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COMMAND & CONQUER UNTITLED v3.78 (Build 2178) STANDALONE - CHANGELOG


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PATCH CHANGES
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Here are the following changes that will get implemented once you install this
standalone version.

DISCLAIMER:
This changelog might/will include grammatical errors, last minute internal dev
related changes, inconsistencies
and/or other inaccuracies and it is subject to changes without prior notices from
the team.
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NEW UNITS, STRUCTURES, UPGRADES, MAPS AND SPECIAL POWERS / GEN POINTS
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MAPS:
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European Conflict [CCU] - 2 players
A 1 v 1 map set in the european theaters that's divided by a river and urban center

in the middle section of the map.

Tournament Temperate [CCU] - 2 Players


Another variation of the venerable tournament desert because only intellectuals
play on these kind of maps.
But instead of being set in a desert environment, this version is now set in some
sub-tropics area.

Tournament Plateau [CCU] - 2 Players


More variation of the venerable tournament desert; This version is now set in some
alpine area
and the mid section is what the map name implies, freakishly tall plateau.

Marshland [CCU] - 3 Players


Description:
A wide open temperate plain in an enclosed valley with a small lake in the middle.
Since it's a three player map, it's perfect for FFA battles.

Island in the Zone [CCU] - 2 Players


Description:
A 1 vs 1 map set in a huge and lush tropical island; Map's also known as "Danger
Close" in Contra Mod.
Map created by AdrianeMapMaker / Deathscythe, converted to CCU use by the NLS team.

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UNITS:
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TBA
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STRUCTURES:
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TBA
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UPGRADES:
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"ASSAULT RIFLES" - ACROSS ALL CHINESE FACTIONS:
"Re-equips redguards with modern assault rifles, replaces their bolt action rifles"
;-Increases rate of fire by +100%.
;-Increases weapon range by +5%.
;-Increases damage output by +25%.
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SPECIAL POWERS / GEN POINTS:
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SCORPION'S STING - Rank 3, 3 Levels [ALL GLA FACTIONS]:
"Call in recomissioned scorpion mark 1 tanks driven by veteran crews anywhere on
the map."
;-Spawned scorpion tanks comes pre-equipped with scorpion rockets.
;-Scorpion tanks still gains from GLA upgrades and salvage crate level ups.
;-Rank 1: 2 Scorpion Tanks
;-Rank 2: 3 Scorpion Tanks
;-Rank 3: 4 Scorpion Tanks

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MISCELLANEOUS:
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Instead of being a seperate add-on, this patch now ships with ENB shaders by
default to
complete the missing piece in C&C Untitled's visuals; but unlike the old add-on
which you can download
in C&C Untitled's moddb page, this version of the ENB shaders is much more
optimized to provide less
system impact while still providing some visual improvements.

By default, the ENB shaders is off to prevent it from causing issues to lower-end
systems;
However, if your system is capable of heavier graphics, you can always turn it on
by pressing Shift+F12

FULL CREDIT GOES TO Boris Vorontsov, the creator of the ENB series Shaders.
ENB Series website:
http://enbdev.com/description_en.htm

NOTE:
Due to the nature of this add-on, if you use GenTools, you have to remove the enb
shader files before
you proceed using GenTools since they're not compatible with each other.
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GENERAL CHANGES & IMPROVEMENTS
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GENERAL FIXES AND CHANGES:
-Fixed multiple hotkey issues.
-Fixed bug where some weapons has such a low minimum range that they don't even do
damage.
-Fixed bugs regarding death effects of certain units and structures.

AI:
-Introduced more code fixes to accomodate the reintroduction of the AI.
***Note***
This AI script fix is still in very alpha stage so don't expect it to work 100%
and might still cause game crashes.
Fix is provided by Sato-kun, the mod leader and author of the 'Condition Zero'
Mod;
Check out sato's mod here: http://www.moddb.com/mods/command-and-conquer-
condition-zero

AUDIO:
-Minor improvements, clean up and post-editing to alot of sound effects were done.

