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[0216.

04] Log: Log file open, 09/02/20 21:10:34


[0216.04] Log: Files map:
[0216.04] Log: TSet: 26 elements, 32 hash slots
[0216.04] Log: Hash[0] = 1
[0216.04] Log: Hash[1] = 2
[0216.04] Log: Hash[2] = 0
[0216.04] Log: Hash[3] = 0
[0216.04] Log: Hash[4] = 1
[0216.04] Log: Hash[5] = 0
[0216.04] Log: Hash[6] = 3
[0216.04] Log: Hash[7] = 1
[0216.04] Log: Hash[8] = 1
[0216.04] Log: Hash[9] = 2
[0216.04] Log: Hash[10] = 0
[0216.04] Log: Hash[11] = 0
[0216.04] Log: Hash[12] = 0
[0216.04] Log: Hash[13] = 3
[0216.04] Log: Hash[14] = 0
[0216.04] Log: Hash[15] = 0
[0216.04] Log: Hash[16] = 1
[0216.04] Log: Hash[17] = 1
[0216.04] Log: Hash[18] = 0
[0216.04] Log: Hash[19] = 0
[0216.04] Log: Hash[20] = 2
[0216.04] Log: Hash[21] = 1
[0216.04] Log: Hash[22] = 3
[0216.04] Log: Hash[23] = 2
[0216.04] Log: Hash[24] = 1
[0216.04] Log: Hash[25] = 0
[0216.04] Log: Hash[26] = 0
[0216.04] Log: Hash[27] = 0
[0216.04] Log: Hash[28] = 0
[0216.04] Log: Hash[29] = 1
[0216.04] Log: Hash[30] = 0
[0216.04] Log: Hash[31] = 0
[0216.04] Log: FileName: ..\..\ChaosGame\Config\ChaosSystemSettings.ini
[0216.04] Log: [SystemSettings]
[0216.04] Log: MaxActiveDecals=10
[0216.04] Log: GameSettingsVersion=-1
[0216.04] Log: StaticDecals=False
[0216.04] Log: DynamicDecals=True
[0216.04] Log: UnbatchedDecals=True
[0216.04] Log: DecalCullDistanceScale=0.400000
[0216.04] Log: DynamicLights=False
[0216.04] Log: DynamicShadows=False
[0216.04] Log: LightEnvironmentShadows=False
[0216.04] Log: CompositeDynamicLights=False
[0216.04] Log: SHSecondaryLighting=False
[0216.04] Log: DirectionalLightmaps=True
[0216.04] Log: MotionBlur=False
[0216.04] Log: MotionBlurPause=True
[0216.04] Log: MotionBlurSkinning=1
[0216.04] Log: DepthOfField=True
[0216.04] Log: AmbientOcclusion=False
[0216.04] Log: Bloom=False
[0216.04] Log: bAllowLightShafts=False
[0216.04] Log: Distortion=False
[0216.04] Log: FilteredDistortion=True
[0216.04] Log: DropParticleDistortion=True
[0216.04] Log: bAllowDownsampledTranslucency=False
[0216.04] Log: SpeedTreeLeaves=True
[0216.04] Log: SpeedTreeFronds=True
[0216.04] Log: OnlyStreamInTextures=False
[0216.04] Log: LensFlares=False
[0216.04] Log: FogVolumes=True
[0216.04] Log: FloatingPointRenderTargets=True
[0216.04] Log: OneFrameThreadLag=True
[0216.04] Log: UseVsync=False
[0216.04] Log: AllowDoubleRenderFrames=False
[0216.04] Log: ModulatedShadowStartFadeDistance=0.000000
[0216.04] Log: ModulatedShadowFullyFadeDistance=0.000000
[0216.04] Log: VsyncPresentInterval=1
[0216.04] Log: UseCinematicMipCalculations=true
[0216.04] Log: bUseTripleBuffering=False
[0216.04] Log: UpscaleScreenPercentage=True
[0216.04] Log: Fullscreen=True
[0216.04] Log: FullscreenWindowed=False
[0216.04] Log: MeshScreenPixelAreaThreshold=256.000000
[0216.04] Log: OctreeScreenPixelAreaThreshold=512.000000
[0216.04] Log: AllowOpenGL=False
[0216.04] Log: AllowRadialBlur=False
[0216.04] Log: UseDX11=True
[0216.04] Log: UseD3D11Beta=False
[0216.04] Log: bAllowTexturePack=True
[0216.04] Log: AllowSubsurfaceScattering=False
[0216.04] Log: AllowImageReflections=False
[0216.04] Log: AllowImageReflectionShadowing=True
[0216.04] Log: bAllowSeparateTranslucency=False
[0216.04] Log: bAllowPostprocessMLAA=False
[0216.04] Log: bAllowHighQualityMaterials=False
[0216.04] Log: MaxFilterBlurSampleCount=16
[0216.04] Log: SkeletalMeshLODBias=1
[0216.04] Log: ParticleLODBias=10
[0216.04] Log: DetailMode=0
[0216.04] Log: MaxDrawDistanceScale=0.800000
[0216.04] Log: ShadowFilterQualityBias=-1
[0216.04] Log: MaxAnisotropy=0
[0216.04] Log: MaxMultisamples=1
[0216.04] Log: bAllowD3D9MSAA=False
[0216.04] Log: bAllowTemporalAA=False
[0216.04] Log: TemporalAA_MinDepth=500.000000
[0216.04] Log: TemporalAA_StartDepthVelocityScale=100.000000
[0216.04] Log: MinShadowResolution=32
[0216.04] Log: MinPreShadowResolution=8
[0216.04] Log: MaxShadowResolution=256
[0216.04] Log: MobileShadowTextureResolution=1120
[0216.04] Log: MaxWholeSceneDominantShadowResolution=256
[0216.04] Log: ShadowFadeResolution=128
[0216.04] Log: PreShadowFadeResolution=16
[0216.04] Log: ShadowFadeExponent=0.250000
[0216.04] Log: ResX=1024
[0216.04] Log: ResY=768
[0216.04] Log: ScreenPercentage=100.000000
[0216.04] Log: SceneCaptureStreamingMultiplier=1.000000
[0216.04] Log: ShadowTexelsPerPixel=2.000000
[0216.04] Log: PreShadowResolutionFactor=0.500000
[0216.04] Log: bEnableBranchingPCFShadows=False
[0216.04] Log: bAllowHardwareShadowFiltering=False
[0216.04] Log: TessellationAdaptivePixelsPerTriangle=48.000000
[0216.04] Log: bEnableForegroundShadowsOnWorld=False
[0216.04] Log: bEnableForegroundSelfShadowing=False
[0216.04] Log: bAllowWholeSceneDominantShadows=False
[0216.04] Log: bUseConservativeShadowBounds=True
[0216.04] Log: ShadowFilterRadius=2.000000
[0216.04] Log: ShadowDepthBias=0.012000
[0216.04] Log: PerObjectShadowTransition=60.000000
[0216.04] Log: PerSceneShadowTransition=600.000000
[0216.04] Log: CSMSplitPenumbraScale=0.500000
[0216.04] Log: CSMSplitSoftTransitionDistanceScale=4.000000
[0216.04] Log: CSMSplitDepthBiasScale=0.500000
[0216.04] Log: CSMMinimumFOV=40.000000
[0216.04] Log: CSMFOVRoundFactor=4.000000
[0216.04] Log: UnbuiltWholeSceneDynamicShadowRadius=20000.000000
[0216.04] Log: UnbuiltNumWholeSceneDynamicShadowCascades=3
[0216.04] Log: WholeSceneShadowUnbuiltInteractionThreshold=50
[0216.04] Log: bAllowFracturedDamage=True
[0216.04] Log: NumFracturedPartsScale=1.000000
[0216.04] Log: FractureDirectSpawnChanceScale=1.000000
[0216.04] Log: FractureRadialSpawnChanceScale=1.000000
[0216.04] Log: FractureCullDistanceScale=1.000000
[0216.04] Log: bForceCPUAccessToGPUSkinVerts=false
[0216.04] Log: bDisableSkeletalInstanceWeights=false
[0216.04] Log: HighPrecisionGBuffers=False
[0216.04] Log: AllowSecondaryDisplays=False
[0216.04] Log: SecondaryDisplayMaximumWidth=1280
[0216.04] Log: SecondaryDisplayMaximumHeight=720
[0216.04] Log: AllowLogitechLedSdk=True
[0216.04] Log: AllowPerFrameSleep=True
[0216.04] Log: AllowPerFrameYield=True
[0216.04] Log: MobileFeatureLevel=0
[0216.04] Log: MobileFog=True
[0216.04] Log: MobileHeightFog=False
[0216.04] Log: MobileSpecular=True
[0216.04] Log: MobileBumpOffset=True
[0216.04] Log: MobileNormalMapping=True
[0216.04] Log: MobileEnvMapping=True
[0216.04] Log: MobileRimLighting=True
[0216.04] Log: MobileColorBlending=True
[0216.04] Log: MobileColorGrading=False
[0216.04] Log: MobileVertexMovement=True
[0216.04] Log: MobileOcclusionQueries=False
[0216.04] Log: MobileGlobalGammaCorrection=False
[0216.04] Log: MobileAllowGammaCorrectionWorldOverride=True
[0216.04] Log: MobileAllowDepthPrePass=False
[0216.04] Log: MobileGfxGammaCorrection=False
[0216.04] Log: MobileLODBias=-0.5
[0216.04] Log: MobileBoneCount=75
[0216.04] Log: MobileBoneWeightCount=2
[0216.04] Log: MobileUsePreprocessedShaders=True
[0216.04] Log: MobileFlashRedForUncachedShaders=False
[0216.04] Log: MobileWarmUpPreprocessedShaders=True
[0216.04] Log: MobileCachePreprocessedShaders=False
[0216.04] Log: MobileProfilePreprocessedShaders=False
[0216.04] Log: MobileUseCPreprocessorOnShaders=True
[0216.04] Log: MobileLoadCPreprocessedShaders=True
[0216.04] Log: MobileSharePixelShaders=True
[0216.04] Log: MobileShareVertexShaders=True
[0216.04] Log: MobileShareShaderPrograms=True
[0216.04] Log: MobileEnableMSAA=False
[0216.04] Log: MobileContentScaleFactor=1.0
[0216.04] Log: MobileVertexScratchBufferSize=150
[0216.04] Log: MobileIndexScratchBufferSize=10
[0216.04] Log: MobileLightShaftScale=2.0
[0216.04] Log: MobileLightShaftFirstPass=0.5
[0216.04] Log: MobileLightShaftSecondPass=1.0
[0216.04] Log: MobileModShadows=True
[0216.04] Log: MobileTiltShift=False
[0216.04] Log: MobileMaxMemory=300
[0216.04] Log: MobilePostProcessBlurAmount=32.0
[0216.04] Log: bMobileUsingHighResolutionTiming=True
[0216.04] Log: MobileTiltShiftPosition=0.5
[0216.04] Log: MobileTiltShiftFocusWidth=0.3
[0216.04] Log: MobileTiltShiftTransitionWidth=0.5
[0216.04] Log: MobileMaxShadowRange=500.0
[0216.04] Log: MobileBloomTint=(R=1.0,G=0.75,B=0.0,A=1.0)
[0216.04] Log: MobileClearDepthBetweenDPG=False
[0216.04] Log: MobileSceneDepthResolveForShadows=TRUE
[0216.04] Log: MobileLandscapeLodBias=0
[0216.04] Log: MobileUseShaderGroupForStartupObjects=FALSE
[0216.04] Log: MobileMinimizeFogShaders=FALSE
[0216.04] Log: MobileFXAAQuality=0
[0216.04] Log: ApexLODResourceBudget=1000000000000000000000.0
[0216.04] Log: ApexDestructionMaxChunkIslandCount=2500
[0216.04] Log: ApexDestructionMaxShapeCount=0
[0216.04] Log: ApexDestructionMaxChunkSeparationLOD=1.0
[0216.04] Log: ApexDestructionMaxActorCreatesPerFrame=-1
[0216.04] Log: ApexDestructionMaxFracturesProcessedPerFrame=-1
[0216.04] Log: ApexDestructionSortByBenefit=True
[0216.04] Log: ApexGRBEnable=false
[0216.04] Log: ApexGRBGPUMemSceneSize=128
[0216.04] Log: ApexGRBGPUMemTempDataSize=128
[0216.04] Log: ApexGRBMeshCellSize=7.5
[0216.04] Log: ApexGRBNonPenSolverPosIterCount=9;
[0216.04] Log: ApexGRBFrictionSolverPosIterCount=3;
[0216.04] Log: ApexGRBFrictionSolverVelIterCount=3;
[0216.04] Log: ApexGRBSkinWidth=0.025
[0216.04] Log: ApexGRBMaxLinearAcceleration=1000000.0
[0216.04] Log: bEnableParallelAPEXClothingFetch=True
[0216.04] Log: bApexClothingAsyncFetchResults=False
[0216.04] Log: ApexClothingAvgSimFrequencyWindow=60
[0216.04] Log: ApexClothingAllowAsyncCooking=True
[0216.04] Log: ApexClothingAllowApexWorkBetweenSubsteps=FALSE
[0216.04] Log: TargetFrameRate=60
[0216.04] Log:
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,MaxLODSizeTexturePack=256,LODBias=
3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simpl
eAverage)
[0216.04] Log:
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,MaxLODSizeTexturePack=256
,LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=T
MGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,MaxLODSizeTexturePack=256,
LODBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TM
GS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=1024,LOD
Bias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_
SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack
=1024,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSetti
ngs=TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=
512,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSetting
s=TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,MaxLODSizeTexturePack=256,LODBias
=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simp
leAverage)
[0216.04] Log:
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,MaxLODSizeTexturePack=25
6,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=
TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,MaxLODSizeTexturePack=256
,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=T
MGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=512,LODBia
s=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim
pleAverage)
[0216.04] Log:
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=5
12,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings
=TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=51
2,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=
TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,MaxLODSizeTexturePack=256,LOD
Bias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_
SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=256,MaxLODSizeTexturePack=256,LODBia
s=2,LODBiasTexturePack=2,MinMagFilter=Linear,MipFilter=Point,MipGenSettings=TMGS_Si
mpleAverage)
[0216.04] Log:
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=256,MaxLODSizeTexturePack
=256,LODBias=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettin
gs=TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=256,MaxLODSizeTexturePack=256,LODBias
=2,LODBiasTexturePack=2,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Simp
leAverage)
[0216.04] Log:
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,MaxLODSizeTexturePack=2048,LODBias=0,
LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleA
verage)
[0216.04] Log:
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,MaxLODSizeTexturePack=512,LODBia
s=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_Sim
pleAverage)
[0216.04] Log:
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,MaxLODSizeTexturePack=512,LODBi
as=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipG
enSettings=TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,MaxLODSizeTexturePack=2048,
LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TM
GS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,MaxLODSizeTexturePack=40
96,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSetting
s=TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,MaxLODSizeTexturePack=
1024,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSetti
ngs=TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,MaxLODSizeTexturePa
ck=256,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Point,MipGenSet
tings=TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,MaxLODSizeTexturePack=
4096,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Linear,MipFilter=Point,MipGenSetti
ngs=TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,MaxLODSizeTexturePack=
4096,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Linear,MipFilter=Point,MipGenSetti
ngs=TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,MaxLODSizeTexture
Pack=4096,LODBias=1,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Linear,MipGe
nSettings=TMGS_Blur5)
[0216.04] Log:
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,MaxLODSizeTexturePack=256,LODBias=1
,LODBiasTexturePack=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_Simp
leAverage)
[0216.04] Log:
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=2048,MaxLODSizeTexturePack=2048,
LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0
,MipGenSettings=TMGS_SimpleAverage)
[0216.04] Log: bAllowRagdolling=true
[0216.04] Log: bAllowParticleSystemPerfBias=True
[0216.04] Log: bAllowPerfThrottling=false
[0216.04] Log: PerfScalingFramerateStart=30.000000
[0216.04] Log: PerfScalingFramerateRange=20.000000
[0216.04] Log: PerfScalingMaxReduction=0.600000
[0216.04] Log: PerfScalingBias=0.200000
[0216.04] Log: Borderless=False
[0216.04] Log: StaticMeshLODBias=1
[0216.04] Log: bAllowDropShadows=False
[0216.04] Log: SpeedTreeLODBias=2
[0216.04] Log: bUseLowQualMaterials=True
[0216.04] Log: bUseSpectatorTextureSettings=False
[0216.04] Log: TexturePoolSize=150
[0216.04] Log: AllowD3D11=False
[0216.04] Log: PreferD3D11=False
[0216.04] Log: FXAAQuality=0
[0216.04] Log: AllowScreenDoorFade=False
[0216.04] Log: AllowScreenDoorLODFading=False
[0216.04] Log: bAllowFog=False
[0216.04] Log: MaterialQualityLevel=1
[0216.04] Log: SettingsVersion=9
[0216.04] Log: SpeedTreeWind=False
[0216.04] Log:
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,MaxLODSizeTexturePack=512,LODBias=1,
LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleA
verage)
[0216.04] Log:
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=256,MaxLODSizeTexturePack=256,L
ODBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMG
S_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=256,MaxLODSizeTexturePack=256,LO
DBias=1,LODBiasTexturePack=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS
_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_WorldDetail=(MinLODSize=32,MaxLODSize=256,MaxLODSizeTexturePack=256,LO
DBias=3,LODBiasTexturePack=3,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS
_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,MaxLODSizeTexturePack
=2048,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSetti
ngs=TMGS_SimpleAverage)
[0216.04] Log:
TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,MaxLODSizeTexturePack=1
,LODBias=0,LODBiasTexturePack=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=T
MGS_SimpleAverage)
[0216.04] Log:

[0216.04] Log: [SystemSettingsBucket1]


[0216.04] Log: BasedOn=SystemSettings
[0216.04] Log: MeshScreenPixelAreaThreshold=256.0
[0216.04] Log: OctreeScreenPixelAreaThreshold=512.0
[0216.04] Log: ResX=800
[0216.04] Log: ResY=600
[0216.04] Log: StaticDecals=False
[0216.04] Log: DynamicDecals=True
[0216.04] Log: MaxActiveDecals=10
[0216.04] Log: UnbatchedDecals=True
[0216.04] Log: DecalCullDistanceScale=0.4
[0216.04] Log: DynamicShadows=False
[0216.04] Log: LightEnvironmentShadows=False
[0216.04] Log: MotionBlur=False
[0216.04] Log: DepthOfField=True
[0216.04] Log: AmbientOcclusion=False
[0216.04] Log: Bloom=False
[0216.04] Log: bAllowLightShafts=False
[0216.04] Log: Distortion=False
[0216.04] Log: DropParticleDistortion=True
[0216.04] Log: LensFlares=False
[0216.04] Log: AllowRadialBlur=False
[0216.04] Log: bAllowSeparateTranslucency=False
[0216.04] Log: bAllowPostprocessMLAA=False
[0216.04] Log: bAllowHighQualityMaterials=False
[0216.04] Log: SkeletalMeshLODBias=1
[0216.04] Log: DetailMode=0
[0216.04] Log: MaxDrawDistanceScale=0.8
[0216.04] Log: MaxAnisotropy=0
[0216.04] Log: MaxShadowResolution=256
[0216.04] Log: MaxWholeSceneDominantShadowResolution=256
[0216.04] Log: ScreenPercentage=100.000000
[0216.04] Log: ShadowTexelsPerPixel=2.0
[0216.04] Log: bAllowWholeSceneDominantShadows=False
[0216.04] Log: bUseConservativeShadowBounds=True
[0216.04] Log: bAllowFracturedDamage=False
[0216.04] Log: FractureCullDistanceScale=0.25
[0216.04] Log: DynamicLights=False
[0216.04] Log: bAllowDropShadows=False
[0216.04] Log: CompositeDynamicLights=False
[0216.04] Log: SHSecondaryLighting=False
[0216.04] Log: bAllowFog=False
[0216.04] Log: DirectionalLightmaps=True
[0216.04] Log: bAllowParticleSystemPerfBias=True
[0216.04] Log: bAllowParticleSystemPerfThrottling=True
[0216.04] Log: PerfScalingFramerateRange=20.0
[0216.04] Log: AllowSubsurfaceScattering=False
[0216.04] Log: AllowImageReflections=False
[0216.04] Log: StaticMeshLODBias=1
[0216.04] Log: ParticleLODBias=10
[0216.04] Log: PerfScalingBias=0.2
[0216.04] Log: ShadowFilterQualityBias=-1
[0216.04] Log: MaxMultisamples=1
[0216.04] Log: FXAAQuality=0
[0216.04] Log: bAllowRagdolling=False
[0216.04] Log: SpeedTreeLODBias=2
[0216.04] Log: AllowScreenDoorFade=False
[0216.04] Log: AllowScreenDoorLODFading=False
[0216.04] Log: bUseLowQualMaterials=True
[0216.04] Log: TexturePoolSize=150
[0216.04] Log: MaterialQualityLevel=1
[0216.04] Log: SpeedTreeWind=False
[0216.04] Log: UseCinematicMipCalculations=true
[0216.04] Log:
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFi
lter=point)
[0216.04] Log:
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=an
iso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=ani
so,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,
MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=2,MinMagFilt
er=aniso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter
=aniso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipF
ilter=point)
[0216.04] Log:
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=a
niso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=an
iso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,Mip
Filter=point)
[0216.04] Log:
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=
aniso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=a
niso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,
MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=linear,Mi
pFilter=point)
[0216.04] Log:
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilte
r=aniso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Skybox=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipF
ilter=point)
[0216.04] Log:
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
[0216.04] Log:
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0) ;$$BME: UI Texture Streaming
[0216.04] Log:
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,Mip
Filter=point)
[0216.04] Log:
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=3,MinMagFilter=aniso,Mi
pFilter=point,NumStreamedMips=3)
[0216.04] Log:
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=l
inear,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter
=linear,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFil
ter=linear,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=linear,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=linear,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=1,MinMagF
ilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
[0216.04] Log:
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=linear,MipFi
lter=linear)
[0216.04] Log:
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilt
er=point)
[0216.04] Log:
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=anis
o,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=1,MinMagFilter=aniso
,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=256,LODBias=3,MinMagFilter=aniso
,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilte
r=aniso,MipFilter=point)
[0216.04] Log:

[0216.04] Log: [SystemSettingsBucket2]


[0216.04] Log: BasedOn=SystemSettings
[0216.04] Log: MeshScreenPixelAreaThreshold=196.0
[0216.04] Log: OctreeScreenPixelAreaThreshold=392.0
[0216.04] Log: ResX=1280
[0216.04] Log: ResY=720
[0216.04] Log: StaticDecals=False
[0216.04] Log: DynamicDecals=True
[0216.04] Log: MaxActiveDecals=25
[0216.04] Log: UnbatchedDecals=True
[0216.04] Log: DecalCullDistanceScale=0.5
[0216.04] Log: DynamicShadows=False
[0216.04] Log: LightEnvironmentShadows=False
[0216.04] Log: MotionBlur=False
[0216.04] Log: DepthOfField=True
[0216.04] Log: AmbientOcclusion=False
[0216.04] Log: Bloom=False
[0216.04] Log: bAllowLightShafts=False
[0216.04] Log: Distortion=False
[0216.04] Log: DropParticleDistortion=True
[0216.04] Log: LensFlares=False
[0216.04] Log: AllowRadialBlur=False
[0216.04] Log: bAllowSeparateTranslucency=False
[0216.04] Log: bAllowPostprocessMLAA=False
[0216.04] Log: bAllowHighQualityMaterials=False
[0216.04] Log: SkeletalMeshLODBias=1
[0216.04] Log: DetailMode=0
[0216.04] Log: MaxDrawDistanceScale=0.9
[0216.04] Log: MaxAnisotropy=0
[0216.04] Log: MaxShadowResolution=512
[0216.04] Log: MaxWholeSceneDominantShadowResolution=512
[0216.04] Log: ScreenPercentage=100.000000
[0216.04] Log: ShadowTexelsPerPixel=2.0
[0216.04] Log: bAllowWholeSceneDominantShadows=False
[0216.04] Log: bUseConservativeShadowBounds=True
[0216.04] Log: bAllowFracturedDamage=False
[0216.04] Log: FractureCullDistanceScale=0.5
[0216.04] Log: DynamicLights=True
[0216.04] Log: bAllowDropShadows=True
[0216.04] Log: CompositeDynamicLights=True
[0216.04] Log: SHSecondaryLighting=False
[0216.04] Log: bAllowFog=False
[0216.04] Log: DirectionalLightmaps=True
[0216.04] Log: bAllowParticleSystemPerfBias=True
[0216.04] Log: bAllowParticleSystemPerfThrottling=True
[0216.04] Log: PerfScalingFramerateRange=20.0
[0216.04] Log: AllowSubsurfaceScattering=False
[0216.04] Log: AllowImageReflections=False
[0216.04] Log: StaticMeshLODBias=1
[0216.04] Log: ParticleLODBias=2
[0216.04] Log: PerfScalingBias=0.2
[0216.04] Log: ShadowFilterQualityBias=-1
[0216.04] Log: MaxMultisamples=1
[0216.04] Log: FXAAQuality=0
[0216.04] Log: bAllowRagdolling=False
[0216.04] Log: SpeedTreeLODBias=2
[0216.04] Log: AllowScreenDoorFade=False
[0216.04] Log: AllowScreenDoorLODFading=False
[0216.04] Log: bUseLowQualMaterials=True
[0216.04] Log: TexturePoolSize=180
[0216.04] Log: MaterialQualityLevel=1
[0216.04] Log: SpeedTreeWind=False
[0216.04] Log: UseCinematicMipCalculations=true
[0216.04] Log:
TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFi
lter=point)
[0216.04] Log:
TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=an
iso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=ani
so,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Character=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,
MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilt
er=aniso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_CharacterSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Weapon=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipF
ilter=point)
[0216.04] Log:
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=a
niso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_WeaponSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=an
iso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,Mip
Filter=point)
[0216.04] Log:
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=
aniso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=a
niso,MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,
MipFilter=point)
[0216.04] Log:
TEXTUREGROUP_Effects=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilter=linear,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=32,MaxLODSize=512,LODBias=2,MinMagFilte
r=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Skybox=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,Mip
Filter=point)
[0216.05] Log:
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
[0216.05] Log:
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0) ;$$BME: UI Texture Streaming
[0216.05] Log:
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,Mip
Filter=point)
[0216.05] Log:
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,Mi
pFilter=point,NumStreamedMips=3)
[0216.05] Log:
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=l
inear,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter
=linear,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFil
ter=linear,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=linear,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=linear,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagF
ilter=linear,MipFilter=linear,MipGenSettings=TMGS_Blur5)
[0216.05] Log:
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFi
lter=linear)
[0216.05] Log:
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilt
er=point)
[0216.05] Log:
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=anis
o,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso
,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WorldDetail=(MinLODSize=32,MaxLODSize=256,LODBias=2,MinMagFilter=aniso
,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilte
r=aniso,MipFilter=point)
[0216.05] Log:

[0216.05] Log: [SystemSettingsBucket3]


[0216.05] Log: BasedOn=SystemSettings
[0216.05] Log: MeshScreenPixelAreaThreshold=196.0
[0216.05] Log: OctreeScreenPixelAreaThreshold=392.0
[0216.05] Log: ResX=1280
[0216.05] Log: ResY=720
[0216.05] Log: StaticDecals=True
[0216.05] Log: DynamicDecals=True
[0216.05] Log: MaxActiveDecals=50
[0216.05] Log: UnbatchedDecals=True
[0216.05] Log: DecalCullDistanceScale=0.6
[0216.05] Log: DynamicShadows=False
[0216.05] Log: LightEnvironmentShadows=True
[0216.05] Log: MotionBlur=False
[0216.05] Log: DepthOfField=True
[0216.05] Log: AmbientOcclusion=False
[0216.05] Log: Bloom=True
[0216.05] Log: bAllowLightShafts=False
[0216.05] Log: Distortion=True
[0216.05] Log: DropParticleDistortion=True
[0216.05] Log: LensFlares=True
[0216.05] Log: AllowRadialBlur=True
[0216.05] Log: bAllowSeparateTranslucency=False
[0216.05] Log: bAllowPostprocessMLAA=False
[0216.05] Log: bAllowHighQualityMaterials=True
[0216.05] Log: SkeletalMeshLODBias=0
[0216.05] Log: DetailMode=1
[0216.05] Log: MaxDrawDistanceScale=1.0
[0216.05] Log: MaxAnisotropy=4
[0216.05] Log: MaxShadowResolution=512
[0216.05] Log: MaxWholeSceneDominantShadowResolution=1280
[0216.05] Log: ScreenPercentage=100.000000
[0216.05] Log: ShadowTexelsPerPixel=2.0
[0216.05] Log: bAllowWholeSceneDominantShadows=True
[0216.05] Log: bUseConservativeShadowBounds=False
[0216.05] Log: bAllowFracturedDamage=True
[0216.05] Log: FractureCullDistanceScale=1.0
[0216.05] Log: DynamicLights=True
[0216.05] Log: bAllowDropShadows=True
[0216.05] Log: CompositeDynamicLights=True
[0216.05] Log: SHSecondaryLighting=True
[0216.05] Log: bAllowFog=True
[0216.05] Log: DirectionalLightmaps=True
[0216.05] Log: bAllowParticleSystemPerfBias=True
[0216.05] Log: bAllowParticleSystemPerfThrottling=True
[0216.05] Log: PerfScalingFramerateRange=20.0
[0216.05] Log: AllowSubsurfaceScattering=False
[0216.05] Log: AllowImageReflections=False
[0216.05] Log: StaticMeshLODBias=0
[0216.05] Log: ParticleLODBias=1
[0216.05] Log: PerfScalingBias=0.1
[0216.05] Log: ShadowFilterQualityBias=0
[0216.05] Log: MaxMultisamples=1
[0216.05] Log: FXAAQuality=0
[0216.05] Log: bAllowRagdolling=True
[0216.05] Log: SpeedTreeLODBias=2
[0216.05] Log: AllowScreenDoorFade=False
[0216.05] Log: AllowScreenDoorLODFading=False
[0216.05] Log: bUseLowQualMaterials=False
[0216.05] Log: TexturePoolSize=225
[0216.05] Log: MaterialQualityLevel=2
[0216.05] Log: SpeedTreeWind=True
[0216.05] Log: UseCinematicMipCalculations=true
[0216.05] Log:
TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFi
lter=point)
[0216.05] Log:
TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=an
iso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=256,LODBias=2,MinMagFilter=ani
so,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso
,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFil
ter=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilt
er=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Vehicle=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_VehicleSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=a
niso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Cinematic=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,
MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=linear,M
ipFilter=point)
[0216.05] Log:
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilt
er=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
[0216.05] Log:
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0) ;$$BME: UI Texture Streaming
[0216.05] Log:
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,Mip
Filter=point)
[0216.05] Log:
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point,NumStreamedMips=3)
[0216.05] Log:
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagF
ilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
[0216.05] Log:
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFi
lter=linear)
[0216.05] Log:
TEXTUREGROUP_NPC=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFil
ter=point)
[0216.05] Log:
TEXTUREGROUP_NPCNormalMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_NPCSpecular=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WorldDetail=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=anis
o,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilte
r=aniso,MipFilter=point)
[0216.05] Log:

[0216.05] Log: [SystemSettingsBucket4]


