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Today Starter Photocopiables
Today Starter Photocopiables
photocopiable resources
General
Some of the cards used in these activities can be used in different ways. They could be used for the
following games:
Bingo Pelmanism
• Ss work individually. • Ss work in pairs.
• Ss choose a number of cards (four to six) from • Ss shuffle two sets of cards together and then
a set and arrange them on their desks. place all the cards face down on the desk.
• Call out words from the set in random order • Ss take turns to turn over two cards and
(you may want to keep a note of the words say the words for the cards they turn over.
you have called out). Alternatively, you can Alternatively,
say sentences using the words and the target Ss can say sentences using the words and the
grammar structure, e.g. Can I have an ice target grammar structure, e.g. Can I have a
cream? / I’ve got a watch. / I go to school by burger? / I’ve got a CD player. / I go to school
bus. / I like football. / I can dance. by bus. / I like swimming. / I can draw.
• When Ss hear the word/sentence for one of • When a S turns over a pair of identical cards,
their cards, they turn that card face down. they take the pair of cards.
• The first S to turn all their cards face down • The S who collects the most cards wins
should call out Bingo! to win the game. the game.
• Ss can choose new cards to repeat the game.
Board games
Snap • There are two board games (Resource 6A
• Ss work in pairs. and 7C) which require a spinner and counters.
• Ss shuffle two sets of cards together and then A template for these is supplied.
deal the cards so that they each have half of • Ss work in pairs or groups.
the cards. • Photocopy enough templates of the spinner
• Ss take turns to place a card face down on the and counters as required for the pairs /
desk between them, saying the word for each groups. Glue the templates to card. Ss make
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
card as they place it on the desk. Alternatively, the spinner by cutting out the template and
Ss can say sentences using the words and the sticking a pencil through the middle of it so
target grammar structure, e.g. Can I have a that they can spin it on their desks. Ss cut out
sandwich? / I’ve got a torch. / I go to school by the counters and choose one each.
car. / I like tennis. / I can sing. • Alternatively, you can bring dice to the lesson
• When two identical cards are placed down for Ss to use and small objects (rubbers, pencil
one after the other, the first S to call out sharpeners, coins, etc) can be used as counters.
Snap! picks up all the cards on the desk.
• The first S to collect all the cards wins
the game.
1
Teaching notes
Resource 1A (Lesson 1) Resource 1C (Lesson 3)
Classroom management: whole class Classroom management: pairs
Objective: to practise spelling names Objective: to practise using letters and numbers
Procedure: to decipher a code about the days of the week
• You can use this resource any time after Procedure:
Exercise 6. • You can use this resource any time after
• Photocopy enough copies of the cards so that Exercise 5.
each S has one card. • Photocopy one sheet per pair, cut them in half
• Explain to the Ss that they will hear you spell and give the top part to Student A and the
out names. When they hear a name on their bottom part to Student B.
card they should cross it out. • Explain to the Ss that they need to take turns
• Spell the following names out in any order: to ask a question about the letters on their
Daniel, Danielle, Jack, Jackie, James, Jane, cards in order to complete their code,
Martin, Martina, Michael, Michelle, Nicola, e.g. A: What number is G? B: It’s 9.
Nicolas. • When they have completed the code, they
• Tell the Ss to shout Bingo! when all of the should work together to decipher the message
names on their cards are crossed out. (What day is it today?) and then answer the
• In order to win the game, the S who shouts question, e.g. It’s Monday.
Bingo! must correctly spell out the names on • The first pair to show the teacher the correct
their card. answer to the question is the winner.
• Photocopy one set of cards for each group. • Photocopy one sheet per pair, cut them in half
Make sure each S takes only one card and and give the first part to Student A and the
does not show it to the rest of their group. second part to Student B.
• Elicit and drill the family members words on • Elicit and drill the possessions on SB page 15.
SB page 6. • Ask Ss first to colour the possessions
• Explain to the Ss that they need to complete according to the colour written under them.
