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Scenario BD #1 – “Fleeing the End.


Northeastern Germany, near the Village of Zinnowitz, May 1945. The war is over.
Hitler lies dead in his bunker and now it’s only a matter of time before all of the high
ranking Party members are caught and tried. However, there may be one final chance
for them. A swift boat is waiting near a coastal village that can carry certain High up
Party members to safety in Sweden then onto other parts of the world. But to get
there they must first break through the Russian lines. So the High up Party members
gather what forces they can in an effort to break through the encircling Russian troops
to freedom. The Russians find out about the breakout and send the closest available
units of the 40th and 44th Tank Brigades of the 1st Guards Tank Army.

SETUP
MAP CONFIGURATION Conditions
1. On turns 1 & 2 there is a -1 Visibility to the Spotting Table. It is
normal thereafter. No Adverse Terrain.
2
Russians
N 1. The 40th Tank Brigade Force enters anywhere on the west edge
of map board 3 on turn 2.
3 2. The 44th Tank Brigade Force enters anywhere on the east edge
of map board 2 on turn 3.

Germans
10 1. Force enters the map board on turn 1 anywhere on the Southern
edge of the map.
2. Before the game begins, the German player secretly chooses
two Rifle units to be the High up Party members (or HVIP). These
Rifle units look and act just like other Rifle units except that Victory
is determined by their escape (or not).
SPECIAL CONDITIONS

1. The Germans automatically win initiative on turn 1. On all other turns when determining the Initiative, the German
Force applies a +20 DRM.
2. All Streams are passable.
3. If special ammo types are available, utilize ammo limits.
4. If Morale rules (OR) are in effect, utilize the listed point information.
5. No units may be Hidden.
6. The Germans may exit units off of the Northern Edge.
7. Requires the Base set and Exp. 1 and Exp. 2.

VICTORY CONDITIONS

Turn Length: 8 Turns.

1. No VP’s are awarded in this scenario, rather the Germans win if both of the High up Party members (called HVIP –
High Value Important Person) counters exit the northern board edge. The Russians win if no HVIP counters exit.
Anything else is a draw.
Scenario BD #1 – “Fleeing the End.”

Elements of the 40th Guard Tank Brigade, Veteran, Superior, 15, CP-9 [664 / 876]

Rifle Rifle

x2 x2
x2 x3 x2 x2 x2

Elements of the 44th Guard Tank Brigade, Veteran, Superior, 12, CP-7 [632 / 833]

Rifle
Med.
x3
x2 x4 x1 x2 x3
Scenario BD #1 – “Fleeing the End.”

Ad Hoc units, Elite, Exceptional, 14, CP-10, [620 / 1,209]

x2 x1 x2 x2

Rifle HVIP
Light
x3 x2
x2 x3
Scenario BD #1 – “Fleeing the End.”

1st Platoon 2nd Platoon 3rd Platoon 4th Platoon 5th Platoon

Rifle Rifle Rifle Rifle

6th Platoon 7th Platoon 8th Platoon 9th Platoon

Rifle Rifle Rifle

Med. Med. Med.


Scenario BD #1 – “Fleeing the End.”

1st Platoon 2nd Platoon 3rd Platoon

Rifle Rifle Rifle HVIP HVIP

Light Light Light

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