[0216.05] Log: BasedOn=SystemSettings
[0216.05] Log: MeshScreenPixelAreaThreshold=144.0
[0216.05] Log: OctreeScreenPixelAreaThreshold=288.0
[0216.05] Log: ResX=1280
[0216.05] Log: ResY=720
[0216.05] Log: StaticDecals=True
[0216.05] Log: DynamicDecals=True
[0216.05] Log: MaxActiveDecals=50
[0216.05] Log: UnbatchedDecals=True
[0216.05] Log: DecalCullDistanceScale=0.8
[0216.05] Log: DynamicShadows=True
[0216.05] Log: LightEnvironmentShadows=True
[0216.05] Log: MotionBlur=False
[0216.05] Log: DepthOfField=True
[0216.05] Log: AmbientOcclusion=False
[0216.05] Log: Bloom=True
[0216.05] Log: bAllowLightShafts=True
[0216.05] Log: Distortion=True
[0216.05] Log: DropParticleDistortion=False
[0216.05] Log: LensFlares=True
[0216.05] Log: AllowRadialBlur=True
[0216.05] Log: bAllowSeparateTranslucency=False
[0216.05] Log: bAllowPostprocessMLAA=False
[0216.05] Log: bAllowHighQualityMaterials=True
[0216.05] Log: SkeletalMeshLODBias=0
[0216.05] Log: DetailMode=2
[0216.05] Log: MaxDrawDistanceScale=1.1
[0216.05] Log: MaxAnisotropy=4
[0216.05] Log: MaxShadowResolution=512
[0216.05] Log: MaxWholeSceneDominantShadowResolution=2048
[0216.05] Log: ScreenPercentage=100.000000
[0216.05] Log: ShadowTexelsPerPixel=2.0
[0216.05] Log: bAllowWholeSceneDominantShadows=True
[0216.05] Log: bUseConservativeShadowBounds=False
[0216.05] Log: bAllowFracturedDamage=True
[0216.05] Log: FractureCullDistanceScale=1.5
[0216.05] Log: DynamicLights=True
[0216.05] Log: bAllowDropShadows=True
[0216.05] Log: CompositeDynamicLights=True
[0216.05] Log: SHSecondaryLighting=True
[0216.05] Log: bAllowFog=True
[0216.05] Log: DirectionalLightmaps=True
[0216.05] Log: bAllowParticleSystemPerfBias=True
[0216.05] Log: bAllowParticleSystemPerfThrottling=True
[0216.05] Log: PerfScalingFramerateRange=20.0
[0216.05] Log: AllowSubsurfaceScattering=False
[0216.05] Log: AllowImageReflections=False
[0216.05] Log: StaticMeshLODBias=0
[0216.05] Log: ParticleLODBias=0
[0216.05] Log: PerfScalingBias=0.0
[0216.05] Log: ShadowFilterQualityBias=0
[0216.05] Log: MaxMultisamples=1
[0216.05] Log: FXAAQuality=0
[0216.05] Log: bAllowRagdolling=True
[0216.05] Log: SpeedTreeLODBias=1
[0216.05] Log: AllowScreenDoorFade=True
[0216.05] Log: AllowScreenDoorLODFading=False
[0216.05] Log: bUseLowQualMaterials=False
[0216.05] Log: TexturePoolSize=450
[0216.05] Log: MaterialQualityLevel=0
[0216.05] Log: SpeedTreeWind=True
[0216.05] Log: UseCinematicMipCalculations=true
[0216.05] Log:
TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFi
lter=point)
[0216.05] Log:
TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MinMagFilter=a
niso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=2,MinMagFilter=ani
so,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Character=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso
,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilt
er=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Weapon=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Vehicle=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,M
ipFilter=point)
[0216.05] Log:
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilte
r=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_VehicleSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,
MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=linear,M
ipFilter=point)
[0216.05] Log:
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilt
er=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
[0216.05] Log:
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0) ;$$BME: UI Texture Streaming
[0216.05] Log:
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,M
ipFilter=point,NumStreamedMips=3)
[0216.05] Log:
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagF
ilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
[0216.05] Log:
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFi
lter=linear)
[0216.05] Log:
TEXTUREGROUP_NPC=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFi
lter=point)
[0216.05] Log:
TEXTUREGROUP_NPCNormalMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=an
iso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_NPCSpecular=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilte
r=aniso,MipFilter=point)
[0216.05] Log:

[0216.05] Log: [SystemSettingsBucket5]


[0216.05] Log: BasedOn=SystemSettings
[0216.05] Log: MeshScreenPixelAreaThreshold=100.0
[0216.05] Log: OctreeScreenPixelAreaThreshold=200.0
[0216.05] Log: ResX=1280
[0216.05] Log: ResY=720
[0216.05] Log: StaticDecals=True
[0216.05] Log: DynamicDecals=True
[0216.05] Log: MaxActiveDecals=50
[0216.05] Log: UnbatchedDecals=True
[0216.05] Log: DecalCullDistanceScale=1.0
[0216.05] Log: DynamicShadows=True
[0216.05] Log: LightEnvironmentShadows=True
[0216.05] Log: MotionBlur=False
[0216.05] Log: DepthOfField=True
[0216.05] Log: AmbientOcclusion=True
[0216.05] Log: Bloom=True
[0216.05] Log: bAllowLightShafts=True
[0216.05] Log: Distortion=True
[0216.05] Log: DropParticleDistortion=False
[0216.05] Log: LensFlares=True
[0216.05] Log: AllowRadialBlur=True
[0216.05] Log: bAllowSeparateTranslucency=False
[0216.05] Log: bAllowPostprocessMLAA=False
[0216.05] Log: bAllowHighQualityMaterials=True
[0216.05] Log: SkeletalMeshLODBias=0
[0216.05] Log: DetailMode=2
[0216.05] Log: MaxDrawDistanceScale=1.2
[0216.05] Log: MaxAnisotropy=16
[0216.05] Log: MaxShadowResolution=512
[0216.05] Log: MaxWholeSceneDominantShadowResolution=4096
[0216.05] Log: ScreenPercentage=100.000000
[0216.05] Log: ShadowTexelsPerPixel=2.0
[0216.05] Log: bAllowWholeSceneDominantShadows=True
[0216.05] Log: bUseConservativeShadowBounds=False
[0216.05] Log: bAllowFracturedDamage=True
[0216.05] Log: FractureCullDistanceScale=2.0
[0216.05] Log: DynamicLights=True
[0216.05] Log: bAllowDropShadows=True
[0216.05] Log: CompositeDynamicLights=True
[0216.05] Log: SHSecondaryLighting=True
[0216.05] Log: bAllowFog=True
[0216.05] Log: DirectionalLightmaps=True
[0216.05] Log: bAllowParticleSystemPerfBias=True
[0216.05] Log: bAllowParticleSystemPerfThrottling=True
[0216.05] Log: PerfScalingFramerateRange=50.0
[0216.05] Log: AllowSubsurfaceScattering=False
[0216.05] Log: AllowImageReflections=False
[0216.05] Log: StaticMeshLODBias=0
[0216.05] Log: ParticleLODBias=0
[0216.05] Log: PerfScalingBias=0.0
[0216.05] Log: ShadowFilterQualityBias=1
[0216.05] Log: MaxMultisamples=4
[0216.05] Log: FXAAQuality=0
[0216.05] Log: bAllowRagdolling=True
[0216.05] Log: SpeedTreeLODBias=0
[0216.05] Log: AllowScreenDoorFade=True
[0216.05] Log: AllowScreenDoorLODFading=False
[0216.05] Log: bUseLowQualMaterials=False
[0216.05] Log: TexturePoolSize=900
[0216.05] Log: MaterialQualityLevel=0
[0216.05] Log: SpeedTreeWind=True
[0216.05] Log: UseCinematicMipCalculations=FALSE
[0216.05] Log:
TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=20
48,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_WorldNormalMap=(MinLODSize=64,MaxLODSize=1024,LODBias=1,MaxLODSizeText
urePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=512,LODBias=1,MaxLODSizeTextur
ePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePa
ck=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSize
TexturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeT
exturePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=512,LODBias=1,MaxLODSizeTexturePack=
2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=1,MaxLODSizeTex
turePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=1,MaxLODSizeText
urePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,M
ipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilte
r=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter
=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso
,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,
MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilt
er=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MaxLODSizeTexturePack
=4096,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=linear)
[0216.05] Log:
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0) ;$$BME: UI Texture Streaming
[0216.05] Log:
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,Mi
pFilter=linear)
[0216.05] Log:
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,M
ipFilter=linear,NumStreamedMips=3)
[0216.05] Log:
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=a
niso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter
=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFil
ter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagF
ilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
[0216.05] Log:
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFi
lter=linear)
[0216.05] Log:
TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexturePack=204
8,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTextur
ePack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MaxLODSizeTexture
Pack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_WorldDetail=(MinLODSize=64,MaxLODSize=1024,LODBias=0,MaxLODSizeTexture
Pack=2048,LODBiasTexturePack=0,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilte
r=aniso,MipFilter=point)
[0216.05] Log:

[0216.05] Log: [SystemSettingsScreenshot]


[0216.05] Log: BasedOn=SystemSettings
[0216.05] Log: MaxAnisotropy=16
[0216.05] Log: ShadowFilterQualityBias=1
[0216.05] Log: MinShadowResolution=16
[0216.05] Log: ShadowFadeResolution=1
[0216.05] Log: MinPreShadowResolution=16
[0216.05] Log: PreShadowFadeResolution=1
[0216.05] Log: ShadowTexelsPerPixel=4.0f
[0216.05] Log: PreShadowResolutionFactor=1.0
[0216.05] Log: MaxShadowResolution=4096
[0216.05] Log: MaxWholeSceneDominantShadowResolution=4096
[0216.05] Log: CompositeDynamicLights=FALSE
[0216.05] Log: TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log: TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log: TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log: TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log: TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log: TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=linear,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log: TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log: TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log: TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log: TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log: TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-
1000,MinMagFilter=aniso,MipFilter=linear)
[0216.05] Log:

[0216.05] Log: [SystemSettingsEditor]


[0216.05] Log: BasedOn=SystemSettingsBucket5
[0216.05] Log:

[0216.05] Log: [SystemSettingsSplitScreen2]


[0216.05] Log: BasedOn=SystemSettings
[0216.05] Log: bAllowWholeSceneDominantShadows=False
[0216.05] Log: bAllowLightShafts=False
[0216.05] Log: DetailMode=1
[0216.05] Log:

[0216.05] Log: [SystemSettingsMobile]


[0216.05] Log: BasedOn=SystemSettings
[0216.05] Log: Fullscreen=True
[0216.05] Log: DirectionalLightmaps=False
[0216.05] Log: DynamicLights=False
[0216.05] Log: SHSecondaryLighting=False
[0216.05] Log: StaticDecals=True
[0216.05] Log: DynamicDecals=False
[0216.05] Log: UnbatchedDecals=False
[0216.05] Log: MotionBlur=FALSE
[0216.05] Log: MotionBlurPause=FALSE
[0216.05] Log: DepthOfField=FALSE
[0216.05] Log: AmbientOcclusion=FALSE
[0216.05] Log: Bloom=FALSE
[0216.05] Log: Distortion=FALSE
[0216.05] Log: FilteredDistortion=FALSE
[0216.05] Log: DropParticleDistortion=TRUE
[0216.05] Log: FloatingPointRenderTargets=FALSE
[0216.05] Log: MaxAnisotropy=2
[0216.05] Log: bAllowLightShafts=FALSE
[0216.05] Log: MobileModShadows=False
[0216.05] Log: MobileClearDepthBetweenDPG=False
[0216.05] Log: MaxFilterBlurSampleCount=4
[0216.05] Log: DynamicShadows=False
[0216.05] Log: MobileMaxMemory=300
[0216.05] Log: MobileLandscapeLodBias=0
[0216.05] Log: AllowRadialBlur=False
[0216.05] Log:

[0216.05] Log: [SystemSettingsMobilePreviewer]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log: Fullscreen=False
[0216.05] Log:

[0216.05] Log: [SystemSettingsMobileTextureBias]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log:
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFi
lter=point)
[0216.05] Log:
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=an
iso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=ani
so,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,M
ipFilter=point)
[0216.05] Log:
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilte
r=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipF
ilter=point)
[0216.05] Log:
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=a
niso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=an
iso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,Mip
Filter=point)
[0216.05] Log:
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=a
niso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,M
ipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilte
r=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipF
ilter=point)
[0216.05] Log:
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
[0216.05] Log:
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,M
ipFilter=point,NumStreamedMips=3)
[0216.05] Log:
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=anis
o,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=a
niso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFil
ter=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:

[0216.05] Log: [SystemSettingsAndroid]


[0216.05] Log: BasedOn=SystemSettingsMobileTextureBias
[0216.05] Log:

[0216.05] Log: [SystemSettingsAndroid_Performance1_MemoryLow]


[0216.05] Log: BasedOn=SystemSettingsMobileTextureBias
[0216.05] Log: MobileFeatureLevel=1
[0216.05] Log: MobileFog=False
[0216.05] Log: MobileSpecular=False
[0216.05] Log: MobileBumpOffset=False
[0216.05] Log: MobileNormalMapping=False
[0216.05] Log: MobileEnvMapping=False
[0216.05] Log: MobileRimLighting=False
[0216.05] Log: MobileContentScaleFactor=0.9375
[0216.05] Log:

[0216.05] Log: [SystemSettingsAndroid_Performance2_MemoryLow]


[0216.05] Log: BasedOn=SystemSettingsMobileTextureBias
[0216.05] Log: MobileBumpOffset=False
[0216.05] Log: MobileNormalMapping=False
[0216.05] Log: MobileContentScaleFactor=0.9375
[0216.05] Log:

[0216.05] Log: [SystemSettingsAndroid_Performance1_Memory1024]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log: MobileFeatureLevel=1
[0216.05] Log: MobileFog=False
[0216.05] Log: MobileSpecular=False
[0216.05] Log: MobileBumpOffset=False
[0216.05] Log: MobileNormalMapping=False
[0216.05] Log: MobileEnvMapping=False
[0216.05] Log: MobileRimLighting=False
[0216.05] Log: MobileContentScaleFactor=0.9375
[0216.05] Log:

[0216.05] Log: [SystemSettingsAndroid_Performance2_Memory1024]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log: MobileBumpOffset=False
[0216.05] Log: MobileNormalMapping=False
[0216.05] Log: MobileContentScaleFactor=0.9375
[0216.05] Log:

[0216.05] Log: [SystemSettingsFlash]


[0216.05] Log: BasedOn=SystemSettingsMobileTextureBias
[0216.05] Log: MotionBlur=FALSE
[0216.05] Log: MotionBlurPause=FALSE
[0216.05] Log: DepthOfField=FALSE
[0216.05] Log: AmbientOcclusion=FALSE
[0216.05] Log: Bloom=FALSE
[0216.05] Log: Distortion=FALSE
[0216.05] Log: FilteredDistortion=FALSE
[0216.05] Log: bAllowLightShafts=FALSE
[0216.05] Log: MobileModShadows=True
[0216.05] Log: DynamicShadows=True
[0216.05] Log: MobileClearDepthBetweenDPG=True
[0216.05] Log: DirectionalLightmaps=False
[0216.05] Log: MobileHeightFog=False
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPhone]


[0216.05] Log: BasedOn=SystemSettingsMobileTextureBias
[0216.05] Log: bMobileUsingHighResolutionTiming=False
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPhone3GS]


[0216.05] Log: BasedOn=SystemSettingsMobileTextureBias
[0216.05] Log: LensFlares=False
[0216.05] Log: DetailMode=1
[0216.05] Log: MobileEnableMSAA=True
[0216.05] Log: MobileMaxMemory=100
[0216.05] Log: bMobileUsingHighResolutionTiming=False
[0216.05] Log: MobileLandscapeLodBias=2
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPhone4]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log: MobileContentScaleFactor=2.0
[0216.05] Log: LensFlares=False
[0216.05] Log: bMobileUsingHighResolutionTiming=False
[0216.05] Log: MobileLandscapeLodBias=1
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPhone4S]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log: MobileEnableMSAA=True
[0216.05] Log: bAllowLightShafts=True
[0216.05] Log: MobileModShadows=True
[0216.05] Log: DynamicShadows=False
[0216.05] Log: ShadowDepthBias=0.025
[0216.05] Log: MobileContentScaleFactor=2.0
[0216.05] Log: MaxShadowResolution=256
[0216.05] Log: MobileShadowTextureResolution=256
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPhone5]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log: MobileEnableMSAA=True
[0216.05] Log: bAllowLightShafts=True
[0216.05] Log: MobileModShadows=True
[0216.05] Log: DynamicShadows=False
[0216.05] Log: ShadowDepthBias=0.025
[0216.05] Log: MobileContentScaleFactor=2.0
[0216.05] Log: MaxShadowResolution=256
[0216.05] Log: MobileShadowTextureResolution=1024
[0216.05] Log: AllowRadialBlur=True
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPodTouch4]


[0216.05] Log: BasedOn=SystemSettingsMobileTextureBias
[0216.05] Log: MobileContentScaleFactor=2.0
[0216.05] Log: LensFlares=False
[0216.05] Log: MobileMaxMemory=100
[0216.05] Log: bMobileUsingHighResolutionTiming=False
[0216.05] Log: MobileLandscapeLodBias=2
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPodTouch5]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log: MobileEnableMSAA=True
[0216.05] Log: bAllowLightShafts=True
[0216.05] Log: MobileModShadows=True
[0216.05] Log: DynamicShadows=False
[0216.05] Log: ShadowDepthBias=0.025
[0216.05] Log: MobileContentScaleFactor=2.0
[0216.05] Log: MaxShadowResolution=256
[0216.05] Log: MobileShadowTextureResolution=256
[0216.05] Log:
[0216.05] Log: [SystemSettingsIPad]
[0216.05] Log: BasedOn=SystemSettingsMobileTextureBias
[0216.05] Log: MobileFeatureLevel=1
[0216.05] Log: MobileFog=False
[0216.05] Log: MobileSpecular=False
[0216.05] Log: MobileBumpOffset=False
[0216.05] Log: MobileNormalMapping=False
[0216.05] Log: MobileEnvMapping=False
[0216.05] Log: MobileRimLighting=False
[0216.05] Log: MobileMaxMemory=100
[0216.05] Log: bMobileUsingHighResolutionTiming=False
[0216.05] Log: MobileLandscapeLodBias=1
[0216.05] Log: MobileContentScaleFactor=0.9375
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPad2]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log: MobileEnableMSAA=False
[0216.05] Log: bAllowLightShafts=True
[0216.05] Log: MobileModShadows=True
[0216.05] Log: DynamicShadows=False
[0216.05] Log: ShadowDepthBias=0.016
[0216.05] Log: MobileContentScaleFactor=1.0
[0216.05] Log: MaxShadowResolution=256
[0216.05] Log: MobileShadowTextureResolution=256
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPad3]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log: MobileEnableMSAA=False
[0216.05] Log: bAllowLightShafts=True
[0216.05] Log: MobileModShadows=True
[0216.05] Log: DynamicShadows=True
[0216.05] Log: ShadowDepthBias=0.016
[0216.05] Log: MobileContentScaleFactor=1.40625
[0216.05] Log: MaxShadowResolution=256
[0216.05] Log: MobileShadowTextureResolution=256
[0216.05] Log: MobileMaxMemory=500
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPad4]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log: MobileEnableMSAA=False
[0216.05] Log: bAllowLightShafts=True
[0216.05] Log: MobileModShadows=True
[0216.05] Log: DynamicShadows=True
[0216.05] Log: ShadowDepthBias=0.016
[0216.05] Log: MobileContentScaleFactor=2.0
[0216.05] Log: MaxShadowResolution=512
[0216.05] Log: MobileShadowTextureResolution=512
[0216.05] Log: MobileMaxMemory=500
[0216.05] Log: AllowRadialBlur=True
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPadMini]


[0216.05] Log: BasedOn=SystemSettingsMobile
[0216.05] Log: MobileEnableMSAA=False
[0216.05] Log: bAllowLightShafts=True
[0216.05] Log: MobileModShadows=True
[0216.05] Log: DynamicShadows=False
[0216.05] Log: ShadowDepthBias=0.016
[0216.05] Log: MobileContentScaleFactor=1.0
[0216.05] Log: MaxShadowResolution=256
[0216.05] Log: MobileShadowTextureResolution=256
[0216.05] Log:

[0216.05] Log: [SystemSettingsIPad2_Detail]


[0216.05] Log: BasedOn=SystemSettingsIPad2
[0216.05] Log:

[0216.05] Log: [Configuration]


[0216.05] Log:

[0216.05] Log: [OpenAutomateBenchmarks]


[0216.05] Log: Benchmark=NightAndDayMap
[0216.05] Log: Benchmark=DM-Deck?CauseEvent=FlyThrough
[0216.05] Log:

[0216.05] Log: [TextureSettingsSpectator]


[0216.05] Log:
TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipF
ilter=point)
[0216.05] Log:
TEXTUREGROUP_WorldNormalMap=(MinLODSize=512,MaxLODSize=1024,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=2,MinMagFilter=an
iso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso
,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilt
er=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=
aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,M
ipFilter=point)
[0216.05] Log:
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=2048,LODBias=1,MinMagFilte
r=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=2048,LODBias=1,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso
,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=1024,LODBias=1,MinMagFilter=linear,
MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilt
er=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilte
r=point)
[0216.05] Log:
TEXTUREGROUP_UIStreamable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point,NumStreamedMips=0) ;$$BME: UI Texture Streaming
[0216.05] Log:
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,Mi
pFilter=point)
[0216.05] Log:
TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,
MipFilter=point,NumStreamedMips=3)
[0216.05] Log:
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=a
niso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFil
ter=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter
=aniso,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagF
ilter=aniso,MipFilter=linear,MipGenSettings=TMGS_Blur5)
[0216.05] Log:
TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFi
lter=linear)
[0216.05] Log:
TEXTUREGROUP_NPC=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFil
ter=point)
[0216.05] Log:
TEXTUREGROUP_NPCNormalMap=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_NPCSpecular=(MinLODSize=256,MaxLODSize=512,LODBias=0,MinMagFilter=anis
o,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_WorldDetail=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=ani
so,MipFilter=point)
[0216.05] Log:
TEXTUREGROUP_TitleScreenPreview=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilte
r=aniso,MipFilter=point)
[0216.05] Log:

[0216.05] Log: [IniVersion]


[0216.05] Log: 0=1557630021.000000
[0216.05] Log: 1=1557618705.000000
[0216.05] Log:

[0216.05] Log: [SettingsCheck]


[0216.05] Log: Initialized=True
[0216.05] Log:

[0216.05] Log: FileName: ..\..\ChaosGame\Config\ChaosLightmass.ini


[0216.05] Log: [DevOptions.DebugOptions]
[0216.05] Log: bAllowAdvancedOptions=False
[0216.05] Log: LightmapResolutionFactorScale=32.0
[0216.05] Log:

[0216.05] Log: [DevOptions.StaticLighting]


[0216.05] Log: bAllowMultiThreadedStaticLighting=True
[0216.05] Log: ViewSingleBounceNumber=-1
[0216.05] Log: bUseConservativeTexelRasterization=True
[0216.05] Log: bAccountForTexelSize=True
[0216.05] Log: bUseMaxWeight=True
[0216.05] Log: MaxTriangleLightingSamples=8
[0216.05] Log: MaxTriangleIrradiancePhotonCacheSamples=4
[0216.05] Log: bAllowLightmapCompression=True
[0216.05] Log: bAllowEagerLightmapEncode=False
[0216.05] Log: bUseBilinearFilterLightmaps=True
[0216.05] Log: bRepackLightAndShadowMapTextures=True
[0216.05] Log: bAllow64bitProcess=True
[0216.05] Log: DefaultStaticMeshLightingRes=32
[0216.05] Log: bAllowCropping=False
[0216.05] Log: bGarbageCollectAfterExport=True
[0216.05] Log: bRebuildDirtyGeometryForLighting=True
[0216.05] Log:

[0216.05] Log: [DevOptions.StaticLightingSceneConstants]


[0216.05] Log: StaticLightingLevelScale=1
[0216.05] Log: VisibilityRayOffsetDistance=.1
[0216.05] Log: VisibilityNormalOffsetDistance=3
[0216.05] Log: VisibilityNormalOffsetSampleRadiusScale=.5
[0216.05] Log: VisibilityTangentOffsetSampleRadiusScale=.8
[0216.05] Log: SmallestTexelRadius=.1
[0216.05] Log: LightGridSize=100
[0216.05] Log: DirectionalCoefficientFalloffPower=.85
[0216.05] Log: DirectionalCoefficientScale=2
[0216.05] Log: CustomImportanceVolumeExpandBy=4000
[0216.05] Log: MinimumImportanceVolumeExtentWithoutWarning=5000.0
[0216.05] Log:

[0216.05] Log: [DevOptions.StaticLightingMaterial]


[0216.05] Log: bUseDebugMaterial=False
[0216.05] Log: ShowMaterialAttribute=None
[0216.05] Log: EmissiveSampleSize=128
[0216.05] Log: DiffuseSampleSize=128
[0216.05] Log: SpecularSampleSize=128
[0216.05] Log: TransmissionSampleSize=256
[0216.05] Log: NormalSampleSize=256
[0216.05] Log: TerrainSampleScalar=4
[0216.05] Log: DebugDiffuse=(R=0.500000,G=0.500000,B=0.500000)
[0216.05] Log: DebugSpecular=(R=0.000000,G=0.000000,B=0.000000)
[0216.05] Log: DebugSpecularPower=64
[0216.05] Log: EnvironmentColor=(R=0.00000,G=0.00000,B=0.00000)
[0216.05] Log:

[0216.05] Log: [DevOptions.MeshAreaLights]


[0216.05] Log: bVisualizeMeshAreaLightPrimitives=False
[0216.05] Log: EmissiveIntensityThreshold=.01
[0216.05] Log: MeshAreaLightGridSize=100
[0216.05] Log: MeshAreaLightSimplifyNormalAngleThreshold=25
[0216.05] Log: MeshAreaLightSimplifyCornerDistanceThreshold=.5
[0216.05] Log: MeshAreaLightSimplifyMeshBoundingRadiusFractionThreshold=.1
[0216.05] Log: MeshAreaLightGeneratedDynamicLightSurfaceOffset=30
[0216.05] Log:

[0216.05] Log: [DevOptions.PrecomputedDynamicObjectLighting]


[0216.05] Log: bVisualizeVolumeLightSamples=False
[0216.05] Log: bVisualizeVolumeLightInterpolation=False
[0216.05] Log: SurfaceLightSampleSpacing=200
[0216.05] Log: FirstSurfaceSampleLayerHeight=50
[0216.05] Log: SurfaceSampleLayerHeightSpacing=210
[0216.05] Log: NumSurfaceSampleLayers=2
[0216.05] Log: DetailVolumeSampleSpacing=300
[0216.05] Log: VolumeLightSampleSpacing=2000
[0216.05] Log: MaxVolumeSamples=50000
[0216.05] Log: bUseMaxSurfaceSampleNum=True
[0216.05] Log: MaxSurfaceLightSamples=500000
[0216.05] Log:

[0216.05] Log: [DevOptions.PrecomputedVisibility]


[0216.05] Log: bVisualizePrecomputedVisibility=False
[0216.05] Log: bCompressVisibilityData=True
[0216.05] Log: bPlaceCellsOnOpaqueOnly=True
[0216.05] Log: NumCellDistributionBuckets=800
[0216.05] Log: CellRenderingBucketSize=5
[0216.05] Log: NumCellRenderingBuckets=5
[0216.05] Log: PlayAreaHeight=220
[0216.05] Log: MeshBoundsScale=1.2
[0216.05] Log: VisibilitySpreadingIterations=1
[0216.05] Log: MinMeshSamples=28
[0216.05] Log: MaxMeshSamples=80
[0216.05] Log: NumCellSamples=24
[0216.05] Log: NumImportanceSamples=40
[0216.05] Log:

[0216.05] Log: [DevOptions.PrecomputedVisibilityModeratelyAggressive]


[0216.05] Log: MeshBoundsScale=1
[0216.05] Log: VisibilitySpreadingIterations=1
[0216.05] Log:

[0216.05] Log: [DevOptions.PrecomputedVisibilityMostAggressive]


[0216.05] Log: MeshBoundsScale=1
[0216.05] Log: VisibilitySpreadingIterations=0
[0216.05] Log:

[0216.05] Log: [DevOptions.VolumeDistanceField]


[0216.05] Log: VoxelSize=75
[0216.05] Log: VolumeMaxDistance=900
[0216.05] Log: NumVoxelDistanceSamples=800
[0216.05] Log: MaxVoxels=3992160
[0216.05] Log:

[0216.05] Log: [DevOptions.StaticShadows]


[0216.05] Log: bUseZeroAreaLightmapSpaceFilteredLights=False
[0216.05] Log: NumShadowRays=8
[0216.05] Log: NumPenumbraShadowRays=8
[0216.05] Log: NumBounceShadowRays=1
[0216.05] Log: bFilterShadowFactor=True
[0216.05] Log: ShadowFactorGradientTolerance=0.5
[0216.05] Log: bAllowSignedDistanceFieldShadows=True
[0216.05] Log: MaxTransitionDistanceWorldSpace=50
[0216.05] Log: ApproximateHighResTexelsPerMaxTransitionDistance=50
[0216.05] Log: MinDistanceFieldUpsampleFactor=3
[0216.05] Log: DominantShadowTransitionSampleDistanceX=100
[0216.05] Log: DominantShadowTransitionSampleDistanceY=100
[0216.05] Log: DominantShadowSuperSampleFactor=10
[0216.05] Log: DominantShadowMaxSamples=1536000
[0216.05] Log: MinUnoccludedFraction=.005
[0216.05] Log:

[0216.05] Log: [DevOptions.ImportanceTracing]


[0216.05] Log: bUsePathTracer=False
[0216.05] Log: bUseCosinePDF=False
[0216.05] Log: bUseStratifiedSampling=True
[0216.05] Log: NumPaths=128
[0216.05] Log: NumHemisphereSamples=64
[0216.05] Log: NumBounceHemisphereSamples=64
[0216.05] Log: MaxHemisphereRayAngle=89
[0216.05] Log:

[0216.05] Log: [DevOptions.PhotonMapping]


[0216.05] Log: bUsePhotonMapping=True
[0216.05] Log: bUseFinalGathering=True
[0216.05] Log: bUsePhotonsForDirectLighting=False
[0216.05] Log: bUseIrradiancePhotons=True
[0216.05] Log: bCacheIrradiancePhotonsOnSurfaces=True
[0216.05] Log: bOptimizeDirectLightingWithPhotons=False
[0216.05] Log: bVisualizePhotonPaths=False
[0216.05] Log: bVisualizePhotonGathers=True
[0216.05] Log: bVisualizePhotonImportanceSamples=True
[0216.05] Log: bVisualizeIrradiancePhotonCalculation=False
[0216.05] Log: bEmitPhotonsOutsideImportanceVolume=False
[0216.05] Log: ConeFilterConstant=1
[0216.05] Log: NumIrradianceCalculationPhotons=400
[0216.05] Log: FinalGatherImportanceSampleFraction=.6
[0216.05] Log: FinalGatherImportanceSampleConeAngle=10
[0216.05] Log: IndirectPhotonEmitDiskRadius=200
[0216.05] Log: IndirectPhotonEmitConeAngle=30
[0216.05] Log: MaxImportancePhotonSearchDistance=2000
[0216.05] Log: MinImportancePhotonSearchDistance=20
[0216.05] Log: NumImportanceSearchPhotons=10
[0216.05] Log: OutsideImportanceVolumeDensityScale=.0005
[0216.05] Log: DirectPhotonDensity=350
[0216.05] Log: DirectIrradiancePhotonDensity=350
[0216.05] Log: DirectPhotonSearchDistance=200
[0216.05] Log: IndirectPhotonPathDensity=5
[0216.05] Log: IndirectPhotonDensity=600
[0216.05] Log: IndirectIrradiancePhotonDensity=300
[0216.05] Log: IndirectPhotonSearchDistance=200
[0216.05] Log: CausticPhotonDensity=0
[0216.05] Log: CausticPhotonSearchDistance=100
[0216.05] Log: PhotonSearchAngleThreshold=.5
[0216.05] Log: IrradiancePhotonSearchConeAngle=10
[0216.05] Log: MaxDirectLightingPhotonOptimizationAngle=80
[0216.05] Log: CachedIrradiancePhotonDownsampleFactor=2
[0216.05] Log: OutsideVolumeIrradiancePhotonDistanceThreshold=2000
[0216.05] Log:

[0216.05] Log: [DevOptions.IrradianceCache]


[0216.05] Log: bAllowIrradianceCaching=True
[0216.05] Log: bUseIrradianceGradients=False
[0216.05] Log: bShowGradientsOnly=False
[0216.05] Log: bVisualizeIrradianceSamples=True
[0216.05] Log: RecordRadiusScale=.4
[0216.05] Log: InterpolationMaxAngle=20
[0216.05] Log: PointBehindRecordMaxAngle=10
[0216.05] Log: DistanceSmoothFactor=2
[0216.05] Log: AngleSmoothFactor=2
[0216.05] Log: RecordBounceRadiusScale=.3
[0216.05] Log: MinRecordRadius=16
[0216.05] Log: MaxRecordRadius=1024
[0216.05] Log:

[0216.05] Log: [DevOptions.StaticLightingMediumQuality]


