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The sony corporation: A case study in transnational media management

Article  in  The International Journal on Media Management · January 2002


DOI: 10.1080/14241270209389987

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ration. The most important aspect of
the data collection stage were the series
The Sony Corporation: of 11 interviews conducted with senior
A Case Study in Transnational Media and middle level managers at Sony’s
Management Tokyo headquarters and New York op-
erations.1 This forms the basis for the
case study approach as well as supply-
ing subtlety and depth to those por-
by Richard A. Gershon, Western Michigan University, U.S.A. tions of the study having to do with stra-
and Tsutomu Kanayama, Sophia University, Japan
tegic planning and new product
development. The significance of this
research lies in its revelations concern-
ing the complex changes facing a com-
The transnational corporation is a na- the US Securities Exchange Commis- pany that was once historically Japa-
tionally based company with overseas sion, internal memoranda and other nese in its origins but is becoming
operations in two or more countries. documents pertaining to the manage- increasingly transnational in scope and
What distinguishes the transnational ment and function of the Sony Corpo- operations.
media corporation (TNMC) from other
types of TNCs, is that the principle prod-
uct being sold is information and enter-
Abstract
tainment. The following paper is a case
study analysis of the Sony Corporation;
The following paper is a case study analysis of the Sony Corporation; a leading
a leading TNMC in the production and
transnational media corporation in the production and sale of consumer electronics,
sale of consumer electronics, music and
music and film entertainment and videogame technology. There are two main parts to
film entertainment and videogame
this study. Part I. examines the history and development of the Sony Corporation. This
technology. There are two main parts to
paper argues that the business strategies and corporate culture of a company are often
this study. Part I. examines the history
a direct reflection of the person (or persons) who were responsible for developing the
and development of the Sony Corpora-
organization and its business mission. Part II. examines the Sony Corporation from the
tion. It builds on the theoretical work
standpoint of business strategy. Special attention is given to the subject of organiza-
of Schein, (1984, 1983), Morley,
tional culture and strategic decision-making. A second argument of this paper is that
Shockley-Zalabak (1991) and Gershon
while Sony is a transnational media corporation, the organization is decidedly Japa-
(2002, 1997) who argue that the busi-
nese in its business values. The significance of this research lies in its revelations con-
ness strategies and corporate culture of
cerning the complex changes facing a company that was once historically Japanese in
a company are often a direct reflection
its origins but is becoming increasingly transnational in scope and operations.
of the person (or persons) who were re-
sponsible for developing the organiza-
tion and its business mission.
Richard A. Gershon
(richard.gershon@wmich.edu)
Second Part examines the Sony Corpo-
ration from the standpoint of business is Professor and co-founder of the Telecommunications Management program at West-
strategy. Special attention is given to ern Michigan University where he teaches courses in Telecommunications Management,
the subject of organizational culture Law and Policy and Communication Technology. Dr. Gershon is the author of Telecom-
and strategic decision-making. A second munications Management: Industry Structures and Planning Strategies (2001) and
argu- ment of this paper is that while The Transnational Media Corporation: Global Messages and Free Market Competition,
Sony is a TNMC, the organization is de- winner of the 1998 book of the year by the U.S. National Cable Television Museum.
cidedly Japanese in its business values.
www.mediajournal.org

This is beginning to change in the face Tsutomu Kanayama


of global competition and the need to (kanaya-t@hoffman.cc.sophia.ac.jp)
improve business performance. This
study combines elements of historical is an Associate Professor in the Department of Journalism (Faculty of Humanities) at
and economic research in approaching Sophia University in Tokyo, Japan. Dr. Kanayama was the recipient of the Hoso Bunka
the questions under investigation. Pri- Foundation award in 2000 for his research in on-line sports media management
mary resource information includes in the United States.
company reports and 10-K filings with

© 2002 – JMM – The International Journal on Media Management – Vol. 4 – No. 2 : (105 – 117) 105
Historical Overview inside Japan’s Wartime Research Com- Japan’s NHK television service which
mittee. During the war, Ibuka worked had an urgent need to restore its national
The Sony Corporation was founded by as a radio engineer for the Nissoku mu- broadcasting network. This included the
Masaru Ibuka in the aftermath of nitions factory specializing in subma- repair of its many studios and transmit-
Japan’s defeat during WWII. In Septem- rine detection systems. Morita served as ters. It would mark the beginning of a
ber 1945, Ibuka left the countryside, a navy technical lieutenant in thermo longstanding business relationship be-
where he had sought refuge from the optical weapons. The article prompted tween the future Sony Corporation and
bombings, and returned to the war-torn Morita to write to Ibuka who replied at NHK. Throughout the late 1940’s, the
capital of Tokyo to begin a new busi- once. Ibuka urged Morita to come to To- engineers at Totsuken concentrated on
ness. Shortly thereafter, Ibuka estab- kyo and join him in the start-up of his the development of consumer elec-
lished the Tokyo Tsushin Kenkyujo (or new business venture (International Di- tronic goods, including Japan’s first
Tokyo Telecommunications Research rectory 1990). ever tape recorder (Sony 1986, p.3).
Institute). At the time, the f ledgling
company was nothing more than a On May 7, 1946, Ibuka and Morita offi- The initial demand for the tape re-
cially incorporated the new company as corder remained quite low until Ibuka
... narrow switchboard area on the third the Tokyo Tsushin Kokyo ( “Totsuken” ) accidentally came across a U.S. military
floor of Shirokiya Department Store (now or the Tokyo Telecommunications En- booklet entitled Nine Hundred and
Tokyu Department Store) in Nihonbashi. It gineering Corporation with a capital Ninety-Nine Uses of the Tape Recorder.
became the workshop for Ibuka and his investment of ¥190,000 (or $500). The The booklet was translated into Japa-
newly founded group. Having barely sur- founding of Totsuken spoke directly to nese and became an effective marketing
vived the fires during the war, the building the challenges of post war Japan and tool for customers who did not under-
had cracks all over its concrete exterior. With- the need to rebuild. At the time, Ibuka stand the tape recorder and its many
out windows, the new office was small and was 38 and Morita was 25. Both were potential uses. The first significant or-
bleak (Genryu 1988, p. 22). knowledgeable and enthusiastic engi- der for the G (government) type tape re-
neers. And both recognized the impor- corder came from Japan’s Supreme
In the days and months that followed tance of what high-technology meant to court. Among Totsuken’s many other
WWII, Japan’s citizens had an urgent the future of Japan. In his dedication customers was the Academy of Art in
need for news information. During its address, Ibuka noted: Tokyo. The academy was responsible for
initial start-up, Ibuka’s shop was pri- purchasing many of the new record-
marily in the business of radio repair. We must avoid the problems which befall ers.Norio Ohga, a music student at the
Ibuka and his small group of engineers large corporations, while we create and intro- academy, wrote several letters to Morita
also made shortwave adapters that duce technologies which large corporations criticizing the sound quality of the re-
could convert medium-wave radio re- cannot match. The reconstruction of Japan corders. Morita was impressed with the
ceivers into superheterodyne (or all- depends on the development of dynamic tech- detailed comments and suggestion and
wave) receivers. The shortwave adapters nologies (Sony 1996, p. 24). invited Ohga to participate in the devel-
caught the attention of the public and opment of a new recorder as a consult-
a feature article appeared in the Asahi As a start-up company, Totsuken’s most ant. Before long, Ohga became a famil-
Shimbun newspaper. immediate problem was financing. The iar figure at Totsuken. He was invited
company was able to secure loans but it to attend technical meetings, impress-
We have welcome news that even the most routinely suffered from rising costs and ing everyone with his technical grasp
ordinary radio sets can be modified to re- inflationary spirals. of audio equipment and tape recorders
ceive shortwave broadcasts with a simple ad- in particular. Years later, reflecting on
justment. Mr. Masaru Ibuka, formerly a lec- The problem of cash f low was com- that time, the future Sony President
turer in the Department of Science and pounded by the government’s new commented, ‘They actually treated me
Engineering at Waseda and Minister of Edu- currency policy which placed restric- as an equal and that was an attitude you
cation Tamon Maeda’s son-in-law, has gone tions on the withdrawal and use of old would never have found in any normal
www.mediajournal.org

into business under the name of the Tokyo currency. In order to meet payroll, Tot- Japanese business executive’ (Nathan
Telecommunications Research Laboratory suken manufactured both communica- 1999, p. 121).
(Kaiji 1945, Editorial). tion and noncommunication devices,
including electric rice cookers and Establishing the Sony Name
One of the articles’ readers was Akio heat cushions.
Morita who had returned home to During the early 1950’s, Japanese prod-
Kosugaya in Aichi Prefecture. Morita One of Totsuken’s first important com- ucts suffered from a public perception
knew Ibuka from their past association munication contracts was issued by of poor quality. The description “made

106 © 2002 – JMM – The International Journal on Media Management – Vol. 4 – No. 2
in Japan” evoked an impression of infe- establishes a foreign office to handle Morita was manifestly in the air. No one ever
rior product quality in design and the sales and services of its products. In witnessed an argument, but people were
manufacturing. American made prod- the beginning stages, the foreign office aware that Morita urgently wanted to cut
ucts, on the other hand, had a reputa- tends to be flexible and highly indepen- losses while Ibuka would not budge...The
tion for high quality. US products were dent. As the firm gains experience, it physicist, Susumu Yoshida, remembers a
available worldwide and sales by Ameri- may get involved in other facets of in- meeting when Morita angrily accused the
can companies skyrocketed as a result. ternational business such as licensing engineers of taking advantage of Ibuka’s
At the time, Morita reasoned that if and manufacturing abroad. Later, as commitment to the technology to indulge
Sony was going to enter into the manu- pressures arise from various interna- their curiosity in the problem solving process,
facturing and sales of electronic equip- tional operations, the company begins costing the company money it couldn’t
ment, it was necessary to establish a to recognize the need for a more com- afford... In the autumn of 1966, Ibuka finally
market presence in the US (Morita, prehensive global strategy (Robock & announced that he personally would lead
Shimomura & Reingold 1986). In 1952, Simmonds 1989; Gershon 2000, 1997). a team to search for an alternative to
Morita made the first of two trips to Chomatron (p. 45).
America to examine how US companies Early on in his tenure, Akio Morita de-
manufacture and market tape record- veloped the kind of business skills that That alterative would be the Trini-
ers. He also wanted to examine poten- allowed him to successfully enter into tron television set. The Sony Trinitron
tial market opportunities for future foreign markets. He did not initially required an altogetherdifferent ap-
Totsuken exports. During Morita’s sec- have a global strategy in mind. Morita proach to television design. The
ond trip in 1953, he acquired the licens- tended to operate in those markets that Trinitron used one electric gun, for
ing rights to the transistor patent he believed were important and where more accurate beam alignment and
which was invented at AT&T’s Bell Sony’s products would be most readily one lens for better focus. The result was
Laboratories. Due to Morita’s effort, accepted. The U.S. clearly fulfilled both a clearer television image than had-
Totsuken was the first company in the sets of objectives. The first phase of been produced to date using the con-
far east to be licensed by AT&T to manu- Sony’s globalization plan was the for- ventional three gun - three lens set ap-
facture and use the transistor in new mation of Sony Corporation of America proach. Today, the Sony Trinitron is the
product designs. In 1955, Totsuken de- in 1960. The company established its most successful display monitor of its
veloped the TR-55 transistor radio in Ja- first showroom in New York City. Dur- kind worldwide, outperforming rivals
pan and introduced it to the US market ing the next few years, Sony established both in terms of sales and the versatil-
that same year (Sony 1988). Sony Switzerland, Sony U.K. Ltd., Sony ity of applications. For Sony founder,
Deutchland and Sony France. Masaru Ibuka, the Trinitron TV set
A year later, Totsuken was able to suc- proved to be a real turning point in the
cessfully improve on the transistor ra- Broadcast Equipment history of the company. Says Ibuka,‘We
dio and produced the TR-63; the world’s bet the company on that basic technol-
smallest pocket radio. The newly de- All during the 1960’s, the Sony Corpo- ogy’ (Schlender 1992, p. 82).
veloped radio had the name “Sony” (de- ration achieved a number of firsts in
rived from the Latin word ‘sonus’ for product design and innovation, includ- Through the years, the Sony name had
sound) affixed to it. The name Sony ing: the portable videotape recorder, become closely aligned with broadcast
soon became more familiar in the the transistor condenser microphone studio equipment. During the 1970’s, a
world of international electronics than and the integrated radio circuit. One of large percentage of U.S. broadcasters
the parent company. At the time, the more notable discoveries came in used videotape recorders as part of
Morita believed that Totsuken was not 1968 when Sony engineers unveiled a their electronic newsgathering effort.
a name that would be easily understood new approach to color television tech- The CBS network, in particular, experi-
overseas. Thus, despite much internal nology. The Trinitron TV set was the cul- mented with Sony’s U-matic Video Tape
disagreement, the company’s name was mination of a ten year effort to find a Recorder (VTR). They found the equip-
officially changed to Sony in January better way to produce a color television ment potentially useful, but it was
www.mediajournal.org

