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Augmented Reality - The Microsoft Hololens
Augmented Reality - The Microsoft Hololens
Augmented Reality - The Microsoft Hololens
Asem Alkahtani
Dr. …
MBA 614
07/27/2015
Introduction
the real world scenario. Augmented Reality is often registered in the three-dimensional space. In
Augmented Reality, both virtual and real realities are combined. Notably, “virtual reality” differs
from augmented reality. Unlike the latter, the viewer is immersed into a computerized
environment when it comes to virtual reality. In addition, the physical view of objects is often
obstructed in virtual reality since the user is required to wear certain specified equipment. On the
other hand, a combination of sensory enhancements, audio, and graphics are integrated into the
natural world in augmented reality. Physical objects appear as they and no image-enhancement
equipment are required. This study examines the place of AR technology with regards to
Microsoft’s Hololens.
example robots and monsters that do not exist in reality. As Microsoft’s most recent
technological breakthrough, Hololens is poised to believably interfere with reality in the near
future. Through the augmented technology, Hololens has been designed in a way that perfectly
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enables viewing of 3-D photorealistic images. With the Hololens technology, it is possible to
witness an acrobat tumbling across a footpath. The technology also makes it possible for an
individual to converse with imaginary people as if they actually existed. In fact, the only
component that lacks in the technology is the sense of physical touch. Nonetheless, Microsoft
will soon counter the limitation because the company recently rolled out a holographic TV
studio. Herein, a performance can be captured by several cameras from varied angles of view
(Thang 1).
Brief History
Virtual reality (VR) grew rapidly in the year 2015 that saw the design and development of
AR devices. Razer Inc., Samsung Inc., Sony Inc., HTC, and Oculus VR among other companies
recently announced the introduction of enhanced VR equipment mounted with multiple displays
within a headset sometime this year. The displays were intended to serve as a motion-tracking
technology. This was meant to aid the wearer perceive an interactive three-dimensional view of
the split images. While these developments came along with a forceful momentum, particularly
in gaming consoles and peripherals, it would be quite unfair to heap these technologies alongside
While introducing some features in the Windows 10 Operating System early January 2015,
Hololens integrated an interesting feature not common among the mentioned devices: that of
augmented reality. With this technology, the user’s eyes are not blocked by the high resolution,
backlit displays of light-emitted diodes (LEDs). Quiet interesting, this technology utilizes a
minute engine and a transparent pair of lenses. Herein, three-dimensional images of the
possible to check mails and surf the web on a table, and watch movies projected on a wall that
serves as a giant high-definition display. In AR, the user can navigate around objects and interact
with three-dimensional images as if they existed. The Hololens technology is generally not a new
version of VR headsets. Rather, it is a technology that depicts Microsoft’s effort to change the
The Hololens technology employs software with the ability to generate 3-D models of a
performance with high degrees of precision and accuracy. The 3-D images are created from
technology is superior to the traditional approach where computers were used for animation.
Generally, the operating principles of the augmented Microsoft Hololens are guided by an
to make the technology practical and affordable for Small Scale and Medium Enterprises
(SMEs). With time, it is hoped that such companies will be in a position to record content in the
very same form. Simply, it is hoped that a 3-Dimmensional snapshot of an infant can be perfectly
obtained at a particular point of his or her lifetime. Other than acrobatic performances, other
areas of demonstrations where the technology is hoped to play a significant role include but not
limited to sports instruction, theatrical performances as well as holographic videos. In sports, for
example, golf players seeking help will be required to put on a Hololens that would help them
observe the instructor’s movements from varied vantage points and the movements made by a
The Microsoft Hololens technology also comprises of catwalk models that can guide online
shoppers in browsing commodities with attributes that match their preferences more realistically
than possible with photos or two-dimensional videos. The augmented technology is also tailored
to employ captured performances that could replace animated characters in different applications
including games.
launched by other companies. Other than Microsoft, a host of companies have been working
towards capturing live events from sports, tournaments and cinemas on conventional gadgets
such as the Oculus Rift. However, the three- dimensional view is only captured from the
camera’s position at the shooting time. Unlike the Hololens, the Oculus Rift and similar devices
employ a less complicated technique of compelling the brain to perceive 3-D images
(Wittingslow 1). In addition, the gadgets lack the ability to blend virtual content with the real-
world environment.
The Microsoft’s Hololens continue to rock a solid spot in the world of virtual reality.
