The log file summarizes the settings in a configuration file for a game or simulation. It lists over 100 different settings related to graphics features, rendering options, resolution, shadow mapping, mobile optimizations and Apex physics parameters. The settings include options for decals, lighting, post-processing effects, VR support, quality presets and more.
The log file summarizes the settings in a configuration file for a game or simulation. It lists over 100 different settings related to graphics features, rendering options, resolution, shadow mapping, mobile optimizations and Apex physics parameters. The settings include options for decals, lighting, post-processing effects, VR support, quality presets and more.
The log file summarizes the settings in a configuration file for a game or simulation. It lists over 100 different settings related to graphics features, rendering options, resolution, shadow mapping, mobile optimizations and Apex physics parameters. The settings include options for decals, lighting, post-processing effects, VR support, quality presets and more.
[0216.06] Log: DebugCameraControllerClassName=TgGame.TgDebugCameraController [0216.06] Log: [0216.06] Log: [TgGame.TgGame_Paladins] [0216.06] Log: m_nGoalScore=100 [0216.06] Log: m_bCanPurchaseItemsAnywhere=false [0216.06] Log: m_bCanPurchaseItemsWhileDead=true [0216.06] Log: m_bLimitBurnCardsToOnePerCategory=false [0216.06] Log: m_nStartingCredits=450 ;How many credits each player starts with. Should be <= m_nMaxCredits, but this is not strictly enforced. [0216.06] Log: m_nMaxCredits=7500 ;Max credits a player can have in this game mode; 0 = can't get credits, below 0 == unlimited. [0216.06] Log: m_fPlayerViewDistance=7200.0 [0216.06] Log: m_fVisibilityVolumeViewDistance=256.0 [0216.06] Log: m_fCardCooldownMultiplier=1.0 [0216.06] Log: m_fSetupTime=0.1 [0216.06] Log: m_fRespawnBeaconLifeSpan=120.0 [0216.06] Log: m_fBaseRespawnTime=12.0 ;Due to conflicts with KillCam, this cannot drop below 10. Setting it to anything below 10.0 is the same as setting it to 10.0 [0216.06] Log: m_GameplayEventsWriterClassName=TgGame.TgGameplayEventsWriter [0216.06] Log: m_bCanApplyCardEquipStats=false [0216.06] Log: m_bLoadoutSelectionEnabled=true [0216.06] Log: m_bTalentsEnabled=true [0216.06] Log: m_bDisableKillcam=false [0216.06] Log: m_fFlankerSoloKillRewardDistance=100.0 [0216.06] Log: m_fDamageRoleMultiplier=2 ; For dealing damage. [0216.06] Log: m_fFlankRoleMultiplier=1.3 ; For kills. [0216.06] Log: m_fFrontLineRoleMultiplier=1 ; For everything. [0216.06] Log: m_fSupportRoleMultiplier=2 ; For healing. [0216.06] Log:
[0216.06] Log: [TgGame.TgGame_PaladinsExtended]
[0216.06] Log: m_bAutoMountOnRespawn=true [0216.06] Log: m_bAutoMountAtRoundBegin=false [0216.06] Log: m_nWinningScore=1 ;Just a default value, only meaningful in certain child classes. [0216.06] Log: m_fSecondaryGoalScore=100 [0216.06] Log: m_fSecondaryScoreAmount=2 [0216.06] Log: m_fRespawnTime=15.0 [0216.06] Log: m_nRegLanePusherHPScaling=4840 [0216.06] Log: m_nRegLanePusherPowerScaling=0 [0216.06] Log: m_nGuardianHPScaling=6200 [0216.06] Log: m_nGuardianPowerScaling=0 [0216.06] Log: m_nOuterGateHPScaling=1620 [0216.06] Log: m_nInnerGateHPScaling=3240 [0216.06] Log: m_nBaseObjectiveHPScaling=4860 [0216.06] Log: m_bKillLanePusherOnWallDestroyed=true [0216.06] Log: m_fObjectivePickTime=20.0 [0216.06] Log: m_fSetupObjectivePickTime=40.0 [0216.06] Log: m_fSpawnGateOpenTime=0.0 [0216.06] Log: m_fAttackersSpawnGateOpenTime=0.0 [0216.06] Log: m_fDefendersSpawnGateOpenTime=0.0 [0216.06] Log: m_fSetupSpawnGateOpenTime=0.0 [0216.06] Log: m_fNoSiegeEngineRespawnModification=-5.0 [0216.06] Log: m_fGameTypeReminderTime=60.0 [0216.06] Log: m_fConvergeStartDistance=13000 ;overriden on capture point in editor [0216.06] Log: m_fConvergeRate=208 ;overriden on capture point in editor [0216.06] Log: m_fStartConvergeTime=10.0 ;overriden on capture point in editor [0216.06] Log: m_fConvergeSafeDistance=400.0 [0216.06] Log: m_fRespawnTimeCap=30.0 [0216.06] Log: m_bActivateSpawnGatesAtStart=true [0216.06] Log: m_bRevivePlayersWhenSiegeEngineDies=true [0216.06] Log: m_bDropHealthNuggetOnDeath=false [0216.06] Log: m_fPointContestDuration=6.0 [0216.06] Log: m_fPointOvertimeDuration=6.0 [0216.06] Log: m_fPointClaimDuration=6.0 [0216.06] Log: m_fPointOvertimeDrainPercPerSec=3.2 [0216.06] Log: m_bResetPlayersNotInSpawnRoom=false [0216.06] Log: m_bDeckSwappingAlwaysEnabled=false ;Whether we should allow mid match deck swapping (true) or whether we should lock out deck choice after a player leaves the spawn room (false) [0216.06] Log: m_bActivateAllCapturePoints=false [0216.06] Log: m_fRoundLimitDuration=0 [0216.06] Log: m_nPointsForReachingRoundTimeLimit=1 [0216.06] Log: m_fCreditsToGivePerTick=1.0 [0216.06] Log: m_nCreditsForHoldingObjective=2 [0216.06] Log: m_nCreditsBonusPerContested=2 [0216.06] Log: m_nCreditsForHoldingPayload=2 [0216.06] Log: m_fBackslidePercent=0.0 [0216.06] Log: m_fBackslideDelay=0.0 [0216.06] Log: m_fBackslideRate=0.0 [0216.06] Log: m_bCanAutoPushForward=false [0216.06] Log: m_fAutoPushForwardDelay=2.0 [0216.06] Log: m_fAutoPushForwardSpeedScale=0.5 [0216.06] Log: m_fStopAutoPushDelay=0.0 [0216.06] Log: m_nPointsForReachingTicketMax=1 [0216.06] Log: m_fObjectiveRepickTickets=0.0 [0216.06] Log: