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Dire Psychopomp

Meritech Shrike-class Raider

Dimensions: 2 km long, 0.25 km abeam at fins approx.

Mass: 4.5 megatonnes approx.

Crew: 15,000 crew, approx.

Accel: 5.9 gravities max sustainable acceleration.

Speed: 10

Maneuverability: +30

Detection: +30

Hull Integrity: 30

Armour: 16

Turret Rating: 2

Space: 35

SP: 34

Weapon Capacity: Dorsal 1, Prow 1

+15 Ballistic Skill w/ ship weapons

+5 Command

Crew: 0/100

Morale:-/101

Advanced Cogitator Linkage: Shrikes include kilometers of sophisticated linkage

cabling, which at one time allowed a highly advanced core cogitator to exercise extreme

control over the systems. Although the heretical cogitator is long removed, the linkage

remains. This vessel gains a +5 bonus to all Ballistic Skill Tests to fire the ship’s weaponry.

Martial Hubris: The ship has a glorious legacy of warfare and triumphant combats. It is always eager
to fight, and unwilling to back down. The ship gains +5 to all Ballistic Skill Tests to fire its weapons,
but suffers –15 on any Pilot (Space Craft) Tests made to escape combat.
Reliquary of Mars: Somehow, this vessel has been outfitted with ancient archaeo-tech systems from
mankind’s forgotten past. When constructing this vessel, players must select 1 Archeotech Component
of their choice. However, any Tech-Use Tests to repair the ship suffer a –20, due to the highly complex
nature of the machinery. Additionally, the tech priests of Mars regard the vessel as holy, or at least
having holy components. Some may petition to visit the vessel, others may want it for themselves.

Jovian Pattern Class 2 Drive Raiders, Frigates 45 Generated 10 - - - - - Scarce - RT199

Strelov 1 Warp Engine Transports, Raiders, Frigates 10 10 - - - - - Scarce - RT199

Standard Gellar Field All Ships 1 - - - - - - Scarce - RT199

+5% Command, +5% Ballistic Skill Tests to fire


Command Raiders,
2 1 +1 - - - - Rare Weapons; On Critical Hit 3+ on 1d10 becomes
Bridge Frigates
unpowered

M-1.r Life Transports, Raiders, Increase Morale Losses


3 1 - - - - - Scarce RT200
Sustainer Frigates by 1

Voidsmen Quarters Transports, Raiders, Frigates 1 3 - - - - - Scarce - RT200

M-201.b Auger Array All Ships 5 - - - - - - Scarce External Component, +5 Detection RT201

Augmented Retro Raiders, +5% Manoeuvrability, External


3 - 2 - - - - Rare RT203
Thrusters Frigates Component

Auto-stabilised Logis- All Extremely External Component; +5


5 - 2 - - - - RT207
targeter Ships Rare Detection; +5% Ballistic Skill

Fire If Bridge is powered and undamaged,


Transports,
Suppression 1 1 2 - - - - Rare extinguish one fire in a Component -10% BK38
Raiders, Frigates
System Tech-Use; Once per Strategic Turn
-20% Ballistic Skill to attack ship for 1d5+1
Defensive All Strategic Round; -30% Ballistic Skill for
1 1 2 - - - - Rare BK38
Countermeasures Ships Torpedoes; Must be replaced with upkeep
test after use

Observation All Extra Stuff whilst doing Exploration Objectives;


- 1 1 - - - - Scarce RT206
Dome Ships Increase Morale Permanently by 1

When Silent Running Tests to Detect,


Empyrean Transports,
3 - 2 - - - - Rare -20%; Extra Stuff whilst doing Criminal ITS159
Mantle Raiders, Frigates
Objectives; External Component

Extra Stuff whilst doing Military Objectives


Transports,
(x0.5); +1 Damage to Macrobatteries; If
Munitorium Raiders, 2 3 2 - - - - Rare RT205
Component Damaged, Explodes (2d5 Hull
Frigates
Integrity, Another Component on Fire)

Pyros Melta- All 2/4/ Whenever Critical Hit,


4 3 2 3 1d10+5 4 Rare ITS158
cannons Ships 8 automatically Fire!

Pyros Melta- All 2/4/ Whenever Critical Hit,


4 3 2 3 1d10+5 4 Rare ITS158
cannons Ships 8 automatically Fire!

Power
Space
Strength
Damage
Crit Rating
Range

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