Sam’s family tree with all of the names. • Explain to the Ss that they need to find out
• Ss take turns to ask a question about a name the colour of the other items.
on their card, e.g. A: Who’s Bob? If another • Ss work with a partner, asking and answering.
S has the answer on their family tree, they A: What colour is the football? B: It’s brown. The
answer as if they are Sam, e.g. B: He’s my S then colours the possession accordingly.
grandfather. If a S doesn’t have the answer on
their card, they answer, B: Sorry. I’m not sure.
• The first group to complete the family tree is
the winner.
2
Teaching notes
• Alternatively, they can all mingle as a class, • Photocopy and cut up one dialogue per pair or
asking one question per person they meet. group of Ss.
If they meet a S who has the same paper as • Look at and revise the dialogue on SB page 18.
they do, they will need to use the answer I’m • Ask Ss to put the dialogue in the correct order.
not sure. For example, A: What colour is the (Key: 1 Good morning. I’m here for the tennis
football? B: I’m not sure. club. 2 OK. What’s your name? 3 It’s Michelle
• The first S to colour all of their pictures is the Wellman. 4 How do you spell ‘Wellman’?
winner. 5 W-E-L-L-M-A-N. 6 What’s your address,
Michelle? 7 It’s 19 London Road. 8 19 London
Resource 2B (Lesson 2) Road. OK. And what’s your phone number?
Classroom management: groups or pairs 9 It’s 408 3444. 10 Great. Welcome to the
Objective: to practise asking and answering club! Here’s your card. 11 Thanks!)
about possessions • The first pair/group to finish put up their
Procedure: hands. Ask them to read the dialogue aloud
• You can use this resource any time after to the class. Ask the class to listen. Ss give a
Exercise 5. thumbs up if they agree, or a thumbs down
• Photocopy one set of cards per group or pair if not.
and ask them to cut up the cards. • Give all groups another few minutes to learn
• Elicit and drill the possessions on SB page 17. their dialogues. Then invite some pairs to
• Ask Ss to place the picture cards and word perform for the class.
cards face down in two piles.
• Explain to the Ss that they need to turn over Resource 3A (Lesson 1)
one card from each pile to ask and answer Classroom management: groups of three
questions. Objective: to practise asking and answering
• Student A turns over one picture card. Student about how people feel
B turns over one word card. Student B asks Procedure:
Student A a question, using the word on their • You can use this resource any time after
own word card. B: Is it a ruler? Student A must Exercise 3.
look at their picture card and then answer the • Photocopy and cut up one set of cards per
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
question. A: Yes, it is. / No, it isn’t. The Ss then group of three Ss.
swap roles. • Elicit and drill the feelings words on SB
• If the person answering the question gives the page 27.
correct answer, they keep that pair. The S with • Ss place the cards face down on the table.
the most cards at the end wins. • To demonstrate the task, ask one S to pick up
• The picture cards can be used to play Bingo, a card and keep it secret. Ask the class What’s
Snap and Pelmanism (see instructions on the matter with (Marek)? Ask the S to mime
page 1), with Ss saying A ruler / It’s a ruler. what’s on his/her card and encourage Ss to
answer.
Resource 2C (Lesson 3) • Explain how to play in their groups: Student A
Classroom management: groups or pairs takes a card, Student B asks what the matter
Objective: to practise ordering and reading a is with him/her, Student A mimes what’s on
dialogue about personal information the card, Student C answers and then Student
Procedure: A confirms, e.g. A picks up a card and mimes
• You can use this resource any time after the action. B: What’s the matter with Anna? C:
Exercise 4. She’s tired. A: That’s right. / Sorry, that’s wrong.
3
Teaching notes
• These cards can be used to play Bingo, Snap • Ss take turns asking questions. Tell Ss to shout
and Pelmanism (see instructions on page 1), Zoo! when they have found all the animals.
with Ss saying Cold / He’s cold. The first S to do so is the winner.
table. 9 Yes! There it is! Thank you!) of cards face up on the desk. The other set of
• The first group to finish acts out the dialogue. cards is placed face down in a pile. Student A
Encourage other Ss to give a thumbs up chooses one of the cards from the face down
if they think the dialogue is correct and a pile and holds it so that their partner can’t
thumbs down if they think it is wrong. see it.