Herein, users are seemingly immersed in a mesmerized environment full of augmented reality
spearheaded by the giant U.S - based titan. During its launch, descriptions such as
“unbelievable” and “magical” heaped the inventor. The Hololens has holographic capabilities
that blend with Windows 10 Operating System that is yet to be launched late this year. The
technology is set to be an opening window for upcoming developers to augment different tasks
technology was skillfully transformed into a squared room inside planet Mars. Not surprising,
the developers were astounded to find themselves locked between a three-dimensional prototype
of the giant rover that roamed inside planet Mars freely. Further, a scientist from the National
Aeronautics and Space Administration (NASA) would be seen accompanying the invention and
he communicated to his colleagues in planet earth via Skype. Indeed, the augmented technology
creates a sound future for space exploration. Today, the National Aeronautics and Space
Administration (NASA) utilize Hololens to navigate as if they are in space and explore other
planets.
deceiving in the sense that an observer solely perceives three-dimensional images more
sensors that make it possible to perceive virtual objects as if they existed in the real world
context. The augmented technology makes it possible to play 2-dimmensional videos on a tablet
by utilizing a customized player that facilitates screen rotation to the most desired angle of view.
Virtual scenes can be effectively overlaid with Hololens on space. As a result, wearers can
be allowed to navigate places in the most efficient and safest ways. This is accomplished through
the use of gesture, gaze or voice while engaging in three-dimensional views. Hololens integrates
a head-piece that tracks the movement of the eyes. Wearers are also permitted to interact with
features they encounter by finger-flicking. Collaborative efforts have also been made to replace
light-switches, making it possible for an operator to guide an operation using a tablet computer.
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In the prototype demonstration spearheaded by NASA, overlay notes or arrows could be seen
floating in space. Gradually, observers saw the room extended into a commercial-like building
block. The structure comprised of castles with sumptuous-looking table-tops and floors. The
transformation that was themed “mine craft” embodied vanquished zombies, fingerprint
used in the design of virtual toys that can generate three-dimensional images when fed into a
digital printer.
While Hololens seems to share several features common with the newly-launched Goggle
Glass as opposed to the common, widely-used VR headsets slated to be rolled out soon, Hololens
is a technology that is unique by itself. The Microsoft Hololens is designed with a unique user
interface peripheral. The functions of the peripheral are no different from those of the keyboard
and mouse (although not all of them). However, a number of computing scenarios are shared,
especially those that involve interactivity and intense collaboration. The Microsoft Corporation
believes that any task accomplished with the aid of a personal computer can be accomplished
more effectively via augmented reality. The more people learn about the capabilities of Hololens,
the more they are likely to appreciate the integral prowess of Windows 10.0 Operating System
that is yet to be introduced to the market. Generally, Microsoft’s Hololens stands out as a fully-
In one of the demos presented by Microsoft early this year, the most outstanding feature of
the Hololens was the Holonotes. The feature allows a user to take part in a Skype chat. During
the chat, the remote party can sketch notes and draw virtual lines or arrows on features that fall
within the observer’s field of view. The viewer is in a position to see everything seen by the
Hololen’s wearer while at the same time, the wearer can interact freely with holographic objects.
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Skype and Holonotes alike are technologies deemed ideal for distance learners, tutorials and
Today, Augmented Reality (AR) remains the most advanced holographic technology ever
proposed as far as digital computing is concerned. The technology is untethered. In other words,
no cables are required for data and power transmission to another peripheral device such as a
wireless. The lenses in the technology consist of three layers of heavily tinted glass that are blue,
green and red respectively. The ‘light engine’ that powers the device generates holograms by
bouncing light particles across the lenses. The lenses are transparent in nature, making it possible
to provide high-definition projections. In fact, they are rectangular in appearance and are
positioned in standard pairs. Further, the pairs of lenses are fitted on a thick headband that covers
the head of the wearer. The Hololens also comprises of a slender transparent shield that runs
from the top of the device to the tip of the user’s nose.
With Microsoft’s Hololens’ there is the promise of a sparkling integration with video game
consoles. This is true because Microsoft Corporation has a broad spectrum of fans devoted to the
X-Box platform. Indeed, Microsoft Hololens also provides a hopeful future for a more
promising, computing platform to provide uses with an integrated experience. It is also hoped
that users of original PCs will be able to enjoy the scale of the technology in the same manner as
Apple iPhone users. With time, virtual reality is poised to succeed the mobile internet era that
revolves around tablets and smartphones. The headgear inscribed inside Hololen’s virtual reality
isolates users from their immediate environment. Generally, human beings have a tendency to
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worry about what they might encounter or bump into. Often immediately, “virtual reality”
appears more appealing and convincing for gamers almost immediately according to research.
