requirements for in- multimedia
between drawings in actual
scene folder (cartoon regular)
2.4. Produce in-between
drawings in actual scene
folder (cartoon regular)
2.5. Identify requirements for in-
between drawings in actual
scene folder (realistic)
2.6. Produce in-between
drawings in actual scene
folder (realistic)
3. Create 2D 3.1. Relate traditional animation Lecture/ Direct
digital to 2D digital animation Discussion observation
animation 3.2. Use drawing tools Hands on Demonstration
3.3. Work with symbols, timeline Exercises with oral
and library Industry tour questioning
3.4. Analyze model sheet Third Party
3.5. Construct objects Report
3.6. Review and correct Portfolio
vectorirzed objects
3.7. Integrate sound animated
objects and backgrounds
3.8. Apply animation techniques
3.9. Review and finalized 2D
animation sequence
4. Use an 4.1. Plan use of authoring tool Lecture/ Written exam
authoring tool 4.2. Use authoring tool Discussion Practical exam
to create an 4.3. Check functionality of Hands on Observation in
interactive multimedia sequence Exercises workplace
sequence Demonstration Interviews/
Viewing questioning
multimedia
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3.2 TRAINING DELIVERY
The delivery of training shall adhere to the design of the curriculum. Delivery
shall be guided by the 10 basic principles of competency-based TVET.
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3.3 TRAINEE ENTRY REQUIREMENTS
The trainees who wish to enter the course should possess the following
requirements:
At least high school graduate
18 – 45 years old
Able to communicate both oral and written
With drawing skills
Must know how to operate a computer
Good moral character
Must be physically and mentally fit
Recommended list of tools, equipment and materials for the conduct of training in
2D Animation NC III:
The quantity of tools and equipment to be used for the conduct of training for this
qualification shall depend on the number of students, size of the class, and/or modality of
training. The most important consideration is to make sure that tools and equipment are
adequately provided to all trainees when needed. The actual list of tools, equipment,
machines, supplies and other materials to be used shall be identified and detailed in the
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Competency Based Curriculum (CBC) to be submitted by the TVET provider when
registering a course or training program with TESDA.
In cases where there are specialized tools, equipment and facilities that are
not generally considered standard requirements or not absolute requisites for training, the
industry working group or TESDA may provide guidelines or specific advice on such
matters.
Total 80
Facilities / Equipment / 30
Circulation**
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3.6 TRAINERS QUALIFICATIONS
Animation NC III
Trainer’s Qualification TQ III
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SECTION 4: NATIONAL ASSESSMENT AND CERTIFICATION ARRANGEMENTS
4.3 Upon accumulation and submission of all COCs acquired for all the relevant
units of competency comprising this qualification, an individual shall be issued
the corresponding National Certificate.
4.4 Assessment shall focus on the core units of competency. The basic and
common units shall be integrated or assessed concurrently with the core units.
4.5 The following are qualified to apply for assessment and certification:
4.6 The guidelines on assessment and certification are discussed in detail in the
“Procedures Manual on Assessment and Certification” and “Guidelines on the
Implementation of the Philippine TVET Qualification and Certification System
(PTQCS)”.
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ANNEX A. ICT COMPETENCY MAP – 2D ANIMATION NC III
BASIC COMPETENCIES
Receive and
Practice basic Participate in
Respond to Demonstrate work
Work with Others housekeeping Workplace
Workplace values
procedures Communication
Communication
Practice occupational
Work in a Team Practice career Lead Workplace
health and safety Lead Small Team
Environment professionalism Communication
procedures
COMMON COMPETENCIES
CORE COMPETENCIES
Lead a team in
Produce background Composit and edit Create 3D digital Produce storyboard
delivering quality
designs animation sequence animation for animation
service
Coordinate the
Manage the activities Produce over-all
production of
of a work team designs for animation
animation
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DEFINITION OF TERMS
GENERAL
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17) Qualification - is a cluster of units of competencies that meets job roles and is
significant in the workplace. It is also a certification awarded to a person on
successful completion of a course in recognition of having demonstrated
competencies in an industry sector
18) Range of Variables - describes the circumstances or context in which the work is
to be performed
19) Recognition of Prior Learning (RPL) – is the acknowledgement of an individual’s
skills, knowledge and attitudes gained from life and work experiences outside
registered training programs
20) Resource Implications - refers to the resources needed for the successful
performance of the work activity described in the unit of competency. It includes
work environment and conditions, materials, tools and equipment
21) Basic Competencies - are the skills and knowledge that everyone needs for work
22) Training Regulations (TR) – refers to the document promulgated and issued by
TESDA consisting of competency standards, national qualifications and training
guidelines for specific sectors/occupations. The TR serves as basis for
establishment of qualification and certification under the PTQF. It also serves as
guide for development of competency-based curricula and instructional materials
including registration of TVET programs offered by TVET providers
23) Underpinning Knowledge - refers to the competency that involves in applying
knowledge to perform work activities. It includes specific knowledge that is
essential to the performance of the competency
24) Underpinning Skills - refers to the list of the skills needed to achieve the
elements and performance criteria in the unit of competency. It includes generic
and industry specific skills
25) Unit of Competency – is a component of the competency standards stating a
specific key function or role in a particular job or occupation; it is the smallest
component of achievement that can be assessed and certified under the PTQF
SECTOR SPECIFIC
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ACKNOWLEDGEMENTS
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FOR THE REVISION STAGE
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