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I N V E S T I GAT I O N

Sub Terra: Invest


igation is a mod
e game Sub Terr
ular
a.
Components • 15 item cards
expansion for th e
• 1 Agent
to use it in a gam Player Board • 3 “Doom”
You can choose hazard cards
performing the 1 Agent Meeple
of Sub Terra by

. 3 item tiles
io n a l se t- u p st eps given below • 3 item tokens

add it
vents • 1 Doom marker
is e xp a n si o n is set after the e
Th e
t all of you mad
of Sub Terra. No f
, with the help o
it out alive. Now e
rporation, you’r
a mysterious co r
cave to find you
returning to the
fallen friends.

Additional setup
ITEMS
to the
. Sh u ffl e th e th ree item tiles in
1 rn
set-up, then retu
tile stack during e
p th re e ti le s o f the stack to th
the to
king at them.
box without loo
r to
m cards togethe
2. Shuffle the ite Y TER
TTEALRSHBOOVOSEL
SIGN
E BA
eck. SPAR
form the item d :: :

DOOM
cards
u ffle th e th re e Doom hazard
1. Sh d for
azard cards use
into the set of h
l. Then construct
this difficulty leve
as normal. M DOOM DO
the hazard deck DOO OM
Item cards
n co nt ai ns 15 ite m cards that are
This expansio me.
om th e ne w ite m tiles during the ga OOSTER
collected fr s. SIGNAL B
, th ey gr an t ca ve rs additional abilitie
When held : SHOVEL
n be
m s (1 - 10 ) pr ov ide actions that ca
Some ite lly
:
m ed du ri ng yo ur turn. This will usua SPARE B
perfor )and
ATTERY
ir e th e ite m ca rd to be discarded (
requ n
one or more actio
:
ir e a pa ym en t of
may also requ
points ( ).

m s (1 1, 12 , 13 ) ca n be discarded in
Other ite , or give
se to ce rt ai n ev ents to modify them LUCKY CH
ARM
respon at holds
ns ta nt pa ss iv e eff ect to the caver th +1SCRAWLED MAP
a co
them (14, 15) :
on
transferre d between cavers BODY AR
MOUR
Item cards can be tion:
ing the Transfer ac
the same tile by us

Transfer
this
rd from a caver on
Transfer an item ca all
ot he r ca ve r on this tile, as long as
tile to an
ree
players involved ag
,
nn ot be us ed by unconscious cavers
Items ca
n st ill be ta ke n fr om them by other
though they ca n.
e sa m e til e us in g the Transfer actio
cavers on th
r
lim it to th e nu m ber of items a cave
There is no
can carry or use.

Item Tiles time, that


an ite m til e is en tered for the first
When .
e to p ite m ca rd from the item deck
caver draws th
re ve al ed w ith ou t being entered,
If an item tile is
e
m to ke n on th at tile to mark that th
place an ite
e.
item is still availabl
Doom
ds a new type of hazard card:
This expansion ad
xt hazard
re so lv ed, when the ne
When a Doom ca rd is
t it as a DOOM
e d o n th e fo llo wing round, trea
card is resolv e doom
ca rd o f th e sa me type. Place th DOOM
“x2” hazard ck to remind you th
at
f th e h a za rd d e
marker on top o
is “doomed”.
the next round
resolve
is a lr e a d y a “x 2” hazard card,
If the next card card,
th e n e xt ca rd is another Doom
it as normal. If
p la ce fo r a nother round.
X2
marke r in
keep the doom
FLOOD

rounds!
during doomed
Be very careful

New C h a r ac t e r : Ag e n t
id a b le o p e ra tive working for
rm
The Agent is a fo
Erebus, the corp
o ra ti o n th a t fu nded the initial
rn
AGENT
e ’s ta ke n co m mand of the retu EQUIPPE
D me, dr
aw

expedition. Sh
the ga items on
art of ose
the st o of th
IVE: At en put tw
PASS s, th m deck.
m ite
five ite of the
ttom
the bo

mission. RECOVE
R
five
me

t draws the top


this ga
arded
e disc
m you’v

A ge n
an ite

e
by

th
Return hand. arded

m e ,
s disc

e ga
yo ur ite m

At the start of th
to r
recove
nnot

n
(You ca vers)

ts two of them o
ca
other

a t th e m , th e n p u
item cards, looks the game, she m
ay
e d e ck . D u ri n g
the bottom of th can be
th a t sh e ’s d is carded so that it
Recover an item
used again.

EQUIPPED five
A t th e st a rt o f the game, draw
PASSIVE: items and put
ose tw o o f th o se
items, then cho .
o n th e b o tt o m of the item deck
them

RECOVER to
m yo u ’v e d is ca rded this game
Return an it e
your hand.
rs)
r it em s d is ca rd ed by other cave
ve
(You cannot reco
Item Cards 10. Explosive C
harge
1. Shovel , : Place an e
xplosives token
over an adjace
: Remove a rub nt wall to remo
ble marker from Then resolve a ve it.
this tile or an a cave-in event.
djacent tile.
11. Scrawled M
2. Signal Boost ap
er Passive: If you
: Another consc would place a ti
ious caver may may discard th le, you
immediately pe at tile and place
rform an action next tile from th the
costs that e stack instead
. . If you
do, discard this
item.
3. Spare Batte
ry 12. Body Armo
: Your caver do ur
es not perform Passive: Treat th
“Out Of Time” sk the is item as an ad
ill check this tu health point toke ditional
rn. n. (You cannot re
4. Flare by using the Hea cover it
l action).
: Reveal all adja
cent tiles in 13. Gas Mask
any order.
Passive: If you
would lose hea
a gas hazard ca lth from
5. Adrenaline rd or from ente
a gas tile ( ring
, : Gain an ad ), discard this it
ditional em
this turn. instead.

6. Painkillers 14. Lucky Cha


rm
, : Regain Passive: Add 1
. to all your rolls.
7. Defibrillato 15. Wetsuit
r
, : An unconsc Passive: You m
ious caver on yo ay use Move a
ur enter flooded ti ctions to
tile regains les.
.
8. Grappling H
, : Place a ro
ook
pe token on th
e
Acknowledgments
current ledge ti
le or slide tile.
Game Design
Graphic Desig
9. Grenade Tim Pinder n
Zak Eidsvoog
, : Remove a
ll horrors on an
adjacent tile fro Illustration
m the cave. Project
David Franco
Management
Campos
Peter Blenkha
rn

ITB
INSIDE TH
E BOX

BOARD G
AMES

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