Unlike virtual reality, augmented reality focuses on the effects of a technology to the population
where it is introduced. Another advantage of virtual reality is that it enables gamers to glance and
scroll through videos, text messages and other small-scale displays. The user can also be in a
position to capture videos and take photos simultaneously by positioning the eye-wear
accordingly with taps on frames and voice commands. The Microsoft Hololens is a fashionable
and a lower-cost version that I set to penetrate the global market. The technology is hoped to
deliver a series of mixed, positive and captivating user experiences in light of stiff competition.
At the moment, it is up to other competitors – from Samsung to Apple, Magic Leap to Oculus –
Real and virtual environments lie of the extreme opposite ends of the reality continuum.
Lying closer to the real environment is Augmented Reality. In general, Augmented Reality
represents the real-word scenario and has a number of merits. The following diagram is an
Components driving the widespread application of augmented reality are cellphone applications
and video game consoles. Augmented Reality has three types of displays:
1. The first category is the head-ups or head-mounted displays that require specialized
2. The second category comprises of hand-held display gadgets for example digital cameras
assistive devices.
environment as registered virtual objects over the observers world view. With some displays, it is
and vice versa. Today, the market comprises of state-of-the art devices with superior resolution
and high-quality views for augmented reality applications. Modern fighter jets have heavily-
mounted displays that offer users with full interactivity such as high-pointing capabilities and so
forth. To sum, head-ups display are comparatively less cumbersome and seamless than head-
mounted types.
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2. Handheld Displays
Hand-held displays commonly utilize relatively small computing gadgets that accurately fit
into the hands of the user. The data displayed is located with the viewer’s location via the global
positioning satellite system (GPS). Smartphones and tablets with installed applications are the
most commonly used hand-held displaying devices. Smartphones with phone apps are the most
3. Spatial Displays
displayed onto physical objects using digital projectors. Smartphones, for example, use
compasses, image recognition and GPS technology to overlay virtual components onto the real
world. Spatial displays exist as either marker-based or markerless devices according to a Horizon
report.
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Marker-based cameras have the ability to perceive certain specific visual cues and
translate them into a correct interpretation. Markerless cameras on the other hand rely on
positional data (from compasses, GPS and so forth) that compares the input of a camera against a
possible image match. Markerless applications find broad use across different fields because they
do not require reference points or special labeling. A hand-held displaying device such as an
iPhone is a suitable application for augmented reality (AR) because it helps users to make phone
calls without necessarily ejecting their phones from their purses or pockets. The AR corresponds
Fig. 6: AR Keyboard
AR is applicable in a broad range of fields and disciplines and for this reason, the technology is
1. Advertising Applications
The use of interactive AR applications continues to grow in the field of advertising. Herein,
products, services and destinations (places) are effectively promoted. Examples of such
2. Marketing Applications
In marketing applications, AR aids consumers on the most convenient dining and shopping
locations as well as offering detailed menus, customer reviews, product ratings and other
3. Industrial Applications
Industries such as aerospace engineering, military and mechanics utilize AR while working on
automobiles to monitor each and step to correct flaws during repair and maintenance, and to
instruct as well. With AR, activities can be projected into musical stage views. The Duran Group,
4. Scientific Applications
a three-dimensional phenomenon.
5. Educational Applications
AR offers explorative, discovery and contextual learning experiences. In almost every industry,
AR is becoming virtually present. However, its application power was quite limited in the past
until the new AR platform – Hololens - was built and unveiled by Microsoft Corporation.
The Future of AR
1. Microsoft Hololens
developed by Microsoft Corporation and is yet to be launched upon the unveiling of the
Hololens that was code named “Project Baraboo” has been undergoing improvements
over the past five years until it was released in the year 2015. Earlier, Hololens was
conceived to be the pitch initially developed in the year 2007 – the Kinect platform.
detection
Today, Microsoft continues to show solid commitment for technological improvements in the
near future through fiction and science. The technology is generally a personal computer that is
cordless and uses advanced sensors, a smart glass and high quality sound output to support
applications in augmented reality. In addition, the technology has a natural user interface with
improvements in hand gestures, voice and gaze. Holograms are poised to lead the next
generation of computing technology. With such a vision in mind, user design, software and
hardware engineers joined hands to set the pace for developers and creators
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Advantages of AR
4. Collaborative tasks can be enhanced more effectively when the platform is used
Limitations of AR
1. The technology is inaccurate: Hololens exhibits a wide margin of error when used in
2. Lack of open standards that guide its use in AR browsers: The current crop of AR
browsers does not have specific standards that can guide the use of Hololens. As a result,
3. Just like the Google Glass, AR is an iterative technology that is not adequately ready for
4. The demo version of Hololens has a relatively smaller field of view that is not in tandem
with that of the natural eye set at 180 degrees. Therefore, surroundings beyond the edge
of the projection cannot be seen, leading to cutting off- of images and subsequently, user
distraction.