1958. set (Sony 1988). What is sometimes for- heavy and inconvenient to use. Sony
gotten is the level of experimentation was approached with the idea of design-
Sony’s Entry into World Markets and failure that began with an early ing similar equipment that could pro-
forerunner to the Trinitron set called vide picture quality equal to film and
Most companies do not set out with an Chromatron. Nathan (1999) writes: that was more portable to use. Thus be-
established plan for becoming a major gan Sony’s serious entry into the field
international company. Rather, as a It was a dark time, the more unsettling to of broadcast equipment.
company’s exports steadily increase, it everyone because tension between Ibuka and

© 2002 – JMM – The International Journal on Media Management – Vol. 4 – No. 2 107
In 1976, Sony introduced its U-matic BV recorders in response to a growing de- new and interesting technologies into
series of electronic newsgathering mand. At first, cassette tape recorders usable products. Pricing was an impor-
equipment which became an immedi- could not match the sound quality of tant consideration since it had to be af-
ate success. In 1981, Sony made another reel-to-reel recorders and were mainly fordable. They agreed on a sale price of
important breakthrough by introduc- used as study aids and for general pur- ¥33,000. After rejecting several names,
ing its Betacam half-inch broadcast pose recording. By the late 1970s, audio the publicity department came up
camcorder which combines both the quality had steadily improved and the with the name “Walkman.” The prod-
camera and recorder into one unit. Rec- stereo tape cassette machine had be- uct name was partially inspired by the
ognition would one day come in the come a standard fixture in many homes movie Superman and Sony’s existing
form of an Emmy award that was pre- and automobiles. Pressman portable tape cassette ma-
sented to the Sony Corporation for chine (Sony, 1996). The Walkman cre-
“Outstanding Technological Develop- It so happened that Masaru Ibuka (who ated a totally new market for portable
ment.” The real sign of acceptance, was then honorary Chairman of Sony) music systems. By combining the fea-
however, was the industry’s wholesale was planning a trip to the US. Despite tures of mobility and privacy, the
adoption of Sony’s term “ENG” to de- its heaviness as a machine, Ibuka would Walkman has contributed to an impor-
scribe a new category of electronic news often take a TC-D5 reel-to-reel tape ma- tant change in consumer lifestyle. To-
gathering equipment. chine when he traveled. This time, how- day, portable music systems have be-
ever, he asked Norio Ohga for a simple, come commonplace ranging from
Building the Sony Brand stereo playback version. Ohga contacted major urban subways to health and rec-
Kozo Ohsone, general manager of the reation facilities worldwide.
A successful brand name creates a reso- tape recorder business division. Ohsone
nance or connection in the consumer’s had his staff alter a Pressman stereo cas- The Sony/Philips Compact Disc
mind toward a company’s product or sette by removing the recording func-
service. Through the years, Sony has in- tion and had them convert it into a por- In the early 60’s, the general junction
troduced a number of firsts in the de- table stereo playback device. The pro- laser was developed at MIT’s Lincoln
velopment of new communication blem at that point was to find a set of Labs and later improved at Bell Research
products. In some cases, the products headphones to go with it. Most head- Labs. But it was Sony and the Philips
were truly revolutionary in terms of a phones at the time were quite large. Corporation that would refine the idea
planning and design concept (Beamish When Ibuka returned from his US trip into the modern compact disc (CD). In
1999). Words like Trinitron, Walkman, he was quite pleased with the unit, even 1975, the optical and audio teams at
and Playstation have become part of the if it had large headphones and no re- both Sony and Philips began collaborat-
public lexicon of terms to describe con- cording capability. ing on the digital recording of informa-
sumer electronics. Yet several of these tion on to a laser disc. Sony President
products are more than just products. Ibuka soon went to Morita (then Chair- Norio Ohga, a former student of music,
They have contributed to a profound man) and said, ‘Try this. Don’t you was enamored with the possibilities of
change in consumer lifestyle. This, think a stereo cassette player that you digital recording. He designated a small
more than anything else, has contrib- can listen to while walking around is a group of Sony engineers to give the la-
uted to Sony’s brand identity. It is be- good idea?’ (Sony 1996, p. 207). Morita ser disc top priority. In the spring of
yond the scope of this paper to consider took it home and tried it out over the 1976, the team of audio engineers
the many kinds of products that have weekend. He immediately saw the pos- proudly presented Ohga with an audio
been introduced by Sony over the years. sibilities. In February 1979, Morita laser disc 30 centimeters wide (approxi-
Instead, let us consider three: The Sony called a meeting together that included mately the size of an LP record). It was
Walkman portable music player, the a number of the company’s electrical capable of providing the listener with
Sony/Philips audio CD player, and the and mechanical design engineers. He 13 hours and 20 minutes of digital
Sony Playstation videogame. instructed the group that this product sound. As Nathan (1999) writes:
would enable someone to listen to mu-
www.mediajournal.org

The Sony Walkman sic anytime, anywhere. It was under- For their pains, they received a withering lec-
stood that the target market was to be ture on the folly of engineering for its own
The creation of Sony’s highly popular students and young people and that it sake and the importance of developing a busi-
Walkman portable music player was should be introduced just prior to sum- ness sense (p.138).
highly serendipitous in its origins. mer vacation of that year.
From 1966 onward, Sony and other In the meantime, Philips audio divi-
Japanese manufacturers began the Akio Morita was the quintessential mar- sion in Eindhoeven, Holland was busy
mass production of cassette tapes and keter. He understood how to translate at work on their own version of the op-

