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1

2
3 University of Cordilleras
4 College of Information Technology / Computer Science

1Determining Mobile Legends: Bang Bang Causes Video

2Game Addiction to the CITCS-1D


3Armel Lacanaria 1, Jamshyd Galutan 2,

4Denver Ivan Ramos 3, John Michael Sebbey 4

1
5 aalacanaria1112@gmail.com
2
6 jam.galutan@yahoo.com
3
7 dhenverramos28@gmail.com
4
8 jmboy515@gmail.com

9
10 Submission: February 2020;
11

121. Introduction

13 Technology has come a long way. With the invention of


14computers, smart phones, and the internet, it is inevitable to
15avoid gaming with the use of these modern devices.
16 Most people tend to use their vacant hours on playing
17online/video games for fun and entertainment. Others are freeing
18their time from loads of paper and legworks. Specifically, those
19students who are piled with school works and needing a break.
20They tend to engage themselves in online/video gaming and this
21may lead to gaming addiction.
22 These days, kids and adults alike own mobile phones jam-

23packed with apps that can easily occupy their whole day. One of

24these apps is probably Mobile Legends: Bang Bang, a popular

25mobile game. Mobile legends is the most common and popular mobile
26games that most people play nowadays, it is a multiplayer online

27battle arena mobile game developed and published by Shanghai

28Moontoon Technology and become popular in Southeast Asia and is

29also a part of the Southeast Asian Games 2019. A study shows that

30there is also an effect in mobile games (Mobile Legends: Bang

31Bang) to the behavior and health of students positive: Improving

32brain function, reduce stress and anxiety, and Communication and

33negative: Distraction, Affects social interaction, and Sleep

34problems.

35 MLBB is already immensely popular in Southeast Asia and has

36a properly structured esports league in countries like the

37Philippines and Indonesia called the Mobile Legends: Bang

38Bang Professional League (MPL). The game has racked up over 500

39million downloads and has 75 million active players (Moonton).

40 With the Filipinos love for games, Mobile Legends: Bang Bang

41ranks number one and leading the mobile gaming across the

42Philippines. Mobile Legends: Bang Bang attracts a lot of

43Filipinos that Moonton even created a Filipino game character who

44is based on our national hero Lapu-Lapu. The Mobile Legends: Bang

45Bang team of Sibol-Philippines even claimed the first-ever

46esports gold medal in the Southeast Asian Games.

47 In Baguio City. SM City Baguio hosted five players versus

48five players tournament. The winning team will receive worth of

49₱20,000. Baguio City’s Charter Day even held a Mobile Legends

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50Tournament event. With this, Mobile Legends: Bang Bang becomes

51very popular in Baguio City.

522. Research Objectives

53 To determine if Mobile Legends: Bang Bang can cause video

54game addiction to the CITCS-1D students.

55

563. Research Design

57 The researchers used Descriptive as their research design in

58conducting their research. Descriptive research design is suited

59for the study because it aims to determine the case of the main

60variable. With the use of questionnaire, necessary data were

61gathered to determine if Mobile Legends: Bang Bang can cause

62video game addiction to the CITCS-1D students.

63

643.1. Sampling Techniques

65 The researchers used Simple Random as their sampling

66technique in gathering data in their research. Simple Random

67sampling was used to choose randomly from the students if CITCS-

681D to obtain equal probability and avoid bias. With the use of

69Simple Random, the researchers were able to distribute

70questionnaires and obtain valid information equally from the

71students of CITCS-1D.

72

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74

754. Methods in Collecting Data

76 In collecting the data, the researchers distributed


77questionnaires to the CITCS-1D respondents. The students were
78given enough time in answering the questionnaires. The
79questionnaires used in data collection were based on the study
80that if Mobile Legends: Bang Bang can cause video game addiction
81to the CITCS-1D Students which are relevant to the present study.

82

834.1. Data to be collected

84 To obtain if Mobile Legends: Bang Bang can cause video game


85addiction to the CITCS-1D Students, the researchers gathered the
86CITCS-1D’s age, sex, year level, course major, the gadgets where
87the respondents is using to play Mobile Legends: Bang Bang, the
88CITCS-1D’s grades, the average hours playing Mobile Legends: Bang
89Bang, amount of money spend on Mobile Legends: Bang Bang, living
90with parents or alone, and the experience playing Mobile Legends:
91Bang Bang.