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Indeed, several aspects of AR programs are genuinely impressive. In them, the roots of an
evolving paradigm can be established. For example, the latest version of Google Translate
provides real-time translation of spoken words. In addition, written words are instantaneously
translated. Software that has been setting steps ahead of the Google Translate is the Babel Fish.
Nevertheless, the Microsoft’s Hololens possesses attributes that render it uniquely different.
Unlike Google Glass and mobile phone applications, Hololens comprises of sensory overlays
that help a user to interact with digital objects. The application does not offer additional or
parenthetical information about human surroundings or the environment at large. Instead, objects
possible for technology to deliver the awaited promise of a virtual community. In other words,
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decorative carpets, cosmetics, desktop computers, music players, gaming systems and televisions
will no longer serve any purpose. With time, digital entities will replace such special objects by
While the technology has dwindled into an enormous gloss, what is probably most convincing
about the awaited future is not what has been invented, but what is apparently missing. Paintings,
gaming consoles, desktop computers and television sets: these special electronic equipment have
If the radical changes are to take effect, it is likely that the manufacturing as well as other
tertiary industries will undergo the same changes. Currently, there are rumors and wild
excitement about the likely digital switch to more economical three-dimensional printing in order
to cut down the cost of manufacturing small-sized goods. Should Microsoft Corporation succeed
in destroying existing media apparatuses including the television, then the entire manufacturing
sector is also likely to fall apart. Should majority of consumer electronics be supplanted by the
Hololens and its substitutes, then a gradual, awful collapse of the multibillion dollar consumer
landscape will be witnessed. Other than inevitability of market erosion, the manufacturing sector
will be compelled to battle with greater automation and decentralization if the current digital
industry fails. In the near future, sellers and marketers of entertainment products will definitely
consider augmented reality a hefty boon. Both content producers and marketers will have to
In the meantime, a consumer fight back is expected. Today, majority of web browsers operate
under accounts registered as pop-up and ad blockers. Already, several developers and designers
worn out with the dignity preserved for ads in editorials and magazines, and those bored with
product placement in casinos are developing products that can block the existence of advertorials
in the real world. Certainly, it would be quite fair to anticipate that such moves will presage a
At the height of such developments, the fears of miserable, uncertain future of technology
can be predicted with a fair amount of certainty. However, the time to panic has not yet come.
Up to this point, there are sufficient reasons to believe that the popular growth of AR
technologies will certainly provide tremendous benefits including making life easier. The
internet technology has revolutionized the way business transactions are conducted (for example,
anticipate such pitfalls, that is, the introduction of strenuous difficulties with the AR technology.
However, such predictions should not be made with high levels of seriousness. As consumers of
digital devices, people all over the world have often heard of such statements before
(Wittingslow 1).
Utilizing the advantages of the hind sight, consumers of upscale technologies should be
privy of such claims and focus on more promising predictions that technology has delivered
in the past for example, fashionable cars with chrome-fitted rims, space science and automated
automobiles (Wittingslow 1). Ill-fated statements from relics should be dismissed with an
indulgent smile as a vast majority of them foretold a future that never came into being. Of
course, tough lessons should be learnt herein. In this era of tawdry capitalism, genetically
modified crop consumption and social networking, cynical statements about the drawbacks and
promises of AR are likely to be a common subject in no different way as the Atomic Era and its
This study has examined the history, advantages and known problems of the Microsoft
Hololens augmented reality (AR) platform. The study has also compared and distinguished the
Virtual Reality (VR) from the Augmented Reality (AR) platform. The Microsoft Hololens has
emerged as a promising technology that utilizes a variety of digital tools to facilitate scientific
discoveries. Hololens has been seen to differ in many respects from other similar and closer
technologies such as the Oculus Rift that stimulates the whole virtual environment to provide
first-hand immersive experience(s). The main difference arises in augmented reality; Microsoft’s
While the application of the Hololens platform has revolved around replication of
surroundings at large-scale level (i.e. gaming consoles, space exploration and structural
enhancement in Planet Mars), the scientific benefits as well as the applicability of AR on small-
scale basis remains unknown. Further studies of AR are necessary to determine its effectiveness
in this area. Nevertheless, the field of AR offers unprecedented opportunities for further
development.
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Works Cited
1. Jimmy Thang. Microsoft’s HoloLens Has the Potential to Be Transformative. Jan 26,
transformative 2015/
future-reality-augmented.html