108 © 2002 – JMM – The International Journal on Media Management – Vol. 4 – No. 2
tical laser disc. From August 1979 to the principal recording format. CD titles. The new company was drawn
June 1980, both teams of engineers technology would ultimately redefine from various parts of Sony (Asakura
would alternate visits to both sets of the field of recording technology and 2000). Tokunaka was given responsi-
laboratories in Tokyo and Eindhoeven. spawn a whole host of new inventions, bilities for overseeing the new group.
At a June meeting of the Digital Audio including the portable CD music stereo, One of the most critical elements to the
Disc conference, both Sony and Philips the digital video disc (DVD) and the CD new Sony videogame platform was the
presented a set of recommended stan- based videogame console. use of CD technology instead of the ex-
dards. In the weeks and months that isting 16 Bit cartridge. It was recog-
followed, both teams of engineers The Sony Playstation nized that the CD possessed greater
worked together toward refining the storage capacity than a videogame car-
CD player. The Sony Playstation was the brain- tridge and was much cheaper to pro-
child of an engineer named Ken duce (Fujishima, S. 2000, pers. comm.,
Demonstrations of the CD were being Kutaragi, who was fascinated with de- 23 March). On December 3, 1994, the
made worldwide in preparation for the signing an entertainment device that Sony Playstation was launched in Ja-
planned launch of the CD in October could combine the power of a com- pan with eight game titles. Sony sold
1982. Norio Ohga, for his part, was con- puter workstation with high resolu- some 300,000 units in the first month
vinced that CDs would eventually re- tion graphics. For two years, Kutaragi alone, more than three times what
place records given the technology’s operated without a sponsor until his company strategists had expected. The
superior sound quality. That said, how- friend, Teruo “Terry” Tokunaka, a se- Playstation was launched a year later
ever, Ohga recognized that the develop- nior executive at Sony, interceded on in the US and achieved immediate suc-
ment of the CD would meet with fierce his behalf. Tokunaka took Kutaragi to cess. By 1998, Playstation had sold 33
resistance from many in the recording see Norio Ohga in order to discuss his million units worldwide and had be-
industry (including even some at CBS idea. Ohga was sufficiently impressed come the international leader in
Records) who felt threatened by CD that he authorized Kutaragi to begin videogame consoles (“The Games Sony
technology. It should be noted that in building a working prototype of his Plays” 1998).
1968, Sony had entered into a joint part- videogame console (Asakura 2000).
nership with CBS records to form CBS/ According to Fujishima (2000), not Organizational Structure
Sony records. That partnership would everyone at Sony was enamored with and Business Operations
prove vital in promoting the cause of the idea of videogame technology. ‘The
CD technology. management at Sony did not view The Sony Corporation was led by Akio
themselves in the business of video- Morita until 1989. It was during his ten-
In one such product demonstration, game technology which was seen as ure as CEO, that Sony achieved interna-
executives stood up in an auditorium a toy’ (Fujishima, S. 2000, pers. comm., tional recognition for many of its con-
in Athens, Greece and began chanting 23 March). Worse still, companies like sumer electronic products, including
“The truth is in the groove. The truth Nintendo and Sega were the estab- the transistor radio, the Trinitron tele-
is in the groove.” (Nathan 1999, p. 143). lished leaders in videogame technol- vision set and Walkman portable stereo.
To them, the CD format was an un- ogy and software. Nevertheless, Sony’s For his own part, Morita, became inter-
proven technology made by hardware Executive planning committee ap- nationally recognized as one of Japan’s
people who knew nothing about the proved $50 million in start-up costs in foremost business men. Morita’s hand-
software side of the business. Worse order to allow Kutaragi and his design picked successor as CEO was longtime
still, the conversion to a CD format team to develop the basic computer friend Norio Ohga who came up
would require enormous sums of chip necessary for a future videogame through the ranks of the tape record-
money while possibly destabilizing the console. ing division and assumed the Presi-
entire music industry. dency of Sony in 1982. Ohga was the
One of Sony’s major challenges was to man behind the development of the
On August 31, 1982, an announcement convince the larger software develop- compact disc. He was also responsible
www.mediajournal.org

was made in Tokyo that four compa- ers to create innovative games to sup- for moving Sony into the business of
nies, including Sony, CBS, Philips and port the new platform system. Sony’s media entertainment. It was during
Polygram had jointly developed the future success in videogame technol- Ohga’s tenure as President, that Sony
world’s first CD system. In time, the ogy would depend on high quality soft- purchased CBS Records and Columbia
Sony/Philips CD became the defacto ware games. In November 1993, Sony Pictures. In 1995, Ohga assumed the
standard throughout the industry. By Computer Entertainment (SCE) was title as Chairman and CEO and selected
1986, CDs had topped 45 million titles created for the purpose of marketing Nobuyuki Idei as President and Co-Chief
annually, overtaking records to become and licensing videogame consoles and Executive Officer.

© 2002 – JMM – The International Journal on Media Management – Vol. 4 – No. 2 109
Table 1: The Sony Corporation : Organizational Structure and Primary Business Areas

Electronics Select Products and Primary Business Areas


Audio Equipmet CD Players, MD systems, DAT recorders, stereo components, car audio etc.

Video Equipement DVD players, digital still cameras, broadcast and professional use video equipement

Televisions Trinitron and Wega color televisions and monitors, HDTV-related equipement, per-
sonal LCD monitors, professional use monitors and projectors

Information Vaio personal computers, computer peripherals etc.

Electronic Components Semiconductors, LCDs, CRTs, Optical pickups, Batteries

Music The music business is conducted mainly through Sony Music Entertainment Inc.
(SMEI) and Sony Music Entertainment (Japan) Inc. (SMEJ). Several of the company’s
more notable labels include Columbia Records, Epic Records, and Sony Classical.

Film The motion picture and television business is conducted mainly through Sony Pic-
tures Entertainment Inc. (SPE). It consists of Columbia Tristar Motion Picture Group,
Columbia Tristar Television Group and Sony Pictures Digital Entertainment.