MAPS:
-Conducted minor back end improvements and bug fixing to alot of maps.
-Resized and revamped alot of maps properly accomodate AI-standard base layouts.
-Renamed Thin Ice [CCU] to Tournament Snow [CCU].

VISUALS:
-Updated tracer visuals on all bullet - shell based weapons.
-Conducted art and visual bug fixes, optimizations and improvements.
-Fixed minor animation detail issues on existing units.
-Fixed bug where art optimizations introduced by previous
patches were not working as intended to be.
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FACTION CHANGES:
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GLOBAL
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CIVILIANS BUILDINGS:
-Minor bug fixes in regards to bridge objects to *hopefully* improve their
pathfinding abit more.
-Minor bug fixes on garrisonable civilian structure commandsets.
-Garrisonable civilian structures now have a variance in their hitpoints value;
this change should make the urban battlefield abit more dynamic.
-Fixed loads of civilian structure assets to make them work more efficiently and
conducted
major overhauls and bug fixing to ensure the garrison fireports actually works as
it should.
Fix implemented and done courtesy of n5p29 of NProject mod, do check out his own
mod here at the following links:
https://www.moddb.com/mods/nproject-mod
https://www.facebook.com/nprojectzh/

CIVILIAN MAP PROPS:


-Conducted art improvement and bug fixes on tree props.
-Fixed minor art errors in map props.

CIVILIAN CARS:
-Cars convertable to carbombs now has the same vision range as the terrorist.
-Improved collision settings to make pathfinding more efficient.

CIVILIAN SWAT UNITS:


-Marksman (rifle) unit changes:
;-Reduced reload time from 2.3 seconds to 2.25 seconds.
;-Reduced delay between shots from 210 to 190 milliseconds.
-Breacher (shotgun) unit changes:
;-Reduced reload time from 2 seconds to 1.35 seconds.

ALL SHOCKWAVE PRODUCING WEAPONS:


-Increased weapon shockwave amount and radius across all weapons that uses the
shockwave logic because we can.

ALLIES MONEY TRANSFER:


-Reduced cooldown from 4.5 minutes to 2 minutes.
-Increased transfer amount from $5000 to $20000.
-You just now pay $5000 for the "delivery charge" of the crate.

FACTION SUPERWEAPONS:
-Doesn't reveal themselves to everyone anymore once they're built.
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GLOBAL USA CHANGES
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PARTICLE CANNON:
-With the nature of how it dies, now it doesn't spawn rangers upon it's death.
-Now inflicts damage when it dies.
-Fixed missing audio cues on it's death animation.

STRATEGY CENTER:
-Fixed bug where the battleplan audio announcements doesn't work.
-Due to how it works, enemies can hear the announcement audio again.
-However, to still prevent enemies from knowing your selected battleplan,
we've reduced battleplan audio announcement min range from 1000 to 200, max range
from 100,000 to 500.
-Improved battle plan descriptions to accurately state each plan's bonuses.
-Increased "hold the line" battleplan HP bonus from +10% to +20%.
-Reduced 'paralyze' time whenever you switch battleplans from 5 seconds to 3.5
seconds.

SPECTRE GUNSHIP:
-Fixed bug where the revealed area reshrouds before the attack run even finishes.
-Minor weapon effects improvements were conducted.
-Weapon changes (howitzer cannon):
;- Increased weapon delay between shots from 300 to 520 milliseconds.
;- Increased howitzer scatter radius from 20 to 28.
;- Reduced primary damage from 72 to 70.
;- Increased primary damage radius from 20 to 25.
;- Increased secondary damage from 12 to 20.
;- Increased secondary damage radius from 23 to 30
;- Added Shockwave logic to send things flying.

VALKYRIE THEL:
-Replaced 3D models with a much more compact and heavily optimized version.
-Due to shorter lenght of the new model, major locomotor tweaks were done to make
it more pathfind smoothly.
-Reduced THEL damage from 12 to 10.
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VUSA
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APACHE GUNSHIP:
-Weapon changes (50 cal MG):
;-Now scatters in a 10ft radius instead of being 100% accurate.
LOSAT:
-Instead of both weapons firing simultaneously, they're now seperated with two fire
modes instead.
-Minor weapon code tweaks to accomodate the new fire modes.
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USA AIRFORCE GENERAL
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HALO DROP SPECIAL POWER:
-Fixed bug regarding it's sidebar shortcut button, it didn't worked as it should.

