Christian Werthmann - Metropolis Non-Formal 10 Things
Designers Need to Work On
Guide Question for Students? 1. What is the main focus of the lecture? This is to train young designers to adapt designing non formal settlements to prepare for the almost 50 % of our future urbanization. 2. How is population and urbanization related to developing communities? Give 3 examples. The rapid urbanization and growth of population that is caused by the failure of urban planning has resulted to the increase of informal settlements. The continuous growth of population in the cities results to inadequate access to safe water and sanitation that may cause a health issues/problem. The urban sprawl causes wildlife habitat destruction and disturbance to nature. 3. How can 10 points discussed by Werthmann be related to issues of communities? Give one example each. Terminology – More intelligible term produces condescending plans. It is important to understand how we will address our problem to provide definite solutions. Ex: The term slum/informal settlement, it is called differently that cause confusion to some. Comprehension – We must understand deeply the situation first before concluding. It is good to consider their perception first to avoid infliction. Ex: We might propose something that is different to their beliefs which will cause a problem to the dwellers. Collaboration – It is better to have a clarity between the designers and dwellers to establish a firm plan. Ex: The needs of the inhabitants should be discussed first before imposing a solution. Transdisciplinarity – It should not just be the knowledge of the architects, engineers, and planning experts but also the knowledge of the inhabitants. Ex: The experiences of the dwellers in the area for a long time should also be considered during the design phase because they are the one who faces the everyday struggle in that area. Process – Finding the right process is as important as the outcome. Ex: After knowing their problems this where we propose possible solutions that will help the people there and improve their community. Also, how we will anticipate this in the future construction. Food and Water – The basic necessities are the first things to consider in designing communities. Ex: The targeted area should have enough source of food and clean water. There are markets that provide goods. Economy – The main goal is to sustain long term work opportunities. It should be income generating. Ex: The community should have/can provide enough work opportunities to the people in that certain community to avoid people migrating to other places where they could find job. Multifunctional – It can fulfill multiple needs. Ex: Complex centers that functions as court and event space . Multiscalar – Neighborhoods should be studied considering its city, region and country. It should be worked and considered to multiple level. Ex: We should begin with the house of every individuals and its properties then proceeding to the city level, neighborhood level and up to the regional level because their activities are all connected. Especially the trading system, goods comes in and comes out to their premises. Beauty – It considered as an essential need because it boosts someone’s self-esteem. It is a pride to the underprivileged people. Ex: For someone who does not have the luxuries, a presentable house is enough because this reflects the image of the dwellers.