Dwarf Meteor Seekers

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Special Abilities

All standard Dwarven special abilities apply, as follows:


Special Ability: Expert Miners: The warband automatically gets an extra piece of wyrdstone in the
Exploration phase as long as one Hero can Explore.
Special Ability: Dwarves: Only taken Out of Action on a '6', Immune to the stunning attacks of Clubs,
Hammers, etc.
Special Limitation: Intolerant: Will NEVER hire a Monstrous Creature (Ogres, Minotaurs,
Ulfwerener, etc.).
Special Limitation: Grudgebearers: Dwarves will work with elves, but at a cost. If the warband has
employed an Elf he will leave on a roll of 4+ on a D6 after each battle.

Heroes
Dwarven Champion The Warband must be led by a Dwarven Champion when starting
Dwarven Longbeard The Warband may include up to 1 Dwarven Longbeard
Dwarven Blacksmith The Warband may include up to 1 Dwarven Blacksmith
Dwarven Runesmith The Warband may include up to 1 Dwarven Runesmith

Henchmen
Ironbreakers The Warband may include up to 5 Ironbreakers
Hammerers The Warband may include up to 5 Hammerers
Seekers The Warband may include any number of Seekers

Equipment
Dwarf Meteor Seekers Equipment List
Item Cost
Hand to hand weapons
Dagger (first free) 2
Mace (Hammer, Club, etc.) 3
Battle-axe 5
Sword 10
Spear 10
Dwarf Axe 15
Double Handed Weapon 15
Missile Weapons
Crossbow 15
Armour
Shield (no Buckler) 5
Helmet 10
Light Armour 20
Heavy Armour 50
Gromril Armour (Heroes when hired only; otherwise use normal Equipment option) 75
Special
Heavy Armour with Rune of Stone (4+ Save)* 70
(*Heroes and Ironbreakers, may only purchase if Runesmith with band)
Runestaff (Runesmith Only, LIMIT:1) 25

 
Special Equipment Description
Runestaf Allows the Runesmith to project a Lightning Bolt in the Shooting phase as if it were a 25
f Spell. Difficulty 9, Range: 18", strikes first model in path, cause D3 Strength 4 hits. (No
Criticals). Lightning Bolts may not be used in HtH, but the Rune Staff may be used in HtH
as a normal Hammer. Concussion: When rolling on the Injury chart results of 2-4 cause the
target to be stunned.
Starting Experience
Experience and Skills
Hero Skill Categories Starting XP
Dwarven Champion Combat, Strength, Shooting, *Dwarf 20
Dwarven Blacksmith Combat, Strength, *Dwarf 10
Dwarven Longbeard Combat, Strength, *Dwarf 8
Dwarven Runesmith Combat, Strength, *Dwarf, Runes, Runesmithing Skills (Below) 15
*These Heroes have access to the special 'Dwarf' Skills List from the existing WD Dwarven Treasure
Hunters warband.

 
Runesmithing Skills
Rune Master The Runesmith can always attempt to forge 6 Runes before a battle.
Attention to Detail The Runesmith may reroll one die in the Difficulty test for each Rune Inscribed.
Expert Runesmith The Runesmith may add +1 to all of his Difficulty rolls.

 
Runesmith Runes
Courtesy of Boss Umguk
1. Rune of Striking The weapon this Rune is inscribed on always strikes first, even before spears.
Difficulty:9
2. Rune of Stone The piece of armour this Rune is inscribed on has +1 to its save. Difficulty: 9
3. Rune of Cleaving The weapon this Rune is inscribed on has +1 strength. Difficulty: 10
4. Rune of Fury The hero with this Rune inscribed on his weapon has an additional attack, but
with that weapon only. Difficulty: 10
5. Rune of Spell Eating The hero with this Rune inscribed on his armour has an unmodifiable 4+ save
against all magic Spells (but not Prayers). Difficulty: 10
6. Rune of Luck The hero with this Rune inscribed on his armour may re-roll up to D3 failed
rolls, but with -1, (or +1 in the case of Characteristic and Leadership tests),
modifier. Difficulty: 11

Heroes
Type Number Cost
Dwarven Champion 1 85
The Dwarven Champion is the toughest and most authoritative member of the band. He is determined to
return home successful and showered in glory and rare metals.
M WS BS S T W I A LD SAVE
3 5 4 3 4 1 2 1 9 As Armour
Weapons and Armour: the Dwarven Champion may be equipped as desired from the Dwarf Meteor
Seekers Equipment List.
Special Ability: Leader. All warriors in the band within 6" of the Dwarven Champion may use his
Leadership value for Leadership tests.