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USA SUPERWEAPON GENERAL
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EXPERIMENTAL PLASMA BASE:
-Added shockwave force on it's plasma weapon.
-Optimized and improved weapon effects visuals.

DADFINDER:
-Can now be equipped with railgun rifles via "Railgun" upgrade.
-Weapon changes (default rifle):
;-Reduced damage from 135 to 122
;-Reduced weapon range from 300 to 285, same as default pathfinder.
;-Reduced delay between shots from 2.8 seconds to 2.75 seconds.
;-Reduced clip reload time from 5 seconds to 4.95 seconds.
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USA LASER GENERAL
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PATRIOT APC:
-Can now traverse thru water terrain.
SLEDGE HEAVY TANK:
-Optimized and improved weapon effects visuals.

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CHINA GLOBAL CHANGES
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COMBAT ENHANCEMENT KIT UPGRADE:
-Increased price from to $2150 to $2300 since it was too cost effective.

CHAIN GUNS UPGRADE:


-Renamed to "Gattling System Modernization".

CLUSTER MINE BOMB GENERALS POWER:


-Minor code improvements to increase it's delivery accuracy.

CARPET BOMBER GENERALS POWER:


-Fixed a game breaking bug where you can skip the tier levels.

BARRACKS:
-Fixed minor shadow bleeding error; Fixes courtesy of n5p29.
SHUI IFV:
-Black lotus payload changes:
;- Increased damage from 60 to 160 to make it more worth using.
;- Increased attack range from 180 to 200.
;- Reduced reload time from 3.7 seconds to 3.4 seconds

SUPPLY TRUCKS:
-Improved their supply gathering efficiency.

FLAMETHROWER WEAPONS:
-Now damages anything that gets near it's flame stream, instead of just the end
target.
-For balancing reasons, the entire flame stream doesn't inflict friendly fire,
except the end target.
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CHINA
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DRAGON TANK:
-Entirely new model and texture assets.
-Due to power-creep of other units, major buffs were done to the flamethrower
weapon to make the dragon tank very useful again.
-Increased HP from 300 to 310.
-Now benefits from "Combat Enhancement Kit" upgrade.

NAPALM GRENADIER:
-Increased price from $500 to $550.
-Increased experience requirement to rank up from "0 100 200 400" to "0 150 250
450".
-Weapon changes:
;-Weapon shell speed increased from 200 to 250.
;-Increased reload time from 1.9 seconds to 2 seconds.
;-Increased scatter radius from 5 to 8.
;-Reduces scatter radius vs infantries from 13 to 10.
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CHINA INFANTRY GENERAL
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EMERGENCY REPAIR POWER:
-Fixed bug where it's button is missing on the sidebar shortcut.

GRENADIER:
-Reduced HP from 120 to 110 inline with other non-nuke gen grenadiers.
-Weapon changes:
;-Weapon shell speed increased from 200 to 250.
;-Reduces scatter radius vs infantries from 13 to 10.
;-Increased scatter radius from 5 to 8.
;-Reduced reload time from 2.05 seconds to 2 seconds.
;-Increased primary damage from 20 to 30.
;-Increased primary damage radius from 8 to 10.
;-Increased secondary damage from 4 to 8.
;-Increased secondary damage radius from 10 to 16.

MINI-GUNNER:
-Fixed bug where they CAN be ran over by vehicles even though the unit description
says otherwise.
-Reduced weapon scatter radius from 15 to 6.
-Increased weapon area of effect damage radius from 1 to 3.
-Reduced shots required to fully spin up it's weapon.

BATTLE FORTRESS:
-Reduced price from $2600 to $2400.
-Reduced research time from 30 seconds to 24 seconds.
-Reduced shots required to fully spin up it's weapon.