• All groups then practise saying their dialogue. • Student B asks questions to find Student A’s
card, e.g. B: Has she got long hair?
Resource 5A (Lesson 1) A: Yes, she has. / No, she hasn’t.
Classroom management: pairs • Each question and answer should eliminate
Objective: to practise talking about possessions one or more cards. When Student B eliminates
and asking and answering questions using have a card, they can turn that card face down.
got Student B continues asking until they find the
Procedure: correct card.
• You can use this resource any time after
Exercise 5.
5
Teaching notes
• Ss swap roles and repeat the game. The make the spinner by cutting out the template
winner is the S who asked the least number of and sticking a pencil through the middle of
questions (alternatively, set a time limit or a it so that they can spin it on their desks. Ss
maximum number of questions Ss can ask). cut out the counters and choose one each.
• These cards can be used to play Bingo (see Alternatively, you can bring dice to the lesson
instructions on page 1, but describe a person for Ss to use and small objects (rubbers, pencil
without giving their name, e.g. She’s got long, sharpeners, coins, etc) can be used as counters.
black hair. She hasn’t got glasses.), Snap and • Photocopy one board game for every pair /
Pelmanism. group.
• Draw Ss’ attention to the phrases in the box
Resource 5C and drill them around the class.
Classroom management: pairs • Ss then write the phrases from the box in the
Objective: to practise talking about animals and squares on the board game (Ss can choose
their body parts, has got / hasn’t got which square to write each phrase in).
Procedure: • To play the game, Ss place their counters on
• You can use this resource any time after the START! square. They take turns to spin the
Exercise 4. spinner and move their counter the number
• Photocopy one set of cards per pair. of spaces shown on the spinner. They read the
• Elicit and drill the animals presented on SB instruction in the square they land on and do the
page 52. action. If they do the action incorrectly, they go
• Ss cut out the cards and put them face down back to their last square. If they do the action
in two piles (animals and body part words). correctly, they continue the game as normal.
• They take turns to turn over one card from • The first S in each pair/group to reach the
each pile and make a sentence using each one, FINISH! square wins the game.
e.g. if Student A turns over ‘rabbit’ and ‘long • Collect the spinners and counters for re-use
ears’, he/she says The rabbit has got long ears. with 7C.
Student B decides if this is correct. If it is,
Student A can keep the cards. If it isn’t, the Resource 6B (Lesson 2)
cards are put back in the piles. Classroom management: groups of five
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• The S in each pair to collect the most cards Objective: to practise talking about activities
wins. using can/can’t
• The animal cards can be used to play Bingo, Procedure:
Snap and Pelmanism (see instructions on • You can use this resource any time after
page 1), with Ss saying Rabbit / It’s a rabbit. / Exercise 5.
It’s got big paws. • Photocopy one sheet per S. Point to each of
the pictures in the questionnaire and elicit and
Resource 6A (Lesson 1) drill the verbs.
Classroom management: pairs / groups of four • Ss work in groups of five. They write the four
Objective: to practise using imperatives names of the other Ss in their group on the
Procedure: sheet.
• You can use this resource any time after • In their groups, Ss ask and answer the questions,
Exercise 3. making a tick or a cross as appropriate. Ss ask
• Prepare enough templates of the spinner and and answer questions with can, e.g. A: Can you
counters as required for the pairs /groups. Ss cook? B: Yes, I can. / No, I can’t.
6
Teaching notes
• Once finished, Ss can then report to the • Drill and practise the question Do you like
teacher about the Ss in their group, e.g. football? Yes, I do. / No, I don’t.
Ola can ride a bike, but she can’t sing. • The Ss walk around the class, taking it in turns
to ask and answer questions in order to find
Resource 6C (Lesson 3) their ‘partner’ (the S with exactly the same
Classroom management: pairs card), e.g. A: Do you like cycling? B: Yes, I do
Objective: to order and practise a dialogue about (if cycling is on their card) or No, I don’t (if
a music competition cycling isn’t on their card).
Procedure: • When Ss think they have found their partner,
• You can use this resource any time after they compare cards to check. The winners are
Exercise 4. the first pair to find each other.
• Photocopy one set of sentence cards for each • These cards can be used to play Snap or
pair. Pelmanism (see instructions on page 1) with
• Look at and revise the dialogue on SB page 62. Ss saying Table tennis and basketball / I like
• Cut the page in half and give one set of table tennis and basketball.
sentences to each S (i.e. the top part to
Student A and the bottom part to Student B). Resource 7B (Lesson 2)
• Ss cut up their sentences. Classroom management: pairs
• Ss race to put their dialogue in the correct Objective: to practise transport vocabulary and
order. (Key: 1 Hey, look at this! 2 A music the Present simple affirmative/negative
competition! Cool! 3 Let’s enter! 4 OK. What Procedure:
can you do? 5 I can sing. 6 Really? Great! I can • You can use this resource any time after
play the guitar. 7 Let’s start a band! Exercise 3.
8 Good idea! We can practise now! 9 I can’t. • Photocopy one sheet per pair.
I’m busy. 10 Can you practise tomorrow? • Elicit and drill the names of the transport
11 Yes, I can! See you tomorrow! 12 Brilliant! items on the cards.
See you tomorrow!) • Ss cut out the transport cards.
• The first pair to finish can act out their • Ss work together to read and solve the logic
dialogue for the class. The other Ss put their puzzle and complete the table by putting the
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
thumbs up if they think it is correct, and transport cards on the correct squares. There
thumbs down if they think it isn’t. should be a different card on each square.
• Other pairs act out their dialogues afterwards. • The first pair of Ss to complete the table
correctly wins the game. (Key: Jenny and Sally
Resource 7A (Lesson 1) (school) underground, (home) bike; Tom and
Classroom management: class Luke (school) walk, (home) car; Ben and Katie
Objective: to talk about sports, to ask and (school) bus, (home) train)
answer about likes/dislikes • Alternative activity: Photocopy one sheet
Procedure: per S. Ss cut out the transport cards and take
• You can use this resource any time after turns to place them on their table (without
Exercise 5. showing their partner). Their partner tries
• Photocopy two sets of cards and cut them up. to copy the table using as few questions as
Give each S one card (make sure there are two possible, e.g. A: Do Jenny and Sally walk to
of each card in the class). Note that each card school? B: Yes, they do. / No, they don’t. The
has two actions on it. winner is the S who completes the table
7
Teaching notes
with the least questions, or set a limit of six Resource 8A (Lesson 1)
questions only and see who can complete the Classroom management: pairs
table in that time. Objective: to talk about routines using the
• The transport cards can be used to play Bingo, Present simple (third person singular)
Snap and Pelmanism (see instructions on Procedure:
page 1) with Ss saying Bus / I go by bus. • You can use this resource any time after
Exercise 6.
Resource 7C (Lesson 3) • Photocopy one sheet for every S.
Classroom management: pairs / groups of four • Revise and practise questions with the third
Objective: to practise telling the time person Present simple and times, e.g. look at
Procedure: SB page 81 and ask Does Lazy Linda wake up at
• You can use this resource any time after 9.00? No, she doesn’t.
Exercise 4. • Ss work in pairs and choose either Lazy Luke
• Photocopy one board game for every pair / or Busy Bella.
group of four Ss. They can re-use their spinner • Ss draw hands on the clocks in their chosen
and counters from 6A. table to show what time Lazy Luke / Busy
• Revise and practise the times as on SB Bella does each of the activities. Ss should not
page 74. let their partners see their tables.
• Ss complete the board by taking turns to draw • Ss take it in turns to ask and answer questions
hands on the clock faces in each square of the about each other’s tables, e.g. A: Does Lazy
board game: Ss pass the boardgame around Luke wake up at nine o’clock? B: Yes, he does. /
the group and ask the other Ss to say what No, he doesn’t. Does Busy Bella wake up at six
time they should draw in each square, e.g. o’clock?
A: What time is it? B: It’s half past five. • Ss use their partner’s answers to complete the
• To play the game, Ss place their counters on second table by drawing hands on the clocks.
the START! square. They take turns to spin the • The first S to complete the other table wins.
spinner and move their counter the number • Invite Ss to talk about their partner’s tables.
of spaces shown on the spinner. The S on their
right asks What time is it? and the S playing Resource 8B (Lesson 2)
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
says the time on the square. If they say the Classroom management: groups of three
time incorrectly, they go back to their last Objective: to talk about snacks, to ask and
square. If they say the time correctly, they answer using can (for permission)
continue the game as normal. Procedure:
• The first S in each pair or group to reach the • You can use this resource any time after
FINISH! square wins the game. Exercise 5.
• Alternatively, before they begin playing, each • Photocopy one set of cards for each S.
group swaps their board with another group • Elicit and drill the snack words on SB page 83.
so that they are asking and answering about • Ss cut out the cards. Then in groups of three
times they haven’t drawn. they shuffle their cards together and deal out
ten cards to each S.
8
Teaching notes
• Ss take turns to choose another S in the group Resource 8C (Lesson 3)
and ask him/her a question, to collect the full Classroom management: groups of three
set of cards (i.e. ten different cards), e.g. Objective: to order and practise a dialogue about
A: Can I have a sandwich, please? B: Yes, you buying snacks
can. / No, you can’t. Ss don’t ask questions Procedure:
about the snacks they have; they only • You can use this resource any time after
ask about the snacks which they need to Exercise 3 or 4.
complete the set. If a S has a duplicate card, • Photocopy one sheet for every group of three.
they can give it to the S when asked. If they • Look at and revise the dialogue on SB page 84.
only have one card, they should not give it to • Ss cut out the sentences but keep the three
the S when asked, as the aim is to get rid of sections of the dialogue separate.
any duplicate cards (keeping one of each). • Ss race to complete their dialogues. The first
• The first S to collect the full set of ten cards group to finish can act out their dialogue
(with no duplicates) wins. for the class. Other groups can act out their
• Alternative activity (pairs): Ss place one set dialogues afterwards. (Key: Dialogue Part 1:
of cards face down. One S takes five cards 1 Hi! Can I help you? 2 Yes, can I have a hot
from the pile, being careful not to show their dog, please? 3 Yes, certainly. Here you are.
partner. The other S asks questions to try Anything else? 4 No, thanks. Dialogue Part
and guess and collect their partner’s cards, 2: 5 Excuse me. How much are the crisps?
e.g. A: Can I have a sandwich, please? B: Yes, 6 They’re 80p. 7 And how much is a bar
you can. / No, you can’t. If they can collect of chocolate? 8 It’s 75p. 9 OK. Can I have
all their partner’s cards with six questions or a packet of crisps and a bar of chocolate,
fewer, they can take a turn to select five cards please? Dialogue Part 3: 10 Sure. Here you are.
from the pile for their partner to guess. If a S 11 How much is that altogether? 12 £4.05.
can’t collect all their partner’s cards using six 13 Here’s £5.00. 14 Thank you. Here’s your
questions or fewer, their partner takes another change. Have a nice day!)
turn and selects five new cards. • Ss then make up their own dialogues using the
• These cards can be used to play Bingo, Snap information on one of the menus.
and Pelmanism (see instructions on page 1), • Ss can look at the dialogues on SB page 84 to
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
9
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
Alice Bob
Eric
Diane May
Bob
Paul
Student A
A= B = 10 C= D=1
E= F=3 G= H=7
I= J = 19 K= L = 14
M= N= O=2 P=
Q=5 R= S = 12 T=
U = 21 V= W = 17 X=
Y = 26 Z=
Student B
A=4 B= C = 11 D=
E = 22 F= G=9 H=
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I=8 J= K=6 L=
M = 25 N = 24 O= P = 23
Q= R = 18 S= T = 20
U= V = 16 W= X = 13
Y= Z = 15
blue brown
green pink
orange purple
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
blue yellow
red brown
Resource 2B
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
notebook ruler
comic dictionary
bag eraser
W-E-L-L-M-A-N.