[0216.05] Log: NumShadowRaysScale=2
[0216.05] Log: NumPenumbraShadowRaysScale=4
[0216.05] Log: ApproximateHighResTexelsPerMaxTransitionDistanceScale=3
[0216.05] Log: MinDistanceFieldUpsampleFactor=3
[0216.05] Log: NumHemisphereSamplesScale=2
[0216.05] Log: NumImportanceSearchPhotonsScale=1
[0216.05] Log: NumDirectPhotonsScale=2
[0216.05] Log: DirectPhotonSearchDistanceScale=.5
[0216.05] Log: NumIndirectPhotonPathsScale=1
[0216.05] Log: NumIndirectPhotonsScale=2
[0216.05] Log: NumIndirectIrradiancePhotonsScale=2
[0216.05] Log: NumCausticPhotonsScale=1
[0216.05] Log: RecordRadiusScaleScale=.75
[0216.05] Log: InterpolationMaxAngleScale=.75
[0216.05] Log: MinRecordRadiusScale=.5
[0216.05] Log:

[0216.05] Log: [DevOptions.StaticLightingHighQuality]


[0216.05] Log: NumShadowRaysScale=4
[0216.05] Log: NumPenumbraShadowRaysScale=8
[0216.05] Log: ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
[0216.05] Log: MinDistanceFieldUpsampleFactor=5
[0216.05] Log: NumHemisphereSamplesScale=4
[0216.05] Log: NumImportanceSearchPhotonsScale=2
[0216.05] Log: NumDirectPhotonsScale=2
[0216.05] Log: DirectPhotonSearchDistanceScale=.5
[0216.05] Log: NumIndirectPhotonPathsScale=2
[0216.05] Log: NumIndirectPhotonsScale=4
[0216.05] Log: NumIndirectIrradiancePhotonsScale=2
[0216.05] Log: NumCausticPhotonsScale=1
[0216.05] Log: RecordRadiusScaleScale=.5
[0216.05] Log: InterpolationMaxAngleScale=.5
[0216.05] Log: MinRecordRadiusScale=.5
[0216.05] Log:

[0216.05] Log: [DevOptions.StaticLightingProductionQuality]


[0216.05] Log: NumShadowRaysScale=8
[0216.05] Log: NumPenumbraShadowRaysScale=32
[0216.05] Log: ApproximateHighResTexelsPerMaxTransitionDistanceScale=6
[0216.05] Log: MinDistanceFieldUpsampleFactor=5
[0216.05] Log: NumHemisphereSamplesScale=8
[0216.05] Log: NumImportanceSearchPhotonsScale=3
[0216.05] Log: NumDirectPhotonsScale=4
[0216.05] Log: DirectPhotonSearchDistanceScale=.5
[0216.05] Log: NumIndirectPhotonPathsScale=2
[0216.05] Log: NumIndirectPhotonsScale=8
[0216.05] Log: NumIndirectIrradiancePhotonsScale=2
[0216.05] Log: NumCausticPhotonsScale=1
[0216.05] Log: RecordRadiusScaleScale=.25
[0216.05] Log: InterpolationMaxAngleScale=.5
[0216.05] Log: MinRecordRadiusScale=.5
[0216.05] Log:

[0216.05] Log: [Configuration]


[0216.05] Log:

[0216.05] Log: [IniVersion]


[0216.05] Log: 0=1557630929.000000
[0216.05] Log: 1=1557617980.000000
[0216.05] Log:

[0216.05] Log: FileName: ..\..\ChaosGame\Config\ChaosEngine.ini


[0216.05] Log: [URL]
[0216.05] Log: Protocol=unreal
[0216.05] Log: Name=Player
[0216.05] Log: Map=LobbyMapV4_P
[0216.05] Log: LocalMap=LobbyMapV4_P
[0216.05] Log: LocalOptions=
[0216.05] Log: TransitionMap=Entry
[0216.05] Log: MapExt=tgm
[0216.05] Log: EXEName=unreal.exe
[0216.05] Log: DebugEXEName=DEBUG-unreal.exe
[0216.05] Log: SaveExt=usa
[0216.05] Log: Port=7000
[0216.05] Log: PeerPort=7778
[0216.05] Log: GameName=Paladins
[0216.05] Log: GameNameShort=Paladins
[0216.05] Log: MenuLevel=LobbyMapV4_P
[0216.05] Log:

[0216.05] Log: [Engine.ScriptPackages]


[0216.05] Log: EngineNativePackages=Core
[0216.05] Log: EngineNativePackages=Engine
[0216.05] Log: EngineNativePackages=GFxUI
[0216.05] Log: EngineNativePackages=IpDrv
[0216.05] Log: EngineNativePackages=GameFramework
[0216.05] Log: NetNativePackages=IpDrv
[0216.05] Log: NetNativePackages=WinDrv
[0216.05] Log: EditorPackages=UnrealEd
[0216.05] Log: ScaleformEditorPackages=GFxUIEditor
[0216.05] Log: EngineNativePackages=PlatformCommon
[0216.05] Log: NativePackages=TgGame
[0216.05] Log: NativePackages=TgClient
[0216.05] Log: NativePackages=BattleGame
[0216.05] Log: NativePackages=BattleClient
[0216.05] Log: EditorPackages=TgEditor
[0216.05] Log: EditorPackages=BattleEditor
[0216.05] Log: NonNativePackages=TgGameContent
[0216.05] Log: EngineNativePackages=Vivox
[0216.05] Log:

[0216.05] Log: [Engine.Engine]


[0216.05] Log: NetworkDevice=PlatformCommon.PComNetDriver
[0216.05] Log: FallbackNetworkDevice=IpDrv.TcpNetDriver
[0216.05] Log: ConsoleClassName=Engine.Console
[0216.05] Log: GameViewportClientClassName=TgClient.TgGameViewportClient
[0216.05] Log: LocalPlayerClassName=Engine.LocalPlayer
[0216.05] Log: DataStoreClientClassName=Engine.DataStoreClient
[0216.05] Log: Language=INT
[0216.05] Log: bAllowMatureLanguage=FALSE
[0216.05] Log: GameEngine=TgGame.TgGameEngine
[0216.05] Log: EditorEngine=TgEditor.TgEditorEngine
[0216.05] Log: UnrealEdEngine=TgEditor.TgEditorEngine
[0216.05] Log: Client=WinDrv.WindowsClient
[0216.05] Log: Render=Render.Render
[0216.05] Log: Input=Engine.Input
[0216.05] Log: Canvas=Engine.Canvas
[0216.05] Log: TinyFontName=EngineFonts.TinyFont
[0216.05] Log: SmallFontName=EngineFonts.SmallFont
[0216.05] Log: MediumFontName=EngineFonts.SmallFont
[0216.05] Log: LargeFontName=EngineFonts.SmallFont
[0216.05] Log: SubtitleFontName=EngineFonts.SmallFont
[0216.05] Log: WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
[0216.05] Log: DefaultMaterialName=EngineMaterials.DefaultMaterial
[0216.05] Log: DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
[0216.05] Log: DefaultTextureName=EngineMaterials.DefaultDiffuse
[0216.05] Log:
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
[0216.05] Log: GeomMaterialName=EngineDebugMaterials.GeomMaterial
[0216.05] Log: DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
[0216.05] Log: TickMaterialName=EditorMaterials.Tick_Mat
[0216.05] Log: CrossMaterialName=EditorMaterials.Cross_Mat
[0216.05] Log: DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
[0216.05] Log:
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
[0216.05] Log: SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
[0216.05] Log:
ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
[0216.05] Log:
ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
[0216.05] Log: RandomAngleTextureName=EngineMaterials.RandomAngles
[0216.05] Log: RandomNormalTextureName=EngineMaterials.RandomNormal2
[0216.05] Log: RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
[0216.05] Log:
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
[0216.05] Log: LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
[0216.05] Log: LightMapDensityNormalName=EngineMaterials.DefaultNormal
[0216.05] Log:
LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
[0216.05] Log:
LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
[0216.05] Log:
LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
[0216.05] Log:
ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUn
litMaterial
[0216.05] Log:
ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitM
aterial
[0216.05] Log: RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
[0216.05] Log: VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
[0216.05] Log:
VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_
ColorOnly
[0216.05] Log:
VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMo
de_AlphaAsColor
[0216.05] Log:
VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_Re
dOnly
[0216.05] Log:
VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_
GreenOnly
[0216.05] Log:
VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_B
lueOnly
[0216.05] Log: HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
[0216.05] Log: BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
[0216.05] Log:
TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
[0216.05] Log:
MobileEmulationMasterMaterialName=MobileEngineMaterials.MobileMasterMaterial
[0216.05] Log: EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
[0216.05] Log: DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
[0216.05] Log:
LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
[0216.05] Log:
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds
_MATInst
[0216.05] Log: TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
[0216.05] Log:
ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
[0216.05] Log: BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
[0216.05] Log: ProcBuildingLODColorTexelsPerWorldUnit=0.075
[0216.05] Log: ProcBuildingLODLightingTexelsPerWorldUnit=0.015
[0216.05] Log: MaxProcBuildingLODColorTextureSize=1024
[0216.05] Log: MaxProcBuildingLODLightingTextureSize=256
[0216.05] Log: UseProcBuildingLODTextureCropping=True
[0216.05] Log: ForcePowerOfTwoProcBuildingLODTextures=True
[0216.05] Log: bCombineSimilarMappings=False
[0216.05] Log: MaxRMSDForCombiningMappings=6.0
[0216.05] Log: ImageReflectionTextureSize=1024
[0216.05] Log: TerrainMaterialMaxTextureCount=16
[0216.05] Log: TerrainTessellationCheckCount=6
[0216.05] Log: TerrainTessellationCheckBorder=2.0
[0216.05] Log: TerrainTessellationCheckDistance=4096.0
[0216.05] Log: BeginUPTryCount=200000
[0216.05] Log: bStaticDecalsEnabled=True
[0216.05] Log: bDynamicDecalsEnabled=True
[0216.05] Log: bForceStaticTerrain=False
[0216.05] Log: LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
[0216.05] Log: LightComplexityColors=(R=0,G=0,B=0,A=1)
[0216.05] Log: LightComplexityColors=(R=0,G=255,B=0,A=1)
[0216.05] Log: LightComplexityColors=(R=63,G=191,B=0,A=1)
[0216.05] Log: LightComplexityColors=(R=127,G=127,B=0,A=1)
[0216.05] Log: LightComplexityColors=(R=191,G=63,B=0,A=1)
[0216.05] Log: LightComplexityColors=(B=0,G=0,R=255,A=1)
[0216.05] Log: ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
[0216.05] Log: ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
[0216.05] Log: ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
[0216.05] Log: ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
[0216.05] Log: ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
[0216.05] Log: ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
[0216.05] Log: ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
[0216.05] Log: ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
[0216.05] Log: ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
[0216.05] Log: MaxPixelShaderAdditiveComplexityCount=900
[0216.05] Log: TimeBetweenPurgingPendingKillObjects=30.000000
[0216.05] Log: MaxTimeBetweenPurgingPendingKillObjects=1000
[0216.05] Log: GarbageCollectionDelayMinimumMemoryMB=512
[0216.05] Log: bUseTextureStreaming=True
[0216.05] Log: bUseBackgroundLevelStreaming=True
[0216.05] Log: bSubtitlesEnabled=True
[0216.05] Log: bSubtitlesForcedOff=FALSE
[0216.05] Log: ScoutClassName=TgGame.TgAIScout
[0216.05] Log: DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
[0216.05] Log:
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
[0216.05] Log:
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0216.05] Log:
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0216.05] Log:
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0216.05] Log: DefaultSoundName=EngineSounds.WhiteNoise
[0216.05] Log: bOnScreenKismetWarnings=false
[0216.05] Log: bEnableKismetLogging=FALSE
[0216.05] Log: bUseRecastNavMesh=TRUE
[0216.05] Log: bAllowDebugViewmodesOnConsoles=FALSE
[0216.05] Log: CameraRotationThreshold=45.0
[0216.05] Log: CameraTranslationThreshold=10000
[0216.05] Log: PrimitiveProbablyVisibleTime=8.0
[0216.05] Log: PercentUnoccludedRequeries=0.125
[0216.05] Log: MaxOcclusionPixelsFraction=0.1
[0216.05] Log: MinTextureDensity=0.0
[0216.05] Log: IdealTextureDensity=13.0
[0216.05] Log: MaxTextureDensity=55.0
[0216.05] Log: MinLightMapDensity=0.0
[0216.05] Log: IdealLightMapDensity=0.05
[0216.05] Log: MaxLightMapDensity=0.2
[0216.05] Log: RenderLightMapDensityGrayscaleScale=1.0
[0216.05] Log: RenderLightMapDensityColorScale=1.0
[0216.05] Log: bRenderLightMapDensityGrayscale=false
[0216.05] Log: LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
[0216.05] Log: LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
[0216.05] Log: bDisablePhysXHardwareSupport=True
[0216.05] Log: DemoRecordingDevice=Engine.DemoRecDriver
[0216.05] Log: bPauseOnLossOfFocus=FALSE
[0216.05] Log: MaxFluidNumVerts=1048576
[0216.05] Log: FluidSimulationTimeLimit=30.0
[0216.05] Log: MaxParticleResize=1024
[0216.05] Log: MaxParticleResizeWarn=10240
[0216.05] Log: bCheckParticleRenderSize=True
[0216.05] Log: MaxParticleVertexMemory=131972
[0216.05] Log: NetClientTicksPerSecond=200
[0216.05] Log: MaxTrackedOcclusionIncrement=0.10
[0216.05] Log: TrackedOcclusionStepSize=0.10
[0216.05] Log: MipFadeInSpeed0=0.3
[0216.05] Log: MipFadeOutSpeed0=0.1
[0216.05] Log: MipFadeInSpeed1=2.0
[0216.05] Log: MipFadeOutSpeed1=1.0
[0216.05] Log:
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),
(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
[0216.05] Log:
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),
(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
[0216.05] Log: StatColorMappings=(StatName="Streaming fudge
factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),
(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
[0216.05] Log: PhysXGpuHeapSize=32
[0216.05] Log: PhysXMeshCacheSize=8
[0216.05] Log: bShouldGenerateSimpleLightmaps=FALSE
[0216.05] Log: bUseNormalMapsForSimpleLightMaps=TRUE
[0216.05] Log: bSmoothFrameRate=TRUE
[0216.05] Log: MinSmoothedFrameRate=22
[0216.05] Log: MaxSmoothedFrameRate=62
[0216.05] Log: bCheckForMultiplePawnsSpawnedInAFrame=FALSE
[0216.05] Log: NumPawnsAllowedToBeSpawnedInAFrame=2
[0216.05] Log: DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
[0216.05] Log: DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
[0216.05] Log: bEnableOnScreenDebugMessages=false
[0216.05] Log: AllowScreenDoorFade=true
[0216.05] Log: AllowScreenDoorLODFading=false
[0216.05] Log: AllowNvidiaStereo3d=False
[0216.05] Log: EnableMatineePostProcessMaterialParam=False
[0216.05] Log: IgnoreSimulatedFuncWarnings=Tick
[0216.05] Log: NearClipPlane=10.0
[0216.05] Log: bUseStreamingPause=false
[0216.05] Log: bKeepAllMaterialQualityLevelsLoaded=False
[0216.05] Log: bAllowTimeLapseDriver=FALSE
[0216.05] Log: ForceSeparateTranslucencyInForeground=True
[0216.05] Log: bUsePostProcessEffects=False
[0216.05] Log: bRenderTerrainCollisionAsOverlay=False
[0216.05] Log: TimeAsyncLoadingBlocksGarbageCollection=10.000000
[0216.05] Log: AllowShadowVolumes=TRUE
[0216.05] Log: bEnableColorClear=False
[0216.05] Log: UseStreaming=True
[0216.05] Log: PeerNetworkDevice=PlatformCommon.PComNetDriver
[0216.05] Log: bSuppressMapWarnings=True
[0216.05] Log: bUseDestColorFix=FALSE
[0216.05] Log:

[0216.05] Log: [PlatformInterface]


[0216.05] Log: CloudStorageInterfaceClassName=
[0216.05] Log: FacebookIntegrationClassName=
[0216.05] Log: InGameAdManagerClassName=
[0216.05] Log:

[0216.05] Log: [Engine.SeqAct_Interp]


[0216.05] Log:
RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicSha
dows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=T
rue)
[0216.05] Log:

[0216.05] Log: [Engine.StreamingMovies]


[0216.05] Log: RenderPriorityPS3=1001
[0216.05] Log: SuspendGameIO=True
[0216.05] Log:

[0216.05] Log: [Engine.ISVHacks]


[0216.05] Log: bInitializeShadersOnDemand=True
[0216.05] Log: DisableATITextureFilterOptimizationChecks=True
[0216.05] Log: UseMinimalNVIDIADriverShaderOptimization=True
[0216.05] Log: PumpWindowMessagesWhenRenderThreadStalled=False
[0216.05] Log:

[0216.05] Log: [Engine.GameEngine]


[0216.05] Log: MaxDeltaTime=0
[0216.05] Log: bSmoothFrameRate=TRUE
[0216.05] Log: MinSmoothedFrameRate=22.000000
[0216.05] Log: MaxSmoothedFrameRate=175.000000
[0216.05] Log: bClearAnimSetLinkupCachesOnLoadMap=TRUE
[0216.05] Log: LocalPlayerClassName=TgGame.TgLocalPlayer
[0216.05] Log: bUseSound=True
[0216.05] Log: bUseTextureStreaming=True
[0216.05] Log: bUseBackgroundLevelStreaming=True
[0216.05] Log: bSubtitlesEnabled=True
[0216.05] Log: bSubtitlesForcedOff=False
[0216.05] Log: bForceStaticTerrain=False
[0216.05] Log: bForceCPUSkinning=False
[0216.05] Log: bUsePostProcessEffects=True
[0216.05] Log: bOnScreenKismetWarnings=True
[0216.05] Log: bEnableKismetLogging=False
[0216.05] Log: bAllowMatureLanguage=False
[0216.05] Log: bEnableVSMShadows=False
[0216.05] Log: bEnableBranchingPCFShadows=False
[0216.05] Log: bRenderTerrainCollisionAsOverlay=False
[0216.05] Log: bDisablePhysXHardwareSupport=True
[0216.05] Log: bPauseOnLossOfFocus=False
[0216.05] Log: DefaultPostProcessName=TgPostProcess.PostProcess.PP_Hit
[0216.05] Log:
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0216.05] Log:
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0216.05] Log:
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
[0216.05] Log:
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
[0216.05] Log: TimeBetweenPurgingPendingKillObjects=30.000000
[0216.05] Log: TimeAsyncLoadingBlocksGarbageCollection=10.000000
[0216.05] Log: ScoutClassName=Engine.Scout
[0216.05] Log: ShadowFilterRadius=2.000000
[0216.05] Log: DepthBias=0.012000
[0216.05] Log: ModShadowFadeDistanceExponent=0.200000
[0216.05] Log: CameraRotationThreshold=45.000000
[0216.05] Log: CameraTranslationThreshold=1600.000000
[0216.05] Log: PrimitiveProbablyVisibleTime=8.000000
[0216.05] Log: PercentUnoccludedRequeries=0.125000
[0216.05] Log: ShadowVolumeLightRadiusThreshold=1000.000000
[0216.05] Log: ShadowVolumePrimitiveScreenSpacePercentageThreshold=0.250000
[0216.05] Log: MaxParticleResize=1024
[0216.05] Log: MaxParticleResizeWarn=10240
[0216.05] Log: BeginUPTryCount=200000
[0216.05] Log:

[0216.05] Log: [Engine.DemoRecDriver]


[0216.05] Log: AllowDownloads=True
[0216.05] Log: DemoSpectatorClass=TgGame.TgDemoRecSpectator
[0216.05] Log: MaxClientRate=25000
[0216.05] Log: ConnectionTimeout=15.0
[0216.05] Log: InitialConnectTimeout=30.0
[0216.05] Log: AckTimeout=1.0
[0216.05] Log: KeepAliveTime=1.0
[0216.05] Log: SimLatency=0
[0216.05] Log: RelevantTimeout=5.0
[0216.05] Log: SpawnPrioritySeconds=1.0
[0216.05] Log: ServerTravelPause=4.0
[0216.05] Log: NetServerMaxTickRate=27
[0216.05] Log: LanServerMaxTickRate=30
[0216.05] Log: MaxRewindPoints=400
[0216.05] Log: RewindPointInterval=30.0
[0216.05] Log: NumRecentRewindPoints=120
[0216.05] Log: ProtectedRewindPointInterval=1800
[0216.05] Log: MaxEventPoints=3
[0216.05] Log: EventPointInterval=3.0
[0216.05] Log: MinEventBuffer=3.0
[0216.05] Log:

[0216.05] Log: [Engine.PackagesToAlwaysCook]


[0216.05] Log: SeekFreePackage=LoadingScreen
[0216.05] Log:

[0216.05] Log: [Engine.StartupPackages]


[0216.05] Log: bSerializeStartupPackagesFromMemory=TRUE
[0216.05] Log: bFullyCompressStartupPackages=FALSE
[0216.05] Log: Package=EngineMaterials
[0216.05] Log: Package=EngineDebugMaterials
[0216.05] Log: Package=EngineSounds
[0216.05] Log: Package=EngineFonts
[0216.05] Log: Package=GOD_CommonAssets
[0216.05] Log: Package=TgPostProcess
[0216.05] Log: Package=StartupUIRefs
[0216.05] Log: Package=FX_Gen_Mat_Instances
[0216.05] Log: Package=FX_Gen_Materials
[0216.05] Log: Package=FX_Gen_Meshes
[0216.05] Log: Package=FX_Gen_Particles
[0216.05] Log: Package=FX_Gen_Textures
[0216.05] Log: Package=FX_Generic_Combat
[0216.05] Log: Package=FX_Generic_Skills
[0216.05] Log: Package=FX_Generic_Status
[0216.05] Log: Package=WW_UI_Default
[0216.05] Log:

[0216.05] Log: [Engine.PackagesToForceCookPerMap]


[0216.05] Log: Map=LobbyMapV4_P
[0216.05] Log: Package=LoginUIRefs
[0216.05] Log:

[0216.05] Log: [Engine.MobileShaderGroups]


[0216.05] Log:

[0216.05] Log: [Core.System]


[0216.05] Log: MaxObjectsNotConsideredByGC=110000
[0216.05] Log: SizeOfPermanentObjectPool=0
[0216.05] Log: StaleCacheDays=30
[0216.05] Log: MaxStaleCacheSize=10
[0216.05] Log: MaxOverallCacheSize=30
[0216.05] Log: PackageSizeSoftLimit=800
[0216.05] Log: AsyncIOBandwidthLimit=0
[0216.05] Log: CachePath=..\Cache
[0216.05] Log: CacheExt=.uxx
[0216.05] Log: Paths=..\..\Engine\Content
[0216.05] Log: ScriptPaths=..\..\ChaosGame\Script
[0216.05] Log: FRScriptPaths=..\..\ChaosGame\ScriptFinalRelease
[0216.05] Log: CutdownPaths=..\..\ChaosGame\CutdownPackages
[0216.05] Log: CutdownPaths=..\..\ChaosGame\Script
[0216.05] Log: ScreenShotPath=..\..\ChaosGame\ScreenShots
[0216.05] Log: LocalizationPaths=..\..\Engine\Localization
[0216.05] Log: Extensions=upk
[0216.05] Log: Extensions=u
[0216.05] Log: Extensions=umap
[0216.05] Log: SaveLocalizedCookedPackagesInSubdirectories=FALSE
[0216.05] Log: TextureFileCacheExtension=tfc
[0216.05] Log: bDisablePromptToRebuildScripts=FALSE
[0216.05] Log: Suppress=Dev
[0216.05] Log: Suppress=DevAbsorbFuncs
[0216.05] Log: Suppress=DevAnim
[0216.05] Log: Suppress=DevAssetDataBase
[0216.05] Log: Suppress=DevAudio
[0216.05] Log: Suppress=DevAudioVerbose
[0216.05] Log: Suppress=DevBind
[0216.05] Log: Suppress=DevBsp
[0216.05] Log: Suppress=DevCamera
[0216.05] Log: Suppress=DevCollision
[0216.05] Log: Suppress=DevCompile
[0216.05] Log: Suppress=DevComponents
[0216.05] Log: Suppress=DevConfig
[0216.05] Log: Suppress=DevCooking
[0216.05] Log: Suppress=DevCrossLevel
[0216.05] Log: Suppress=DevDataStore
[0216.05] Log: Suppress=DevDecals
[0216.05] Log: Suppress=DevFaceFX
[0216.05] Log: Suppress=DevGFxUI
[0216.05] Log: Suppress=DevGFxUIWarning
[0216.05] Log: Suppress=DevGarbage
[0216.05] Log: Suppress=DevKill
[0216.05] Log: Suppress=DevLevelTools
[0216.05] Log: Suppress=DevLightmassSolver
[0216.05] Log: Suppress=DevLoad
[0216.05] Log: Suppress=DevMovie
[0216.05] Log: Suppress=DevNavMesh
[0216.05] Log: Suppress=DevNavMeshWarning
[0216.05] Log: Suppress=DevNetTraffic
[0216.05] Log: Suppress=DevNetTrafficDetail
[0216.05] Log: Suppress=DevOnline
[0216.05] Log: Suppress=DevPath
[0216.05] Log: Suppress=DevReplace
[0216.05] Log: Suppress=DevSHA
[0216.05] Log: Suppress=DevSave
[0216.05] Log: Suppress=DevShaders
[0216.05] Log: Suppress=DevShadersDetailed
[0216.05] Log: Suppress=DevSound
[0216.05] Log: Suppress=DevStats
[0216.05] Log: Suppress=DevStreaming
[0216.05] Log: Suppress=DevTick
[0216.05] Log: Suppress=DevUI
[0216.05] Log: Suppress=DevUIAnimation
[0216.05] Log: Suppress=DevUIFocus
[0216.05] Log: Suppress=DevUIStates
[0216.05] Log: Suppress=DevUIStyles
[0216.05] Log: Suppress=DevMCP
[0216.05] Log: Suppress=DevHTTP
[0216.05] Log: Suppress=DevHttpRequest
[0216.05] Log: Suppress=DevBeacon
[0216.05] Log: Suppress=DevBeaconGame
[0216.05] Log: Suppress=DevOnlineGame
[0216.05] Log: Suppress=DevMatchmaking
[0216.05] Log: Suppress=DevMovieCapture
[0216.05] Log: Suppress=GameStats
[0216.05] Log: Suppress=Init
[0216.05] Log: Suppress=Input
[0216.05] Log: Suppress=Inventory
[0216.05] Log: Suppress=Localization
[0216.05] Log: Suppress=LocalizationWarning
[0216.05] Log: Suppress=PlayerManagement
[0216.05] Log: Suppress=PlayerMove
[0216.05] Log: Suppress=DevReplication
[0216.05] Log: Suppress=TgDevGFxUIVerbose
[0216.05] Log: Suppress=AILog
[0216.05] Log: Extensions=tgm
[0216.05] Log: PurgeCacheDays=30
[0216.05] Log: SavePath=..\..\ChaosGame\Save
[0216.05] Log: SeekFreePCPaths=..\..\ChaosGame\CookedPC
[0216.05] Log: SeekFreePCExtensions=upk
[0216.05] Log: SeekFreePCExtensions=tgm
[0216.05] Log: SeekFreePCExtensions=u
[0216.05] Log: Paths=..\..\ChaosGame\Content
[0216.05] Log: Paths=..\..\ChaosGame\__Trashcan
[0216.05] Log: CutdownPaths=..\..\Engine\Content
[0216.05] Log: BakeMapPaths=..\..\ChaosGame\Content
[0216.05] Log: BakeMapPaths=..\..\ChaosGame\Baked
[0216.05] Log: RunBakedPaths=..\..\ChaosGame\Baked
[0216.05] Log: LocalizationPaths=..\..\ChaosGame\Localization
[0216.05] Log:

[0216.05] Log: [Engine.Client]


[0216.05] Log: DisplayGamma=2.2
[0216.05] Log: MinDesiredFrameRate=35.000000
[0216.05] Log: InitialButtonRepeatDelay=0.2
[0216.05] Log: ButtonRepeatDelay=0.1
[0216.05] Log:

[0216.05] Log: [WinDrv.WindowsClient]


[0216.05] Log: AudioDeviceClass=XAudio2.XAudio2Device
[0216.05] Log: MinAllowableResolutionX=800
[0216.05] Log: MinAllowableResolutionY=600
[0216.05] Log: MaxAllowableResolutionX=0
[0216.05] Log: MaxAllowableResolutionY=0
[0216.05] Log: MinAllowableRefreshRate=0
[0216.05] Log: MaxAllowableRefreshRate=0
[0216.05] Log: ParanoidDeviceLostChecking=1
[0216.05] Log: AllowJoystickInput=1
[0216.05] Log:

[0216.05] Log: [WinDrv.HttpRequestWindowsMcp]


[0216.05] Log: AppID=UDK
[0216.05] Log: AppSecret=Your_app_secret_here
[0216.05] Log:

[0216.05] Log: [XAudio2.XAudio2Device]


[0216.05] Log: MaxChannels=32
[0216.05] Log: CommonAudioPoolSize=0
[0216.05] Log: MinCompressedDurationGame=1.5
[0216.05] Log: MinCompressedDurationEditor=4
[0216.05] Log: LowPassFilterResonance=0.9
[0216.05] Log: DefaultAudioDevice=
[0216.05] Log:

[0216.05] Log: [ALAudio.ALAudioDevice]


[0216.05] Log: MaxChannels=32
[0216.05] Log: CommonAudioPoolSize=0
[0216.05] Log: MinCompressedDurationGame=5
[0216.05] Log: MinCompressedDurationEditor=4
[0216.05] Log: LowPassFilterResonance=0.9
[0216.05] Log: UseEffectsProcessing=True
[0216.05] Log: TimeBetweenHWUpdates=15
[0216.05] Log: MinOggVorbisDurationGame=5
[0216.05] Log: MinOggVorbisDurationEditor=4
[0216.05] Log: DeviceName=Generic Software
[0216.05] Log:

[0216.05] Log: [CoreAudio.CoreAudioDevice]


[0216.05] Log: MaxChannels=32
[0216.05] Log: CommonAudioPoolSize=0
[0216.05] Log: MinCompressedDurationGame=5
[0216.05] Log: MinCompressedDurationEditor=4
[0216.05] Log: LowPassFilterResonance=0.9
[0216.05] Log:

[0216.05] Log: [Engine.Player]


[0216.05] Log: ConfiguredInternetSpeed=48000
[0216.05] Log: ConfiguredLanSpeed=50000
[0216.05] Log: PP_DesaturationMultiplier=1.0
[0216.05] Log: PP_HighlightsMultiplier=1.0
[0216.05] Log: PP_MidTonesMultiplier=1.0
[0216.05] Log: PP_ShadowsMultiplier=1.0
[0216.05] Log:
[0216.05] Log: [IpDrv.TcpNetDriver]
[0216.05] Log: AllowDownloads=False
[0216.05] Log: AllowPeerConnections=False
[0216.05] Log: AllowPeerVoice=False
[0216.05] Log: ConnectionTimeout=25.0
[0216.05] Log: InitialConnectTimeout=500.0
[0216.05] Log: LoadingConnectionTimeout=200.0
[0216.05] Log: AckTimeout=1.0
[0216.05] Log: KeepAliveTime=0.2
[0216.05] Log: MaxClientRate=24000
[0216.05] Log: MaxInternetClientRate=24000
[0216.05] Log: RelevantTimeout=5.0
[0216.05] Log: SpawnPrioritySeconds=1.0
[0216.05] Log: ServerTravelPause=4.0
[0216.05] Log: NetServerMaxTickRate=27
[0216.05] Log: LanServerMaxTickRate=35
[0216.05] Log: DownloadManagers=IpDrv.HTTPDownload
[0216.05] Log: DownloadManagers=Engine.ChannelDownload
[0216.05] Log: NetConnectionClassName=PlatformCommon.PComNetConn
[0216.05] Log: InitialHandshakeTimeout=45.0
[0216.05] Log: P2PConnectionTimeout=10.0
[0216.05] Log: PeerNetConnectionClassName=PlatformCommon.PComNetConn
[0216.05] Log:

[0216.05] Log: [OnlineSubsystemSteamworks.IpNetDriverSteamworks]


[0216.05] Log:
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
[0216.05] Log: bSteamSocketsOnly=False
[0216.05] Log:

[0216.05] Log: [IpServer.UdpServerQuery]


[0216.05] Log: GameName=ut
[0216.05] Log:

[0216.05] Log: [IpDrv.UdpBeacon]


[0216.05] Log: DoBeacon=True
[0216.05] Log: BeaconTime=0.50
[0216.05] Log: BeaconTimeout=5.0
[0216.05] Log: BeaconProduct=ut
[0216.05] Log: ServerBeaconPort=8777
[0216.05] Log: BeaconPort=9777
[0216.05] Log:

[0216.05] Log: [TextureStreaming]