92

934.2. Questionnaire

94 Name (Optional): __________________________________________

95 Age: _____ Sex: _____ Year Level: _____ Major: ____________

96

97 Instruction: Check your preferred answer on the box.

98 1.) Do you have Mobile Legends: Bang Bang account?

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99 YES NO

100 2.) What gadget do you use in playing Mobile Legends: Bang

101 Bang?

102 Android iPhone

103 Android Tablet iPad

104 3.) How long do you play Mobile Legends: Bang Bang? Please

105 specify if none on the choices.

106 10 minutes to 20 minutes 41 minutes to 1 hour

107 21 minutes to 40 minutes Specify here: __________

108 4.) Do you pay with real money whenever you buy in-game

109 items?

110 YES NO Sometimes

111 5.) How much do you spent on real money whenever you buy

112 in-game items? Please specify if none on the choices.

113 ₱50.00 ₱200.00 Specify here: __________

114 ₱100.00 ₱250.00

115 ₱150.00 ₱300.00

116 6.) Do you play with a party?

117 Always Sometimes Rarely Prefer solo play

118 7.) Do you play Mobile Legends: Bang Bang before doing your

119 assignments whenever you go home?

120 Always Sometimes Rarely Assignments first

121

122 8.) Does playing Mobile Legends: Bang Bang affects your

123 grade?

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124 YES NO

125 9.) Are you living with your parents?

126 YES NO

127 10.) What do you feel when playing MLBB?

128 Fun Mad Time Killing Remove Stress

129

1305. Statistical Analysis of Data

131

1326. Presentation of Data

133

1347. References

135Ahmed, W. (2019, August 12). Is Mobile Legends: Bang Bang the


136 next big mobile esport? Retrieved February 22, 2020, from
137 https://dotesports.com/mobile/news/is-mobile-legends-bang-
138 bang-the-next-big-mobile-esport
139
140Capul, & Pilapil. (2019, September 30). The Impacts of Playing
141 Mobile Legends. Retrieved February 22, 2020, from
142 https://httpsmobilelegends.wordpress.com/2019/09/30/the-
143 impacts-of-playing-mobile-legends/
144
145Juen, E. (2019, June 1). Mobile Legends: Bang Bang Craze:
146 Wondering Wanderer Blog. Retrieved February 22, 2020, from
147 https://www.wonderingwanderer.com/mobile-legends-bang-bang-
148 craze/#Popularity_in_the_Philippines
149
150Mobile Legends: Bang Bang Enters the World of Philippine
151 Basketball. (n.d.). Retrieved February 22, 2020, from
152 https://technology.mb.com.ph/2018/07/31/mobile-legends-bang-
153 bang-enters-the-world-of-philippine-basketball/

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154
155Pascual, B. G. (2019, September 2). Baguio City Celebrates 110th
156 Charter Founding Anniversary. Retrieved February 22, 2020,
157 from https://sagisag.com/article/584/News/baguio-celebrates-
158 110-charter-founding-anniversary-september-2019
159
160Release, P. (2019, August 25). Mobile Legends 5v5 tournament and
161 cosplay craze at SM Baguio. Retrieved February 22, 2020,
162 from http://www.baguiomidlandcourier.com.ph/life.asp?
163 mode=archives/2019/august/8-18-2019/life4-Mobile-Legends-
164 5v5-tournament.txt
165
166Reyes, T. (2019, May 24). Mobile Legends Addiction: How Excessive
167 Gaming Damages You. Retrieved February 22, 2020, from
168 http://bridgesofhope.com.ph/index.php/mobile-legends-
169 addiction-excessive-gaming-damages/
170
171Zulueta, M. (2019, December 8). Philippines' Mobile Legends Team
172 Claims First Esports Gold In SEA Games 2019. Retrieved
173 February 22, 2020, from https://www.wheninmanila.com/sibol-
174 philippines-mobile-legends-bang-bang-sea-games-2019-gold-
175 medal/

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