Game The game business is represented by Sony Computer Entertainment (SCE) and is
responsible for Playstation I & II. videogame consoles and software.

Insurance The insurance business provides financial services as well as automobile and life
insurance.
Source: Sony Corporation 2000, 2001 Annual Reports

Table 2: Financial Performance: 1997 - 2001 (In $ Millions)

1997 1998 1999 2000 2001

Sales & Operating Rev. $ 45,670 $ 51,177 $ 56,621 $ 63,082 $ 58,518

Net Income $ 1,124 $ 1,682 $ 1,491 $ 1,149 $ 134

Source: Sony Corporation 1999, 2000 and 2001 Annual Reports

In a business culture that places a high Organizational Structure experienced inconsistent growth in net
premium on consensus building and revenues evidenced by a noticeable de-
longevity, the selection of Idei was The Sony Corporation is a leading TNMC cline for the years 1998-2001. A review
somewhat unusual given the fact that in the production and sale of consumer of Sony’s financial performance for the
he leapfrogged a dozen or more senior electronics, music and film entertain- years’ 1997-2001 can be seen in Table 2.
managers in order to become Sony’s ment and videogame technology. The
President. Idei’s background was in company consists of five primary busi- International Operations
marketing where he held a number of ness areas that include: 1) Electronics,
positions in Europe and Japan. As sev- 2) Music, 3) Film, 4) Game and 5) Insur- As Gershon (2000, 1997) notes, very few
eral interviewees noted, what Sony ance. (Table 1) transnational media corporations oper-
www.mediajournal.org

needed was a global manager as well as ate in all markets of the world. Instead,
someone who fully understood the im- Financial Performance the TNMC tends to operate in preferred
plications of digital communication. markets with an obvious preference
The selection of Idei was premised on During the years 1997-2001, the Sony (and familiarity) toward one’s home
his ability to run a worldwide organiza- Corporation has seen a steady increase market. Sony is indicative of this trend.
tion as well as his background in inter- in sales and operating revenue from The company divides its worldwide op-
national marketing (Sakaguchi, K. $45,670 million in 1997 to $58,518 mil- erations into four geographic zones, in-
2000, pers. comm., 23 Feb.). lion in 2001. In contrast, the company cluding Japan, the United States, Eu-

110 © 2002 – JMM – The International Journal on Media Management – Vol. 4 – No. 2
Figure 1: Percentage of Consolidated Sales by Geographical Location (1995 & 2001) Consumer Electronics
35.00 %
1995 The term core competency describes
30.00 % something that an organization does
2001 well (Hitt, Ireland & Hoskisson 1999;
25.00 % Daft 1997). A core competency demon-
strates an area of expertise that clearly
20.00 %
distinguishes one’s company from the
15.00 % competition. While Sony is committed
to becoming a highly diverse media
10.00 %
and electronics company, consumer
5.00 % electronics remains central to the com-
pany’s long term growth and develop-
0.00 % ment. This is evidenced by the factthat
Japan U.S.A. Europe Other Areas
68.4% of Sony’s worldwide revenues are
Source: Sony Corporation 1995 and 2001 Annual Reports
derived from electronics (Sony 2001).
According to Nobuyuki Idei, ‘Sony is a
rope and other international areas. Fig- Strategy Formulation champion of audio and video electron-
ure 1. provides a comparison of sales ics. This is our core’ (“Atoms Versus
and operating revenue for the years The success of any business is depen- Bits” 1997, p. 34). At the same time, the
1995 and 2001 respectively based on a dent upon its ability to plan for the fu- challenge for Sony over time is to lessen
percentage of revenues by geographical ture. A competitive business strategy is its reliance on electronics and to de-
location. In 1995, the percentage of the master plan, including specific velop its other areas of expertise.
sales revenue was fairly well divided product lines and approaches to be
with Japan accounting for 28%, the US used by the organization in order to Music and Film Entertainment
28%, Europe 23% and other areas at reach a stated set of goals and objec-
21%. Since then, the percentage of sales tives. Porter (1985) argues that a firm’s The first step in any strategic planning
by geographic segment has increased in competitive business strategy needs to process is environmental scanning
both Japan and the U.S. In 2001, Japan be understood in terms of scope; that whose purpose is to monitor, evaluate
accounts for 32.8%; the USA 29.8%; Eu- is, the breadth of the company’s prod- and disseminate information from
rope 20.2% and other international ar- uct line as well as the markets it is pre- both the internal and external busi-
eas at 17.2% respectively. The combined pared to serve. Strategy formulation ness environments to the key decision-
overseas markets accounts for approxi- presupposes an ongoing willingness to makers within the organization. Re-
mately 67.2% of Sony’s sales and operat- enlarge and improve the f low of a searchers like Wheelen & Hunger
ing revenues (Sony 2001). company’s products and services. (1998) argue that the need for strategic

Figure 2: Percentage of Consolidated Sales by Product Group (1995 & 2001)

80.00 % Electronics

70.00 % Videogames

60.00 %
Music

50.00 %
Film

40.00 %
Insurance
www.mediajournal.org

30.00 %
Other

20.00 %

10.00 %

0.00 %
1995 2001

© 2002 – JMM – The International Journal on Media Management – Vol. 4 – No. 2 111
planning is sometimes caused by a trig- Figure 3: Sony Playstation I. & II. Percentage of Worldwide Market Share
gering event. A triggering event can
result from changes in the competitive
Nintendo Game Cube 3%
marketplace, changes in the manage-
ment structure of an organization as Sega Dreamcast 7% Microsoft X-Box 3%
well as changes associated with inter-
nal performance and operations. Devel- Sony Playstation 43%
Nintendo 64 30%
oping a strategic response to a trigger-
ing event can be both formal and
informal in the approach taken by a Sony Playstation II 14%
company (Mintzburg 1979, 1978).

The Sony Corporation’s entry into Source: USA Today

music and film entertainment was a


direct response to a triggering event. By at the top. Masaru Ibuka stepped down nology. On March 4th, 2000, Sony un-
the late 1970’s, the Videocassette as chair and was replaced by Akio veiled its Playstation II. videogame con-
Recorder (VCR) for home use was begin- Morita as the new Chairman of the sole. Playstation II. combines elements
ning to take off. In the US, there was no board. Norio Ohga was named as the of computer and videogame entertain-
industry standard for home VCR use. As new President of the company. The les- ment all in one device. At the heart of
early as 1975, Sony had already begun sons of the Betamax experience, how- the Playstation II. is the Emotion En-
promoting its own standard with the ever, proved very instructive. In the fu- gine, a fast high powered chip set that
introduction of its half-inch Betamax ture, Sony would make a firm com- is designed to generate polygons, the
VCR. In the meantime, several of mitment to software development as a building blocks of 3-D graphics (“Sony’s
Japan’s other major consumer electron- critical leverage for selling its technical Risky Game” 2000).
ics companies, most notably Panasonic equipment. To that end, Sony entered
and Japan Victor, rallied around a dif- the world of music and film entertain- The Playstation II. is being positioned as
ferent standard called VHS. After sev- ment with the $2 billion purchase of a multipurpose information platform
eral years of competition, VHS became CBS Records Inc. in 1988 and the subse- capable of playing audio CDs, DVDs as
the defacto standard largely due to cost quent $3.4 billion acquisition of Colum- well as accessing the Internet (Asakura
and widespread availability. bia Pictures Entertainment in 1989. The 2000). More importantly, Playstation
Columbia purchase included two film represents the critical gateway in de-
In retrospect, Sony made two critical studios, a television unit and the Loews fining Sony’s future broadband strategy
errors in planning. The first was the theater chain (“Media Colossus” 1991). to the home (Katsurayama, K. 2000,
lack of filmand television program- Today, Sony firmly believes that owner- pers. comm., 6 April). In 2002, Play-
ming that was exclusively available on ship of music and film entertainment station and Playstation II. account for a
the Betamax format. The second mis- provides a critical leverage in promot- combined 57% of worldwide market
take was to propose Betamax as an in- ing its technical business. share in comparison to other leading
dustry standard, while insisting that videogame consoles.
every Betamax VCR set carry the Sony Videogame Technology
name. JVC, by contrast, promoted the The Changing Sony Culture
VHS standard and let others manufac- The successful introduction of Play-
ture its system under license. As the station in December 1994, underscored Organizational culture (or corporate
VHS format became more commonly the importance of research and devel- culture) refers to the collection of be-
accepted, several of Hollywood’s pre- opment (and videogame technology in liefs, expectations and values shared by
miere film studios would no longer particular) to the future of the company. an organization’s members and trans-
release films using the Betamax for- By 1998, Playstation had sold 33 million mitted from one generation of employ-
www.mediajournal.org

mat (Compaine & Gomery 2000; Smith units worldwide and had become the ees to another. As Pilotta, Widman &
1991). By 1984, VHS had acquired 90% international leader in videogame con- Jasko (1988) point out, organizations
of the world market. soles (Asakura 2000). Playstation was (even large ones) are always human con-
also responsible for 10% of Sony’s world- structions; that is, they are made and
The resulting failure cost the Sony Cor- wide revenues for that year (“The Games transformed by individuals. Culture is
poration millions of dollars in lost rev- Sony Plays” 1998). Since then, company embedded and transmitted through
enue and time (Muneshige, 1991). It also strategists recognize the importance of both implicit and explicit messages
caused a major management shake-up growing the market in videogame tech- such as formal statements, organiza-

112 © 2002 – JMM – The International Journal on Media Management – Vol. 4 – No. 2
tional philosophy, design of physical Morita. Together, they formed a unique several of Sony’s foreign owned subsid-
space, deliberate role modeling and partnership that has left an indelible iaries feel a strong cultural connection
teaching by leaders (Schein 1983; imprint on the company’s worldwide to Sony Japan and its founders.
Pilotta et. al. 1988). Deal & Kennedy business operations.
(1982) suggest that the more highly suc- I am sometimes surprised at how traditional
cessful companies are those that ex- Writers like Bennis (1986) contend that some of our foreign subsidiaries are. As an
hibit a strong organizational culture. the single most important determinant example, you’ll sometimes see a picture of
They identify several component parts of corporate culture is the behavior of the company founders in the board rooms of
to a strong organizational culture, in- the chief executive officer. The CEO is some of these companies. Or they will display
cluding: 1) values, 2) heroes, and 3) rites the person most responsible for shap- gifts in the lobby given to them from senior
and rituals. Values are the intrinsic be- ing the beliefs, motivations and expec- managers from Sony’s central headquarters
liefs that members hold for an organi- tations for the organization as a whole. (Liguori, A. 2000, pers. comm., 7 April).
zation. It can be said that Sony displays The importance of the CEO is particu-
many features of a traditional Japanese larly evident when it comes to the Organizational Decision-making
company. There is a sense of family and/ formation of business strategy. CEO
or missionary zeal that is decidedly Nobuyuki Idei, for one, has embraced Organizational decision-making refers
Japanese in approach. Most of Sony’s the principle that digital communica- to the ability of the said company and
top officials are Japanese and together tions must be at the center of Sony’s its management structure to make well
they share in the company’s collective competitive business strategy (“Digital informed and timely decisions that pro-
mission. Sony carefully grooms its fu- Dream Kid” 1996). vide strategic advantage. In short, does
ture leaders over many years of service. the organization foster an entrepre-
Loyalty to the company is a value that Rites and rituals are the traditions neurial spirit that encourages innova-
is cultivated at all levels of the organi- through which an organization cel- tion and new ideas or does it adhere to
zation. ebrates its values. Working at Sony Ja- a rigid bureaucracy that kills initiative
pan is different than working at one of and creative thinking? Traditional Japa-
There is no secret ingredient or hidden for- Sony’s many international subsidiar- nese decision making is often character-
mula responsible for the success of the best ies. This is partly due to the importance ized by a strong sense of organizational
Japanese companies. No theory or plan or gov- of cultural networks; that is, the for- hierarchy and consensus building. De-
ernment policy will make a business a suc- mal and informal system of communi- cisions are made very slowly and care-
cess; that can only be done by people. The most cation through which organizational fully by a management committee
important mission for a Japanese manager is values are transmitted and reinforced. (Ouchi 1981).
to develop a healthy relationship with his em- Workers in Sony Japan are expected to
ployees, to create a family-like feeling with the work late hours much as they would in The Spirit of Invention
corporation, a feeling that employees and other Japanese companies. A high pre-
managers share the same fate (Morita et. al. mium is placed on the Japanese prin- The question can be rightfully asked –
1986, p. 130). ciple of Nemawashi; which means dedi- where do the ideas for new projects
cating oneself to the advancement of come from? While exhibiting many fea-
Heroes are the individuals who come to the team. Inside Sony Japan, manage- tures of a traditional Japanese company,
represent the organization at its best. ment and staff adhere to formal hier- Sony both past and present displays a
Often, the heroes are the founders of archical relationships, including the unique appreciation for the entrepre-
the company who either established mentoring of junior subordinates by neur and the value of a good idea. From
the business and/or were responsible senior level staff. the very beginning, Sony co-founder
for its successful development. Re- Masaru Ibuka was the consummate op-
searchers like Schein (1983, 1984), As Sony grows and evolves as an organi- timist who believed that a good idea
Morley, Shockley-Zalabak (1991) and zation, the once historically Japanese should be allowed to flourish with as
Gershon (2002, 1997) argue that the cultural network is giving way to a di- little organizational interference as pos-
www.mediajournal.org

business strategies and corporate cul- versity of cultures at the international sible. He despaired at the prospect that
ture of a company are often a direct level. Each of Sony’s worldwide subsid- Sony might one day become too bureau-
reflection of the person (or persons) iaries operates within the business pa- cratic in nature (Wakao 2001). Accord-
who were responsible for developing rameters and cultural norms of the host ingly, many of Sony’s best known prod-
the organization and its business mis- nation. The day-to-day business opera- ucts (e.g. Trinitron, Walkman, CD and
sion. Accordingly, Sony is a company tions are left up to the management Playstation) were not the result of a
that was largely shaped and developed and staff of the foreign subsidiary. That management committee typical of
by its founders Masaru Ibuka and Akio said, Liguori (2000) acknowledges that many Japanese companies. Instead, the

© 2002 – JMM – The International Journal on Media Management – Vol. 4 – No. 2 113
success of these and other products ies. During the 1980’s, Sony adhered to According to Sony Corporation of
were the direct result of one person Morita’s philosophy of global/localiza- America President, Howard Stringer,
who assumed both a major advocacy tion. In principle, the foreign manger the Sony culture was scarred from the
and supervisory role in promoting the was selected based on a presumed Columbia Pictures disaster.
said product within the company’s knowledge of local business condi-
ranks (Wakao 2001; Asakura 2000; tions. The idea, while correct in prin- Neither the music nor the electronics unit
Nathan 1999). ciple, proved difficult to implement in wanted anything to do with the studio, which
practice. A telling example of what can itself was politicized by the failures. Can you
The field of consumer electronics exacts go wrong in terms of managing a blame Idei for falling out of love with the en-
a high demand on a company to invent foreign subsidiary can be seen with tertainment business and for wanting to keep
or innovate products at a faster pace Sony’s 1989 purchase of Columbia Pic- a tight handle on all the goings-on in the U.S.
than is true with other products and tures Entertainment for $4.9 billion for awhile (Gunther 2001, pp. 104-115)?
services. Through the years Sony has (Compaine & Gomery 2000). Through-
maintained a steady commitment to out the early 90’s, Sony sustained re- Corporate Reorganization
R&D with approximately 6% of sales peated losses. Wall Street was highly
being used to support on-going re- critical of Sony’s performance. In 1994, Starting in 2001, Sony has undergone
search. This is important when one con- Sony was forced to take corrective ac- a corporate reorganization that is built
siders that Matsushita (Sony’s nearest tion, but not before writing off an esti- on what the company calls its five pil-
competitive rival) devotes only 4% mated $3.2 billion in losses through its lars of operation. This includes 1) Elec-
(Haruyama, S. 2000, pers. comm., 6 foreign investment in Columbia Pic- tronics, 2) Entertainment, 3) Financial
April). Sony’s research and develop- tures. The Columbia Pictures debacle Services, 4) Game and Internet Services.
ment group are among the most pro- was the result of poor performance at The objective is to build a transnational
lific in the world. In past years, Sony’s the box office combined with excessive organizational structure involving the
R&D groups have exhibited a high de- spending on the part of then Colum- transfer of day-to-day management re-
gree of entrepreneurship in terms of bia Pictures CEO, Peter Guber and his sponsibility from Sony’s Tokyo head-
new product development. This is be- associate partner Jon Peters. In the end, quarters to the company’s foreign
ginning to change in the face of in- it came down to bad management over- operations. To that end, Sony’s Tokyo
creased worldwide competition. sight and poor communication be- headquarters has been reorganized
tween Sony’s Tokyo headquarters and into two areas called the Global Hub
It has been suggested by some observ- its Hollywood subsidiary (Nathan 1999; (GH) and the Electronics Headquarters.
ers that the spirit of neyaka (open Gershon 1997). The purpose of the GH is develop cor-
mindedness), once the hall mark of
Sony’s R&D groups, has given way to
Figure 4:The Sony Corporation: Integrated/Decentralized Management
increased pressure to upgrade and ex-
pand existing product line. In sum,
Sony Group Structure
today’s Sony runs the risk of trying
to imitate some of its larger competi-
tive rivals (i.e. Matsushita, Toshiba etc.) Electronics
by trying to make products to fit all cat- fo rm
at
Pl
egories and levels of consumer elec-
t
en
em

tronics. As a consequence, some engi-


n ag

neers feel that Sony has sacrificed Electronics


Ma

HQ
engineering prowess in favor of mar-
keting which is said to dominate re- Financial
Entertainment
Service
search budgets. Global Hub
(GH)
www.mediajournal.org

Management/Subsidiary
Relationships
Internet/Com-
Game munication
One of the difficult challenges for an Service
international company is the ability to
properly coordinate and oversee pro-
jects and goals throughout a com- Source: Sony Corporation 2001 Annual Report
pany’s multiple worldwide subsidiar-