[0216.05] Log: MinTextureResidentMipCount=7
[0216.05] Log: PoolSize=158
[0216.05] Log: MemoryMargin=20
[0216.05] Log: MemoryLoss=0
[0216.05] Log: HysteresisLimit=20
[0216.05] Log: DropMipLevelsLimit=16
[0216.05] Log: StopIncreasingLimit=12
[0216.05] Log: StopStreamingLimit=8
[0216.05] Log: MinEvictSize=10
[0216.05] Log: MinFudgeFactor=0.5
[0216.05] Log: FudgeFactorIncreaseRateOfChange=0.5
[0216.05] Log: FudgeFactorDecreaseRateOfChange=-0.4
[0216.05] Log: MinRequestedMipsToConsider=11
[0216.05] Log: MinTimeToGuaranteeMinMipCount=2
[0216.05] Log: MaxTimeToGuaranteeMinMipCount=12
[0216.05] Log: UseTextureFileCache=true
[0216.05] Log: LoadMapTimeLimit=20.0
[0216.05] Log: LightmapStreamingFactor=0.15
[0216.05] Log: ShadowmapStreamingFactor=0.15
[0216.05] Log: MaxLightmapRadius=2000.0
[0216.05] Log: AllowStreamingLightmaps=True
[0216.05] Log: TextureFileCacheBulkDataAlignment=1
[0216.05] Log: UsePriorityStreaming=True
[0216.05] Log: bAllowSwitchingStreamingSystem=False
[0216.05] Log: UseDynamicStreaming=True
[0216.05] Log: bEnableAsyncDefrag=False
[0216.05] Log: bEnableAsyncReallocation=False
[0216.05] Log: MaxDefragRelocations=256
[0216.05] Log: MaxDefragDownShift=128
[0216.05] Log: BoostPlayerTextures=3.0
[0216.05] Log: TemporalAAMemoryReserve=4.0
[0216.05] Log: MenuLevelPoolBoost=30
[0216.05] Log:

[0216.05] Log: [StreamByURL]


[0216.05] Log: PostLoadPause=6.0
[0216.05] Log:

[0216.05] Log: [UnrealEd.EditorEngine]


[0216.05] Log: LocalPlayerClassName=TgEditor.TgEditorPlayer
[0216.05] Log: bSubtitlesEnabled=True
[0216.05] Log: GridEnabled=True
[0216.05] Log: SnapScaleEnabled=True
[0216.05] Log: ScaleGridSize=5
[0216.05] Log: SnapVertices=False
[0216.05] Log: SnapDistance=10.000000
[0216.05] Log: GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
[0216.05] Log: RotGridEnabled=True
[0216.05] Log: RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
[0216.05] Log: GameCommandLine=-log
[0216.05] Log: FOVAngle=90.000000
[0216.05] Log: GodMode=True
[0216.05] Log: AutoSaveDir=..\..\ChaosGame\Content\Autosaves
[0216.05] Log: InvertwidgetZAxis=True
[0216.05] Log: UseAxisIndicator=True
[0216.05] Log: MatineeCurveDetail=0.1
[0216.05] Log: Client=WinDrv.WindowsClient
[0216.05] Log: CurrentGridSz=4
[0216.05] Log: bUseMayaCameraControls=True
[0216.05] Log: bPrefabsLocked=True
[0216.05] Log: HeightMapExportClassName=TerrainHeightMapExporterTextT3D
[0216.05] Log: EditorOnlyContentPackages=EditorMeshes
[0216.05] Log: EditorOnlyContentPackages=EditorMaterials
[0216.05] Log: EditorOnlyContentPackages=EditorResources
[0216.05] Log: EditorOnlyContentPackages=EditorLandscapeResources
[0216.05] Log: EditorOnlyContentPackages=EditorShellMaterials
[0216.05] Log: EditorOnlyContentPackages=MobileEngineMaterials
[0216.05] Log: EditPackagesInPath=..\..\Development\Src
[0216.05] Log: EditPackages=Core
[0216.05] Log: EditPackages=Engine
[0216.05] Log: EditPackages=IpDrv
[0216.05] Log: EditPackages=GFxUI
[0216.05] Log: EditPackages=AkAudio
[0216.05] Log: EditPackages=GameFramework
[0216.05] Log: EditPackages=UnrealEd
[0216.05] Log: EditPackages=GFxUIEditor
[0216.05] Log: EditPackages=WinDrv
[0216.05] Log: EditPackages=OnlineSubsystemPC
[0216.05] Log: EditPackages=OnlineSubsystemSteamworks
[0216.05] Log: EditPackages=OnlineSubsystemDiscord
[0216.05] Log: EditPackages=OnlineSubsystemEpic
[0216.05] Log: EditPackages=OnlineSubsystemDingo
[0216.05] Log: EditPackages=OnlineSubsystemNP
[0216.05] Log: EditPackages=OnlineSubsystemNintendo
[0216.05] Log: bBuildReachSpecs=FALSE
[0216.05] Log: bGroupingActive=TRUE
[0216.05] Log: bCustomCameraAlignEmitter=TRUE
[0216.05] Log: CustomCameraAlignEmitterDistance=100.0
[0216.05] Log: bDrawSocketsInGMode=FALSE
[0216.05] Log: bSmoothFrameRate=FALSE
[0216.05] Log: MinSmoothedFrameRate=5
[0216.05] Log: MaxSmoothedFrameRate=120
[0216.05] Log: FarClippingPlane=0
[0216.05] Log: TemplateMapFolders=..\..\Engine\Content\Maps\Templates
[0216.05] Log: UseOldStyleMICEditorGroups=true
[0216.05] Log: EditPackagesOutPath=..\..\ChaosGame\Script
[0216.05] Log: FRScriptOutputPath=..\..\ChaosGame\ScriptFinalRelease
[0216.05] Log: EditPackages=PlatformCommon
[0216.05] Log: EditPackages=TgGame
[0216.05] Log: EditPackages=TgClient
[0216.05] Log: EditPackages=TgEditor
[0216.05] Log: EditPackages=BattleGame
[0216.05] Log: EditPackages=BattleClient
[0216.05] Log: EditPackages=BattleEditor
[0216.05] Log: EditPackages=TgGameContent
[0216.05] Log: EditPackages=Vivox
[0216.05] Log: InEditorGameURLOptions=?quickstart=1?numplay=1?Team=1?
ReloadAssemblyFile=0?RunDBExport=0
[0216.05] Log: bOnScreenKismetWarnings=true
[0216.05] Log:

[0216.05] Log: [UnrealEd.UnrealEdEngine]


[0216.05] Log: AutoSaveIndex=0
[0216.05] Log: PackagesToBeFullyLoadedAtStartup=EditorMaterials
[0216.05] Log: PackagesToBeFullyLoadedAtStartup=EditorMeshes
[0216.05] Log: PackagesToBeFullyLoadedAtStartup=EditorResources
[0216.05] Log: PackagesToBeFullyLoadedAtStartup=EngineMaterials
[0216.05] Log: PackagesToBeFullyLoadedAtStartup=EngineFonts
[0216.05] Log: PackagesToBeFullyLoadedAtStartup=EngineResources
[0216.05] Log: PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
[0216.05] Log: PackagesToBeFullyLoadedAtStartup=MapTemplateIndex
[0216.05] Log:

[0216.05] Log: [Engine.DataStoreClient]


[0216.05] Log: GlobalDataStoreClasses=Engine.UIDataStore_GameResource
[0216.05] Log: GlobalDataStoreClasses=Engine.UIDataStore_Fonts
[0216.05] Log: GlobalDataStoreClasses=Engine.UIDataStore_Registry
[0216.05] Log: GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
[0216.05] Log:

[0216.05] Log: [DevOptions.Shaders]


[0216.05] Log: AutoReloadChangedShaders=True
[0216.05] Log: bAllowMultiThreadedShaderCompile=true
[0216.05] Log: bAllowDistributedShaderCompile=False
[0216.05] Log: bAllowDistributedShaderCompileForBuildPCS=False
[0216.05] Log: NumUnusedShaderCompilingThreads=1
[0216.05] Log: ThreadedShaderCompileThreshold=1
[0216.05] Log: MaxShaderJobBatchSize=30
[0216.05] Log: PrecompileShadersJobThreshold=40000
[0216.05] Log: bDumpShaderPDBs=False
[0216.05] Log: bPromptToRetryFailedShaderCompiles=True
[0216.05] Log:

[0216.05] Log: [DevOptions.Debug]


[0216.05] Log: ShowSelectedLightmap=False
[0216.05] Log:

[0216.05] Log: [StatNotifyProviders]


[0216.05] Log: BinaryFileStatNotifyProvider=true
[0216.05] Log: XmlStatNotifyProvider=false
[0216.05] Log: CsvStatNotifyProvider=false
[0216.05] Log: StatsNotifyProvider_UDP=true
[0216.05] Log: PIXNamedCounterProvider=false
[0216.05] Log: StatsNotifyProvider_Windows=false
[0216.05] Log:

[0216.05] Log: [StatNotifyProviders.StatNotifyProvider_UDP]


[0216.05] Log: ListenPort=13000
[0216.05] Log:

[0216.05] Log: [RemoteControl]


[0216.05] Log: SuppressRemoteControlAtStartup=False
[0216.05] Log:

[0216.05] Log: [LogFiles]


[0216.05] Log: PurgeLogsDays=3
[0216.05] Log: LogTimes=True
[0216.05] Log:

[0216.05] Log: [AnimationCompression]


[0216.05] Log: CompressCommandletVersion=3 // Bump this up to trigger full
recompression. Otherwise only new animations imported will be recompressed.
[0216.05] Log:
DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
[0216.05] Log: TranslationCompressionFormat=0
[0216.05] Log: RotationCompressionFormat=1
[0216.05] Log: AlternativeCompressionThreshold=1.f
[0216.05] Log: ForceRecompression=False
[0216.05] Log: bOnlyCheckForMissingSkeletalMeshes=False
[0216.05] Log: KeyEndEffectorsMatchName=IK
[0216.05] Log: KeyEndEffectorsMatchName=eye
[0216.05] Log: KeyEndEffectorsMatchName=weapon
[0216.05] Log: KeyEndEffectorsMatchName=hand
[0216.05] Log: KeyEndEffectorsMatchName=attach
[0216.05] Log: KeyEndEffectorsMatchName=camera
[0216.05] Log:

[0216.05] Log: [IpDrv.OnlineSubsystemCommonImpl]


[0216.05] Log: MaxLocalTalkers=1
[0216.05] Log: MaxRemoteTalkers=16
[0216.05] Log: bIsUsingSpeechRecognition=false
[0216.05] Log:
[0216.05] Log: [IpDrv.OnlineGameInterfaceImpl]
[0216.05] Log: LanAnnouncePort=14001
[0216.05] Log: LanQueryTimeout=5.0
[0216.05] Log:

[0216.05] Log: [OnlineSubsystemLive.OnlineSubsystemLive]


[0216.05] Log: LanAnnouncePort=14001
[0216.05] Log: VoiceNotificationDelta=0.2
[0216.05] Log:

[0216.05] Log: [OnlineSubsystemDingo.OnlineSubsystemDingo]


[0216.05] Log: VoiceNotificationDelta=0.2
[0216.05] Log:

[0216.05] Log: [Engine.StaticMeshCollectionActor]


[0216.05] Log: bCookOutStaticMeshActors=TRUE
[0216.05] Log: MaxStaticMeshComponents=100
[0216.05] Log:

[0216.05] Log: [Engine.StaticLightCollectionActor]


[0216.05] Log: bCookOutStaticLightActors=TRUE
[0216.05] Log: MaxLightComponents=100
[0216.05] Log:

[0216.05] Log: [LiveSock]


[0216.05] Log: bUseVDP=True
[0216.05] Log: bUseSecureConnections=true
[0216.05] Log: MaxDgramSockets=64
[0216.05] Log: MaxStreamSockets=16
[0216.05] Log: DefaultRecvBufsizeInK=256
[0216.05] Log: DefaultSendBufsizeInK=256
[0216.05] Log: SystemLinkPort=14000
[0216.05] Log:

[0216.05] Log: [CustomStats]


[0216.05] Log: LD=Streaming fudge factor
[0216.05] Log: LD=FrameTime
[0216.05] Log: LD=Terrain Smooth Time
[0216.05] Log: LD=Terrain Render Time
[0216.05] Log: LD=Decal Render Time
[0216.05] Log: LD=Terrain Triangles
[0216.05] Log: LD=Decal Triangles
[0216.05] Log: LD=Decal Draw Calls
[0216.05] Log: LD=Static Mesh Tris
[0216.05] Log: LD=Skel Mesh Tris
[0216.05] Log: LD=Skel Verts CPU Skin
[0216.05] Log: LD=Skel Verts GPU Skin
[0216.05] Log: LD=30+ FPS
[0216.05] Log: LD=Total CPU rendering time
[0216.05] Log: LD=Total GPU rendering time
[0216.05] Log: LD=Occluded primitives
[0216.05] Log: LD=Projected shadows
[0216.05] Log: LD=Visible static mesh elements
[0216.05] Log: LD=Visible dynamic primitives
[0216.05] Log: LD=Texture Pool Size
[0216.05] Log: LD=Physical Memory Used
[0216.05] Log: LD=Virtual Memory Used
[0216.05] Log: LD=Audio Memory Used
[0216.05] Log: LD=Texture Memory Used
[0216.05] Log: LD=360 Texture Memory Used
[0216.05] Log: LD=Animation Memory
[0216.05] Log: LD=Vertex Lighting Memory
[0216.05] Log: LD=StaticMesh Vertex Memory
[0216.05] Log: LD=StaticMesh Index Memory
[0216.05] Log: LD=SkeletalMesh Vertex Memory
[0216.05] Log: LD=SkeletalMesh Index Memory
[0216.05] Log: LD=Decal Vertex Memory
[0216.05] Log: LD=Decal Index Memory
[0216.05] Log: LD=Decal Interaction Memory
[0216.05] Log: MEMLEAN=Virtual Memory Used
[0216.05] Log: MEMLEAN=Audio Memory Used
[0216.05] Log: MEMLEAN=Animation Memory
[0216.05] Log: MEMLEAN=FaceFX Cur Mem
[0216.05] Log: MEMLEAN=Vertex Lighting Memory
[0216.05] Log: MEMLEAN=StaticMesh Vertex Memory
[0216.05] Log: MEMLEAN=StaticMesh Index Memory
[0216.05] Log: MEMLEAN=SkeletalMesh Vertex Memory
[0216.05] Log: MEMLEAN=SkeletalMesh Index Memory
[0216.05] Log: MEMLEAN=Decal Vertex Memory
[0216.05] Log: MEMLEAN=Decal Index Memory
[0216.05] Log: MEMLEAN=Decal Interaction Memory
[0216.05] Log: MEMLEAN=VertexShader Memory
[0216.05] Log: MEMLEAN=PixelShader Memory
[0216.05] Log: GameThread=Async Loading Time
[0216.05] Log: GameThread=Audio Update Time
[0216.05] Log: GameThread=FrameTime
[0216.05] Log: GameThread=HUD Time
[0216.05] Log: GameThread=Input Time
[0216.05] Log: GameThread=Kismet Time
[0216.05] Log: GameThread=Move Actor Time
[0216.05] Log: GameThread=RHI Game Tick
[0216.05] Log: GameThread=RedrawViewports
[0216.05] Log: GameThread=Script time
[0216.05] Log: GameThread=Tick Time
[0216.05] Log: GameThread=Update Components Time
[0216.05] Log: GameThread=World Tick Time
[0216.05] Log: GameThread=Async Work Wait
[0216.05] Log: GameThread=PerFrameCapture
[0216.05] Log: GameThread=DynamicLightEnvComp Tick
[0216.05] Log: Mobile=ES2 Draw Calls
[0216.05] Log: Mobile=ES2 Draw Calls (UP)
[0216.05] Log: Mobile=ES2 Triangles Drawn
[0216.05] Log: Mobile=ES2 Triangles Drawn (UP)
[0216.05] Log: Mobile=ES2 Program Count
[0216.05] Log: Mobile=ES2 Program Count (PP)
[0216.05] Log: Mobile=ES2 Program Changes
[0216.05] Log: Mobile=ES2 Uniform Updates (Bytes)
[0216.05] Log: Mobile=ES2 Base Texture Binds
[0216.05] Log: Mobile=ES2 Detail Texture Binds
[0216.05] Log: Mobile=ES2 Lightmap Texture Binds
[0216.05] Log: Mobile=ES2 Environment Texture Binds
[0216.05] Log: Mobile=ES2 Bump Offset Texture Binds
[0216.05] Log: Mobile=Frustum Culled primitives
[0216.05] Log: Mobile=Statically occluded primitives
[0216.05] Log: SplitScreen=Processed primitives
[0216.05] Log: SplitScreen=Mesh draw calls
[0216.05] Log: SplitScreen=Mesh Particles
[0216.05] Log: SplitScreen=Particle Draw Calls
[0216.05] Log:

[0216.05] Log: [MemorySplitClassesToTrack]


[0216.05] Log: Class=AnimSequence
[0216.05] Log: Class=AudioComponent
[0216.05] Log: Class=AudioDevice
[0216.05] Log: Class=BrushComponent
[0216.05] Log: Class=CylinderComponent
[0216.05] Log: Class=DecalComponent
[0216.05] Log: Class=DecalManager
[0216.05] Log: Class=DecalMaterial
[0216.05] Log: Class=Font
[0216.05] Log: Class=Level
[0216.05] Log: Class=Material
[0216.05] Log: Class=MaterialInstanceConstant
[0216.05] Log: Class=MaterialInstanceTimeVarying
[0216.05] Log: Class=Model
[0216.05] Log: Class=ModelComponent
[0216.05] Log: Class=MorphTarget
[0216.05] Log: Class=NavigationMeshBase
[0216.05] Log: Class=ParticleModule
[0216.05] Log: Class=ParticleSystemComponent
[0216.05] Log: Class=PathNode
[0216.05] Log: Class=ProcBuilding_SimpleLODActor
[0216.05] Log: Class=RB_BodyInstance
[0216.05] Log: Class=RB_BodySetup
[0216.05] Log: Class=ReachSpec
[0216.05] Log: Class=Sequence
[0216.05] Log: Class=SkeletalMesh
[0216.05] Log: Class=SkeletalMeshComponent
[0216.05] Log: Class=SoundCue
[0216.05] Log: Class=SoundNode
[0216.05] Log: Class=SoundNodeWave
[0216.05] Log: Class=StaticMesh
[0216.05] Log: Class=StaticMeshActor
[0216.05] Log: Class=StaticMeshCollectionActor
[0216.05] Log: Class=StaticMeshComponent
[0216.05] Log: Class=Terrain
[0216.05] Log: Class=TerrainComponent
[0216.05] Log: Class=Texture2D
[0216.05] Log: Class=UIRoot
[0216.05] Log:

[0216.05] Log: [MemLeakCheckExtraExecsToRun]


[0216.05] Log: Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
[0216.05] Log: Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
[0216.05] Log: Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT
-DetailedInfo
[0216.05] Log: Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
[0216.05] Log: Cmd=obj list class=Level -ALPHASORT -DetailedInfo
[0216.05] Log: Cmd=lightenv list volumes
[0216.05] Log: Cmd=lightenv list transition
[0216.05] Log: Cmd=ListThreads
[0216.05] Log:

[0216.05] Log: [ConfigCoalesceFilter]


[0216.05] Log: FilterOut=ChaosEngine.ini
[0216.05] Log: FilterOut=ChaosEditor.ini
[0216.05] Log: FilterOut=ChaosInput.ini
[0216.05] Log: FilterOut=ChaosLightmass.ini
[0216.05] Log: FilterOut=ChaosGame.ini
[0216.05] Log: FilterOut=ChaosGameDedicatedServer.ini
[0216.05] Log: FilterOut=ChaosUI.ini
[0216.05] Log: FilterOut=ChaosSystemSettings.ini
[0216.05] Log: FilterOut=ChaosEngineG4WLive.ini
[0216.05] Log: FilterOut=ChaosEngineG4WLiveDedicatedServer.ini
[0216.05] Log: FilterOut=ChaosEngineNoLive.ini
[0216.05] Log: FilterOut=ChaosEngineNoLiveDedicatedServer.ini
[0216.05] Log: FilterOut=ChaosEditorKeyBindings.ini
[0216.05] Log: FilterOut=ChaosEditorUserSettings.ini
[0216.05] Log: FilterOut=ChaosEngineGameSpy.ini
[0216.05] Log: FilterOut=ChaosEngineSteamworks.ini
[0216.05] Log: FilterOut=ChaosEngineDiscord.ini
[0216.05] Log: FilterOut=Descriptions.int
[0216.05] Log: FilterOut=Editor.int
[0216.06] Log: FilterOut=EditorTips.int
[0216.06] Log: FilterOut=UnrealEd.int
[0216.06] Log: FilterOut=WinDrv.int
[0216.06] Log: FilterOut=XWindow.int
[0216.06] Log: FilterOut=GfxUIEditor.int
[0216.06] Log: FilterOut=Properties.int
[0216.06] Log:

[0216.06] Log: [TaskPerfTracking]


[0216.06] Log: bUseTaskPerfTracking=FALSE
[0216.06] Log: RemoteConnectionIP=10.1.10.83
[0216.06] Log: ConnectionString=Provider=sqloledb;Data Source=DB-02;Initial
Catalog=EngineTaskPerf;Trusted_Connection=Yes
[0216.06] Log: RemoteConnectionStringOverride=Data Source=DB-02;Initial
Catalog=EngineTaskPerf;Integrated Security=True;Pooling=False;Asynchronous
Processing=True;Network Library=dbmssocn
[0216.06] Log:

[0216.06] Log: [FPSChartTracking]


[0216.06] Log: ShouldTrackFPSWhenNonInteractive=False
[0216.06] Log:

[0216.06] Log: [TaskPerfMemDatabase]


[0216.06] Log: bUseTaskPerfMemDatabase=FALSE
[0216.06] Log: RemoteConnectionIP=10.1.10.83
[0216.06] Log: ConnectionString=Provider=sqloledb;Data Source=DEVDB-01;Initial
Catalog=PerfMem;Trusted_Connection=Yes
[0216.06] Log: RemoteConnectionStringOverride=Data Source=DEVDB-01;Initial
Catalog=PerfMem;Integrated Security=True;Pooling=True;Asynchronous
Processing=True;Network Library=dbmssocn
[0216.06] Log:

[0216.06] Log: [MemoryPools]


[0216.06] Log: FLightPrimitiveInteractionInitialBlockSize=512
[0216.06] Log: FModShadowPrimitiveInteractionInitialBlockSize=512
[0216.06] Log:

[0216.06] Log: [MobileMaterialCookSettings]


[0216.06] Log: SkinningOnlyMaterials=
[0216.06] Log: NoLightmapOnlyMaterials=
[0216.06] Log:
[0216.06] Log: [Engine.PhysicsLODVerticalEmitter]
[0216.06] Log: ParticlePercentage=100
[0216.06] Log:

[0216.06] Log: [Engine.OnlineSubsystem]


[0216.06] Log:
NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.On
lineRecentPlayersList")
[0216.06] Log: AsyncMinCompletionTime=0.0
[0216.06] Log:

[0216.06] Log: [Engine.OnlineRecentPlayersList]


[0216.06] Log: MaxRecentPlayers=100
[0216.06] Log: MaxRecentParties=5
[0216.06] Log:

[0216.06] Log: [VoIP]


[0216.06] Log: VolumeThreshold=0.2
[0216.06] Log: bHasVoiceEnabled=true
[0216.06] Log:

[0216.06] Log: [FullScreenMovie]


[0216.06] Log: bForceNoMovies=FALSE
[0216.06] Log:

[0216.06] Log: [IPDrv.WebConnection]


[0216.06] Log: MaxValueLength=512
[0216.06] Log: MaxLineLength=4096
[0216.06] Log:

[0216.06] Log: [IPDrv.WebServer]


[0216.06] Log: ApplicationPaths[0]=/ServerAdmin
[0216.06] Log: ApplicationPaths[1]=/images
[0216.06] Log: ListenPort=80
[0216.06] Log: MaxConnections=18
[0216.06] Log: ExpirationSeconds=86400
[0216.06] Log: bEnabled=false
[0216.06] Log:

[0216.06] Log: [IPDrv.WebResponse]


[0216.06] Log: IncludePath=/Web
[0216.06] Log: CharSet=iso-8859-1
[0216.06] Log:

[0216.06] Log: [TextureTracking]


[0216.06] Log: #TextureName=T_GD_Traffic_Crosswalk_01
[0216.06] Log:

[0216.06] Log: [AnimNotify]


[0216.06] Log: Trail_MaxSampleRate=200.0
[0216.06] Log:

[0216.06] Log: [Engine.UIDataStore_OnlinePlayerData]


[0216.06] Log:
PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
[0216.06] Log:

[0216.06] Log: [Engine.LocalPlayer]


[0216.06] Log: AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
[0216.06] Log:

[0216.06] Log: [MobileSupport]


[0216.06] Log: bShouldCachePVRTCTextures=False
[0216.06] Log: bShouldCacheATITCTextures=False
[0216.06] Log: bShouldCacheETCTextures=False
[0216.06] Log: bShouldCacheFlashTextures=False
[0216.06] Log: bShouldFlattenMaterials=True
[0216.06] Log: FlattenedTextureResolutionBias=0
[0216.06] Log: UDKRemotePort=41765
[0216.06] Log: UDKRemotePortPIE=41766
[0216.06] Log:

[0216.06] Log: [Engine.GameViewportClient]


[0216.06] Log: bDebugNoGFxUI=FALSE
[0216.06] Log:

[0216.06] Log: [ContentComparisonReferenceTypes]


[0216.06] Log: +Class=AnimSet
[0216.06] Log: +Class=SkeletalMesh
[0216.06] Log: +Class=SoundCue
[0216.06] Log: +Class=StaticMesh
[0216.06] Log: +Class=ParticleSystem
[0216.06] Log: +Class=Texture2D
[0216.06] Log:

[0216.06] Log: [UnitTesting]


[0216.06] Log: UnitTestPath=..\..\Engine\UnitTests
[0216.06] Log: UnitTestPackageName=UnitTestPackage
[0216.06] Log:

[0216.06] Log: [Engine.HttpFactory]


[0216.06] Log: HttpRequestClassName=WinDrv.HttpRequestWindows
[0216.06] Log:

[0216.06] Log: [IpDrv.OnlineImageDownloaderWeb]


[0216.06] Log: MaxSimultaneousDownloads=8
[0216.06] Log:

[0216.06] Log: [IpDrv.McpServiceConfig]


[0216.06] Log: Protocol=http
[0216.06] Log: Domain=localhost:8888
[0216.06] Log:

[0216.06] Log: [IpDrv.McpServiceBase]


[0216.06] Log: McpConfigClassName=IpDrv.McpServiceConfig
[0216.06] Log:

[0216.06] Log: [IpDrv.McpServerTimeBase]


[0216.06] Log: McpServerTimeClassName=IpDrv.McpServerTimeManager
[0216.06] Log:

[0216.06] Log: [IpDrv.McpServerTimeManager]


[0216.06] Log: TimeStampUrl=/timestamp
[0216.06] Log:

[0216.06] Log: [IpDrv.McpGroupsBase]


[0216.06] Log: McpGroupsManagerClassName=IpDrv.McpGroupsManager
[0216.06] Log:
[0216.06] Log: [IpDrv.McpGroupsManager]
[0216.06] Log: CreateGroupUrl=/groupcreate
[0216.06] Log: DeleteGroupUrl=/groupdelete
[0216.06] Log: QueryGroupsUrl=/grouplist
[0216.06] Log: QueryGroupMembersUrl=/groupmembers
[0216.06] Log: AddGroupMembersUrl=/groupmembers
[0216.06] Log: RemoveGroupMembersUrl=/groupmembers
[0216.06] Log: DeleteGroupUrl=/groupdelete
[0216.06] Log: DeleteAllGroupsUrl=/groupdeletebyownerid
[0216.06] Log: QueryGroupInvitesUrl=/groupinvite
[0216.06] Log: AcceptGroupInviteUrl=/groupinvite
[0216.06] Log: RejectGroupInviteUrl=/groupinvite
[0216.06] Log:

[0216.06] Log: [IpDrv.McpMessageBase]


[0216.06] Log: McpMessageManagerClassName=IpDrv.McpMessageManager
[0216.06] Log:

[0216.06] Log: [IpDrv.McpMessageManager]


[0216.06] Log: CompressionType=MMCT_LZO
[0216.06] Log: CreateMessageUrl=/messagecreate
[0216.06] Log: DeleteMessageUrl=/messagedelete
[0216.06] Log: QueryMessagesUrl=/messagelist
[0216.06] Log: QueryMessageContentsUrl=/messagecontents
[0216.06] Log:

[0216.06] Log: [IpDrv.McpIdMappingBase]


[0216.06] Log: McpIdMappingClassName=IpDrv.McpIdMappingManager
[0216.06] Log:

[0216.06] Log: [IpDrv.McpIdMappingManager]


[0216.06] Log: AddMappingUrl=/useraddaccountmapping
[0216.06] Log: QueryMappingUrl=/userresolveaccountmappings
[0216.06] Log:

[0216.06] Log: [IpDrv.McpUserManagerBase]


[0216.06] Log: McpUserManagerClassName=IpDrv.McpUserManager
[0216.06] Log:

[0216.06] Log: [IpDrv.McpUserManager]


[0216.06] Log: RegisterUserMcpUrl=/registerusermcp
[0216.06] Log: RegisterUserFacebookUrl=/registeruserfacebook
[0216.06] Log: QueryUserUrl=/userstatus
[0216.06] Log: QueryUsersUrl=/usermultiplestatus
[0216.06] Log: DeleteUserUrl=/deleteuser
[0216.06] Log: McpAuthUrl=/authenticateusermcp
[0216.06] Log: FacebookAuthUrl=/authenticateuserfacebook
[0216.06] Log:

[0216.06] Log: [IpDrv.McpUserCloudFileDownload]


[0216.06] Log: EnumerateCloudFilesUrl=/cloudstoragelist
[0216.06] Log: ReadCloudFileUrl=/cloudstoragecontents
[0216.06] Log: WriteCloudFileUrl=/cloudstoragesave
[0216.06] Log: DeleteCloudFileUrl=/cloudstoragedelete
[0216.06] Log:

[0216.06] Log: [IpDrv.McpClashMobBase]


[0216.06] Log: McpClashMobClassName=IpDrv.McpClashMobManager
[0216.06] Log:

[0216.06] Log: [IpDrv.McpClashMobManager]


[0216.06] Log: ChallengeListUrl=/challengelist
[0216.06] Log: ChallengeStatusUrl=/challengestatus
[0216.06] Log: ChallengeMultiStatusUrl=/challengemultiplestatus
[0216.06] Log: AcceptChallengeUrl=/acceptchallenge
[0216.06] Log: UpdateChallengeProgressUrl=/updatechallenge
[0216.06] Log: UpdateRewardProgressUrl=/updatereward
[0216.06] Log:

[0216.06] Log: [IpDrv.McpManagedValueManagerBase]


[0216.06] Log: McpManagedValueManagerClassName=IpDrv.McpManagedValueManager
[0216.06] Log:

[0216.06] Log: [IpDrv.McpManagedValueManager]


[0216.06] Log: CreateSaveSlotUrl=/createvalues
[0216.06] Log: ReadSaveSlotUrl=/listvalues
[0216.06] Log: UpdateValueUrl=/updatevalue
[0216.06] Log: DeleteValueUrl=/deletevalue
[0216.06] Log:

[0216.06] Log: [IpDrv.McpUserInventoryBase]


[0216.06] Log: McpUserInventoryClassName=IpDrv.McpUserInventoryManager
[0216.06] Log:

[0216.06] Log: [IpDrv.McpUserInventoryManager]


[0216.06] Log: CreateSaveSlotUrl=/createsaveslot
[0216.06] Log: DeleteSaveSlotUrl=/deletesaveslot
[0216.06] Log: ListSaveSlotUrl=/listsaveslot
[0216.06] Log: ListItemsUrl=/listitems
[0216.06] Log: PurchaseItemUrl=/purchaseitem
[0216.06] Log: SellItemUrl=/sellitem
[0216.06] Log: EarnItemUrl=/earnitem
[0216.06] Log: ConsumeItemUrl=/consumeitem
[0216.06] Log: DeleteItemUrl=/deleteitem
[0216.06] Log: IapRecordUrl=/recordiap
[0216.06] Log:

[0216.06] Log: [IpDrv.McpClashMobFileDownload]


[0216.06] Log: RequestFileURL=/challengefile
[0216.06] Log:

[0216.06] Log: [IpDrv.OnlineTitleFileDownloadWeb]


[0216.06] Log: RequestFileURL=/downloadfile
[0216.06] Log: RequestFileListURL=/listfiles
[0216.06] Log: TimeOut=10.0
[0216.06] Log:

[0216.06] Log: [OnlineSubsystem]


[0216.06] Log: PollingIntervalInMs=50
[0216.06] Log: bAllowAsyncBlocking=true
[0216.06] Log: DebugTaskDelayInMs=0
[0216.06] Log:

[0216.06] Log: [SubstanceAir]


[0216.06] Log: MipCountAfterCooking=7
[0216.06] Log: MemBudgetMb=2048
[0216.06] Log: FreeCore=0
[0216.06] Log: bForceTextureBaking=FALSE
[0216.06] Log: bInstallTimeGeneration=FALSE
[0216.06] Log:

[0216.06] Log: [Configuration]


[0216.06] Log:

[0216.06] Log: [Engine.TimeLapseRecordingDriver]


[0216.06] Log: DemoSpectatorClass=TgGame.TgDemoRecSpectator
[0216.06] Log: DefaultRewindTime=14.0
[0216.06] Log: NetServerMaxTickRate=27
[0216.06] Log: ExcludeClasses=Engine.InventoryManager
[0216.06] Log: ExcludeClasses=TgGame.TgDevice
[0216.06] Log:

[0216.06] Log: [Rendering.ZPrepass]


[0216.06] Log: DX9=TRUE
[0216.06] Log: DX11=TRUE
[0216.06] Log:

[0216.06] Log: [Rendering.General]


[0216.06] Log: ScratchVertexBufferMb=5
[0216.06] Log: ScratchIndexBufferMb=1
[0216.06] Log:

[0216.06] Log: [Engine.SupportedShaderPlatforms]


[0216.06] Log: DX9=TRUE
[0216.06] Log: DX11=TRUE
[0216.06] Log:

[0216.06] Log: [Cooker.GeneralOptions]


[0216.06] Log: ShowTexturePackStatsInEditor=TRUE
[0216.06] Log: HirezShaderStoragePlatforms=pc
[0216.06] Log: HirezShaderStoragePlatforms=pcconsole
[0216.06] Log: HirezShaderStoragePlatforms=mac
[0216.06] Log: HirezShaderStoragePlatforms=macconsole
[0216.06] Log: HirezShaderStoragePlatforms=dingo
[0216.06] Log: HirezShaderStoragePlatforms=orbis
[0216.06] Log: HirezShaderStoragePlatforms=switch
[0216.06] Log:

[0216.06] Log: [Windows.StandardUser]


[0216.06] Log: MyDocumentsSubDirName=Paladins
[0216.06] Log:

[0216.06] Log: [Engine.AdditionalLaunchMaps]


[0216.06] Log: Map=FT_P_v01
[0216.06] Log: Map=Shootingrange_P
[0216.06] Log:

[0216.06] Log: [Engine.AdditionalLaunchBots]


[0216.06] Log: Bot=Cassie
[0216.06] Log: Bot=Jenos
[0216.06] Log: Bot=Lex
[0216.06] Log: Bot=Ruckus
[0216.06] Log: Bot=Viktor
[0216.06] Log: Bot=Androxus
[0216.06] Log: Bot=Fernando
[0216.06] Log: Bot=Pip
[0216.06] Log: Bot=Skye
[0216.06] Log: Bot=Ying
[0216.06] Log: Bot=Mount_Bot
[0216.06] Log:

[0216.06] Log: [Engine.AdditionalLaunchDeviceIds]


[0216.06] Log: DeviceID=10772
[0216.06] Log: DeviceID=14127
[0216.06] Log: DeviceID=14581
[0216.06] Log: DeviceID=16530
[0216.06] Log: DeviceID=17176
[0216.06] Log: DeviceID=12489
[0216.06] Log: DeviceID=10774
[0216.06] Log: DeviceID=10773
[0216.06] Log: DeviceID=10762
[0216.06] Log: DeviceID=13279
[0216.06] Log:

[0216.06] Log: [TgGame.TgDistributionFloatSoundAttenuation]


[0216.06] Log: AttenuationGroups=(GroupName=Sm_foley,AttenuationDistance=1600.0)
[0216.06] Log: AttenuationGroups=(GroupName=Lg_foley,AttenuationDistance=3200.0)
[0216.06] Log:
AttenuationGroups=(GroupName=Melee_hit,AttenuationDistance=6400.0)
[0216.06] Log: AttenuationGroups=(GroupName=Sm_gun,AttenuationDistance=4800.0)
[0216.06] Log: AttenuationGroups=(GroupName=Med_gun,AttenuationDistance=12800.0)
[0216.06] Log: AttenuationGroups=(GroupName=Lg_gun,AttenuationDistance=48000.0)
[0216.06] Log: AttenuationGroups=(GroupName=Sm_exp,AttenuationDistance=14400.0)
[0216.06] Log: AttenuationGroups=(GroupName=Med_exp,AttenuationDistance=80000.0)
[0216.06] Log: AttenuationGroups=(GroupName=Lg_exp,AttenuationDistance=144000.0)
[0216.06] Log:

[0216.06] Log: [Engine.SeqAct_CrowdSpawner]


[0216.06] Log: m_CrowdSpawnNumMultiplier=1.0
[0216.06] Log: m_bCrowdShadows=true
[0216.06] Log:

[0216.06] Log: [Engine.AudioDevice]


[0216.06] Log: DefaultAudioComponentClassName=TgGame.TgAudioComponent
[0216.06] Log:

[0216.06] Log: [Engine.FractureManager]


[0216.06] Log: FSMPartPoolSize=0
[0216.06] Log:

[0216.06] Log: [Engine.Scaleform]


[0216.06] Log: NoInvisibleAdvance=TRUE
[0216.06] Log:

[0216.06] Log: [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]


[0216.06] Log: DefaultSessionTemplateName=Game
[0216.06] Log: PartySessionTemplateName=Party
[0216.06] Log: bHasVoiceEnabled=false
[0216.06] Log:

[0216.06] Log: [WinDrv.DualShockIntegration]


[0216.06] Log: DisableNativeIntegration=false
[0216.06] Log:

[0216.06] Log: [Discord]


[0216.06] Log: RichPresenceAppId=528145079819436043
[0216.06] Log: AppID=528145079819436043
[0216.06] Log: NitroBundleSku=560861507529998356
[0216.06] Log: RichPresenceDefaultLargeIcon=paladinslogo
[0216.06] Log: RichPresenceDefaultSmallIcon=
[0216.06] Log:

[0216.06] Log: [Vivox]


[0216.06] Log: CheckOSSPermissions=false
[0216.06] Log: AutoVAD=false
[0216.06] Log: ResetMutePreferencePerChannel=true
[0216.06] Log:

[0216.06] Log: [IniVersion]


[0216.06] Log: 0=1585255920.000000
[0216.06] Log: 1=1585255104.000000
[0216.06] Log:

[0216.06] Log: [OnlineSubsystemEpic.OnlineSubsystemEpic]


[0216.06] Log: LogLevel=600
[0216.06] Log: ProductID=fcb692f0fdf14526b1ffbb77cf1ef288
[0216.06] Log: SandboxId=badb0ee71b474ed591ec43212547cfc8
[0216.06] Log: ClientId=8435581525284b85aa68d8733a5e2caa
[0216.06] Log: DeploymentId=ae0ea0ebb4454bb680bb5194d4ef4747
[0216.06] Log:

[0216.06] Log: [WinDrv.Accessibility]


[0216.06] Log: StickyKeysHotkey=True
[0216.06] Log: ToggleKeysHotkey=True
[0216.06] Log: FilterKeysHotkey=True
[0216.06] Log: StickyKeysConfirmation=True
[0216.06] Log: ToggleKeysConfirmation=True
[0216.06] Log: FilterKeysConfirmation=True
[0216.06] Log:

[0216.06] Log: FileName: ..\..\ChaosGame\Config\ChaosGame.ini


[0216.06] Log: [Engine.GameInfo]
[0216.06] Log: DefaultGame=TgClient.TgGameLaunch
[0216.06] Log: DefaultServerGame=TgGame.TgGame
[0216.06] Log: bAdminCanPause=false
[0216.06] Log: MaxPlayers=32
[0216.06] Log: GameDifficulty=+4.0
[0216.06] Log: bChangeLevels=True
[0216.06] Log: MaxSpectators=2
[0216.06] Log: MaxIdleTime=+120.0
[0216.06] Log: MaxTimeMargin=0
[0216.06] Log: TimeMarginSlack=+1.35
[0216.06] Log: MinTimeMargin=0
[0216.06] Log: TotalNetBandwidth=32000
[0216.06] Log: MaxDynamicBandwidth=7000
[0216.06] Log: MinDynamicBandwidth=4000
[0216.06] Log: PlayerControllerClassName=TgGame.TgPlayerController
[0216.06] Log: bKickLiveIdlers=true
[0216.06] Log: GameInfoClassAliases[0]=(ShortName="Testing",
GameClassName="TgGame.TgGame_Battle")
[0216.06] Log: GameInfoClassAliases[1]=(ShortName="Chaos",
GameClassName="TgGame.TgGame_Paladins")
[0216.06] Log: GameInfoClassAliases[2]=(ShortName="Siege",
GameClassName="TgGame.TgGame_PaladinsExtended")
[0216.06] Log: GameInfoClassAliases[3]=(ShortName="Joust",
GameClassName="TgGame.TgGame_ChaosJoust") ;Deprecated
[0216.06] Log: GameInfoClassAliases[4]=(ShortName="TDM",
GameClassName="TgGame.TgGame_Paladins_TeamDeathmatch")
[0216.06] Log: GameInfoClassAliases[5]=(ShortName="ShootingRange",
GameClassName="TgGame.TgGame_Paladins_ShootingRange")
[0216.06] Log: MeshId=28
[0216.06] Log:

[0216.06] Log: [Engine.AccessControl]


[0216.06] Log: IPPolicies=ACCEPT;*
[0216.06] Log: bAuthenticateClients=True
[0216.06] Log: bAuthenticateServer=True
[0216.06] Log: bAuthenticateListenHost=True
[0216.06] Log: MaxAuthRetryCount=3
[0216.06] Log: AuthRetryDelay=5
[0216.06] Log:

[0216.06] Log: [DefaultPlayer]


[0216.06] Log: Name=Player
[0216.06] Log: Team=255
[0216.06] Log: DefaultCharacter=TgGame.TgCharacter
[0216.06] Log:

[0216.06] Log: [Engine.HUD]


[0216.06] Log: bMessageBeep=true
[0216.06] Log: HudCanvasScale=0.950000
[0216.06] Log: ConsoleMessageCount=4
[0216.06] Log: ConsoleFontSize=5
[0216.06] Log: MessageFontOffset=0
[0216.06] Log: bShowHUD=true
[0216.06] Log: bShowDirectorInfoDebug=false
[0216.06] Log: bShowDirectorInfoHUD=false
[0216.06] Log: DebugDisplay=AI
[0216.06] Log:

[0216.06] Log: [Engine.PlayerController]


[0216.06] Log: bNeverSwitchOnPickup=False
[0216.06] Log: bAimingHelp=false
[0216.06] Log: InteractDistance=512
[0216.06] Log: bCheckRelevancyThroughPortals=false
[0216.06] Log: MaxConcurrentHearSounds=32
[0216.06] Log: bLogHearSoundOverflow=FALSE
[0216.06] Log: bShowKismetDrawText=True
[0216.06] Log: ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
[0216.06] Log:

[0216.06] Log: [Engine.Weapon]


[0216.06] Log: Priority=-1.0
[0216.06] Log:

[0216.06] Log: [Engine.WorldInfo]


[0216.06] Log: DefaultGravityZ=-750.0
[0216.06] Log: RBPhysicsGravityScaling=2.0
[0216.06] Log: MaxPhysicsSubsteps=5
[0216.06] Log: SquintModeKernelSize=128.0
[0216.06] Log: EmitterPoolClassPath=Engine.EmitterPool
[0216.06] Log: DecalManagerClassPath=TgGame.TgDecalManager
[0216.06] Log: FractureManagerClassPath=Engine.FractureManager
[0216.06] Log: FracturedMeshWeaponDamage=1.0
[0216.06] Log: ChanceOfPhysicsChunkOverride=1.0
[0216.06] Log: bEnableChanceOfPhysicsChunkOverride=FALSE
[0216.06] Log: FractureExplosionVelScale=1.0
[0216.06] Log: DefaultAmbientZoneSettings=(bIsWorldInfo=true)
[0216.06] Log: bPersistPostProcessToNextLevel=TRUE
[0216.06] Log: bAllowHostMigration=FALSE
[0216.06] Log: HostMigrationTimeout=15
[0216.06] Log: bAllowTemporalAA=True
[0216.06] Log: bNoMobileMapWarnings=True
[0216.06] Log:
DefaultPostProcessSettings=(Bloom_Scale=0.4,DOF_BlurKernelSize=12.0,DOF_MaxNearBlur
Amount=0.0,DOF_MaxNearBlurAmount=0.0,DOF_FocusInnerRadius=2000.0,DOF_FocusDistance=
0.0,)
[0216.06] Log:

[0216.06] Log: [Engine.AutoTestManager]


[0216.06] Log: NumMinutesPerMap=50
[0216.06] Log: #CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck
[0216.06] Log: #CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY
[0216.06] Log:

[0216.06] Log: [Engine.DecalManager]


[0216.06] Log: DecalLifeSpan=30.0
[0216.06] Log:

[0216.06] Log: [Engine.UIDataStore_GameResource]


[0216.06] Log:
ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoS
ummary")
[0216.06] Log:

[0216.06] Log: [GameFramework.GameCheatManager]


[0216.06] Log:
DebugCameraControllerClassName=GameFramework.DebugCameraController
[0216.06] Log:

[0216.06] Log: [GameFramework.MobileHud]


[0216.06] Log: bShowMobileHud=true
[0216.06] Log: bShowGameHud=false
[0216.06] Log:

[0216.06] Log: [GameFramework.MobileInputZone]


[0216.06] Log: RenderColor=(R=255,G=255,B=255,A=255)
[0216.06] Log: InactiveAlpha=0.5
[0216.06] Log: SizeX=100
[0216.06] Log: SizeY=100
[0216.06] Log: VertMultiplier=1.0
[0216.06] Log: HorizMultiplier=1.0
[0216.06] Log: bUseGentleTransitions=true
[0216.06] Log: ResetCenterAfterInactivityTime=3.0
[0216.06] Log: ActivateTime=0.6
[0216.06] Log: DeactivateTime=0.2
[0216.06] Log: TapDistanceConstraint=5
[0216.06] Log: bApplyGlobalScaleToActiveSizes=true
[0216.06] Log: AuthoredGlobalScale=2.0
[0216.06] Log:

[0216.06] Log: [GameFramework.FrameworkGame]


[0216.06] Log:
RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMov
eZone","DebugStickLookZone","DebugLookZone"))
[0216.06] Log:

[0216.06] Log: [DebugLookZone MobileInputZone]


[0216.06] Log: InputKey=MouseY
[0216.06] Log: HorizontalInputKey=MouseX
[0216.06] Log: TapInputKey=MOBILE_Fire
[0216.06] Log: Type=ZoneType_Trackball
[0216.06] Log: bRelativeSizeX=true
[0216.06] Log: bRelativeSizeY=true
[0216.06] Log: X=0
[0216.06] Log: Y=0
[0216.06] Log: SizeX=1.0
[0216.06] Log: SizeY=1.0
[0216.06] Log: VertMultiplier=-0.0007
[0216.06] Log: HorizMultiplier=0.001
[0216.06] Log: Acceleration=12.0
[0216.06] Log: Smoothing=1.0
[0216.06] Log: EscapeVelocityStrength=0.85
[0216.06] Log: bIsInvisible=1
[0216.06] Log: TapDistanceConstraint=32
[0216.06] Log:

[0216.06] Log: [DebugStickMoveZone MobileInputZone]


[0216.06] Log: InputKey=MOBILE_AForward
[0216.06] Log: HorizontalInputKey=MOBILE_AStrafe
[0216.06] Log: Type=ZoneType_Joystick
[0216.06] Log: bRelativeX=true
[0216.06] Log: bRelativeY=true
[0216.06] Log: bRelativeSizeX=true
[0216.06] Log: bRelativeSizeY=true
[0216.06] Log: X=0.05
[0216.06] Log: Y=-0.4
[0216.06] Log: SizeX=0.1965
[0216.06] Log: SizeY=1.0
[0216.06] Log: bSizeYFromSizeX=true
[0216.06] Log: VertMultiplier=-1.0
[0216.06] Log: HorizMultiplier=1.0
[0216.06] Log: bScalePawnMovement=true
[0216.06] Log: RenderColor=(R=255,G=255,B=255,A=255)
[0216.06] Log: InactiveAlpha=0.25
[0216.06] Log: bUseGentleTransitions=true
[0216.06] Log: ResetCenterAfterInactivityTime=3.0
[0216.06] Log: ActivateTime=0.6
[0216.06] Log: DeactivateTime=0.2
[0216.06] Log: TapDistanceConstraint=5
[0216.06] Log:

[0216.06] Log: [DebugStickLookZone MobileInputZone]


[0216.06] Log: InputKey=MOBILE_ALookUp
[0216.06] Log: HorizontalInputKey=MOBILE_ATurn
[0216.06] Log: Type=ZoneType_Joystick
[0216.06] Log: bRelativeX=true
[0216.06] Log: bRelativeY=true
[0216.06] Log: bRelativeSizeX=true
[0216.06] Log: bRelativeSizeY=true
[0216.06] Log: VertMultiplier=-0.5
[0216.06] Log: HorizMultiplier=0.35
[0216.06] Log: X=-0.2465
[0216.06] Log: Y=-0.4
[0216.06] Log: SizeX=0.1965
[0216.06] Log: SizeY=1.0
[0216.06] Log: bSizeYFromSizeX=true
[0216.06] Log: RenderColor=(R=255,G=255,B=255,A=255)
[0216.06] Log: InactiveAlpha=0.25
[0216.06] Log: bUseGentleTransitions=true
[0216.06] Log: ResetCenterAfterInactivityTime=3.0
[0216.06] Log: ActivateTime=0.6
[0216.06] Log: DeactivateTime=0.2
[0216.06] Log: TapDistanceConstraint=5
[0216.06] Log:

[0216.06] Log: [Configuration]


[0216.06] Log:

[0216.06] Log: [Engine.EmitterPool]


[0216.06] Log: bLogPoolOverflow=false
[0216.06] Log:

[0216.06] Log: [TgGame.TgAudioConversations]


[0216.06] Log: m_Conversations=(sTypeSpokenFirst="Youre short",
sTypeSpokenSecond="Thank you.")
[0216.06] Log:

[0216.06] Log: [TgGame.TgPlayerController]


[0216.06] Log: bShowKismetDrawText=True
[0216.06] Log: ForceFeedbackManagerClassName=WinDrv.XnaForceFeedbackManager
[0216.06] Log: InteractDistance=512.000000
[0216.06] Log: c_bAllowSpecialMaterialEffects=False
[0216.06] Log: m_bContextNotifiesEnabled=true
[0216.06] Log: c_bEnablePathfinderGuide=false
[0216.06] Log:
c_DefaultSwitchValues=(sSwitchName="MUS_Pack",sSwitchValue="Default")
[0216.06] Log:
c_DefaultSwitchValues=(sSwitchName="MUS_Pal_Abyss",sSwitchValue="Round_Start")
[0216.06] Log:
c_DefaultSwitchValues=(sSwitchName="MUS_Level_Default",sSwitchValue="Round_Start")
[0216.06] Log: m_fThreatCoefficientProximity=0.050000
[0216.06] Log: m_fThreatCoefficientOcclusion=0.100000
[0216.06] Log: m_fThreatCoefficientUlt=0.400000
[0216.06] Log: m_fThreatCoefficientShotAt=0.200000
[0216.06] Log: m_fThreatCoefficientSeenBy=0.075000
[0216.06] Log: m_fThreatCoefficientDamaged=0.025000
[0216.06] Log: m_fThreatCoefficientFocused=0.100000
[0216.06] Log: m_fThreatCoefficientFocusTarget=0.000000
[0216.06] Log: m_fThreatCoefficientBehind=0.050000
[0216.06] Log: m_fThreatCoefficientBinnedOcclusion=0.000000
[0216.06] Log: m_fThreatCoefficientInEffectiveRange=0.000000
[0216.06] Log: m_bEnableUltimateAkEventUnocclusion=true
[0216.06] Log: m_nMaxPartyPublicConnections=5
[0216.06] Log: m_fThreatDecayCoefficientShotAt=0.500000
[0216.06] Log: m_fThreatDecayCoefficientSeenBy=0.500000
[0216.06] Log: m_fThreatDecayCoefficientUlt=0.500000
[0216.06] Log: m_fFFBDamageFloor=0.000000
[0216.06] Log: m_fFFBDamageCeiling=1000.000000
[0216.06] Log: m_fFFBIntensityFloor=0.500000
[0216.06] Log: m_fFFBIntensityCeiling=1.000000
[0216.06] Log: m_fFFBDurationFloor=0.400000
[0216.06] Log: m_fFFBDurationCeiling=1.000000
[0216.06] Log:

[0216.06] Log: [TgGame.TgChampionTickManager]


[0216.06] Log: m_bTickThrottlingEnabled=false
[0216.06] Log: m_fGuaranteedTickDistance=0
[0216.06] Log: m_nTickGroupCount=2
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn]


[0216.06] Log:
m_EmoteChances=(fDefault=1.4,fPlayerVGS=1.0,fAbilityOnCooldown=1.0,fTakingDamage=1.
0,fCelebration=1.0,fKills=0.33,fAction=1.0,fContext=1.0,fUltimate=1.0,fOverride=1.0
,fMovement=1.0)
[0216.06] Log:
m_EmoteChancesAbility=(fDefault=0.33,fAbility1=0.33,fAbility2=0.33,fAbility3=0.33,f
Mount=0.33)
[0216.06] Log: m_fCeilingTraceDistForWallJumping=0.0
[0216.06] Log: c_vForced3pAdditionalOffset=(X=0.0f,Y=0.0f,Z=0.0f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-300,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-350,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[2]=(x=-365,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=13
[0216.06] Log: s_fEndStealthDamage=100000
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_androxus]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=15f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-350,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-375,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=13
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_flak]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=-10f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-350,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-375,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=14
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_barik]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=4f,Z=6f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-320,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-345,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=21
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_bombking]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=30f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-270,y=0,z=60)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-295,y=0,z=60)
[0216.06] Log: m_fHitBoneValidation=20
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_buck]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=0f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-395,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-420,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=17
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_cassie]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=4f,Z=-10f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-340,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-365,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=10
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Drogoz]


[0216.06] Log: m_EmoteChancesAbility=(fAbility1=1.0,fAbility2=-1.0)
[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=10f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-300,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-325,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=22
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Fernando]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=5f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-390,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-415,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=17
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Grohk]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=9f,Z=10f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-360,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-385,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=21
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Grover]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=20f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-400,y=0,z=80)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-425,y=0,z=80)
[0216.06] Log: m_fHitBoneValidation=22
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Barriertank]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=4f,Z=-5f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-310,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-335,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=14
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Astro]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=0f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-310,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-335,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=11
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Kinessa]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=0f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-350,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-375,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=11
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Lex]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=5f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-350,y=0,z=60)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-375,y=0,z=60)
[0216.06] Log: m_fHitBoneValidation=14
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Princess]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=5f,Z=2f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-350,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-375,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=13
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Blades]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=0f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-290,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-315,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=11
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Makoa]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=25f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-240,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-265,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=29
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Maldamba]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=10f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-350,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-375,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=12
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Ruckus]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=0f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-380,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-405,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=10
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Oracle]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=0f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-350,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-375,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=10
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Longbow]


[0216.06] Log: m_EmoteChancesAbility=(fAbility2=1.0)
[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=-15f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-370,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-395,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=10
[0216.06] Log:
[0216.06] Log: [TgGame.TgPawn_Skye]
[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=-10f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-340,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-365,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=12
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Owl]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=0f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-350,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-375,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=14
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Demon]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=20f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-250,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-275,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=15
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Gauntlet]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=0f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-370,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-395,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=12
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Tyra]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=-5f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-350,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-375,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=11
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Viktor]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=2f)
[0216.06] Log: c_vForced3pAdditionalOffsetADS=(X=170,Y=30f,Z=-20f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-360,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-385,y=0,z=50)
[0216.06] Log: m_fOverheadADSDistanceClampAngle=90
[0216.06] Log: m_fOverheadADSDistanceClampOvershoot=0
[0216.06] Log: m_fOverheadADSDistanceClampPushIn=10
[0216.06] Log: m_fUnderheadADSDistanceClampAngle=60
[0216.06] Log: m_fUnderheadADSDistanceClampOvershoot=0
[0216.06] Log: m_fUnderheadADSDistanceClampPushIn=50
[0216.06] Log: m_fHitBoneValidation=12
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Fairy]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=-5f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-280,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-305,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=12
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Ying]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=-10f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-330,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-355,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=11
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Lazarus]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=10f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-370,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-395,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=16
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Evie]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=0f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-310,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-335,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=10
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Darklord]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=0f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-350,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-375,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=13
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Pip]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=10f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-300,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-325,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=20
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Churchill]


[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=7f)
[0216.06] Log: c_vForced3pAdditionalOffsetADS=(X=190f,Y=25f,Z=-25f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-350,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-375,y=0,z=50)
[0216.06] Log: m_fOverheadADSDistanceClampAngle=90
[0216.06] Log: m_fOverheadADSDistanceClampOvershoot=10
[0216.06] Log: m_fOverheadADSDistanceClampPushIn=-10
[0216.06] Log: m_fUnderheadADSDistanceClampAngle=60
[0216.06] Log: m_fUnderheadADSDistanceClampOvershoot=-10
[0216.06] Log: m_fUnderheadADSDistanceClampPushIn=-5
[0216.06] Log: m_fHitBoneValidation=10
[0216.06] Log:

[0216.06] Log: [TgGame.TgDeviceForm_ToggleADS]


[0216.06] Log: m_fDesiredScopeWorld1pFOV=70.0
[0216.06] Log: m_fDesiredScopeWorld3pFOV=65.0
[0216.06] Log:

[0216.06] Log: [TGGame.TgPawn_Rider]


[0216.06] Log: c_vForced3pAdditionalOffset=(x=0f,Y=0f,Z=20f)
[0216.06] Log: c_vMountCameraOffset[0]=(x=-330,y=0,z=50)
[0216.06] Log: c_vMountCameraOffset[1]=(x=-355,y=0,z=50)
[0216.06] Log: m_fHitBoneValidation=15
[0216.06] Log:

[0216.06] Log: [TgGame.TgPawn_Vanguard]


[0216.06] Log: m_EmoteChancesAbility=(fAbility1=1.0)
[0216.06] Log: c_vForced3pAdditionalOffset=(X=0f,Y=0f,Z=15f)
[0216.06] Log: m_fHitBoneValidation=16
[0216.06] Log:

[0216.06] Log: [TgGame.TgSpectatorController]


[0216.06] Log: m_bIgnoreCullDistanceVolumes=true
[0216.06] Log: c_vMouseClickDeprojectionExtent=(X=3,Y=3,Z=3)
[0216.06] Log: m_fOverviewCenterpointOffset=0.0
[0216.06] Log: m_fMouseCursorVisibleTime=2.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame]


[0216.06] Log: bWeaponStay=true
[0216.06] Log: BotRatio=+1.0
[0216.06] Log: GoalScore=0
[0216.06] Log: bTournament=false
[0216.06] Log: bPlayersMustBeReady=false
[0216.06] Log: NetWait=5
[0216.06] Log: RestartWait=30
[0216.06] Log: MinNetPlayers=1
[0216.06] Log: bWaitForNetPlayers=true
[0216.06] Log: SpawnProtectionTime=+2.0
[0216.06] Log: LateEntryLives=1
[0216.06] Log: TimeLimit=0
[0216.06] Log: GameDifficulty=+5.0
[0216.06] Log: EndTimeDelay=4.0
[0216.06] Log: GameStatsClass=TgGame.TgGameStats
[0216.06] Log: m_bEnableHeadShots=true
[0216.06] Log: m_fOcclusionCalcPeriod=0.1
[0216.06] Log: m_fReadyPercent=100
[0216.06] Log: m_fGlobalCooldownTime=1.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Mission]


[0216.06] Log: m_fSetupTime=90.0
[0216.06] Log: m_fFreeVIPWinPoints=50
[0216.06] Log: m_fFreeVIPLossPoints=25
[0216.06] Log: m_fPaidVIPWinPoints=150
[0216.06] Log: m_fPaidVIPLossPoints=60
[0216.06] Log: m_fFreeVIPPerMinute=0
[0216.06] Log: m_fPaidVIPPerMinute=0
[0216.06] Log: m_fEventBattlePassMultiplierBonus=0.0
[0216.06] Log: m_fBattlePassTeamMultiplierBonus=0.1
[0216.06] Log: m_fBattlePassWinBonus=15000.0
[0216.06] Log: m_fTickCreditsFreq=1.0
[0216.06] Log: m_fCreditsToGivePerTick=1.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgHUD]


[0216.06] Log: bCrosshairShow=false
[0216.06] Log:

[0216.06] Log: [TgEditor.EdGame]


[0216.06] Log: PIEPawnClass=TgPawn
[0216.06] Log: PawnClass=TgGame.TgPawn_Character
[0216.06] Log: m_PIEPawnMeshType=1
[0216.06] Log: MeshId=2848
[0216.06] Log:
[0216.06] Log: [DebugWindows]
[0216.06] Log: RemoteControlX=100
[0216.06] Log: RemoteControlY=100
[0216.06] Log: RemoteControlWidth=200
[0216.06] Log: RemoteControlHeight=300
[0216.06] Log:

[0216.06] Log: [TgGame.TgSpecialFxLightManager]


[0216.06] Log: c_FxLightsEnabled=true
[0216.06] Log: c_FxLightsUnconstrained=false
[0216.06] Log: c_FxLightsMaxActive=1
[0216.06] Log: c_FxLightsMaxDying=1
[0216.06] Log:

[0216.06] Log: [TgGame.TgClientSettings]