FAIS TANK:
-Reduced weapon reload time from 2.5 seconds to 2.2 seconds.

DRAGON TANK:
-Other changes can be seen on the China section of the log.
-Increased HP from 300 to 305.
-Reduced price from $800 to $795.
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CHINA TANK GENERAL
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NAPALM GRENADIER:
-Applied same changes as the default china napalm grenadier.

EMPEROR TANK:
-Fixed bug where the move order voice sound has an absurd volume level.

DRAGON TANK:
-Other changes can be seen on the China section of the log.
-Increased HP from 300 to 315.
-Increased price from $800 to $805.

PARADROPPED BATTLEMASTER:
-Now benefits from "Combat Enhancement Kit" upgrade.

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CHINA NUCLEAR GENERAL
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RAD GRENADIER:
-Due to it's heavier visuals and uncrushable nature,increased HP from 100 to 120.
-Weapon changes:
;-Reduces scatter radius vs infantries from 13 to 10.
;-Increased scatter radius from 5 to 8.

WANG LONG:
-Can now upgrade it's weapon when multiple wang longs are selected.

BASILISK ROCKET TANK:


-Weapon changes (default mode):
;-Increased damage from 25 to 30 per rocket.
;-Reduced reload time from 2.3 seconds to 2.15 seconds.
-Weapon changes (rocket barrage):
;-Reduced rocket barrage ability scatter radius from 47 to 44.
;-Increased primary damage from 32 to 34.
;-Increased secondary damage from 14 to 16.
;-Reduced recharge time from 40 to 30 seconds.

LONGDONG LAUNCHER:
-Reduced weapon damage from 200 to 180.
-Increased shockwave radius from 45 to 75.
-Now reveals itself whenever it fires it's weapon; pretty much like other
artilleries.
-Increased deployment time from 1.9 to 2 seconds.
-Now does collateral damage when dying.
-Now benefits from "Isotope Stability" upgrade to curb the issue above.

LIBERATOR CANNON:
-Reduced weapon damage from 300 to 280.

HELLHOUND GUNSHIP:
-Reduced auto-cannon scatter radius against vehicles from 8ft to 4ft
-Increased auto-cannon damage from 6 to 10.
-Increased auto-cannon damage radius from 6 to 9.
-Reduced minimum attack range of all weapons from 15ft to 10ft.
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CHINA BOSS GENERAL
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Even though this faction is mostly a Generals Challenge exclusive faction and not
(and will not be) available for normal play;
After being neglected for so long, finally some extensive back-end recoding, code
optimizations and bug fixes were done to
ensure it won't cause any further instability with the present and future versions
of C&C Untitled.

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GLA GLOBAL CHANGES
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TERRORIST & HIJACKERS:
-Minor locomotor / movement tweaks to make them viable again.

TECHNICALS:
-Weapon changes (default machine gun):
;-Reduced ammo clip size from 20 to 18.
-Weapon changes (50 cal salvage 1):
;-Reduced ammo clip size from 20 to 16.
-Weapon changes (recoiless cannon salvage 2):
;-Reduced reload time from 3 seconds to 2.89 seconds.
;-Increased primary damage from 39 to 42.
;-Reduced primary damage radius from 18 to 15
;-Increased projectile speed from 500 to 625.

WORKER SHOES UPGRADE:


-Increased price from $1000 to $1200.
-Increased research time from 15 to 20 seconds.

FORTIFIED STRUCTURES UPGRADE:


-Increased price from $1000 to $1500.

WORKERS:
-Improved their supply gathering efficiency.

BLACK MARKET:
-Increased "Salvage Package" price from $400 to $500.
-Since it doesn't grant any bonuses to infantries anyway,"Salvage Package" cannot
be
picked up by infantries to prevent it from going to waste.

SCUDSTORM:
-Now inflicts damage when it dies.
-Fixed bug in regards to wrong toxin types spawned when killed.
-Death weapon now benefits from anthrax related upgrades.
-Increased rebuild worker spawn delay to prevent it from getting killed by the
spawn toxin upon death.

