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Extr ac t i o n

Sub Terra: Extra


ction is a modula
e game Sub Terr
r
a.
Components 6 “Leaper”
expansion for th e • 1 Mercenary

to use it in a gam hazard cards
You can choose Player Board
performing the • 3 “Biosample”
of Sub Terra by . • 1 Mercenary
item cards
io n a l se t- u p st eps given below Meeple
add it 2 horror tiles

vents • 1 Fortify token
is e xp a n si o n is set after the e • 1 sanctuary tile
Th • 3 Leaper
u’ve returned to
of Sub Terra. Yo A
horror pieces
u’re not alone.
the cave, and yo e
emerged from th
new threat has
r, deadlier, and
shadows - faste
n…
hunting you dow

Additional setup
LEAPERS
and the
u ffl e th e tw o new horror tiles
1. Sh t-
ti le in to th e ti le stack during se
sanctuary
re tu rn th e to p three tiles of the
up, then m.
th e b o x w it h o ut looking at the
stack to
h
a p p ro p ri a te Le aper cards in wit
2. Shuffle the e
then construct th
ER ER
LEAPLEAP
r h a za rd ca rd s, LEAPER

the othe
normal.
hazard deck as
S
TRACT SAMPLE
CHALLENGE: EX
allenge
n g w it h th e E xt ract Samples ch
If playi le item
t, d is tr ib u te th e three Biosamp
varia n me. IOSAMPLE BIOSAMPLE
e start of the ga
PLE B
th e ca ve rs a t th BIOS
AM
cards among -1 -1
-1
leapers g
ex pa ns io n co nt ai ns a new type of fast-movin
This ey
rr or ca lle d a le ap er . Leapers are horrors: th
ho d are
same way horrors do, an
move and spawn in the e
al l ab ilit ie s th at re fe r to horrors (such as th
affected by t).
the Bodyguard or Scou
Hide action, or those of
precise ly the following
However, they differ in
two ways:

1. FASTER MOVEMENT
s towards
Leapers move two step
time
their closest victim each
of one).
horrors move (instead

2. SLASH ATTACK us
tile containing a conscio
When a leaper enters a
r from the cave. The
caver, remove the leape r
nscio us ca ve r on th at tile with the lowest cave
co
number loses .

ap er ha za rd ca rd s fu nction identically to the


The Le instead
or ha za rd ca rd s ex ce pt they spawn leapers
Horr
of horrors.
or hazard
hazard cards and Horr
Note that both Leaper
apers AND horrors.
cards will move both le

sanctuary tile
ar y til e ca nn ot be en tered by horrors, and
The sanc tu
g
ou ld ta ke th is in to ac count when determinin
you sh in the
se st vic tim (i. e. co ns ider it an empty space
the clo
cave).
as
erefore never be chosen
Cavers on this tile can th
vic tim . (H or ro rs tra pp ed in an area with no
the closest en
us ca ve rs wi ll be re m oved from the board wh
conscio
as before).
they next try to move,
Extract Samples to start
op tio na l ob je ct iv e, you may choose
As an cards
ga m e by gi vi ng th e three Biosample
the ber of
vi de d as yo u ch oo se among any num
di
starting cavers.
m card.
This is a special ite
om all
y ca ve r ho ld in g it must subtract 1 fr
• An
) rolls.
their skill check (
game, if any PLE
• At the end of the
the cave BIOSAM
samples were left in
(not held by a cave
r on the exit
defeated.
-1
tile), all cavers are
red
an y ot he r ite m ca rd, it can be transfer
Like action:
tw ee n ca ve rs by using the Transfer
be

Transfer
is
sf er an ite m ca rd from a caver on th
Tran as all
to an ot he r ca ve r on this tile, as long
tile
ree
players involved ag

ples is important.
Extracting the sam
at all costs.
Protect the carriers
New Character: Merc
The Mercenary
enary
is an ex-specia
of Erebus for so l-forces soldier
me time. who has been
working on beh
alf
Like the Bodyg
uard, the Merc
from the cave. enary can also
remove horrors
After using her (and now leape
all horrors that Fo rt ify action, until rs)
would move on sh e leaves her curr
to it are remove ent tile,
the Fortify toke d fr o m the cave instea
n to mark the fo d. Use
moves to a diff rtified tile - rem
erent tile or falls o ve it w h en the Mercena
unconscious, a ry
s this ends the
(Note that this d effect.
oesn’t stop horr
cause her to lose ors spawning on
her current tile,
as normal) which will still
The Mercenary
can also use he
environment, p r night-vision g
erforming two oggles to quick
Reveal actions ly Survey the
in a row.
FORTIFY
Until you leave
your current tile
onto your curre or fall unconsc
nt tile, remove ious, if a horro
that horror fro r would move
m the cave inst
SURVEY ead.
Perform two Re
veal actions.

MERCENARY
Item Cards FORTIFY
Until you leave
your current tile
or fall
move onto
a horror would
unconscious, if or from
remove that horr

BIOSAMPLE
your current tile,
.
the cave instead

Passive: Subtra
ct 1 from all SURVEY
rolls you make Perform two Reve
al actions.

.
If any samples
remain in the ca
all cavers score ve,
nothing.

Acknowledgments
Game Design
Graphic Desig
Tim Pinder n
Zak Eidsvoog
Illustration
Project Mana
David Franco C gement
ampos
ITB
Peter Blenkha INSIDE TH
E BOX

rn
BOARD G
AMES

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