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JURIO – DOCUMENTATION

JURIO
Jurio is an adventure story game for children over the age of 4. It requires a simple understanding of English
and has some elements of mathematics in it. It has simple graphics and some pictures. The story is simple. Red
doesn’t have enough money to buy a gift for his Mother. The user must introduce himself to Red and help him
grind and collect money through chopping wood, fishing or selling bread. Just enough for the user’s choice of
gift (roses, a dress or earrings). If the user’s stamina is depleted, the user is penalized.

When the user’s grinds and collects money, a random amount of money is earnt depending on the action they
took.

 Chopping wood is $0-30


 Fishing is $0-40
 Selling bread is $0-3

Each action takes a portion of the user’s stamina.

 Chopping wood takes away three stamina points.


 Fishing takes away five stamina points.
 Selling bread takes away one stamina point.

Resting is important. If the user does not decide to rest between actions. The user will be penalized for $15 and
three stamina points is added. Resting will increase the user’s stamina by 10 stamina points, however you will
need atleast $3 to rest, otherwise it will return an error.

GAME
Jurio starts with an introduction. It will then asks for the user’s name and then later show Red’s complication in
the story. The user is then shown three choices, a dress, roses and earrings. The user must pick one of these.
The roses costs $40 (easy), the dress costs $90 (medium) and the earrings cost $130 (hard). After picking a gift
for Red’s mother, the user will then grind and earn money. Reaching the desired amount will complete the
game.

In the game Jurio, the user will be asked for inputs such as their name and their desired actions. When choosing
actions please enable your ‘CAPS-LOCK’ function on your keyboard for ease of use as well as it only accepting
inputs that are identical to the one shown in the dialog window.

There are specific inputs the user must enter anything else will result in an error.
EXAMPLES
INTRODUCTION

DESIRED NAME.
DESIRED INPUT & ERROR

If the user decides to pick roses.

THE ENDING FOR ROSES.


THE ENDING FOR DRESSES

THE ENDING FOR EARRINGS

GAME MECHANICS

CHOPPING
WOOD.
FISHING
SELL
RESTING

Any other inputs during this phase will result in an error.

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