 
Type Number Cost
Dwarven Longbeard 0-1 50
As suggested by Boss Umguk
An old and experienced veteran, the Longbeard is valued for his wisdom and practical know-how.
M WS BS S T W I A LD SAVE
3 5 3 3 4 1 2 1 9 As Armour
Weapons and Armour: Dwarven Longbeard may be equipped as desired from the Dwarf Meteor
Seekers Equipment List.
Type Number Cost
Dwarven Blacksmith 0-1 60
Dwarven Blacksmiths are some of the best makers of weapons in the world. Additionally the Blacksmith
maintains a warband's weapons and keeps them razor sharp and honed to slice hairs lengthwise.
M WS BS S T W I A LD SAVE
3 4 2 4/5 5 2 2 1 9 -
Weapons and Armour: Dwarven Blacksmith may be equipped as desired from the Dwarf Meteor
Seekers Equipment List excluding Missile Weapons.
Special Ability: Mighty Blow. The Blacksmiths arms are hard as rock from years of pounding
unmalleable steel and iron. He strikes with an additional +1 Strength in HtH combat.
Special Ability: Dwarven Blacksmith. If a warband has a Dwarven Blacksmith, if he starts the battle
with the warband, all edged HtH weapons used by the warband have an additional -1 armour penetration
for the remainder of the game. Additionally, if the blacksmith is not put OoA, he may forge any one of
the following weapons at half price (round up) between games: Sword, Axe, Spear, Halberd, Double
Handed Weapon, Dwarf Axe

 
Type Number Cost
Dwarven Runesmith 0-1 75
Based on Runesmith HS by Boss Umguk, used with permission.
Dwarven Runesmiths are known to be the greatest makers of arcane weapons and armour the Olde
Worlds over. They are masters of the mystic art of crafting Runic items, and their product is considered
to be a racial treasure by others Dwarves. Even the least Runesmith is accorded the greatest respect.
They are often interested in strangest metals with which to work, and they particularly are fond of
Meteoric irons.
M WS BS S T W I A LD SAVE
3 5 3 4 4 2 2 2 9 -
Weapons and Armour: The Dwarven Runesmith may be equipped as desired from the Dwarf Meteor
Seekers Equipment List excluding Missile Weapons.
Special Ability: Dwarven Runesmith.: The Runesmith may know and inscribe many Runes. Before a
battle, Roll a D6. This is the number of Runes the Runesmith may use for that game. Runes may be used
before a battle on a weapon or armour, (only one Rune may be used on a single weapon or piece of
Armour.) The Runesmith must test for Difficulty just like Spells to see if he can inscribe the Rune
correctly. Runes are also randomly generated like Spells. Runes may only be inscribed on Hero's
weapons. The Runesmith knows 1 Rune when he is hired and can randomly gain more in lieu of skills.
Special Ability: Dwarven Runesmith.: The Runesmith may select skills from the Runesmith Special
Skills list when gaining a Skill Raise.

Henchmen
Type Number Cost
Ironbreakers 0-5 45
Ironbreakers are the vanguard of the band. They are usually formed as a bodyguard for a Runesmith or
to guard the metals and irons found by the band. Properly equipped, they are a powerful and durable
contingent that should provide anyone pause.
M WS BS S T W I A LD SAVE
3 5 3 3 4 1 2 1 9 As Armour
Weapons and Armour: Ironbreakers may be equipped as desired from the Dwarf Meteor Seekers
Equipment List excluding Missile Weapons.
Special Ability: Rune of Stone. If a Runesmith is with the band, then Ironbreakers may buy Heavy
Armour with the Rune of Stone inscribed upon it. The Rune of Stone affords an additional +1 to the
bearers save. Therefore Heavy Armour with the Rune of Stone grants a 4+ normal armour save.

 
Type Number Cost
Hammerers 0-5 45
Hammerers are used to break large meteoric chunks apart for easier transport. Their large 2 Handed
Hammers also make handy weapons in a pinch.
M WS BS S T W I A LD SAVE
3 4 3 3 4 1 2 1 9 As Armour
Weapons and Armour: Hammerers may be equipped as desired from the Dwarf Meteor Seekers
Equipment List excluding Missile Weapons.
Special Ability: Strongman. Hammerers may wield 2 Handed Hammers in Initiative order rather than
last as normal.

 
Type Number Cost
Seekers Unlimited to Max Warband Size 40
Seekers are the rank and file of the band. Solid and flexible with good stats and good HtH equipment
options, they are an excellent selection.
M WS BS S T W I A LD SAVE
3 4 3 3 4 1 2 1 9 As Armour
Weapons and Armour: Seekers may be equipped as desired from the Dwarf Meteor Seekers
Equipment List.
Starting Funds
The warband starts with 500 gc to spend as it wishes following unit numbers and weapons
restrictions.

Choice of Warriors
A Dwarf Meteor Seekers band must include a minimum of 3 models, and can have a
maximum of 12 models including 5 Heros and 1 leader. A starting warband must be lead by a
Dwarven Champion, but should he be killed they may not acquire another; a new leader will
step forth from amongst the members of the band.

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