114 © 2002 – JMM – The International Journal on Media Management – Vol. 4 – No. 2
porate wide strategy and to promote The Blending ported so long as it does not become de-
strategic intra-group alliances among of Consumer Electronics and structive (Liguori, A. 2000, pers. comm.,
the five pillars of business operations. Media Entertainment 7 April).
The Electronics HQ serves as the stra-
tegic center for Sony’s electronics busi- Research on organizational culture Discussion
ness and focuses on strategy devel- suggests that technology-producing
opment as well as strengthening ties companies are culturally very different Environmental Scanning
with the company’s other business from information and entertainment
areas. The new organizational model companies. Cheng’s (1991) research on Strategic planning is the set of manage-
can be seen in Figure 4 and has been the combined effects of national and rial decisions and actions that deter-
identified as “integrated/decentralized corporate cultures on research and mine the long term performance of a
management.” development (R&D) suggests that a company or organization. The first step
strong science and engineering pro- in any strategic planning process is
Sony Managers fessional culture is a key influence on environmental scanning whose pur-
in a Transnational Economy the organizational behavior of technol- pose is to evaluate and analyze both the
ogy driven companies like Sony. In internal and external business envi-
Sony officials recognize that in order to contrast, an entertainment company ronments of the organization (Porter
be more globally competitive the com- would be expected to have an artistic/ 1985, 1980; Power, Gannon & Schweiger
pany has to promote greater responsi- creative tone as the dominant profes- 1986). The internal environment can
bility and autonomy in the field. sional culture. As an organization include a number of different factors
Today’s Sony manager is expected to comes to embrace both kinds of subcul- that can affect organizational perfor-
rely less on corporate headquarters and tures, it can be expected that such mance, including: 1) Core Competency
display more individual initiative. changes do indeed create cultural 2) Organizational Culture and 3) Orga-
schisms. nizational Decision making.
There is one kind of manager who feels a
strong attachment almost an umbilical cord As many company officials readily ac- Scanning the Internal Environment
between himself and Sony HQ or his former knowledge, the major change to Sony’s
division. He feels the constant need to check organizational culture occurred when Schein (1984) argues that the real influ-
his decisions. I would like to think that this the company entered into music and ence of culture on an organization will
kind of manager represents a dying breed... film entertainment. Sony moved be- vary according to the age and experi-
The other kind of manager uses consensus yond its historic roots as a consumer ence of the organization. During the
building (and keeping people informed) but electronics company and embraced the organization’s formative years, for ex-
makes his/her own decisions. It depends on complexities and diversity of media en- ample, the founder (or family) may
the business and business group (Liguori, A. tertainment (Sato, R. 2000, pers. comm, dominate the organization. Later on,
2000, pers. comm., 7 April). 29 March). Today, there is a clear recog- new realities in the marketplace may
nition that people in the media and en- force a change in terms of key goals and
Another related change is that more tertainment fields are quite different assumptions. Such changes in organiza-
and more emphasis is being given to the from the staid engineering culture of tional culture are inevitable for a com-
value of individual performance. Sony Sony’s Tokyo headquarters. The diver- pany that seeks to operate internation-
has moved to a position where local sity in culture is readily apparent at ally. For Sony, the challenges of staying
management means finding the best Sony’s annual business meeting where globally competitive have indeed be-
person regardless of nationality. As some 1100 plus people attend represent- come more formidable. The need to be
Liguori (2000) explains, ‘the best person ing the full spectrum of the company’s profitable and the fear of failure has
is the best person. It doesn’t matter worldwide operations. made Sony vigilant in its attempt to
whether the person is Italian, Japanese reorganize the company’s worldwide
or American’ (pers. comm., 7 April). One At the annual business meeting, open operations. The consequence of such
www.mediajournal.org

indication of this is the designation of clashes are not uncommon. People are changes has had a profound effect on
Howard Stringer as Chairman and CEO encouraged to state their opinions. Sony’s organizational culture. The once
of Sony Corporation of America. Mr. People regularly send email to Ohga family like atmosphere of the past will
Stringer is a native of Wales, but has had and Idei... What is most significant, prove difficult if not impossible to
extensive experience in the US media, however, is that Nobuyuki Idei is pro- maintain. The vast majority of Sony’s
having served as a former President of moting a change in culture where con- worldwide employees are not Japanese.
news at CBS. flict is ok. Disagreement is absolutely They have not been part of the
fine and internal competition is sup- company’s cultural network and his-

© 2002 – JMM – The International Journal on Media Management – Vol. 4 – No. 2 115
tory. Today, Sony is steadily transform- China and Korea, who are producing Endnote
ing itself into a transnational media such products at less cost.
corporation where more and more em- 1.
A series of eleven of interviews were conducted
phasis is being given to the value of lo- Looking to the Future with middle and senior level managers at Sony’s
cal autonomy and individual perfor- Tokyo headquarters and New York operations.
mance. The Sony Corporation firmly believes The interview lengths varied ranging from 30 to
that the ownership of software enter- 90 minutes each. For purposes of organization,
Scanning the External Environment tainment provides a greater leverage in not all of the information provided could be used
promoting its technical business. Sony in this case study analysis. Only seven of the
The external environment can include will continue to expand and develop its eleven people interviewed are cited in this paper.
a number of different factors that can music, film and videogame software A complete listing of their names and titles are
affect organizational performance, in- capability while manufacturing the provided at the end of this paper.
cluding: changes in the competitive hardware delivery systems for such soft-
business environment, changes in the ware products. Sony’s business impera-
regulatory environment and changes tive for the future will be media inte- References
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to remain challenging. It should be Acknowledgement


Reading, MA.
noted that all of Japan’s leading con-
sumer electronics companies, includ- The authors wish to thank Mr. Gerald ‘Digital dream kid’ Strategies (on-line)
ing Hitachi, Matsushita, NEC and Cavanaugh, SONY International Public 16 Feb. 1996, pp. 1-4.
Toshiba have experienced a similar de- Relations Department, for helping to
cline in sales. The problem is made arrange the series of interviews con-
worse by increased competition from ducted at the company’s Tokyo head-
other Pacific rim nations, most notably quarters.

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