JARMEN KELL:
-Now only breaks stealth when firing his 'kill pilot' ability or when moving.
-Like other heroes, jarmen's stealth detection range now matches his vision - guard
range.
-Reduced stealth detection scanning rate from 750 to 500 milliseconds, now it
frequently scans stealthed units faster.

RECON VAN:
-Now gains the stealth ability, only breaks cover when taking damage or moving.
-Stealth gen variant re-stealths faster when idle (2 seconds vs 2.5 seconds
standard).
-Minor locomotor tweaks to make pathfind abit better.
-Increased speed from 50 to 60; 45 to 50 when damaged.

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GLA
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BARRACKS:
-Able to train saboteurs again.

SCORPION:
-Weapon changes (default a-t gun):
;-Reduced reload time from 1.3 to 1.2 seconds.
-Weapon changes (level 1 salvage)
;-Increased reload time from 1.1 to 1.2 seconds.
;-Increased damage from 42 to 46.
-Weapon changes (level 2 salvage)
;-Increased reload time from 1 to 1.2 seconds.
;-Increased damage from 44 to 50.

MARAUDER TANK:
-Fixed bug where the rocket pods didn't properly gained bonuses from the "AP
Rockets" upgrade.

SABOTEUR:
-Increased on-ground speed from 26 to 32, speed damaged from 19 to 26.
-Increased on-cliff speed from 17 to 22, speed damage from 14 to 20.
-Increased cash amount stolen from supply dropzones from $800 to $1000.
-Increased cash amount stolen from supply centers from $900 to $1300.
-Removed warfactory requirement.
-Now requires the palace and/or salvage yard.

PANTSIR ANTI-AIR:
-Fixed major bug where both anti-air weapons were capable of firing on ground
targets
even though they were never meant to be capable of firing on ground targets.
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GLA TOXIN GENERAL
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ANTHRAX GAMMA UPGRADE:
-Increased price from $1000 to $1400.

RAVAGER TANK DESTROYER:


-Fixed bug where transport evacuate buttons doesn't work.

MANTIS TANK:
-Increased turret turn and gun pitch rate from 90 to 120.

CHIMERA TANK:
-Increased turret turn and gun pitch rate from 60 to 90.

VENOM TROOPER:
-Fixed minor tooltip bug where it shows 'venom trooper' instead of 'Rebel'.

BOMBTRUCK:
-Now comes pre-equipped with "Bio-bomb" upgrade.
-Increased price from $1200 to $1450.
-Increased build time from 15 seconds to 20 seconds.
-Bio-bomb payload benefits from anthrax gamma upgrade
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GLA DEMOLITIONS GENERAL
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HE ROUNDS UPGRADE:
-Instead of just providing +15% damage; upgrade bonus was changed to +5% damage and
+10% area of effect damage radius.
-Fixed weapon detonation visuals in units that benefits from this upgrade.

LUCHADOR:
-Weapon changes (all main gun levels and weapon modes):
;-Reduced reload time from 2.2 to 2 seconds.
-Weapon changes (level 2 salvage gun):
;-Increased AP-mode damage from 55 to 60.

PANTSIR TRIPLE-A:
-Fixed bug that caused demolitions upgrade and it's weapon systems to conflict with
each other.
-Fixed bug that causes it's fire mode options to break when researched with
demolitions upgrade.

BOMBTRUCK:
-Now comes pre-equipped with "High explosive bomb" upgrade.
-Increased price from $1000 to $1450.
-Increased build time from 15 seconds to 20 seconds.
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GLA STEALTH GENERAL
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SCIMITAR TANK:
-Totally new 3D and 2D Art Assets.
-Minor code changes to accomodate the new art assets.
STEALTH SABOTEUR:
-Increased on-ground speed from 26 to 32, speed damaged from 19 to 26.
-Increased on-cliff speed from 17 to 22, speed damage from 14 to 20.
-Reduced cash amount stolen from supply dropzones from $1400 to $1200.
-Reduced cash amount stolen from supply centers from $1800 to $1400.
-Removed warfactory requirement.
-Now requires the palace and/or salvage yard.
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