[0216.06] Log: MasterVolume=0.890000
[0216.06] Log: SFXVolume=0.850000
[0216.06] Log: MusicVolume=0.930000
[0216.06] Log: VoiceVolume=0.850000
[0216.06] Log: bCharacterVolume=true
[0216.06] Log: bEnableVoiceChat=true
[0216.06] Log: bUsePushToTalkForVoiceChat=true
[0216.06] Log: VoiceChatVolume=1.000000
[0216.06] Log: VoiceChatMicVolume=1.000000
[0216.06] Log: MinimapScaling=1.000000
[0216.06] Log: UIScaling=1.000000
[0216.06] Log: HUDScaling=1.000000
[0216.06] Log: CombatTextScaling=1.200000
[0216.06] Log: ChatScaling=1.000000
[0216.06] Log: ShowHUDScore=true
[0216.06] Log: ShowHUDEnemy=true
[0216.06] Log: ShowHUDStats=true
[0216.06] Log: ShowHUDItems=true
[0216.06] Log: ShowWardPings=true
[0216.06] Log: ChatFadeout=2.000000
[0216.06] Log: OverlayGodName=NPN_PlayerName
[0216.06] Log: OverlayShowLocalPlayer=false
[0216.06] Log: ColorBlindMode=false
[0216.06] Log: ColorBlindModeShader=false
[0216.06] Log: ColorBlindModeShaderType=1
[0216.06] Log: ColorBlindModeIntensity=1.000000
[0216.06] Log: SelectedColorBlindOption=CB_None
[0216.06] Log: DisableHelpMessages=false
[0216.06] Log: AutoPurchase=False
[0216.06] Log: AutoSkill=true
[0216.06] Log: ShowInHandTargeting=False
[0216.06] Log: VerticalTargetingPreviews=true
[0216.06] Log: DisableTargetingAid=false
[0216.06] Log: CastMode=CM_Default
[0216.06] Log: bUseCastQueueing=false
[0216.06] Log: CastQueueTime=0.000000
[0216.06] Log: DisableProfanityFilter=false
[0216.06] Log: ShowCauterizeHealthBar=true
[0216.06] Log: PlayNowTabId=-1
[0216.06] Log: ShowTeamTags=true
[0216.06] Log: TeamTagFormat=0
[0216.06] Log: MatchNotifierVolume=0.900000
[0216.06] Log: SpectateDamage=false
[0216.06] Log: SpectateHeals=false
[0216.06] Log: SpectateCrits=false
[0216.06] Log: SpectateGold=false
[0216.06] Log: SpectateXP=false
[0216.06] Log: SpectateOutlines=false
[0216.06] Log: NewUserPromptTutorialMatch=true
[0216.06] Log: NewUserFinished=false
[0216.06] Log: ShowFriendStateNotifications=FSN_Always
[0216.06] Log: ShowRentNotification=true
[0216.06] Log: MasterMute=false
[0216.06] Log: SFXMute=false
[0216.06] Log: MusicMute=false
[0216.06] Log: VoiceMute=false
[0216.06] Log: MatchNotifierMute=false
[0216.06] Log: VendorStoreTabId=0
[0216.06] Log: VendorStoreTopTier=true
[0216.06] Log: FogOfWarDimness=0.400000
[0216.06] Log: MinimapOpacity=0.700000
[0216.06] Log: bUseFixedPitchMode=false
[0216.06] Log: FixedPitchLowerBoundDegrees=-45.000000
[0216.06] Log: FixedPitchUpperBoundDegrees=-8.000000
[0216.06] Log: TargetingLineStyle=TLS_None
[0216.06] Log: TargetingPreviewStyle=TPS_None
[0216.06] Log: TargetingReticleStyle=TRS_None
[0216.06] Log: TargetingHighlightStyle=THS_HighlightAndBracketWorld
[0216.06] Log: bTargetingAlwaysShowPreview=true
[0216.06] Log: LoadAssistModeSubLevel=True
[0216.06] Log: bEnableHelpPopups=true
[0216.06] Log: MapPlacement=MPLC_Top
[0216.06] Log: LeagueSelection=0
[0216.06] Log: VPSelection=0
[0216.06] Log: bPublicParty=false
[0216.06] Log: DemoBotId=0
[0216.06] Log: bEnableHudSkills=false
[0216.06] Log: bEnableHudMinimap=true
[0216.06] Log: nEnableHudDamage=2
[0216.06] Log: DesiredFOV=100.000000
[0216.06] Log: DesiredAspectRatio=SETTINGAR_16x9
[0216.06] Log: bEnableSpectate=true
[0216.06] Log: CustomGameQueueIndex=0
[0216.06] Log: bReticleBloom=true
[0216.06] Log: bReticleColor=1
[0216.06] Log: bEnableSpecatorPlayerIcons=true
[0216.06] Log: bShowSpectatorItems=true
[0216.06] Log: nSpectatorBlueTeamSeriesScore=-1
[0216.06] Log: nSpectatorRedTeamSeriesScore=-1
[0216.06] Log: EnableControllerFeedback=true
[0216.06] Log: fControllerFeedbackStrength=1.000000
[0216.06] Log: ControlIconStyle=ECIS_Auto
[0216.06] Log: bEnableHudHealth=true
[0216.06] Log: bEnableHudTeamUI=true
[0216.06] Log: bEnableHudTeamDeathMarkers=true
[0216.06] Log: nHealFeedMode=1
[0216.06] Log: bShowLiveVideo=1
[0216.06] Log: DisableCrossplay=false
[0216.06] Log: CombinedCrossplayOption=ECCS_AllowAll
[0216.06] Log: CrossInputMethod=ECIM_Keyboard
[0216.06] Log: EnableGyroInput=false
[0216.06] Log: DoNotDisturb=false
[0216.06] Log: bShowCardCooldowns=False
[0216.06] Log: AllPlayerMute=False
[0216.06] Log: QueueWaitRegion=False
[0216.06] Log: QueueWaitSolo=False
[0216.06] Log: bToggleZoom=False
[0216.06] Log: DisableJoystickInput=False
[0216.06] Log: bEnableHudTeams=False
[0216.06] Log: bEnableHudCombat=False
[0216.06] Log: bChangeReticleOverEnemy=False
[0216.06] Log: bShownVaultTutorial=False
[0216.06] Log: VendorStoreTypeId=0
[0216.06] Log: VendorStoreTypeRecId=0
[0216.06] Log: nAudioPanning=0
[0216.06] Log: fGamma=0.000000
[0216.06] Log: nReticleColor=0
[0216.06] Log: nReticleType=0
[0216.06] Log: TwitchServer=0
[0216.06] Log: TwitchBitrate=0
[0216.06] Log: TwitchFramerate=0
[0216.06] Log: TwitchMicVolume=0
[0216.06] Log: TwitchGameVolume=0
[0216.06] Log: TwitchResolution=0
[0216.06] Log: TwitchMicMute=0
[0216.06] Log: TwitchGameMute=0
[0216.06] Log: TwitchSaveUsername=0
[0216.06] Log: TwitchTitle=
[0216.06] Log: TwitchUsername=
[0216.06] Log: DemoVideo=
[0216.06] Log: ShownBountyCoinLinkPrompt=False
[0216.06] Log: nVGSType=0
[0216.06] Log: SelectedChampionSortIndex=0
[0216.06] Log: CurrentMultiQueues=469
[0216.06] Log: CurrentMultiQueues=452
[0216.06] Log: CurrentMultiQueues=424
[0216.06] Log: CurrentMultiQueues=445
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_PointCapture]


[0216.06] Log: GoalScore=400
[0216.06] Log: m_fCreditsToGivePerTick=5.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Domination]


[0216.06] Log: GoalScore=500
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_SinglePointCaptureAndHold]


[0216.06] Log: GoalScore=100
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Arena]


[0216.06] Log: GoalScore=500
[0216.06] Log: m_fCreditsToGivePerTick=10
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Arena_Practice]


[0216.06] Log: GoalScore=500
[0216.06] Log:
[0216.06] Log: [TgGame.TgCameraModule_SpectatorOverview]
[0216.06] Log: PawnTargetSpringDamping=1.7
[0216.06] Log: FreeCamSpringDamping=0.0
[0216.06] Log: IgnoreSpringDistance=3000.0
[0216.06] Log: FOV=55.0
[0216.06] Log: ZoomIncrement=25.0
[0216.06] Log: MinZoom=30.0
[0216.06] Log: MaxZoom=70.0
[0216.06] Log: ZoomInterpTime=3.0
[0216.06] Log: fMinAutoZoomDistance=0.0
[0216.06] Log: fMaxAutoZoomDistance=900.0
[0216.06] Log: fMinAutoZoomFOVAngle=35.0
[0216.06] Log: fMaxAutoZoomFOVAngle=50.0
[0216.06] Log: fAutoZoomInSpeed=5
[0216.06] Log: fAutoZoomOutSpeed=15.0
[0216.06] Log: fAutoZoomInLockOutTime=2.0
[0216.06] Log: fAutoZoomOutLockOutTime=2.0
[0216.06] Log: fAutoZoomDetectionRadius=1400.0
[0216.06] Log: bAutoZoomEnabled=true
[0216.06] Log:

[0216.06] Log: [TgGame.TgControlModule_Spectator]


[0216.06] Log: RotationLimit=65536
[0216.06] Log: SpectatorStallZ=99999.0
[0216.06] Log: SpectatorMinStallZ=-99999.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgControlModule_TopDown]


[0216.06] Log: SpectatorStallZ=850.0
[0216.06] Log: SpectatorMinStallZ=350.0
[0216.06] Log: DefaultStartHeight=700.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgControlModule_SpectatorOverview]


[0216.06] Log: SpectatorStallZ=2000.0
[0216.06] Log: SpectatorMinStallZ=750.0
[0216.06] Log: DirectorModeSpectatorStallZ=2000.0
[0216.06] Log: DirectorModeSpectatorMinStallZ=750.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgDemoRecSpectator]


[0216.06] Log: m_bAutoSlomo=true
[0216.06] Log: m_fActionListenerRadius=900.0
[0216.06] Log: m_fActionListenerHeight=1000.0
[0216.06] Log: m_nActionListenerRatingThreshold=1
[0216.06] Log: m_fAutoSlomoExpirationTime=0.75
[0216.06] Log: m_nAutoSlomoSpeedIndex=1
[0216.06] Log: m_nAutoSlomoNearbyPlayersNum=0
[0216.06] Log: m_nSyncFrameThreshold=10
[0216.06] Log: m_nSyncFrameCheckThreshold=20
[0216.06] Log: m_nSyncAheadFrameThreshold=90
[0216.06] Log: m_fAutoSlomoFrequency=30.0
[0216.06] Log: m_bReceiveCamSync=false
[0216.06] Log:

[0216.06] Log: [TgGame.TgBattleCheatManager]


[0216.06] Log: DebugCameraControllerClassName=TgGame.TgDebugCameraController
[0216.06] Log:
[0216.06] Log: [TgGame.TgGame_Paladins]
[0216.06] Log: m_nGoalScore=100
[0216.06] Log: m_bCanPurchaseItemsAnywhere=false
[0216.06] Log: m_bCanPurchaseItemsWhileDead=true
[0216.06] Log: m_bLimitBurnCardsToOnePerCategory=false
[0216.06] Log: m_nStartingCredits=450 ;How many credits each player starts with.
Should be <= m_nMaxCredits, but this is not strictly enforced.
[0216.06] Log: m_nMaxCredits=7500 ;Max credits a player can have in this game
mode; 0 = can't get credits, below 0 == unlimited.
[0216.06] Log: m_fPlayerViewDistance=7200.0
[0216.06] Log: m_fVisibilityVolumeViewDistance=256.0
[0216.06] Log: m_fCardCooldownMultiplier=1.0
[0216.06] Log: m_fSetupTime=0.1
[0216.06] Log: m_fRespawnBeaconLifeSpan=120.0
[0216.06] Log: m_fBaseRespawnTime=12.0 ;Due to conflicts with KillCam, this
cannot drop below 10. Setting it to anything below 10.0 is the same as setting it
to 10.0
[0216.06] Log: m_GameplayEventsWriterClassName=TgGame.TgGameplayEventsWriter
[0216.06] Log: m_bCanApplyCardEquipStats=false
[0216.06] Log: m_bLoadoutSelectionEnabled=true
[0216.06] Log: m_bTalentsEnabled=true
[0216.06] Log: m_bDisableKillcam=false
[0216.06] Log: m_fFlankerSoloKillRewardDistance=100.0
[0216.06] Log: m_fDamageRoleMultiplier=2 ; For dealing damage.
[0216.06] Log: m_fFlankRoleMultiplier=1.3 ; For kills.
[0216.06] Log: m_fFrontLineRoleMultiplier=1 ; For everything.
[0216.06] Log: m_fSupportRoleMultiplier=2 ; For healing.
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_PaladinsExtended]


[0216.06] Log: m_bAutoMountOnRespawn=true
[0216.06] Log: m_bAutoMountAtRoundBegin=false
[0216.06] Log: m_nWinningScore=1 ;Just a default value, only meaningful in
certain child classes.
[0216.06] Log: m_fSecondaryGoalScore=100
[0216.06] Log: m_fSecondaryScoreAmount=2
[0216.06] Log: m_fRespawnTime=15.0
[0216.06] Log: m_nRegLanePusherHPScaling=4840
[0216.06] Log: m_nRegLanePusherPowerScaling=0
[0216.06] Log: m_nGuardianHPScaling=6200
[0216.06] Log: m_nGuardianPowerScaling=0
[0216.06] Log: m_nOuterGateHPScaling=1620
[0216.06] Log: m_nInnerGateHPScaling=3240
[0216.06] Log: m_nBaseObjectiveHPScaling=4860
[0216.06] Log: m_bKillLanePusherOnWallDestroyed=true
[0216.06] Log: m_fObjectivePickTime=20.0
[0216.06] Log: m_fSetupObjectivePickTime=40.0
[0216.06] Log: m_fSpawnGateOpenTime=0.0
[0216.06] Log: m_fAttackersSpawnGateOpenTime=0.0
[0216.06] Log: m_fDefendersSpawnGateOpenTime=0.0
[0216.06] Log: m_fSetupSpawnGateOpenTime=0.0
[0216.06] Log: m_fNoSiegeEngineRespawnModification=-5.0
[0216.06] Log: m_fGameTypeReminderTime=60.0
[0216.06] Log: m_fConvergeStartDistance=13000 ;overriden on capture point in
editor
[0216.06] Log: m_fConvergeRate=208 ;overriden on capture point in editor
[0216.06] Log: m_fStartConvergeTime=10.0 ;overriden on capture point in editor
[0216.06] Log: m_fConvergeSafeDistance=400.0
[0216.06] Log: m_fRespawnTimeCap=30.0
[0216.06] Log: m_bActivateSpawnGatesAtStart=true
[0216.06] Log: m_bRevivePlayersWhenSiegeEngineDies=true
[0216.06] Log: m_bDropHealthNuggetOnDeath=false
[0216.06] Log: m_fPointContestDuration=6.0
[0216.06] Log: m_fPointOvertimeDuration=6.0
[0216.06] Log: m_fPointClaimDuration=6.0
[0216.06] Log: m_fPointOvertimeDrainPercPerSec=3.2
[0216.06] Log: m_bResetPlayersNotInSpawnRoom=false
[0216.06] Log: m_bDeckSwappingAlwaysEnabled=false ;Whether we should allow mid
match deck swapping (true) or whether we should lock out deck choice after a player
leaves the spawn room (false)
[0216.06] Log: m_bActivateAllCapturePoints=false
[0216.06] Log: m_fRoundLimitDuration=0
[0216.06] Log: m_nPointsForReachingRoundTimeLimit=1
[0216.06] Log: m_fCreditsToGivePerTick=1.0
[0216.06] Log: m_nCreditsForHoldingObjective=2
[0216.06] Log: m_nCreditsBonusPerContested=2
[0216.06] Log: m_nCreditsForHoldingPayload=2
[0216.06] Log: m_fBackslidePercent=0.0
[0216.06] Log: m_fBackslideDelay=0.0
[0216.06] Log: m_fBackslideRate=0.0
[0216.06] Log: m_bCanAutoPushForward=false
[0216.06] Log: m_fAutoPushForwardDelay=2.0
[0216.06] Log: m_fAutoPushForwardSpeedScale=0.5
[0216.06] Log: m_fStopAutoPushDelay=0.0
[0216.06] Log: m_nPointsForReachingTicketMax=1
[0216.06] Log: m_fObjectiveRepickTickets=0.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_ShootingRange]


[0216.06] Log: m_bAutoMountOnRespawn=false
[0216.06] Log: m_fBaseRespawnTime=3.0
[0216.06] Log: m_bDropHealthNuggetOnDeath=false
[0216.06] Log: m_bDeckSwappingAlwaysEnabled=true
[0216.06] Log: m_nStartingCredits=9999
[0216.06] Log: m_fCreditsToGivePerTick=2.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Siege]


[0216.06] Log: m_bAutoMountOnRespawn=true
[0216.06] Log: m_bAutoMountAtRoundBegin=true
[0216.06] Log: m_nWinningScore=4
[0216.06] Log: m_fObjectivePickTime=30.0
[0216.06] Log: m_fSetupObjectivePickTime=25.0
[0216.06] Log: m_fSpawnGateOpenTime=40.0
[0216.06] Log: m_fSetupSpawnGateOpenTime=50.0
[0216.06] Log: m_fRoundEndRespawnDelay=5.0
[0216.06] Log: m_fConvergeStartDistance=13000
[0216.06] Log: m_fDurationUntilCaptureOvertime=0.0
[0216.06] Log: m_fCaptureOvertimeWarningDuration=0.0
[0216.06] Log: m_fPayloadDuration=150.0
[0216.06] Log: m_fPayloadOvertimeDuration=6.0
[0216.06] Log: m_fPointOvertimeDuration=6.0
[0216.06] Log: m_nCreditsForWinningARound=0
[0216.06] Log: m_nCreditsForCapturingPoint=300
[0216.06] Log: m_nCreditsForSuccessfulPush=0
[0216.06] Log: m_nCreditsForSuccessfulDefend=0
[0216.06] Log: m_bRespawnDeadPlayersAfterRound=true
[0216.06] Log: m_bRespawnLivePlayersAfterRound=true
[0216.06] Log: m_bRoundTreatment=true
[0216.06] Log: m_bCanAutoPushForward=false
[0216.06] Log: m_bRevivePlayersWhenSiegeEngineDies=false
[0216.06] Log: m_nPointsForCapturing=1
[0216.06] Log: m_nPointsForPayload=1
[0216.06] Log: m_nPointsForPayloadCheckpoint=1
[0216.06] Log: m_nPointsForDefending=1
[0216.06] Log: m_bCanWinOnDefense=false
[0216.06] Log: m_fAttackRespawnIncrease=-4
[0216.06] Log: m_fDefenseRespawnIncrease=2
[0216.06] Log: m_bDoNotSwitchPoints=true
[0216.06] Log: m_fPayloadDurationCheckpoint=120.0
[0216.06] Log: m_fLosingCaptureRateModifier=15
[0216.06] Log: m_fCapturePointsPerSecond1=3.0
[0216.06] Log: m_fCapturePointsPerSecond2=3.0
[0216.06] Log: m_fCapturePointsPerSecond3=3.0
[0216.06] Log: m_fCapturePointsPerSecond4=3.0
[0216.06] Log: m_fCapturePointsPerSecond5=3.0
[0216.06] Log: m_fRespawnIncreaseOverTime=0.0
[0216.06] Log: m_bResetPlayersNotInSpawnRoom=true
[0216.06] Log: m_bFadeOutAtRoundEnd=false
[0216.06] Log: m_fCreditsToGivePerTick=1.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_SiegeRedux]


[0216.06] Log: m_bAutoMountOnRespawn=true
[0216.06] Log: m_nWinningScore=5
[0216.06] Log: m_bLimitBurnCardsToOnePerCategory=false
[0216.06] Log: m_fInitialSetupDuration=40.0
[0216.06] Log: m_fSetupDuration=40.0
[0216.06] Log: m_fPushDuration=150.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Conquest]


[0216.06] Log: m_bAutoMountOnRespawn=true
[0216.06] Log: m_nWinningScore=5
[0216.06] Log: m_bLimitBurnCardsToOnePerCategory=false
[0216.06] Log: m_fSetupDuration=40.0
[0216.06] Log: m_fGatherDuration=120.0
[0216.06] Log: m_fPushDuration=150.0
[0216.06] Log: m_fCreditCacheGainDuration=8.0
[0216.06] Log: m_nLowCreditValue=100
[0216.06] Log: m_nMediumCreditValue=200
[0216.06] Log: m_nHighCreditValue=300
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Tutorial]


[0216.06] Log: m_nWinningScore=2
[0216.06] Log: m_nPointsForCapturing=1
[0216.06] Log: m_nPointsForPayload=1
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Siege_Ranked]


[0216.06] Log: m_nWinningScore=4
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_CaptureOnly]


[0216.06] Log: m_bAutoMountOnRespawn=true
[0216.06] Log: m_nWinningScore=2
[0216.06] Log: m_fObjectivePickTime=15.0
[0216.06] Log: m_fSetupObjectivePickTime=15.0
[0216.06] Log: m_fSpawnGateOpenTime=15.0
[0216.06] Log: m_fSetupSpawnGateOpenTime=15.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Payload]


[0216.06] Log: m_bAutoMountOnRespawn=true
[0216.06] Log: m_nWinningScore=1
[0216.06] Log: m_nPointsForCapturing=0
[0216.06] Log: m_nPointsForPayload=0 ; Scoring handled differently for this game
mode.
[0216.06] Log: m_nPointsForDefending=0
[0216.06] Log: m_fObjectivePickTime=50.0
[0216.06] Log: m_fSetupObjectivePickTime=50.0
[0216.06] Log: m_fSpawnGateOpenTime=50.0
[0216.06] Log: m_fAttackersSpawnGateOpenTime=50.0
[0216.06] Log: m_fDefendersSpawnGateOpenTime=10.0
[0216.06] Log: m_fSetupSpawnGateOpenTime=50.0
[0216.06] Log: m_fPayloadDuration=420.0
[0216.06] Log: m_bCanWinOnDefense=false
[0216.06] Log: m_bFadeOutAtRoundEnd=true
[0216.06] Log: m_nStartingCredits=1000
[0216.06] Log: m_fCreditsToGivePerTick=2.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Survival]


[0216.06] Log: m_nWinningScore=5
[0216.06] Log: m_nPointsForCapturing=1 ; Wiping the enemy team counts as
"Capturing"
[0216.06] Log: m_bRoundTreatment=true
[0216.06] Log: m_fObjectivePickTime=30.0
[0216.06] Log: m_fSetupObjectivePickTime=30.0
[0216.06] Log: m_fSpawnGateOpenTime=0.0 ; 0.0 means use m_fObjectivePickTime
[0216.06] Log: m_fSetupSpawnGateOpenTime=0.0 ; 0.0 means use
m_fSetupObjectivePickTime
[0216.06] Log: m_nStartingCredits=1500
[0216.06] Log: m_fCreditsToGivePerTick=2.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Assault]


[0216.06] Log: m_nWinningScore=5
[0216.06] Log: m_nPointsForCapturing=1
[0216.06] Log: m_nPointsForDefending=1
[0216.06] Log: m_fObjectivePickTime=30.0
[0216.06] Log: m_fSetupObjectivePickTime=30.0
[0216.06] Log: m_fSpawnGateOpenTime=30.0
[0216.06] Log: m_fSetupSpawnGateOpenTime=30.0
[0216.06] Log: m_fAttackCaptureRateMultiplier=2.0
[0216.06] Log: m_fAttackDuration=180 ; 3 minutes, determines how long the
attacking team has to capture the second point.
[0216.06] Log: m_fPayloadDuration=180.0 ; Needs to coincide with
m_fAttackDuration for now for UI purposes.
[0216.06] Log: m_fAttackPhaseOvertimeDuration=6.0
[0216.06] Log: m_bCanWinOnDefense=false
[0216.06] Log: m_fBackslidePercent=75.0
[0216.06] Log: m_fBackslideDelay=5.0
[0216.06] Log: m_fBackslideRate=2.5
[0216.06] Log:
[0216.06] Log: [TgGame.TgGame_Paladins_Assault_Ranked]
[0216.06] Log: m_nWinningScore=5
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Siege_Practice]


[0216.06] Log: m_nWinningScore=4
[0216.06] Log: m_nStartingCredits=450
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_PvE]


[0216.06] Log: m_nWinningScore=2
[0216.06] Log: m_nStartingCredits=3200
[0216.06] Log: m_nPointsForDefending=0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_PvE_Survival]


[0216.06] Log: m_nStartingCredits=2000
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_TeamDeathMatch]


[0216.06] Log: m_bAutoMountOnRespawn=false
[0216.06] Log: m_bAutoMountAtRoundBegin=true
[0216.06] Log: m_bCanPurchaseItemsAnywhere=true
[0216.06] Log: m_fSetupDuration=20.0
[0216.06] Log: m_fGameDuration=600.0
[0216.06] Log: m_fBaseRespawnTime=3.0
[0216.06] Log: m_fRespawnTimeCap=30.0
[0216.06] Log: m_nWinningScore=40
[0216.06] Log: m_fCreditsToGivePerTick=5
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Onslaught]


[0216.06] Log: m_bAutoMountOnRespawn=true
[0216.06] Log: m_fWinningTickets=400
[0216.06] Log: m_bTicketsPersist=false
[0216.06] Log: m_fTicketsForKill=5
[0216.06] Log: m_fTicketsPerCaptureTick=1.0
[0216.06] Log: m_fTicketsBonusPerMultiCapture=0.0
[0216.06] Log: m_fBaseRespawnTime=8.0
[0216.06] Log: m_fObjectivePickTime=30.0
[0216.06] Log: m_fSetupObjectivePickTime=25.0
[0216.06] Log: m_fSpawnGateOpenTime=40.0
[0216.06] Log: m_fSetupSpawnGateOpenTime=50.0
[0216.06] Log: m_fCreditsToGivePerTick=5
[0216.06] Log: m_nCreditsForHoldingObjective=4
[0216.06] Log: m_nCreditsBonusPerContested=0
[0216.06] Log: m_nWinningScore=1
[0216.06] Log: m_nPointsForReachingTicketMax=1
[0216.06] Log: m_fCapturePointsPerSecond1=0.0
[0216.06] Log: m_fCapturePointsPerSecond2=0.0
[0216.06] Log: m_fCapturePointsPerSecond3=0.0
[0216.06] Log: m_fCapturePointsPerSecond4=0.0
[0216.06] Log: m_fCapturePointsPerSecond5=0.0
[0216.06] Log: m_fRoundLimitDuration=600.0
[0216.06] Log: m_fGameTypeReminderTime=15.0
[0216.06] Log: m_fTicketsPerTicketDisparity=10
[0216.06] Log: m_fSecondsPerTicketDisparity=1
[0216.06] Log: m_fMaximumDisparitySeconds=4
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_CrazyKing]


[0216.06] Log: m_fWinningTickets=400
[0216.06] Log: m_bTicketsPersist=false
[0216.06] Log: m_fTicketsForKill=5
[0216.06] Log: m_fTicketsPerCaptureTick=1.0
[0216.06] Log: m_fTicketsBonusPerMultiCapture=0.0
[0216.06] Log: m_fSetupDuration=50
[0216.06] Log: m_fRoundDuration=90
[0216.06] Log: m_fGameDuration=900
[0216.06] Log: m_fMaxDistanceBetweenConsecutivePoints=4500 ; UU
[0216.06] Log: m_fCreditsToGivePerTick=5
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_PVETDM]


[0216.06] Log: m_fSetupDuration=3
[0216.06] Log: m_nWinningScore=100
[0216.06] Log:

[0216.06] Log: [TgGame.TgAbyssalEchoes]


[0216.06] Log: m_fAbyssalEchoPercent=25
[0216.06] Log: m_fViktorOverridePercent=6
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_AscendedAssault]


[0216.06] Log: m_fSetupDuration=50.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_HeavenAndHell]


[0216.06] Log: m_bAutoMountOnRespawn=false
[0216.06] Log: m_bLoadoutSelectionEnabled=false
[0216.06] Log: m_bTalentsEnabled=false
[0216.06] Log: m_fBaseRespawnTime=4.0
[0216.06] Log: m_fObjectivePickTime=30.0
[0216.06] Log: m_fSetupObjectivePickTime=30.0
[0216.06] Log: m_fSpawnGateOpenTime=0.1
[0216.06] Log: m_fSetupSpawnGateOpenTime=0.1
[0216.06] Log: m_bDisableKillcam=true
[0216.06] Log: m_fCreditsToGivePerTick=0
[0216.06] Log: m_nStartingCredits=0
[0216.06] Log: m_nMaxCredits=0
[0216.06] Log: m_nWinningScore=30
[0216.06] Log: m_bCanPurchaseItemsWhileDead=false
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Flagball]


[0216.06] Log: m_fGameDuration=900.0
[0216.06] Log: m_fSetupDuration=40.0
[0216.06] Log: m_fRoundResetDuration=15.0
[0216.06] Log: m_fBaseRespawnTime=8.0
[0216.06] Log: m_bDisableKillcam=true
[0216.06] Log: m_nWinningScore=4
[0216.06] Log: m_fCreditsToGivePerTick=5
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Halloween_2017]


[0216.06] Log: m_fBaseRespawnTime=10000.0
[0216.06] Log:
[0216.06] Log: [TgGame.TgGame_Paladins_Prototype1]
[0216.06] Log: m_bAutoMountOnRespawn=false
[0216.06] Log: m_fWinningTickets=30
[0216.06] Log: m_bTicketsPersist=false
[0216.06] Log: m_fTicketsForKill=1
[0216.06] Log: m_fTicketsPerCaptureTick=0.0
[0216.06] Log: m_fTicketsBonusPerMultiCapture=0.0
[0216.06] Log: m_fBaseRespawnTime=4.0
[0216.06] Log: m_fObjectivePickTime=30.0
[0216.06] Log: m_fSetupObjectivePickTime=30.0
[0216.06] Log: m_fSpawnGateOpenTime=0.1
[0216.06] Log: m_fSetupSpawnGateOpenTime=0.1
[0216.06] Log: m_bDisableKillcam=true
[0216.06] Log: m_fCreditsToGivePerTick=4
[0216.06] Log: m_nWinningScore=1
[0216.06] Log: m_nPointsForReachingTicketMax=1
[0216.06] Log: m_fCapturePointsPerSecond1=0.0
[0216.06] Log: m_fCapturePointsPerSecond2=0.0
[0216.06] Log: m_fCapturePointsPerSecond3=0.0
[0216.06] Log: m_fCapturePointsPerSecond4=0.0
[0216.06] Log: m_fCapturePointsPerSecond5=0.0
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Prototype2]


[0216.06] Log: m_fWinningTickets=500
[0216.06] Log: m_fTicketsForKill=3
[0216.06] Log: m_fTicketsPerCaptureTick=1.0
[0216.06] Log: m_fTicketsBonusPerMultiCapture=0.25
[0216.06] Log: m_fBaseRespawnTime=10.0
[0216.06] Log: m_nWinningScore=1
[0216.06] Log: m_nPointsForReachingTicketMax=1
[0216.06] Log: m_fCapturePointsPerSecond1=0.0
[0216.06] Log: m_fCapturePointsPerSecond2=0.0
[0216.06] Log: m_fCapturePointsPerSecond3=0.0
[0216.06] Log: m_fCapturePointsPerSecond4=0.0
[0216.06] Log: m_fCapturePointsPerSecond5=0.0
[0216.06] Log: m_bDeckSwappingAlwaysEnabled=true
[0216.06] Log: m_fObjectiveRepickTickets=100.0
[0216.06] Log: m_bDoNotSwitchPoints=false
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Prototype3]


[0216.06] Log: m_bAutoMountOnRespawn=true
[0216.06] Log: m_fWinningTickets=500
[0216.06] Log: m_bTicketsPersist=false
[0216.06] Log: m_fTicketsForKill=5
[0216.06] Log: m_fTicketsPerCaptureTick=2.0
[0216.06] Log: m_fTicketsBonusPerMultiCapture=0.0
[0216.06] Log: m_fBaseRespawnTime=5.0
[0216.06] Log: m_fObjectivePickTime=30.0
[0216.06] Log: m_fSetupObjectivePickTime=30.0
[0216.06] Log: m_fSpawnGateOpenTime=30.0
[0216.06] Log: m_fSetupSpawnGateOpenTime=30.0
[0216.06] Log: m_fCreditsToGivePerTick=4
[0216.06] Log: m_nWinningScore=1
[0216.06] Log: m_nPointsForReachingTicketMax=1
[0216.06] Log: m_fCapturePointsPerSecond1=0.0
[0216.06] Log: m_fCapturePointsPerSecond2=0.0
[0216.06] Log: m_fCapturePointsPerSecond3=0.0
[0216.06] Log: m_fCapturePointsPerSecond4=0.0
[0216.06] Log: m_fCapturePointsPerSecond5=0.0
[0216.06] Log: m_bDisableKillcam=true
[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Prototype4]


[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_Paladins_Prototype5]


[0216.06] Log:

[0216.06] Log: [TgGame.TgGame_JeffPrototype]


[0216.06] Log: m_bAutoMountAtRoundBegin=false
[0216.06] Log: m_bResetPlayersNotInSpawnRoom=false
[0216.06] Log: m_fWinningTickets=300
[0216.06] Log: m_fTicketsPerCaptureTick=1.0
[0216.06] Log: m_fTicketsBonusPerMultiCapture=0.25
[0216.06] Log: m_fTicketsPerPointCapture=150.0
[0216.06] Log: m_fObjectivePickTime=15.0
[0216.06] Log: m_fSetupObjectivePickTime=15.0
[0216.06] Log: m_fSpawnGateOpenTime=15.0
[0216.06] Log: m_fSetupSpawnGateOpenTime=15.0
[0216.06] Log: m_nWinningScore=3
[0216.06] Log: m_nPointsForReachingTicketMax=1
[0216.06] Log:

[0216.06] Log: [TgGame.TgDeploy_LootCrate]


[0216.06] Log: m_nRarityWeightTier1=65
[0216.06] Log: m_nRarityWeightTier2=30
[0216.06] Log: m_nRarityWeightTier3=5
[0216.06] Log: m_nRarityWeightTier4=0
[0216.06] Log:

[0216.06] Log: [TgGame.TgDeploy_CardShrine]


[0216.06] Log: m_nRarityWeightTier1=55
[0216.06] Log: m_nRarityWeightTier2=30
[0216.06] Log: m_nRarityWeightTier3=10
[0216.06] Log: m_nRarityWeightTier4=5
[0216.06] Log:

[0216.06] Log: [TgGame.TgRepInfo_Game]


[0216.06] Log: r_bAllowWeaponLagPrediction=true
[0216.06] Log: r_bUseInstantFireMeshTrace=false
[0216.07] Log:

[0216.07] Log: [TgClient.UIMatchLobby]