Thanks!
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
Resource 3A
Resource 3B
C
Today! Starter © Pearson Education Ltd 2013 PHOTOCOPIABLE
Student A Student B
Find these animals in your partner’s zoo. Find these animals in your partner’s zoo.
1 elephant, 2 lions, 3 ostriches, 2 polar bears, 1 zebra 1 giraffe, 2 crocodiles, 3 monkeys, 2 parrots, 1 snake
A B C D E F A B C D E F
1 1
Resource 3C
2 2
3 3
4 4
5 5
6 6
Resource 4A
Clothes cards
People cards
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My flat
My friend’s flat
Resource 4B
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
A B C
1 Oh no! 8
2 6 Look!
3 7 9
Resource 4C
4 Hmm.
Oh! Sorry.
5 Oh no! That’s OK.
You’re welcome.
You
Your
friend
You
Your
friend
Student B
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
You
Your
friend
You
Your
friend
Resource 5B
Sit down! Stand up! Open your pencil case! Walk to the door!
Miss a turn! Spin again! Close your pencil case! Walk to the window!
Laugh! Look down! Open your book! Close your book!
Look up! Smile! Walk to the teacher!
FINISH!
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START!
Resource 6B
Tick (✓) Yes or cross (✗) No.
E
Today! Starter © Pearson Education Ltd 2014 PHOTOCOPIABLE
H
Resource 6C
Student A
I can sing.
Let’s start a band!
I can’t. I’m busy.
Yes, I can! See you tomorrow!
Let’s enter!
Hey, look at this!
Student B
Resource 7A
Resource 7B
go to school
go home
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Resource 7C
12 1 12 1 12 1 12 1
11 11 11 11
10 2 10 2 10 2 10 2
9
8
3
4
9
8
3
4
9
8
3
4
9
8
3
4
FINISH!
7 6 5 7 6 5 7 6 5 7 6 5
12 1
11
10 2
9 3
8 4
7 6 5
12 1 12 1 12 1 12 1 12 1
11 11 11 11 11
10 2 10 2 10 2 10 2 10 2
9 3 9 3 9 3 9 3 9 3
8 4 8 4 8 4 8 4 8 4
7 6 5 7 6 5 7 6 5 7 6 5 7 6 5
12 1
11
10 2
9 3
8 4
7 6 5
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12 1 12 1 12 1 12 1
11 11 11 11
10 2 10 2 10 2 10 2
START! 9
8
3
4
9
8
3
4
9
8
3
4
9
8
3
4
7 6 5 7 6 5 7 6 5 7 6 5
Resource 8A
Lazy Luke Busy Bella
12 1 12 1
11 11
10 2 10 2
9 3 wake up 9 3 wake up
8 4 8 4
7 6 5 7 6 5
12 1 12 1
11 11
10 2 10 2
9 3 get up 9 3 get up
8 4 8 4
7 6 5 7 6 5
12 1 12 1
11 11
10 2 10 2
9 3 get dressed 9 3 get dressed
8 4 8 4
7 6 5 7 6 5
12 1 12 1
11 11
10 2 10 2
9 3 have breakfast 9 3 have breakfast
8 4 8 4
7 6 5 7 6 5
12 1 12 1
11 11
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10 2 10 2
9 3 have lunch 9 3 have lunch
8 4 8 4
7 6 5 7 6 5
12 1 12 1
11 11
10 2 10 2
9 3 have dinner 9 3 have dinner
8 4 8 4
7 6 5 7 6 5
12 1 12 1
11 11
10 2 10 2
9 3 go to bed 9 3 go to bed
8 4 8 4
7 6 5 7 6 5
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Resource 8B
Resource 8C
Dialogue Part 1 Dialogue Part 2 Dialogue Part 3
Hi! Can I help you? They’re 80p. How much is that altogether?
Yes, can I have a hot dog, Excuse me. How much are the
Sure. Here you are.
please? crisps?
4 3
1 2