[0216.07] Log: m_nTencentRecommendedChampions=2249
[0216.07] Log: m_nTencentRecommendedChampions=2277
[0216.07] Log: m_nTencentRecommendedChampions=2071
[0216.07] Log:

[0216.07] Log: [TgClient.UIWorldOverlay]


[0216.07] Log: ShowAllTeamAsParty=false
[0216.07] Log:

[0216.07] Log: [PlatformCommon.PComOpenBroadcaster]


[0216.07] Log: FacebookAppId=958422817557131
[0216.07] Log: FacebookApprovedDomain=www.smitegame.com
[0216.07] Log:

[0216.07] Log: [PlatformCommon.PComPerformanceCaptureBase]


[0216.07] Log: FOV=100.0
[0216.07] Log: StatsToCollect=STAT_MeshDrawCalls
[0216.07] Log: StatsToCollect=STAT_StaticDrawListMeshDrawCalls
[0216.07] Log: StatsToCollect=STAT_InitViewsTime
[0216.07] Log: StatsToCollect=STAT_TotalSceneRenderingTime
[0216.07] Log: StatsToCollect=STAT_VirtualAllocSize
[0216.07] Log: StatsToCollect=STAT_StaticMeshTotalMemory
[0216.07] Log: StatsToCollect=STAT_StaticMeshVertexMemory
[0216.07] Log: StatsToCollect=STAT_StaticMeshIndexMemory
[0216.07] Log: StatsToCollect=STAT_AnimationMemory
[0216.07] Log: StatsToCollect=STAT_PixelShaderMemory
[0216.07] Log: StatsToCollect=STAT_VertexShaderMemory
[0216.07] Log: StatsToCollect=STAT_VertexLightingAndShadowingMemory
[0216.07] Log: StatsToCollect=STAT_TextureMemory
[0216.07] Log: StatsToCollect=STAT_TextureLightmapMemory
[0216.07] Log: StatsToCollect=STAT_DepthDrawTime
[0216.07] Log: StatsToCollect=STAT_BasePassDrawTime
[0216.07] Log: StatsToCollect=STAT_TranslucencyDrawTime
[0216.07] Log: StatsToCollect=STAT_ProjectedShadowDrawTime
[0216.07] Log: StatsToCollect=STAT_GameEngineTick
[0216.07] Log: StatsToCollect=STAT_TickTime
[0216.07] Log: StatsToCollect=STAT_ParticleManagerUpdateData
[0216.07] Log: StatsToCollect=STAT_UnrealScriptTime
[0216.07] Log: StatsToCollect=STAT_KismetTime
[0216.07] Log: StatsToCollect=STAT_RedrawViewports
[0216.07] Log: StatsToCollect=STAT_AudioMemory
[0216.07] Log: StatsToCollect=STAT_SkeletalMeshVertexMemory
[0216.07] Log: StatsToCollect=STAT_SkeletalMeshIndexMemory
[0216.07] Log: StatsToCollect=STAT_ProcessedPrimitives
[0216.07] Log: StatsToCollect=STAT_DynamicPathMeshDrawCalls
[0216.07] Log: Profiles=(ProfileName="Min0", ScalabilityBucket=1,
ResolutionX=1366, ResolutionY=768)
[0216.07] Log: Profiles=(ProfileName="Min1", ScalabilityBucket=1,
ResolutionX=1366, ResolutionY=768)
[0216.07] Log: Profiles=(ProfileName="Med2", ScalabilityBucket=3,
ResolutionX=1600, ResolutionY=900)
[0216.07] Log: Profiles=(ProfileName="Med3", ScalabilityBucket=3,
ResolutionX=1600, ResolutionY=900)
[0216.07] Log: Profiles=(ProfileName="Med4", ScalabilityBucket=3,
ResolutionX=1600, ResolutionY=900)
[0216.07] Log: Profiles=(ProfileName="Max5", ScalabilityBucket=5,
ResolutionX=1920, ResolutionY=1080)
[0216.07] Log: Profiles=(ProfileName="Max6", ScalabilityBucket=5,
ResolutionX=1920, ResolutionY=1200)
[0216.07] Log: Profiles=(ProfileName="Console")
[0216.07] Log: Profiles=(ProfileName="Xbox")
[0216.07] Log: Profiles=(ProfileName="Switch")
[0216.07] Log:

[0216.07] Log: [PlatformCommon.PComMcts]


[0216.07] Log: AllowDefaultMapGameSoftReload=true
[0216.07] Log:

[0216.07] Log: [Engine.Animset]


[0216.07] Log: GameplayBones=Neck1
[0216.07] Log: GameplayBones=head
[0216.07] Log: GameplayBones=L_UpperArm
[0216.07] Log: GameplayBones=L_Forearm
[0216.07] Log: GameplayBones=R_UpperArm
[0216.07] Log: GameplayBones=R_Forearm
[0216.07] Log: GameplayBones=L_Thigh
[0216.07] Log: GameplayBones=L_Calf
[0216.07] Log: GameplayBones=L_Foot
[0216.07] Log: GameplayBones=R_Thigh
[0216.07] Log: GameplayBones=R_Calf
[0216.07] Log: GameplayBones=R_Foot
[0216.07] Log: GameplayBones=Head_S1
[0216.07] Log: GameplayBones=Head_Chunk_RightBody_bn
[0216.07] Log: GameplayBones=R_Hand
[0216.07] Log: GameplayBones=L_Hand
[0216.07] Log: GameplayBones=Prop1
[0216.07] Log: GameplayBones=Prop2
[0216.07] Log: GameplayBones=Prop3
[0216.07] Log: GameplayBones=Prop4
[0216.07] Log: GameplayBones=Prop5
[0216.07] Log:

[0216.07] Log: [TgClient.TgClientHUD]


[0216.07] Log: m_MessageRedirects=(nMsgId=1000014299, sKey="VersionMismatch")
;STM_LOGIN_WRONG_VERSION
[0216.07] Log: m_MessageRedirects=(nMsgId=1000042183, sKey="WelcomeMessage")
;STM_INGAME_LOGIN_WELCOME
[0216.07] Log:

[0216.07] Log: [TgClient.UIScene_UIEndOfMatchLobby]


[0216.07] Log: m_fRejoinQueueTime=5
[0216.07] Log:

[0216.07] Log: [TgClient.TgLobbyHUD]


[0216.07] Log: m_PlayerCTAName=hamidwm
[0216.07] Log: m_SavedLoginVersion=3.4.3767.15
[0216.07] Log: m_dwSavedTencentJsonVersion=(A=0)
[0216.07] Log: m_dwSavedTencentJsonPresentationCount=(A=0)
[0216.07] Log: m_MessageRedirects=(nMsgId=1000014299,sKey="VersionMismatch")
[0216.07] Log: bShowHUD=True
[0216.07] Log: bShowDirectorInfoDebug=False
[0216.07] Log: bShowDirectorInfoHUD=False
[0216.07] Log: ConsoleMessageCount=4
[0216.07] Log: m_SavedBattlePassLevel=9
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=19346
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=19310
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log: m_TransientItemsAcquired=15868
[0216.07] Log: m_TransientItemsAcquired=15177
[0216.07] Log: m_TransientItemsAcquired=25810
[0216.07] Log: m_TransientItemsAcquired=15148
[0216.07] Log: m_TransientItemsAcquired=25804
[0216.07] Log: m_TransientItemsAcquired=23330
[0216.07] Log: m_TransientItemsAcquired=23324
[0216.07] Log: m_TransientItemsAcquired=23320
[0216.07] Log: m_CTAItemIds=23320
[0216.07] Log: m_CTAItemIds=25810
[0216.07] Log: m_CTAItemIds=25804
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1575,sMapName=,sGameMode=,nMapIconFrame=5,sLo
adingTexture="Loading_NRMines",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1585,sMapName=,sGameMode=,nMapIconFrame=4,sLo
adingTexture="Loading_Isle",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1588,sMapName=,sGameMode=,nMapIconFrame=2,sLo
adingTexture="Loading_Beach",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1592,sMapName=,sGameMode=,nMapIconFrame=4,sLo
adingTexture="Loading_Isle",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1596,sMapName=,sGameMode=,nMapIconFrame=3,sLo
adingTexture="Loading_NRIgloo",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1598,sMapName=,sGameMode=,nMapIconFrame=21,sL
oadingTexture="Loading_HeavenAndHell",sLoadingTip="HHTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1599,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1606,sMapName=,sGameMode=,nMapIconFrame=6,sLo
adingTexture="Loading_Spiral",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1610,sMapName=,sGameMode=,nMapIconFrame=0,sLo
adingTexture="Loading_ShootingGallery",sLoadingTip="TutorialTip",sLoadingTipMessage
=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1615,sMapName=,sGameMode=,nMapIconFrame=0,sLo
adingTexture="Loading_ShootingGallery",sLoadingTip="PracticeTip",sLoadingTipMessage
=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1617,sMapName=,sGameMode=,nMapIconFrame=11,sL
oadingTexture="Loading_Castle",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1618,sMapName=,sGameMode=,nMapIconFrame=1,sLo
adingTexture="Loading_Temple",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1619,sMapName=,sGameMode=,nMapIconFrame=23,sL
oadingTexture="Loading_Throne",sLoadingTip="TDMTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1621,sMapName=,sGameMode=,nMapIconFrame=6,sLo
adingTexture="Loading_Spiral",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1622,sMapName=,sGameMode=,nMapIconFrame=1,sLo
adingTexture="Loading_Temple",sLoadingTip="PracticeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1623,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1624,sMapName=,sGameMode=,nMapIconFrame=2,sLo
adingTexture="Loading_Beach",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1629,sMapName=,sGameMode=,nMapIconFrame=11,sL
oadingTexture="Loading_Castle",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1630,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1631,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1634,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1635,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1636,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1638,sMapName=,sGameMode=,nMapIconFrame=1,sLo
adingTexture="Loading_Temple",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1640,sMapName=,sGameMode=,nMapIconFrame=2,sLo
adingTexture="Loading_Beach",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1643,sMapName=,sGameMode=,nMapIconFrame=7,sLo
adingTexture="Loading_Village",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1644,sMapName=,sGameMode=,nMapIconFrame=0,sLo
adingTexture="Loading_ShootingGallery",sLoadingTip="PracticeTip",sLoadingTipMessage
=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1645,sMapName=,sGameMode=,nMapIconFrame=4,sLo
adingTexture="Loading_Isle",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1646,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1653,sMapName=,sGameMode=,nMapIconFrame=7,sLo
adingTexture="Loading_Village",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1659,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1661,sMapName=,sGameMode=,nMapIconFrame=7,sLo
adingTexture="Loading_Village",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1663,sMapName=,sGameMode=,nMapIconFrame=6,sLo
adingTexture="Loading_Spiral",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1664,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1665,sMapName=,sGameMode=,nMapIconFrame=3,sLo
adingTexture="Loading_NRIgloo",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1666,sMapName=,sGameMode=,nMapIconFrame=5,sLo
adingTexture="Loading_NRMines",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1667,sMapName=,sGameMode=,nMapIconFrame=9,sLo
adingTexture="Loading_Payload_Forest",sLoadingTip="PayloadTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1668,sMapName=,sGameMode=,nMapIconFrame=10,sL
oadingTexture="Loading_IceCavern",sLoadingTip="PayloadTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1669,sMapName=,sGameMode=,nMapIconFrame=8,sLo
adingTexture="Loading_Payload_Ruins",sLoadingTip="PayloadTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1670,sMapName=,sGameMode=,nMapIconFrame=3,sLo
adingTexture="Loading_NRIgloo",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1671,sMapName=,sGameMode=,nMapIconFrame=5,sLo
adingTexture="Loading_NRMines",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1682,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1685,sMapName=,sGameMode=,nMapIconFrame=11,sL
oadingTexture="Loading_Castle",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1686,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1689,sMapName=,sGameMode=,nMapIconFrame=12,sL
oadingTexture="Loading_TropicalArena",sLoadingTip="OnslaughtTip",sLoadingTipMessage
=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1692,sMapName=,sGameMode=,nMapIconFrame=12,sL
oadingTexture="Loading_TropicalArena",sLoadingTip="OnslaughtTip",sLoadingTipMessage
=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1697,sMapName=,sGameMode=,nMapIconFrame=14,sL
oadingTexture="Loading_Atrium",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1698,sMapName=,sGameMode=,nMapIconFrame=14,sL
oadingTexture="Loading_Atrium",sLoadingTip="PracticeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1699,sMapName=,sGameMode=,nMapIconFrame=14,sL
oadingTexture="Loading_Atrium",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1701,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1708,sMapName=,sGameMode=,nMapIconFrame=15,sL
oadingTexture="Loading_Quarry",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1709,sMapName=,sGameMode=,nMapIconFrame=15,sL
oadingTexture="Loading_Quarry",sLoadingTip="PracticeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1710,sMapName=,sGameMode=,nMapIconFrame=15,sL
oadingTexture="Loading_Quarry",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1714,sMapName=,sGameMode=,nMapIconFrame=17,sL
oadingTexture="Loading_Quarry_Onslaught",sLoadingTip="OnslaughtTip",sLoadingTipMess
age=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1715,sMapName=,sGameMode=,nMapIconFrame=17,sL
oadingTexture="Loading_Quarry_Onslaught",sLoadingTip="PracticeTip",sLoadingTipMessa
ge=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1720,sMapName=,sGameMode=,nMapIconFrame=22,sL
oadingTexture="Loading_Abyss",sLoadingTip="TDMTip",sLoadingTipMessage=)
[0216.07] Log: m_MapDetails=(bProcessed=True,nMapId=1722,sMapName="Trade
District",sGameMode="TDM",nMapIconFrame=19,sLoadingTexture="LoadingScreen.Loading_T
radeDistrict",sLoadingTip="TDMTip",sLoadingTipMessage="Eliminate all enemy players.
The team with the most points wins.")
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1724,sMapName=,sGameMode=,nMapIconFrame=18,sL
oadingTexture="Loading_Archives",sLoadingTip="OnslaughtTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1725,sMapName=,sGameMode=,nMapIconFrame=18,sL
oadingTexture="Loading_Archives",sLoadingTip="OnslaughtTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1727,sMapName=,sGameMode=,nMapIconFrame=29,sL
oadingTexture="Loading_Bazaar",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1728,sMapName=,sGameMode=,nMapIconFrame=13,sL
oadingTexture="Loading_IceArena",sLoadingTip="TDMTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1729,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1732,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="OnslaughtTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1733,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1734,sMapName=,sGameMode=,nMapIconFrame=19,sL
oadingTexture="Loading_TradeDistrict",sLoadingTip="TDMTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1735,sMapName=,sGameMode=,nMapIconFrame=17,sL
oadingTexture="Loading_Quarry_Onslaught",sLoadingTip="TDMTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1736,sMapName=,sGameMode=,nMapIconFrame=18,sL
oadingTexture="Loading_Archives",sLoadingTip="TDMTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1739,sMapName=,sGameMode=,nMapIconFrame=20,sL
oadingTexture="Loading_AscensionPeak",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1740,sMapName=,sGameMode=,nMapIconFrame=20,sL
oadingTexture="Loading_AscensionPeak",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1741,sMapName=,sGameMode=,nMapIconFrame=20,sL
oadingTexture="Loading_AscensionPeak",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1745,sMapName=,sGameMode=,nMapIconFrame=22,sL
oadingTexture="Loading_Abyss",sLoadingTip="TDMTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1746,sMapName=,sGameMode=,nMapIconFrame=13,sL
oadingTexture="Loading_IceArena",sLoadingTip="TDMTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1748,sMapName=,sGameMode=,nMapIconFrame=24,sL
oadingTexture="Loading_DragonsCall",sLoadingTip="FlagballTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1749,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1750,sMapName=,sGameMode=,nMapIconFrame=25,sL
oadingTexture="Loading_MaraudersPort",sLoadingTip="OnslaughtTip",sLoadingTipMessage
=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1751,sMapName=,sGameMode=,nMapIconFrame=25,sL
oadingTexture="Loading_MaraudersPort",sLoadingTip="OnslaughtTip",sLoadingTipMessage
=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1752,sMapName=,sGameMode=,nMapIconFrame=26,sL
oadingTexture="Loading_DragonsArena",sLoadingTip="TDMTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1753,sMapName=,sGameMode=,nMapIconFrame=26,sL
oadingTexture="Loading_DragonsArena",sLoadingTip="TDMTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1754,sMapName=,sGameMode=,nMapIconFrame=27,sL
oadingTexture="Loading_DragonSiege",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1755,sMapName=,sGameMode=,nMapIconFrame=27,sL
oadingTexture="Loading_DragonSiege",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1756,sMapName=,sGameMode=,nMapIconFrame=27,sL
oadingTexture="Loading_DragonSiege",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1758,sMapName=,sGameMode=,nMapIconFrame=16,sL
oadingTexture="Loading_TestMaps",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1759,sMapName=,sGameMode=,nMapIconFrame=28,sL
oadingTexture="Loading_ShatteredDesert",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1760,sMapName=,sGameMode=,nMapIconFrame=28,sL
oadingTexture="Loading_ShatteredDesert",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1761,sMapName=,sGameMode=,nMapIconFrame=28,sL
oadingTexture="Loading_ShatteredDesert",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1762,sMapName=,sGameMode=,nMapIconFrame=28,sL
oadingTexture="Loading_ShatteredDesert",sLoadingTip="OnslaughtTip",sLoadingTipMessa
ge=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1766,sMapName=,sGameMode=,nMapIconFrame=29,sL
oadingTexture="Loading_Bazaar",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1767,sMapName=,sGameMode=,nMapIconFrame=29,sL
oadingTexture="Loading_Bazaar",sLoadingTip="SiegeTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1773,sMapName=,sGameMode=,nMapIconFrame=30,sL
oadingTexture="Loading_Archives",sLoadingTip="OnslaughtTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1774,sMapName=,sGameMode=,nMapIconFrame=31,sL
oadingTexture="Loading_MaraudersPort",sLoadingTip="OnslaughtTip",sLoadingTipMessage
=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1776,sMapName=,sGameMode=,nMapIconFrame=32,sL
oadingTexture="Loading_IceArena",sLoadingTip="OnslaughtTip",sLoadingTipMessage=)
[0216.07] Log:
m_MapDetails=(bProcessed=False,nMapId=1778,sMapName=,sGameMode=,nMapIconFrame=33,sL
oadingTexture="Loading_TradeDistrict",sLoadingTip="OnslaughtTip",sLoadingTipMessage
=)
[0216.07] Log: m_bAlwaysShowFullscreenSplash=false
[0216.07] Log: m_CTAItemIds=26373
[0216.07] Log:

[0216.07] Log: [IniVersion]


[0216.07] Log: 0=1557631242.000000
[0216.07] Log: 1=1596428629.000000
[0216.07] Log:
[0216.07] Log: [TgGame.TgGame_Paladins_EndTimes]
[0216.07] Log: m_fMaxDistanceBetweenConsecutivePoints=4500 ; UU
[0216.07] Log: m_fSetupDuration=50
[0216.07] Log: m_fRoundDuration=60
[0216.07] Log: m_fGameDuration=720
[0216.07] Log: m_fWinningTickets=400
[0216.07] Log: m_bTicketsPersist=false
[0216.07] Log: m_fTicketsForKill=5
[0216.07] Log: m_fTicketsPerCaptureTick=1.0
[0216.07] Log: m_fTicketsBonusPerMultiCapture=0.0
[0216.07] Log: m_fCreditsToGivePerTick=5
[0216.07] Log:

[0216.07] Log: [TgClient.UIScene_UIBattlePass]


[0216.07] Log: m_nBattlePassSeen=13
[0216.07] Log:

[0216.07] Log: [PlatformCommon.PComPlayerController]


[0216.07] Log: m_bKeepLoggedIn=False
[0216.07] Log: m_dwLastLoginPortalId=(A=0)
[0216.07] Log: m_dwLastLoginAccountId=(A=0)
[0216.07] Log: m_sLastLoginAccessToken=
[0216.07] Log: m_sLastLoginAccessTokenExpiration=
[0216.07] Log:

[0216.07] Log: FileName: ..\..\ChaosGame\Config\ChaosInput.ini


[0216.07] Log: [Engine.PlayerInput]
[0216.07] Log: bInvertMouse=False
[0216.07] Log: bInvertTurn=False
[0216.07] Log: m_fLookAccelSpeed=0.000000
[0216.07] Log: m_fDeadZoneLeft=0.000000
[0216.07] Log: m_fDeadZoneRight=0.000000
[0216.07] Log: MoveForwardSpeed=1200
[0216.07] Log: MoveStrafeSpeed=1200
[0216.07] Log: LookRightScale=300
[0216.07] Log: LookUpScale=-250
[0216.07] Log: MouseSensitivity=15.000000
[0216.07] Log: DoubleClickTime=0.250000
[0216.07] Log: bEnableMouseSmoothing=false
[0216.07] Log: Bindings=(Name="Fire",Command="Button bFire | StartFire |
OnRelease StopFire")
[0216.07] Log: Bindings=(Name="AltFire",Command="StartAltFire | OnRelease
StopAltFire")
[0216.07] Log: Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[0216.07] Log: Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0216.07] Log: Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0
AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0
AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0216.07] Log: Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0216.07] Log: Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0
AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0
AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="Look",Command="Button bLook")
[0216.07] Log: Bindings=(Name="Pause",Command="Pause")
[0216.07] Log: Bindings=(Name="LookToggle",Command="Toggle bLook")
[0216.07] Log: Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0
AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0
AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="CenterView",Command="Button bSnapLevel")
[0216.07] Log: Bindings=(Name="Walking",Command="Button bRun")
[0216.07] Log: Bindings=(Name="Strafe",Command="Button bStrafe")
[0216.07] Log: Bindings=(Name="NextWeapon",Command="NextWeapon")
[0216.07] Log: Bindings=(Name="ViewTeam",Command="ViewClass Pawn")
[0216.07] Log: Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest")
[0216.07] Log: Bindings=(Name="Turn180",Command="Button bTurn180")
[0216.07] Log: Bindings=(Name="W",Command="MoveForward")
[0216.07] Log: Bindings=(Name="S",Command="MoveBackward")
[0216.07] Log: Bindings=(Name="A",Command="StrafeLeft")
[0216.07] Log: Bindings=(Name="D",Command="StrafeRight")
[0216.07] Log: Bindings=(Name="F",Command="FreezeRendering")
[0216.07] Log: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[0216.07] Log: Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[0216.07] Log: Bindings=(Name="LeftMouseButton",Command="Fire")
[0216.07] Log: Bindings=(Name="RightMouseButton",Command="AltFire")
[0216.07] Log: Bindings=(Name="LeftControl",Command="Jump")
[0216.07] Log: Bindings=(Name="SpaceBar",Command="Jump")
[0216.07] Log: Bindings=(Name="BackSpace",Command="Jump")
[0216.07] Log: Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease
ShowMenu")
[0216.07] Log: Bindings=(Name="E",Command="Use")
[0216.07] Log: Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
[0216.07] Log: Bindings=(Name="MouseScrollDown",Command="NextWeapon")
[0216.07] Log: Bindings=(Name="C",Command="DoDuck")
[0216.07] Log: Bindings=(Name="P",Command="TogglePhysicsMode")
[0216.07] Log: Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease
ToggleSpeaking false")
[0216.07] Log: Bindings=(Name="T",Command="Talk")
[0216.07] Log: Bindings=(Name="Up",Command="MoveForward")
[0216.07] Log: Bindings=(Name="Down",Command="MoveBackward")
[0216.07] Log: Bindings=(Name="Left",Command="TurnLeft")
[0216.07] Log: Bindings=(Name="Right",Command="TurnRight")
[0216.07] Log: Bindings=(Name="LeftShift",Command="Walking")
[0216.07] Log: Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True)
[0216.07] Log: Bindings=(Name="F1",Command="viewmode wireframe",
bIgnoreShift=True)
[0216.07] Log: Bindings=(Name="F2",Command="viewmode unlit")
[0216.07] Log: Bindings=(Name="F3",Command="viewmode lit")
[0216.07] Log: Bindings=(Name="F4",Command="viewmode detaillighting")
[0216.07] Log: Bindings=(Name="F5",Command="viewmode shadercomplexity")
[0216.07] Log: Bindings=(Name="F7",Command="OPENKISMETDEBUGGER
SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True)
[0216.07] Log: Bindings=(Name="F9",Command="shot")
[0216.07] Log: Bindings=(Command="RECOMPILESHADERS
CHANGED",Name=Period,Control=True,Shift=True)
[0216.07] Log: Bindings=(Name="Delete",Command="Camera Default")
[0216.07] Log: Bindings=(Name="End",Command="Camera FirstPerson")
[0216.07] Log: Bindings=(Name="PageDown",Command="Camera ThirdPerson")
[0216.07] Log: Bindings=(Name="PageUp",Command="Camera Fixed")
[0216.07] Log: Bindings=(Name="Home",Command="Camera FixedTracking")
[0216.07] Log: Bindings=(Name="Insert",Command="Camera FreeCam")
[0216.07] Log: Bindings=(Name="XboxTypeS_X",Command="Use")
[0216.07] Log: Bindings=(Name="XboxTypeS_A",Command="Jump")
[0216.07] Log: Bindings=(Name="XboxTypeS_B",Command="ChangePosture")
[0216.07] Log: Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
[0216.07] Log: Bindings=(Name="XboxTypeS_Back",Command="")
[0216.07] Log: Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
[0216.07] Log: Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
[0216.07] Log: Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
[0216.07] Log: Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
[0216.07] Log: Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
[0216.07] Log: Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
[0216.07] Log: Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
[0216.07] Log: Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
[0216.07] Log:
Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
[0216.07] Log: Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0
DeadZone=0.3")
[0216.07] Log: Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0
DeadZone=0.3")
[0216.07] Log: Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0
DeadZone=0.2")
[0216.07] Log: Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8
DeadZone=0.2")
[0216.07] Log: Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis
aLeftAnalogTrigger Speed=1.0 DeadZone=0.11")
[0216.07] Log: Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis
aRightAnalogTrigger Speed=1.0 DeadZone=0.11")
[0216.07] Log: Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee |
OnRelease StopUseAttractModeInputConfig")
[0216.07] Log: Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee |
OnRelease StartUseAttractModeInputConfig")
[0216.07] Log: Bindings=(Name="MOBILE_NextConfig",Command="OnRelease
NextMobileInputConfig")
[0216.07] Log: Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt")
[0216.07] Log: Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05")
[0216.07] Log: Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1
DeadZone=0.05")
[0216.07] Log: Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe
DeadZone=0.15")
[0216.07] Log: Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY
DeadZone=0.15")
[0216.07] Log: Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease
StopFire")
[0216.07] Log: Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon")
[0216.07] Log: Bindings=(Name="MOBILE_Jump",Command="Jump")
[0216.07] Log: Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps")
[0216.07] Log:
Bindings=(Name="NumPadZero",Command="MOBILE_ResetPrimitiveTracking")
[0216.07] Log:
Bindings=(Name="NumPadOne",Command="MOBILE_IncrementTrackedPrimitive -1")
[0216.07] Log:
Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1")
[0216.07] Log: Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX
Speed=1.0")
[0216.07] Log: Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY
Speed=1.0")
[0216.07] Log: Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True)
[0216.07] Log: Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True)
[0216.07] Log: m_fLookSensitivity=1.000000
[0216.07] Log: m_fLookSensitivityY=1.000000
[0216.07] Log:

[0216.07] Log: [GameFramework.DebugCameraInput]


[0216.07] Log: Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0")
[0216.07] Log: Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0")
[0216.07] Log: Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
[0216.07] Log: Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
[0216.07] Log: Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0
AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0
AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
[0216.07] Log: Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
[0216.07] Log: Bindings=(Name="Q",Command="MoveDown")
[0216.07] Log: Bindings=(Name="E",Command="MoveUp")
[0216.07] Log: Bindings=(Name="W",Command="MoveForward")
[0216.07] Log: Bindings=(Name="S",Command="MoveBackward")
[0216.07] Log: Bindings=(Name="A",Command="StrafeLeft")
[0216.07] Log: Bindings=(Name="D",Command="StrafeRight")
[0216.07] Log: Bindings=(Name="F",Command="FreezeRendering")
[0216.07] Log: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[0216.07] Log: Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[0216.07] Log: Bindings=(Name="Left",Command="TurnLeft")
[0216.07] Log: Bindings=(Name="Right",Command="TurnRight")
[0216.07] Log:
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
[0216.07] Log: Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease
NormalSpeed",Control=False,Shift=False,Alt=False)
[0216.07] Log:
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera")
[0216.07] Log: Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0
DeadZone=0.3")
[0216.07] Log: Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0
DeadZone=0.3")
[0216.07] Log: Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0
DeadZone=0.2")
[0216.07] Log: Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8
DeadZone=0.2")
[0216.07] Log: Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown")
[0216.07] Log: Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp")
[0216.07] Log: Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering")
[0216.07] Log: Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease
NormalSpeed")
[0216.07] Log:

[0216.07] Log: [UnrealEd.EditorViewportInput]


[0216.07] Log: Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
[0216.07] Log: Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
[0216.07] Log: Bindings=(Command="DELETE",Name=Delete)
[0216.07] Log: Bindings=(Command="SELECT BUILDERBRUSH",Name=F2)
[0216.07] Log: Bindings=(Command="EDCALLBACK SELECTEDPROPS",Name=F4)
[0216.07] Log: Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
[0216.07] Log: Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
[0216.07] Log: Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
[0216.07] Log: Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT ADJACENT
COPLANARS",Name=C,Shift=True)
[0216.07] Log: Bindings=(Command="DUPLICATE",Name=D,Shift=True)
[0216.07] Log: Bindings=(Command="ACTOR SELECT
MATCHINGSTATICMESH",Name=E,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT ADJACENT
FLOORS",Name=F,Shift=True)
[0216.07] Log: Bindings=(Command="EDCALLBACK
FITTEXTURETOSURFACE",Name=F,Control=True,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
[0216.07] Log: Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
[0216.07] Log: Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
[0216.07] Log: Bindings=(Command="SELECT NONE",Name=N,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT MEMORY
INTERSECT",Name=O,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT MATCHING
TEXTURE",Name=T,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
[0216.07] Log: Bindings=(Command="POLY SELECT ADJACENT
SLANTS",Name=Y,Shift=True)
[0216.07] Log: Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH
ALLCLASSES",Name=Z,Shift=True)
[0216.07] Log: Bindings=(Command="EDIT COPY",Name=C,Control=True)
[0216.07] Log: Bindings=(Command="EDIT PASTE",Name=V,Control=True)
[0216.07] Log: Bindings=(Command="DUPLICATE",Name=W,Control=True)
[0216.07] Log: Bindings=(Command="EDIT CUT",Name=X,Control=True)
[0216.07] Log: Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
[0216.07] Log: Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[0216.07] Log: Bindings=(Command="BRUSH ADD",Name=A,Control=True)
[0216.07] Log: Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
[0216.07] Log: Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
[0216.07] Log: Bindings=(Command="BRUSH FROM
DEINTERSECTION",Name=D,Control=True)
[0216.07] Log: Bindings=(Command="PREFAB
SELECTACTORSINPREFABS",Name=P,Shift=True)
[0216.07] Log: Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
[0216.07] Log: Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
[0216.07] Log: Bindings=(Command="CAMERA ALIGN",Name=Home)
[0216.07] Log: Bindings=(Command="CAMERA ALIGN
ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
[0216.07] Log: Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
[0216.07] Log: Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
[0216.07] Log: Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
[0216.07] Log: Bindings=(Command="CAMERA ALIGN
PREVIOUS",Name=Underscore,Shift=True)
[0216.07] Log: Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
[0216.07] Log: Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
[0216.07] Log: Bindings=(Command="ACTOR SELECT ALL
FROMOBJ",Name=A,Control=True,Shift=True)
[0216.07] Log: Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
[0216.07] Log: Bindings=(Command="ACTOR
SYNCBROWSERMATERIAL",Name=B,Control=True,Shift=True)
[0216.07] Log: Bindings=(Command="ACTOR DESELECT",Name=Escape)
[0216.07] Log: Bindings=(Command="CTRLTAB
SHIFTDOWN=FALSE",Name=Tab,Control=True)
[0216.07] Log: Bindings=(Command="CTRLTAB
SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
[0216.07] Log: Bindings=(Command="ACTOR
LINKSELECTED",Name=L,Control=True,Shift=True)
[0216.07] Log: Bindings=(Command="ACTOR
UNLINKSELECTED",Name=U,Control=True,Shift=True)
[0216.07] Log:
Bindings=(Command="BUILDLIGHTING",Name=Semicolon,Control=True,Shift=True)
[0216.07] Log: Bindings=(Command="RECOMPILESHADERS
CHANGED",Name=Period,Control=True,Shift=True)
[0216.07] Log: Bindings=(Command="ACTOR ATTACH",Name=B,Alt=True)
[0216.07] Log: Bindings=(Command="ACTOR ADDTOATTACHEDITOR",Name=A,Alt=True)
[0216.07] Log: Bindings=(Command="PARTICLE RESET SELECTED",Name=Slash)
[0216.07] Log: Bindings=(Command="PARTICLE RESET ALL",Name=Slash,Shift=True)
[0216.07] Log: Bindings=(Command="GROUPS REGROUP",Name=G,Control=True)
[0216.07] Log: Bindings=(Command="GROUPS UNGROUP",Name=G,Shift=True)
[0216.07] Log: Bindings=(Command="GROUPS TOGGLEMODE",Name=G,Shift=True,
Control=True)
[0216.07] Log:

[0216.07] Log: [UnrealEd.ObjectEditorViewportInput]


[0216.07] Log: Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
[0216.07] Log: Bindings=(Command="TRANSACTION
REDO",Name=Z,Control=True,Shift=True)
[0216.07] Log: Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[0216.07] Log:

[0216.07] Log: [Engine.Console]


[0216.07] Log: ConsoleKey=Tilde
[0216.07] Log: TypeKey=Tab
[0216.07] Log: MaxScrollbackSize=1024
[0216.07] Log: HistoryBot=-1
[0216.07] Log: ManualAutoCompleteList=(Command="Exit",Desc="Exit (Exits the
game)")
[0216.07] Log: ManualAutoCompleteList=(Command="DebugCreatePlayer 1",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="FreezeAt",Desc="Locks the player
view and rendering time.")
[0216.07] Log: ManualAutoCompleteList=(Command="SSSwapControllers",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="Open",Desc="Open <MapName>
(Opens the specified map)")
[0216.07] Log: ManualAutoCompleteList=(Command="DisplayAll",Desc="DisplayAll
<ClassName> <PropertyName> (Display property values for instances of classname)")
[0216.07] Log:
ManualAutoCompleteList=(Command="DisplayAllState",Desc="DisplayAllState <ClassName>
(Display state names for all instances of classname)")
[0216.07] Log: ManualAutoCompleteList=(Command="DisplayClear",Desc="DisplayClear
(Clears previous DisplayAll entries)")
[0216.07] Log:
ManualAutoCompleteList=(Command="DisplayProperty",Desc="DisplayProperty <PawnClass>
<PropertyName> <optional extra PropertyNames> (Display the current value of a
property on a TgPawn)")
[0216.07] Log: ManualAutoCompleteList=(Command="DisplayPhase",Desc="DisplayPhase
(Display the current phase that the current game mode is in)")
[0216.07] Log:
ManualAutoCompleteList=(Command="FlushPersistentDebugLines",Desc="FlushPersistentDe
bugLines (Clears persistent debug line cache)")
[0216.07] Log: ManualAutoCompleteList=(Command="GetAll ",Desc="GetAll
<ClassName> <PropertyName> <Name=ObjectInstanceName> <OUTER=ObjectInstanceName>
<SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED> (Log property values of all instances
of classname)")
[0216.07] Log: ManualAutoCompleteList=(Command="GetAllState",Desc="GetAllState
<ClassName> (Log state names for all instances of classname)")
[0216.07] Log: ManualAutoCompleteList=(Command="Obj List ",Desc="Obj List
<Class=ClassName> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage>
<Inside=InsideObject>")
[0216.07] Log: ManualAutoCompleteList=(Command="Obj ListContentRefs",Desc="Obj
ListContentRefs <Class=ClassName> <ListClass=ClassName>")
[0216.07] Log: ManualAutoCompleteList=(Command="Obj Classes",Desc="Obj Classes
(Shows all classes)")
[0216.07] Log: ManualAutoCompleteList=(Command="Obj
Refs",Desc="Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the
specified object")
[0216.07] Log: ManualAutoCompleteList=(Command="EditActor",Desc="EditActor
<Class=ClassName> or <Name=ObjectName> or TRACE")
[0216.07] Log: ManualAutoCompleteList=(Command="EditDefault",Desc="EditDefault
<Class=ClassName>")
[0216.07] Log: ManualAutoCompleteList=(Command="EditObject",Desc="EditObject
<Class=ClassName> or <Name=ObjectName> or <ObjectName>")
[0216.07] Log: ManualAutoCompleteList=(Command="ReloadCfg ",Desc="ReloadCfg
<Class/ObjectName> (Reloads config variables for the specified object/class)")
[0216.07] Log: ManualAutoCompleteList=(Command="ReloadLoc ",Desc="ReloadLoc
<Class/ObjectName> (Reloads localized variables for the specified object/class)")
[0216.07] Log: ManualAutoCompleteList=(Command="Set ",Desc="Set <ClassName>
<PropertyName> <Value> (Sets property to value on objectname)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show BOUNDS",Desc="Show BOUNDS
(Displays bounding boxes for all visible objects)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show BSP",Desc="Show BSP
(Toggles BSP rendering)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show COLLISION",Desc="Show
COLLISION (Toggles collision rendering)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show COVER",Desc="Show COVER
(Toggles cover rendering)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show DECALS",Desc="Show DECALS
(Toggles decal rendering)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show FOG",Desc="Show FOG
(Toggles fog rendering)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show LEVELCOLORATION",Desc="Show
LEVELCOLORATION (Toggles per-level coloration)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show PATHS",Desc="Show PATHS
(Toggles path rendering)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show POSTPROCESS",Desc="Show
POSTPROCESS (Toggles post process rendering)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show SKELMESHES",Desc="Show
SKELMESHES (Toggles skeletal mesh rendering)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show TERRAIN",Desc="Show TERRAIN
(Toggles terrain rendering)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show VOLUMES",Desc="Show VOLUMES
(Toggles volume rendering)")
[0216.07] Log: ManualAutoCompleteList=(Command="Show SPLINES",Desc="Show SPLINES
(Toggles spline rendering)")
[0216.07] Log: ManualAutoCompleteList=(Command="ShowSet",Desc="Sets a show flag
to enable it")
[0216.07] Log: ManualAutoCompleteList=(Command="ShowClear",Desc="Clears a show
flag to disable it")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat FPS",Desc="Stat FPS (Shows
FPS counter)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat UNIT",Desc="Stat UNIT
(Shows hardware unit framerate)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat LEVELS",Desc="Stat LEVELS
(Displays level streaming info)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat GAME",Desc="Stat GAME
(Displays game performance stats)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat MEMORY",Desc="Stat MEMORY
(Displays memory stats)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat XBOXMEMORY",Desc="Stat
XBOXMEMORY (Displays Xbox memory stats while playing on PC)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat PHYSICS",Desc="Stat PHYSICS
(Displays physics performance stats)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat STREAMING",Desc="Stat
STREAMING (Displays basic texture streaming stats)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat
STREAMINGDETAILS",Desc="Stat STREAMINGDETAILS (Displays detailed texture streaming
stats)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat COLLISION",Desc="Stat
COLLISION")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat PARTICLES",Desc="Stat
PARTICLES")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat SCRIPT",Desc="Stat SCRIPT")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat AUDIO",Desc="Stat AUDIO")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat ANIM",Desc="Stat ANIM")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat NET",Desc="Stat NET")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat LIST",Desc="Stat LIST
Groups/Sets/Group (List groups of stats, saved sets, or specific stats within a
specified group)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat splitscreen",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="ListTextures",Desc="ListTextures
(Lists all loaded textures and their current memory footprint)")
[0216.07] Log:
ManualAutoCompleteList=(Command="ListUncachedStaticLightingInteractions",Desc="List
UncachedStaticLightingInteractions (Lists all uncached static lighting
interactions, which causes Lighting needs to be rebuilt messages)")
[0216.07] Log: ManualAutoCompleteList=(Command="RestartLevel",Desc="RestartLevel
(restarts the level)")
[0216.07] Log: ManualAutoCompleteList=(Command="ListSounds",Desc="ListSounds
(Lists all the loaded sounds and their memory footprint)")
[0216.07] Log: ManualAutoCompleteList=(Command="ListWaves",Desc="ListWaves (List
the WaveInstances and whether they have a source)")
[0216.07] Log:
ManualAutoCompleteList=(Command="ListSoundClasses",Desc="ListSoundClasses (Lists a
summary of loaded sound collated by class)")
[0216.07] Log:
ManualAutoCompleteList=(Command="ListSoundModes",Desc="ListSoundModes (Lists loaded
sound modes)")
[0216.07] Log:
ManualAutoCompleteList=(Command="ListAudioComponents",Desc="ListAudioComponents
(Dumps a detailed list of all AudioComponent objects)")
[0216.07] Log:
ManualAutoCompleteList=(Command="ListSoundDurations",Desc="ListSoundDurations")
[0216.07] Log: ManualAutoCompleteList=(Command="PlaySoundCue",Desc="PlaySoundCue
(Lists a summary of loaded sound collated by class)")
[0216.07] Log:
ManualAutoCompleteList=(Command="PlaySoundWave",Desc="PlaySoundWave")
[0216.07] Log: ManualAutoCompleteList=(Command="SetSoundMode",Desc="SetSoundMode
<ModeName>")
[0216.07] Log:
ManualAutoCompleteList=(Command="DisableLowPassFilter",Desc="DisableLowPassFilter")
[0216.07] Log:
ManualAutoCompleteList=(Command="DisableEQFilter",Desc="DisableEQFilter")
[0216.07] Log:
ManualAutoCompleteList=(Command="IsolateDryAudio",Desc="IsolateDryAudio")
[0216.07] Log:
ManualAutoCompleteList=(Command="IsolateReverb",Desc="IsolateReverb")
[0216.07] Log:
ManualAutoCompleteList=(Command="ResetSoundState",Desc="ResetSoundState (Resets
volumes to default and removes test filters)")
[0216.07] Log:
ManualAutoCompleteList=(Command="ModifySoundClass",Desc="ModifySoundClass
<SoundClassName> Vol=<new volume>")
[0216.07] Log:
ManualAutoCompleteList=(Command="DisableAllScreenMessages",Desc="Disables all on-
screen warnings/messages")
[0216.07] Log:
ManualAutoCompleteList=(Command="EnableAllScreenMessages",Desc="Enables all on-
screen warnings/messages")
[0216.07] Log:
ManualAutoCompleteList=(Command="ToggleAllScreenMessages",Desc="Toggles display
state of all on-screen warnings/messages")
[0216.07] Log: ManualAutoCompleteList=(Command="CaptureMode",Desc="Toggles
display state of all on-screen warnings/messages")
[0216.07] Log: ManualAutoCompleteList=(Command="ShowDebug NET",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="ShowDebug PHYSICS",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="ShowDebug COLLISION",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="ShowDebug AI",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="ShowDebug CAMERA",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="ShowDebug WEAPON",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="ShowDebug ANIMATION",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="ShowDebug INPUT",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="ShowDebug
CONTROLLERINPUT",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="memleakcheck",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="togglehdwarning",Desc="")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat SOUNDWAVES",Desc="Stat
SOUNDWAVES (Shows active SoundWaves)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat SOUNDCUES",Desc="Stat
SOUNDCUES (Shows active SoundCues)")
[0216.07] Log: ManualAutoCompleteList=(Command="Stat SOUNDS",Desc="Stat SOUNDS
<?> <sort=distance|class|name|waves|default> <-debug> <off> (Shows active SoundCues
and SoundWaves)")
[0216.07] Log:
ManualAutoCompleteList=(Command="STARTMOVIECAPTURE",Desc="STARTMOVIECAPTURE")
[0216.07] Log:
ManualAutoCompleteList=(Command="STOPMOVIECAPTURE",Desc="STOPMOVIECAPTURE")
[0216.07] Log: ManualAutoCompleteList=(Command="DoMemLeakChecking 30",Desc="Sets
a timer to do a MemLeakCheck every N seconds")
[0216.07] Log: ManualAutoCompleteList=(Command="StopMemLeakChecking",Desc="Stops
the periodic MemLeakCheck that was started via DoMemLeakChecking")
[0216.07] Log:
ManualAutoCompleteList=(Command="TOGGLEHAVOKVISUALDEBUG",Desc="Enables havok visual
debugger") ;BME: Runtime toggle for havok debugger
[0216.07] Log: TypeKey=LeftBracket
[0216.07] Log:

[0216.07] Log: [GameFramework.DebugCameraController]


[0216.07] Log: PrimaryKey=LeftMouseButton
[0216.07] Log: SecondaryKey=RightMouseButton
[0216.07] Log: UnselectKey=Escape
[0216.07] Log: bShowSelectedInfo=true
[0216.07] Log:
[0216.07] Log: [Engine.UIDataStore_InputAlias]
[0216.07] Log:

[0216.07] Log: [Scaleform.KeyMap]


[0216.07] Log: FullKeyboard=1
[0216.07] Log: XboxTypeS_DPad_Left=Left
[0216.07] Log: XboxTypeS_DPad_Right=Right
[0216.07] Log: XboxTypeS_DPad_Up=Up
[0216.07] Log: XboxTypeS_DPad_Down=Down
[0216.07] Log: Gamepad_RightStick_Left=GAMEPAD_RS_Left
[0216.07] Log: Gamepad_RightStick_Right=GAMEPAD_RS_Right
[0216.07] Log: Gamepad_RightStick_Up=GAMEPAD_RS_Up
[0216.07] Log: Gamepad_RightStick_Down=GAMEPAD_RS_Down
[0216.07] Log: Gamepad_LeftStick_Left=Left
[0216.07] Log: Gamepad_LeftStick_Right=Right
[0216.07] Log: Gamepad_LeftStick_Up=Up
[0216.07] Log: Gamepad_LeftStick_Down=Down
[0216.07] Log: XboxTypeS_A=GAMEPAD_A
[0216.07] Log: XboxTypeS_B=GAMEPAD_B
[0216.07] Log: XboxTypeS_X=GAMEPAD_X
[0216.07] Log: XboxTypeS_Y=GAMEPAD_Y
[0216.07] Log: XboxTypeS_LeftShoulder=GAMEPAD_L1
[0216.07] Log: XboxTypeS_LeftTrigger=GAMEPAD_L2
[0216.07] Log: XboxTypeS_LeftThumbStick=GAMEPAD_L3
[0216.07] Log: XboxTypeS_RightShoulder=GAMEPAD_R1
[0216.07] Log: XboxTypeS_RightTrigger=GAMEPAD_R2
[0216.07] Log: XboxTypeS_RightThumbStick=GAMEPAD_R3
[0216.07] Log: XboxTypeS_Start=START
[0216.07] Log: XboxTypeS_Back=BACK
[0216.07] Log:

[0216.07] Log: [Scaleform.GamepadMouse]


[0216.07] Log: X=XBoxTypeS_RightX
[0216.07] Log: Y=XBoxTypeS_RightY
[0216.07] Log:

[0216.07] Log: [Configuration]


[0216.07] Log:

[0216.07] Log: [TgGame.TgSpectatorInput]


[0216.07] Log: SpectatorSensitivity=5
[0216.07] Log: c_bUseServerBindings=false
[0216.07] Log: Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
[0216.07] Log: Bindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-
1.0")
[0216.07] Log: Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-100.0
AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+100.0
AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-
1.0")
[0216.07] Log: Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe
Speed=+1.0")
[0216.07] Log: Bindings=(Name="GBA_AutoRun",Command="ToggleAutoRun")
[0216.07] Log: Bindings=(Name="GBA_FlyUp",Command="Axis aUp Speed=+1.0")
[0216.07] Log: Bindings=(Name="GBA_FlyDown",Command="Axis aUp Speed=-1.0")
[0216.07] Log: Bindings=(Name="GBA_SlowTurnLeft",Command="Axis aBaseX Speed=-
100.0 AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="GBA_SlowTurnRight",Command="Axis aBaseX
Speed=+100.0 AbsoluteAxis=100")
[0216.07] Log: Bindings=(Name="GBA_ZoomIn",Command="SpectateZoomIn 1 | OnRelease
SpectateZoomIn 0")
[0216.07] Log: Bindings=(Name="GBA_ZoomOut",Command="SpectateZoomOut 1 |
OnRelease SpectateZoomOut 0")
[0216.07] Log: Bindings=(Name="GBA_Fire", Command="OnLeftMousePressed |
OnRelease OnLeftMouseReleased")
[0216.07] Log: Bindings=(Name="GBA_CancelFire", Command="OnRightMousePressed |
OnRelease OnRightMouseReleased")
[0216.07] Log: Bindings=(Name="GBA_CamZoomIn",Command="ZoomIn")
[0216.07] Log: Bindings=(Name="GBA_CamZoomOut",Command="ZoomOut")
[0216.07] Log: Bindings=(Name="GBA_ToggleCursor",Command="ToggleCursor true |
OnRelease ToggleCursor false")
[0216.07] Log: Bindings=(Name="GBA_Toggle3p", Command="ToggleClient3p")
[0216.07] Log: Bindings=(Name="GBA_Escape",Command="CloseEditorViewport |
onrelease OnEscapePressed")
[0216.07] Log: Bindings=(Name="GBA_UpgradeMenu",Command="OpenDeckMenu")
[0216.07] Log: Bindings=(Name="GBA_CommonCards",Command="OnRelease
OpenBurnMenu")
[0216.07] Log: Bindings=(Name="GBA_VGS",Command="OnRelease ToggleVGS")
[0216.07] Log: Bindings=(Name="GBA_DeathRecapToggle",Command="ToggleDeathRecap")
[0216.07] Log: Bindings=(Name="GBA_DeathRecap",Command="ToggleDeathRecap |
OnRelease ToggleDeathRecap")
[0216.07] Log: Bindings=(Name="GBA_Minimap",Command="ToggleMinimap")
[0216.07] Log: Bindings=(Name="GBA_ScoreBoard",Command="ViewScoreboard true |
OnRelease ViewScoreboard false")
[0216.07] Log: Bindings=(Name="GBA_ScoreBoardToggle",Command="ToggleScoreBoard
true")
[0216.07] Log: Bindings=(Name="GBA_HUD",Command="ToggleHUD");
[0216.07] Log: Bindings=(Name="GBA_Overlays",Command="ToggleOverlays");
[0216.07] Log: Bindings=(Name="GBA_ViewAction",Command="SpecViewAction");
[0216.07] Log:
Bindings=(Name="GBA_ViewFriendlyPlayers",Command="SetPendingSpecCycle
SpecCycle_PlayerFriendly | OnRelease ClearPendingSpecMode");
[0216.07] Log:
Bindings=(Name="GBA_ViewEnemyPlayers",Command="SetPendingSpecCycle
SpecCycle_PlayerEnemy | OnRelease ClearPendingSpecMode");
[0216.07] Log: Bindings=(Name="GBA_ViewTowers",Command="SetPendingSpecCycle
SpecCycle_Tower | OnRelease ClearPendingSpecMode");
[0216.07] Log: Bindings=(Name="GBA_ViewCinematic",Command="SetPendingSpecCycle
SpecCam_Cinematic | OnRelease ClearPendingSpecMode");
[0216.07] Log: Bindings=(Name="GBA_DoubleSpeed",Command="CameraSpeed 1200 |
onrelease CameraSpeed 600");
[0216.07] Log: Bindings=(Name="GBA_TwitchMenu",Command="TwitchHotkey Menu")
[0216.08] Log: Bindings=(Name="GBA_TwitchMute",Command="TwitchHotkey
ToggleMute")
[0216.08] Log: Bindings=(Name="GBA_TwitchChat",Command="TwitchHotkey
ToggleChat")
[0216.08] Log: Bindings=(Name="GBA_TwitchBar",Command="TwitchHotkey ToggleBar")
[0216.08] Log: Bindings=(Name="GBA_Bans",Command="ToggleBans")
[0216.08] Log: Bindings=(Name="Left", Command="GBA_TurnLeft")
[0216.08] Log: Bindings=(Name="Right",Command="GBA_TurnRight")
[0216.08] Log: Bindings=(Name="Up", Command="GBA_MoveForward")
[0216.08] Log: Bindings=(Name="Down", Command="GBA_MoveBackward")
[0216.08] Log: Bindings=(Name="NumLock",Command="GBA_AutoRun")
[0216.08] Log: Bindings=(Name="W", Command="GBA_MoveForward")
[0216.08] Log: Bindings=(Name="S", Command="GBA_MoveBackward")
[0216.08] Log: Bindings=(Name="A", Command="GBA_StrafeLeft")
[0216.08] Log: Bindings=(Name="D", Command="GBA_StrafeRight")
[0216.08] Log: Bindings=(Name="C", Command="GBA_Toggle3p")
[0216.08] Log: Bindings=(Name="Q", Command="GBA_FlyDown")
[0216.08] Log: Bindings=(Name="E", Command="GBA_FlyUp")
[0216.08] Log: Bindings=(Name="LeftShift",Command="GBA_DoubleSpeed")
[0216.08] Log: Bindings=(Name="Escape", Command="GBA_Escape")
[0216.08] Log: Bindings=(Name="LeftMouseButton", Command="GBA_Fire")
[0216.08] Log: Bindings=(Name="RightMouseButton", Command="GBA_CancelFire")
[0216.08] Log: Bindings=(Name="MouseScrollUp", Command="GBA_CamZoomIn")
[0216.08] Log: Bindings=(Name="MouseScrollDown", Command="GBA_CamZoomOut")
[0216.08] Log: Bindings=(Name="SpaceBar", Command="GBA_ToggleCursor")
[0216.08] Log: Bindings=(Name="O", Command="GBA_Overlays")
[0216.08] Log: Bindings=(Name="P", Command="GBA_HUD")
[0216.08] Log: Bindings=(Name="Tab", Command="GBA_Scoreboard")
[0216.08] Log: Bindings=(Name="LeftAlt", Command="GBA_PushToTalk")
[0216.08] Log: Bindings=(Name="Semicolon",
Command="ToggleOutlineCharacters")
[0216.08] Log: Bindings=(Name="B", Command="GBA_Bans")
[0216.08] Log: Bindings=(Name="U", Command="SquashMap")
[0216.08] Log: Bindings=(Name="F", Command="DirectorModeToggle")
[0216.08] Log: Bindings=(Name="L", Command="ToggleAutoSlomo")
[0216.08] Log: Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX")
[0216.08] Log: Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY")
[0216.08] Log: Bindings=(Name="V",
Command="GBA_ViewFriendlyPlayers")
[0216.08] Log: Bindings=(Name="V",
Command="GBA_ViewEnemyPlayers")
[0216.08] Log: Bindings=(Name="one",
Command="RecallSpectatorBookmark 1",bIgnoreShift=TRUE)
[0216.08] Log: Bindings=(Name="one", Command="SetSpectatorBookmark
1",Shift=TRUE)
[0216.08] Log: Bindings=(Name="two",
Command="RecallSpectatorBookmark 2",bIgnoreShift=TRUE)
[0216.08] Log: Bindings=(Name="two", Command="SetSpectatorBookmark
2",Shift=TRUE)
[0216.08] Log: Bindings=(Name="three",
Command="RecallSpectatorBookmark 3",bIgnoreShift=TRUE)
[0216.08] Log: Bindings=(Name="three", Command="SetSpectatorBookmark
3",Shift=TRUE)
[0216.08] Log: Bindings=(Name="four",
Command="RecallSpectatorBookmark 4",bIgnoreShift=TRUE)
[0216.08] Log: Bindings=(Name="four", Command="SetSpectatorBookmark
4",Shift=TRUE)
[0216.08] Log: Bindings=(Name="five",
Command="RecallSpectatorBookmark 5",bIgnoreShift=TRUE)
[0216.08] Log: Bindings=(Name="five", Command="SetSpectatorBookmark
5",Shift=TRUE)
[0216.08] Log: Bindings=(Name="six",
Command="RecallSpectatorBookmark 6",bIgnoreShift=TRUE)
[0216.08] Log: Bindings=(Name="six", Command="SetSpectatorBookmark
6",Shift=TRUE)
[0216.08] Log: Bindings=(Name="seven",
Command="RecallSpectatorBookmark 7",bIgnoreShift=TRUE)
[0216.08] Log: Bindings=(Name="seven", Command="SetSpectatorBookmark
7",Shift=TRUE)
[0216.08] Log: Bindings=(Name="eight",
Command="RecallSpectatorBookmark 8",bIgnoreShift=TRUE)
[0216.08] Log: Bindings=(Name="eight", Command="SetSpectatorBookmark
8",Shift=TRUE)
[0216.08] Log: Bindings=(Name="nine",
Command="RecallSpectatorBookmark 9",bIgnoreShift=TRUE)
[0216.08] Log: Bindings=(Name="nine", Command="SetSpectatorBookmark
9",Shift=TRUE)
[0216.08] Log: Bindings=(Name="zero",
Command="RecallSpectatorBookmark 0",bIgnoreShift=TRUE)
[0216.08] Log: Bindings=(Name="zero", Command="SetSpectatorBookmark
0",Shift=TRUE)
[0216.08] Log: Bindings=(Name="numpadzero", Command="SpectatePlayerIndex 1
0")
[0216.08] Log: Bindings=(Name="numpadone", Command="SpectatePlayerIndex 1
1")
[0216.08] Log: Bindings=(Name="numpadtwo", Command="SpectatePlayerIndex 1
2")
[0216.08] Log: Bindings=(Name="numpadthree", Command="SpectatePlayerIndex 1
3")
[0216.08] Log: Bindings=(Name="numpadfour", Command="SpectatePlayerIndex 1
4")
[0216.08] Log: Bindings=(Name="numpadfive", Command="SpectatePlayerIndex 2
0")
[0216.08] Log: Bindings=(Name="numpadsix", Command="SpectatePlayerIndex 2
1")
[0216.08] Log: Bindings=(Name="numpadseven", Command="SpectatePlayerIndex 2
2")
[0216.08] Log: Bindings=(Name="numpadeight", Command="SpectatePlayerIndex 2
3")
[0216.08] Log: Bindings=(Name="numpadnine", Command="SpectatePlayerIndex 2
4")
[0216.08] Log: Bindings=(Name="Divide", Command="SetNewSpectatorMode
0")
[0216.08] Log: Bindings=(Name="Multiply", Command="SetNewSpectatorMode
2")
[0216.08] Log: Bindings=(Name="Subtract", Command="SetNewSpectatorMode
1")
[0216.08] Log: Bindings=(Name="LeftControl",
Command="ToggleSpectatorPlayerIcons")
[0216.08] Log: Bindings=(Name="PageUp",Command="DilateTime 0.1")
[0216.08] Log: Bindings=(Name="PageDown",Command="DilateTime -0.1")
[0216.08] Log: Bindings=(Name="Home",Command="Slomo 1")
[0216.08] Log: Bindings=(Name="Pause",Command="Pause")
[0216.08] Log: Bindings=(Name="Comma",Command="Rewind 5")
[0216.08] Log: Bindings=(Name="Period",Command="Rewind -5")
[0216.08] Log: Bindings=(Name="F2",Command="GBA_TwitchBar",Shift=TRUE)
[0216.08] Log: Bindings=(Name="F3",Command="GBA_TwitchMute",Shift=TRUE)
[0216.08] Log: Bindings=(Name="F4",Command="GBA_TwitchChat",Shift=TRUE)
[0216.08] Log: Bindings=(Name="F1",Command="SetSpectatorSkillsMode 0")
[0216.08] Log: Bindings=(Name="F2",Command="SetSpectatorSkillsMode 1")
[0216.08] Log: Bindings=(Name="F3",Command="SetSpectatorSkillsMode 2")
[0216.08] Log: Bindings=(Name="F5",Command="SetSpectatorTeamMode 0")
[0216.08] Log: Bindings=(Name="F6",Command="SetSpectatorTeamMode 1")
[0216.08] Log: Bindings=(Name="F7",Command="SetSpectatorTeamMode 2")
[0216.08] Log: Bindings=(Name="F8",Command="SetSpectatorTeamMode 3")
[0216.08] Log: Bindings=(Name="zero",Command="SetSpectatorStatsMode -1")
[0216.08] Log: Bindings=(Name="one",Command="SetSpectatorStatsMode 0")
[0216.08] Log: Bindings=(Name="two",Command="SetSpectatorStatsMode 1")
[0216.08] Log: Bindings=(Name="three",Command="SetSpectatorStatsMode 2")
[0216.08] Log: Bindings=(Name="four",Command="SetSpectatorStatsMode 3")
[0216.08] Log: Bindings=(Name="five",Command="SetSpectatorStatsMode 4")
[0216.08] Log: Bindings=(Name="T",Command="ToggleSecretMessage")
[0216.08] Log:
[0216.08] Log: [PlatformCommon.PComPlayerInput]
[0216.08] Log: c_bUseServerBindings=true
[0216.08] Log:

[0216.08] Log: [TgGame.TgPlayerInput]


[0216.08] Log: c_bJumpEnabled=False
[0216.08] Log: c_sCurrentProfile=
[0216.08] Log: MoveForwardSpeed=1200.000000
[0216.08] Log: MoveStrafeSpeed=1200.000000
[0216.08] Log: LookRightScale=300.000000
[0216.08] Log: LookUpScale=-250.000000
[0216.08] Log: bEnableAimAssist=true
[0216.08] Log: DisableJoystickInput=false
[0216.08] Log: c_bUseServerBindings=true
[0216.08] Log: GamepadSensitivityX=1.000000
[0216.08] Log: GamepadSensitivityY=1.000000
[0216.08] Log: GyroSensitivityX=0.500000
[0216.08] Log: GyroSensitivityY=0.300000
[0216.08] Log: GyroTuningConstant=350.000000
[0216.08] Log: fScopeSensitivity=0.100000
[0216.08] Log: nAimAccelerationSet=0
[0216.08] Log: nAimAccelerationBoost=3
[0216.08] Log: nInnerDeadZoneSize=2
[0216.08] Log: nOuterDeadZoneSize=1
[0216.08] Log: GyroAimAssist=true
[0216.08] Log: Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0
DeadZone=0.3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fa
lse,bIgnoreAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder=False,Right
Trigger=False,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log: Bindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-
1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgno
reAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder=False,RightTrigger=F
alse,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log: Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-
1.0",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgno
reAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder=False,RightTrigger=F
alse,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log: Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0
DeadZone=0.3",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fa
lse,bIgnoreAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder=False,Right
Trigger=False,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log:
Bindings=(Name="GBA_AutoRun",Command="ToggleAutoRun",Control=False,Shift=False,Alt=
False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,LeftShoulder=False,Left
Trigger=False,RightShoulder=False,RightTrigger=False,LeftThumbStick=False,RightThum
bStick=False,bIgnorePadModifier=False)
[0216.08] Log: Bindings=(Name="GBA_Jump",Command="Button m_JumpHeld | DoJump |
OnRelease
OnJumpRelease",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=F
alse,bIgnoreAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder=False,Righ
tTrigger=False,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log:
Bindings=(Name="GBA_PerCharacterAlt",Command="OnJumpHeldAltPressed |
OnPerCharacterAltPressed",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIg
noreShift=False,bIgnoreAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder
=False,RightTrigger=False,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModi
fier=False)
[0216.08] Log: Bindings=(Name="GBA_TurnLeft",Command="Axis aTurn Speed=-1.0
DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fa
lse,bIgnoreAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder=False,Right
Trigger=False,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log: Bindings=(Name="GBA_TurnRight",Command="Axis aTurn Speed=1.0
DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fa
lse,bIgnoreAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder=False,Right
Trigger=False,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log: Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-1.0
DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fa
lse,bIgnoreAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder=False,Right
Trigger=False,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log: Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=1.0
DeadZone=0.2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=Fa
lse,bIgnoreAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder=False,Right
Trigger=False,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log:
Bindings=(Name="GBA_ResetViewOrientation",Command="ResetViewOrientation",Control=Fa
lse,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,Lef
tShoulder=False,LeftTrigger=False,RightShoulder=False,RightTrigger=False,LeftThumbS
tick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log: Bindings=(Name="GBA_Ability_1",Command="Button m_UltHeld |
OnOffhandSlotPressed EQP_OFFHAND_1 | OnRelease OnOffhandSlotReleased
EQP_OFFHAND_1",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=F
alse,bIgnoreAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder=False,Righ
tTrigger=False,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log: Bindings=(Name="GBA_Ability_2",Command="OnOffhandSlotPressed
EQP_OFFHAND_2 | OnRelease OnOffhandSlotReleased
EQP_OFFHAND_2",Control=False,Shift=False,Alt=False,bIgnoreCtrl=False,bIgnoreShift=F
alse,bIgnoreAlt=False,LeftShoulder=False,LeftTrigger=False,RightShoulder=False,Righ
tTrigger=False,LeftThumbStick=False,RightThumbStick=False,bIgnorePadModifier=False)
[0216.08] Log: Bindings=(Name="GBA_Ability_3",Command="OnOffhandSlotPressed
EQP_OF

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